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I'm not sure if that is possible and then compile the emulator without any errors.
At home you don't have these slowdowns?
New stable version has been release Snes9x GX 4.4.4, which can be found here:
I send a request to @Tantric if he can build a new build.
Yes I always have an usb drive attached but not for the emulators and games I play from sd card.
Tested it out, my Xbox 360, the leds start flashing and I see 0x81 but it doesn't work in game.
I also got an empty game list I had to remove the...
Yesterday I tried to add it into Snes9x GX but it didn't work. I will test with your version to see if it works with my controller.
Yes if you use my PR you can compile using the latest devkitPro tools. MSU1 was already supported in the current stable release. I just tested a...
Thanks to Robert Broglia who made the app and the source available.
Readme has been updated, just now.
@niuus I simplified the PR to make it more clear.
If you can merge the PR, I can see if I can add:
- The Tile optimization 3-4% speed benefit
- Add the Clock
Could you please try the file below and see if it works with Retrode, it is compiled with the latest libogc and devkitppc:...
New version uploaded, support added for Retrode.
@niuus, I just compiled Snes9x RX with the latest tools for both the Wii and the GameCube (see attachments).
Could you and/or someone else test if...
@revvv Retrode support has been added to Snes9x GX, Tantric slightly modified the PR before merging:...
Uploaded a new version, which fixes a memory leak in the APU.
Thanks for pointing to the change, I added it in my Pull Request.
Don't worry, the change I implement only adds the code to support Retrode in the Wii build not to the GC build, actually the GC build skips all of...
It's in this thread on page 5, here is a direct link:
Thank you for testing and the quick response. I will send the change in so it can be merged.
I had to adjust the code a little bit, it was not...