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I'm still making that new thread about reverse-engineering multiple Nintendo 64 games before October, so you know.
I wrote a tool now to plug in the symbols I give it for any N64 ROM. Output for Mario Kart 64 (J) (V1.0) [!]'s thread3_main:
The functions that aren't Main, or prefixed with "os" or "thread" are functions that only appear in first-party Nintendo 64 games. They are an...
I'll make a new thread about this and other games when I'm further along.
I'm locating functions from Super Mario 64 in Mario Kart 64 (J) (V1.0)...
I don't use Discord except for sex servers.
I'm making a new thread about my projects next month.
The DS version looks more like Ocarina of Time. It uses relocatable binaries for everything like Ocarina of Time.
Nintendo already confirmed Luigi was in Super Mario 64 in an Iwata Asks interview. It was 2-player. And pieces of that code are still there.
If I want suggestions, I'll ask for them. If I don't ask for them, I'm happily along with what I'm doing and don't want or need them.
The function signatures are different (because optimizations), so that would fail. I already have a working method and started on it.
You can reference the decompiled code for Super Mario 64, plus the compiled version, and compare the functions to those in other first-party N64...
Here are the compiled versions of stuff from src/engine and src/game, plus the decompress function from the asm folder.
(Super Mario 64 (J) [!])...
No shit. But I'm doing this by hand. I have no intent of compiling it.
I'm using the decompilation, a hex editor, and LemASM to search for and identify where the .o (compiled C) files are in the Japanese ROM and make...
Do you have any fight stories? Fights you've been in or fights you've witnessed?
I've never been in a fight. A friend and I just took turns...
Lameguy64 has made a homebrew SDK for the PS1.
As of libpsn00b run-time library v0.12b
I thought that to embarrass yourself you have to be /embarrassed/.
I'm having the time of my life. I disseminated the leak. It's on multiple...
@JoshDuMan Yes, I'm going to do it, and do it my way.
I don't have to decompile it. I can identify where the binary data is in the ROM, compare it to the source code, and figure out the logic.