Review cover Resident Evil 2 (2019) (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): January 25, 2018
  • Release Date (EU): January 25, 2018
  • Release Date (JP): January 25, 2018
  • Publisher: Capcom
  • Developer: Capcom R&D Division 1
  • Genres: Survival Horror
  • Also For: Computer, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

Every now and then there comes a game that defines a genre, forever weaving itself into the fabric of gaming history - Resident Evil is one such series. I still remember when I was a child, staying over at my friend's house, playing Resident Evil 3: Nemesis on his PlayStation late at night. It was frightening, but we persevered and survived. The series basically coined the term "survival horror" and its gameplay mechanics have been endlessly emulated over the years. Unfortunately, some of the later installments like Resident Evil 6 or Operation Raccoon City didn't quite live up to the legacy of its predecessors, much to the critique of the fans, and while Resident Evil 7 was definitely a triumphant return to form, it didn't exactly feel like a Resident Evil game. Will Resident Evil 2 (2019) turn the tide? Will the survival horror genre rise from the dead? Read on and find out!
Resident Evil 2 (2019) is a survival horror game available for the PS4, Xbox One and PC.

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Take Me Down to Raccoon City

It is September 29, 1998. It's been two whole months since the Mansion Incident in the Arklay Mountains where the special elite force of Raccoon City Police Department operatives, also known as the S.T.A.R.S, was sent to investigate unexplained murders in the area and faced an unexpected foe from beyond the grave. The S.T.A.R.S have been missing ever since, prompting Claire Redfield to embark on a search for her lost brother with whom she lost all contact. She stops at a local gas station and can't believe her eyes - she's being ambushed by monsters who appear to be the former staff and patrons of the establishment, their blue skin rotting, their bodies shambling towards her. There's someone else at the station - a young man trying to fight his way out. Both armed with their sidearms they shoot their way out of the gas station and drive off towards the city, dazed and confused. The stranger who's just saved her life, Leon S. Kennedy, turns out to be a rookie police officer - talk about a tough first day on the job. He suggests that they both make their way to the Raccoon City Police Department where they can no doubt find safety and answers. Unfortunately, the monsters they've encountered earlier have now infested the entire city, causing them to crash their vehicle. Separated by a blaze of gasoline and wreckage they decide to go their separate ways and regroup at the station. For now, both of them must focus on one thing and one thing only - survival.

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Things don't look too good for our two protagonists...

Out of all the Resident Evil installments number 2 is often hailed as the best RE game of all time. The sheer amount of content, namely the two campaigns, both with branching paths leading to different outcomes, was so substantial at the time that it wouldn't even fit on a standard PlayStation disc. It perfected what the original introduced and became synonymous with the term "survival horror" in an instant. Needless to say, fans such as myself were overjoyed when we found out that Capcom is giving the game a much-needed facelift in this 2019 remake, introducing new gamers to a game that we, older gamers, grew up with. The result is nothing short but stellar - Resident Evil 2 (RE2 2019) manages to preserve the spirit of the original source material while simultaneously adding new gameplay elements and "switching things around" just to keep gamers with good memories on their toes.

Where the Girls are Cold and Not Particularly Pretty

The survival horror elements you remember from the original game are all present either intact or improved, but for those uninitiated, I'll go through the general idea of classic Resident Evil. RE2 2019's gameplay revolves around exploring the city and solving various puzzles that impede your progress while defending yourself from seemingly endless hordes of zombies. Naturally, zombies are not keen on dying unless you manage to destroy their brains - in most other cases they will simply get back up in a short while and continue to attack you until you kill them a second time. In the original, zombies that were permanently dead left behind a pool of blood - this feature has been removed in the remake, further ramping up the difficulty and forcing players to rely on their keen sense of hearing before approaching a suspicious corpse. While individual zombies are quite slow and not particularly smart, they have a tendency to either attack in large hordes or to burst into the Police Department through windows, forcing you to board them up with the limited supply of wooden boards available in the area. All of this becomes even more complicated with limited ammunition - bullets, shells and gun powder are hard to come by, so every shot you make counts. A single bullet can mean the difference between life and death later down the line, making conservation of ammunition the central point of gameplay. Of course all of that is easy to say when you're not in an extremely dark environment with many branching, narrow corridors filled to the brim with the undead - in practice it's quite challenging. Often times you will find yourself having to make the decision between fighting your enemies to keep the area secure for later or fleeing the scene until you resupply with much-needed ammunition and healing items.

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Strategically boarding up windows in important choke points gives you an edge against the horde

Speaking of resupplying, the crafting mechanics from the original make a return. While First Aid sprays and bullets are scattered all over the hellscape of Raccoon City, they're rare, forcing both Leon and Claire to be a little creative. Most times you will have to craft your own essentials which can be done directly from the inventory screen. In terms of healing, you will be mixing three types of herbs - Green herbs which restore your health, Blue herbs which detox you in the event of poisoning as well as improve your resistance and Red herbs which, while useless by themselves, greatly enhance the efficacy of other herbs. As far as ammunition is concerned, RE2 2019 adapts the Resident Evil 3 model of crafting, with a twist. Depending on which character you choose at the beginning of the game, you will be mixing black and yellow or white gunpowder to produce bullets. This time around however you don't have to visit a special ammunition station - gunpowder mixing is available directly from your inventory screen which greatly cuts down on unnecessary travels and removes a major annoyance from the game. Naturally, all of your resources are limited, so the game forces you to pick between what kind of ammunition you want to craft quite frequently. Depending on your playstyle and situation you can either go for quality or quantity - sometimes you might really need a lot of 9mm bullets to dispatch a large horde of zombies, other times you really need those grenade launcher shells, however few, to kill a boss or a stronger enemy like the Licker and other horrifically mutated victims.

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The Lickers and The Tyrant are just two of many B.O.W's you'll face in Raccoon City

If everything you've already read sounds like a lot of work under stressful conditions, there's more! The Umbrella Corporation, the masterminds behind the T and G viruses that decimated the city, have dispatched one of their state-of-the-art bio-organic weapons to "clean up" the mess - this includes all witnesses. The Tyrant, affectionately named Mr.X, is an abnormally large humanoid mutated via viral injections, equipped with a special bulletproof vest. The Tyrants are designed to be a weapon of the future, impervious to gun fire and devoid of emotions. Mr.X doesn't feel pain, cannot be reasoned with and can only be stopped temporarily, making combat a waste of both time and resources. He will pursue you throughout the game and he's capable of entering most areas besides the Safe Rooms, just in case you were beginning to feel a little too comfortable in the abandoned wasteland of Raccoon City.

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The game is full of creepy visuals which enhance the atmosphere of dread

As mentioned before, adversity will push you through the game as you collect key items and solve environmental puzzles, opening new paths for you to explore. All of the hallmarks of the series like the special keys, generators and switch boxes are all present, so the game will require you to not only employ expert marksmanship, but also your intellect. Most of the puzzles are relatively simple to solve and give you a little respite as solving them pauses time in-game, so you can't be attacked during solving them, but they often do require you to collect their necessary components across the map, forcing you to face your fears instead of covering in fear of the unknown.

Oh, Won't You Please Take Me Home?

I have to say, it's been a while since I played a horror game that encompassed all of these hallmark elements of the survival horror genre in one package. I'll be the first one to admit that I am not a huge fan of remakes. In fact, I often criticize the industry for recycling old ideas and rehashing old franchises, or even downright re-releasing old games instead of investing in new and fresh experiences. With that said, I loved every moment of this remake. RE2 (2019) is what I call a "perfect remake", and only a few titles such as Metal Gear Solid: The Twin Snakes or the previous remake of Resident Evil 1 deserve this prestigious title. Taking a game that's already considered to be the high point of a series and making it "better" is not an easy task, and that's precisely what Capcom managed to do here. RE2 2019 modernises the gameplay of the original in every way - gone are the static camera angles, now replaced with fully three-dimensional environments, but the game doesn't lose the cinematic feel of the original in the process thanks to excellent lighting and sound effects. You still get to save your game on a typewriter, but this time around you're not wasting your inventory slots by carrying around different types of ink ribbons. You finally get to craft your own ammunition on the go, but you don't have to go to any particular place to craft it - you can just do it in the inventory. All of these quality of life improvements tied with a brand-new soundtrack, new voiceover and a slightly revamped, more unified and more serious plot make RE2 2019 the definitive version of the game. Of course there are some flaws here and here, but they're very minor and even mentioning them would make me feel like I'm nitpicking a product that every gamer should play - fans of the series or not. You would think that after this many installments the Resident Evil series would feel a little stale, but the opposite is true - it has risen from the dead. The game returns to the roots of the genre and, instead of relying on jump scares which do nothing but startle and annoy the player, creates an atmosphere of horror and dread by putting constant pressure on the player through gameplay mechanics, not cheap tricks. If you're a fan of getting spooked, invite some "Evil" and let it "Reside" in your household - you won't be disappointed.

Verdict

What We Liked ...
  • The inclusion of ammunition crafting mechanics from Resident Evil 3
  • Beautifully remade audiovisual presentation is more than just a new coat of paint
  • The modernized gameplay greatly improves your experience without sacrificing the atmosphere of the original
  • Mr.X is now able to pursue you in most areas, adding to the tension and forcing you to think fast
What We Didn't Like ...
  • The game can be a little "too dark" at times - I had to tweak my brightness past the recommended level to actually see what I was doing
10
Gameplay
I can't find a fault with the title in terms of gameplay - Capcom set out to modernise an older title and succeeded at it with flying colours. RE2 2019 not only includes all of the mechanics from the original, it also includes mechanics from other RE titles and removes many of the annoyances that served no purpose other than artificially increasing the total play time. What you get here is a concentrated serving of survival horror, which is precisely what I wanted.
10
Presentation
RE2 2019 is precisely what the game needed in terms of an audio-visual revamp. The aesthetic presentation and the sound effects combined create an unparalleled atmosphere of horror that's sure to please any fan of the genre. The game looks and sounds gorgeous, and with the voice acting and the plot receiving a much-needed refresh, it "feels" less "goofy" than the original.
10
Lasting Appeal
With two separate campaigns and a 2nd Run mode which alters their events, many unlockables for earning higher completion ranks including extra modes, challenges and weapons as well as RE.net integration etc. RE2 2019 urges players to play the game over and over again. In order to unlock the True Ending of the story, you will have to play it at least twice, so prepare to spend quite some time with this title - you're getting your money's worth.
10
out of 10

Overall

As I mentioned at the top, every now and then there comes a game that defines a genre, a game that people remember fondly many years later. I feel that RE 2019 is one such game. To me, it belongs on the prestigious list of "perfect remakes", just like Resident Evil: REmake did before it, replacing the original as the definitive experience. If you're in two minds about the game, don't be - it's a return to form for the series and a shining example of what survival horror is supposed to be.
whoa 10? thats bold, i was waiting for a user review so thanks.
What are mag staffers if not users like anybody else? ;D
10s are always a kinda big deal, especially here, but honestly? From what I've seen, the game does seem like the kind of thing to pull it off.

Edit: wait foxi isn't mag staff any more... death to the phony ;O;
 
whoa 10? thats bold, i was waiting for a user review so thanks.
The User Score on Metacritic right now is 9.1, which perfectly matches the aggregate Metascore of 9.1, if that says anything. I have a hard time finding issues with the game besides the capricious brightness which might be a problem with my display more than anything and the occasional silly AI glitch which happens in every game. We could endlessly nitpick every single game, but there has to be some kind of a standard for treating a game as exceptional. I am not keen on giving games perfect 10's, I've only ever done it twice - with God of War and here. As I said in the review, RE2 is considered to be the gold standard of survival horror and this remake is better than the original, thus it only seemed appropriate to give it a perfect score. After many blunders in the series Capcom deserves some recognition for giving fans precisely what they wanted and more. As a fan of the genre I'm sick and tired of "horror" games which "scare" the player with a sudden jump scare instead of building an atmosphere of danger and horror. I'm also sick of horror games that give the player no agency at all. Here you can fight what haunts you, you just have to be smart about it. I like games where you can overcome hardship and persevere, they give you a sense of accomplishment. RE2 2019 fits the bill perfectly and despite following "retro" principles it feels like a breath of fresh air in a genre that's become samey and stale.
 
What are mag staffers if not users like anybody else? ;D
10s are always a kinda big deal, especially here, but honestly? From what I've seen, the game does seem like the kind of thing to pull it off.

Edit: wait foxi isn't mag staff any more... death to the phony ;O;

10s should be used for the ones that earn it like Tales of Vesperia for Switch. Red Dead 2, is NOT a ten, way too many bugs and inconsistencies. From what I've seen RE2r IS a 10 but it takes someone bold to give it the 10 and I applaud this score.
 
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Demo was very nostalgic. They nailed the mix of new and old mechanics. Also it it played very smoothly in 4K. I'll definitely have to get this one soon.
 
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Demo was very nostalgic. They nailed the mix of new and old mechanics. Also it it played very smoothly in 4K. I'll definitely have to get this one soon.
The good thing about the way the demo was conducted is that all of the puzzles have been altered in the retail version. You got a taste of how the game is like, but it won't help you in the full game, which I found interesting. They went the extra mile to make the demo its own thing.
 
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The good thing about the way the demo was conducted is that all of the puzzles have been altered in the retail version. You got a taste of how the game is like, but it won't help you in the full game, which I found interesting. They went the extra mile to make the demo its own thing.

i have to just watch it on youtube (old laptop and no modern game consoles anymore), it looks superb
 
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C
Happy to see a 10/10. One of the best resident evil game recreated. I hope to see them keep this trend up
 
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That's a lot to read, but did you mention the on-the-fly binaural sound effects? 3d sound with a headset makes it that much more immersive.
 
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This was a very good review OP, agreed with all the points, lets get that RE3 remake so the whole series is easy to access on modern hardware.
 
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That's a lot to read, but did you mention the on-the-fly binaural sound effects? 3d sound with a headset makes it that much more immersive.
I did not, but yes, it's part of the new audio-visual presentation. I love the fact that you can now fairly easily locate zombies just by using sound alone.
 
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Being the huge RE fan that I am I was going to try this game regardless of whether it got mediocre reviews or not but holy moly you can see the love and passion that that team at Capcom put into this thing. You can feel how much they loved that original trilogy. They really took their time with this one. I can't think of anything that I don't like about the game.
 
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Glad to see it was more than a slightly tarted up textures and included DLC "remake". 2 on the PC was the first RE game I ever played, followed shortly by 3 on the PS1. I always saw 1 advertised on TV but never played it until the gamecube.

The good thing about the way the demo was conducted is that all of the puzzles have been altered in the retail version. You got a taste of how the game is like, but it won't help you in the full game, which I found interesting. They went the extra mile to make the demo its own thing.
For me the high water mark for zombie game demos still has to be Case Zero for Dead Rising 2.

Anyway my only hope now is Capcom take leave of their senses for long enough to give this treatment to Dino Crisis.
 
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That's a lot to read, but did you mention the on-the-fly binaural sound effects? 3d sound with a headset makes it that much more immersive.

Yeah. I dunno. It's a cheap gimmick imo that never actually works. I can understand what this effect is going for, but my ears & brain must just be too smart because I don't ever hear anything more than left & right. It never sounds 3D to me in any instance I've ever tried it. It's the same with "surround sound" headphones for me too. I'll just stick with my actual home theater surround. :)
 
I haven't been the biggest fan of the RE games until recently, I used to love 2 and 3 and then sort of dropped off the series until 7 came out (which was an amazing game, IMO).

After watching a bit of gameplay the last few days, I can definitely say this particular remake probably deserves it. I think the only complaint I've really noticed from watching gameplay are a lot of the textures on some walls and random items can be a really low res compared to others which looks awful, but beyond that it seems like the perfect remake. Can't wait until I have enough extra cash burning in my pocket to pick this up.
 
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Yeah. I dunno. It's a cheap gimmick imo that never actually works. I can understand what this effect is going for, but my ears & brain must just be too smart because I don't ever hear anything more than left & right. It never sounds 3D to me in any instance I've ever tried it. It's the same with "surround sound" headphones for me too. I'll just stick with my actual home theater surround. :)
In this game you kind of have to rely on it because the camera is no longer fixed, so locating sound sources is a requirement if you want to board up windows quickly or avoid danger.
I would love to see squaresoft do this kind of remake for parasite eve 1/2
Parasite Eve definitely needs to make a comeback.
I haven't been the biggest fan of the RE games until recently, I used to love 2 and 3 and then sort of dropped off the series until 7 came out (which was an amazing game, IMO).

After watching a bit of gameplay the last few days, I can definitely say this particular remake probably deserves it. I think the only complaint I've really noticed from watching gameplay are a lot of the textures on some walls and random items can be a really low res compared to others which looks awful, but beyond that it seems like the perfect remake. Can't wait until I have enough extra cash burning in my pocket to pick this up.
I think this is a byproduct of how the game renders damage done to enemies. Weapons leave visible marks like cuts or burns and if you look closely, objects are textured in a layered fashion. A shotgun blast simply exposes the flesh texture underneath which can look a little blurry at times.
 
Finished Leon's Route A yesterday, couldn't agree more with the 10, it simply surpassed all my expectations.

Can't say anything about it than "must play".
 
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Finished Leon's Route A yesterday, couldn't agree more with the 10, it simply surpassed all my expectations.

Can't say anything about it than "must play".
Claire's B scenario is *insane*, I think I actually like how her campaign was remade even better. You've got lots of fun ahead of you.
 
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I'll say it here too:
This remake looks really really good, and supossedly they're already working on/planning the RE3 remake.

But please Capcom, as much as I love Resident Evil 3 and daddy Nemesis, please give some love to that current rotten corpse that is the Dino Crisis saga (since the first game's 20th anniversary is this year)

As a long fan of that series, I would love to see a remake of the 1st Dino Crisis, but you're busy milking the RE saga, hell even Resident Evil Gaiden has more possibilities of seeing a remake than Dino Crisis
 
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Why do knives break? Whyyyyyyy?! (having BotW ptsd flashbacks)

PS: great remake
That's the only mildly annoying thing about the game, but on the bright side, they can also be used as a counter, which is a much better implementation of REmake's dagger mechanic. I never understood why the combat knife couldn't be used as a counter weapon, this works much better. I assume durability was introduced to prevent players from just carrying around a bunch of knives and gaining effective invincibility, but it could do with some minor tweaking as they do break quite easily.
 
About the only things I'd have against it would be that, compared to the original, it doesn't seem to be as speed-runner friendly in terms of length. One playthrough, with how much backtracking is in this game (either because of the usual lack of inventory space or because of Mr. X and his easy to bait into a quick dodge AI), can take close to 10 hours, and considering you essentially need to complete the game twice to see the true ending, well...

...not to mention, having JUST now completed the B story (or 2nd playthrough. Whatever floats your boat), there doesn't seem to be as stark of a difference between the A and B routes. (I did Claire A and Leon B so far. I'll probably do Leon A and Claire B much later when I don't have as much on my backlog.) Whereas before we had different boss fights for both characters in what is essentially one playthrough, you now fight almost the same bosses on both playthroughs, it's just that whoever plays on the B route has to go up against a Tyrant that's not quite as epic as the original (remember when it had TWO claws!?). I didn't like how the crafting system didn't allow you to craft certain ammo types (the flame rounds for Claire and the High-Grade Bullets for Leon, to be exact), and hope that the crafting system will have just as many options in a potential remake of Resident Evil 3 if that's even a consideration at this point.

Either way, this remake has been wanted for FAR too long considering I thought we were supposed to get this on the Gamecube years ago as opposed to upscaled ports of the PS1 originals. About the only thing Resident Evil 2-related at this point that I'm looking forward to is Gemini's and Team IGAS' recreation of Resident Evil 1.5 based on that build that they obtained years ago, assuming Gemini hasn't up and cancelled it at this point.
 
The only BIG downside for me is the broken HDR across EVERY platform. It's extremely washed out and the only way to "fix" is it to just disable HDR in-game. It's pretty widely documented at this point that something is seriously wrong with the HDR.
 
The only BIG downside for me is the broken HDR across EVERY platform. It's extremely washed out and the only way to "fix" is it to just disable HDR in-game. It's pretty widely documented at this point that something is seriously wrong with the HDR.
The game did seem excessively dark for me, however I played it without HDR as my display doesn't support it. It'd be hard for me to deduct points for a bug I never experienced, however if this is a big issue, I certainly hope they patch it.
About the only things I'd have against it would be that, compared to the original, it doesn't seem to be as speed-runner friendly in terms of length. One playthrough, with how much backtracking is in this game (either because of the usual lack of inventory space or because of Mr. X and his easy to bait into a quick dodge AI), can take close to 10 hours, and considering you essentially need to complete the game twice to see the true ending, well...

...not to mention, having JUST now completed the B story (or 2nd playthrough. Whatever floats your boat), there doesn't seem to be as stark of a difference between the A and B routes. (I did Claire A and Leon B so far. I'll probably do Leon A and Claire B much later when I don't have as much on my backlog.) Whereas before we had different boss fights for both characters in what is essentially one playthrough, you now fight almost the same bosses on both playthroughs, it's just that whoever plays on the B route has to go up against a Tyrant that's not quite as epic as the original (remember when it had TWO claws!?). I didn't like how the crafting system didn't allow you to craft certain ammo types (the flame rounds for Claire and the High-Grade Bullets for Leon, to be exact), and hope that the crafting system will have just as many options in a potential remake of Resident Evil 3 if that's even a consideration at this point.

Either way, this remake has been wanted for FAR too long considering I thought we were supposed to get this on the Gamecube years ago as opposed to upscaled ports of the PS1 originals. About the only thing Resident Evil 2-related at this point that I'm looking forward to is Gemini's and Team IGAS' recreation of Resident Evil 1.5 based on that build that they obtained years ago, assuming Gemini hasn't up and cancelled it at this point.
Each scenario can be completed in well below 5 hours and 4th Survivor is perfect for quick runs. I've never heard of speedrunners rejecting a challenge - "the game is too long" is not a valid complaint.
 
The remake takes the original and makes it 100 fold more terrifying. It's incredible, but I've only truly played Chronicles and 4. So, this is a huge leap in terror factor for me. It's almost impossible for me to play; even the demo.
 
This game ended up being everything I ever wanted in a modern video game. It deserves a perfect 10.
 
great review, i am playing it right now and just met with mr. x, holy damn.

does gbatemp reviews enter Metacritic?
 
great review, i am playing it right now and just met with mr. x, holy damn.

does gbatemp reviews enter Metacritic?
We're not on Metacritic, we chose OpenCritic instead due to the more transparent way of calculating aggregate scores, among other things.
 
I'm not a horror fan, would i still like this game?
when i was a kid i used to play RE on psx, back then i didn't mind horror much .. but nowadays horror affects me mentally that's why i actually dislike it..
 
I'm not a horror fan, would i still like this game?
when i was a kid i used to play RE on psx, back then i didn't mind horror much .. but nowadays horror affects me mentally that's why i actually dislike it..
It's hard for me to make that estimation. It's certainly not as much of a jump scare game as the average bear, but it is a horror game for sure. Perhaps you should try the demo first, or watch some gameplay footage before you buy. I will lean towards "no", the game is full of psychological and body horror, perhaps not the best choice for someone with your affliction.
 
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This is easily one of the best games i've played. The atmosphere, gameplay and characters are just great. Things like the lickers still make me piss myself, even on the second playthrough. The constant stress that you have with mr tyrant fedora following you just makes it so great.
Also a thing I recommend to anybody is to put the Music and Sound effects to original instead of remake, gives it a special atmosphere
 
I like this game, but does anyone else feel like the game forces the combat on you, rather than giving you the option to run? If you try to run past the zombies throughout the narrow corridors that make up this game, there is a 100% chance for them to grapple, and there's no way to break the grapple without a knife (which breaks after very few uses, which is not realistic in the slightest. There should at least be an option to sharpen it), resulting in guaranteed damage every time. In the old games, it was pretty simple to avoid combat, and if by some chance you did get grappled, with some fast button mashing, you could break free about 75% of the time.

Speaking of combat, the weapon damage is all over the place. In my first Licker encounter, it took 1 direct hit and 2 splash damage hits from flame rounds to kill it (that was after I had to stick a flash grenade in its mouth and fucked it up). In the second encounter, it only took 1 direct hit. Even the regular zombies take anywhere between 1-6 headshots from the samurai edge before they go down, even temporarily (don't get me wrong, I like that you can't tell if they're dead most of the time, it makes the game truly scary, and I haven't been scared by a RE game since the GameCube remake). Idk, maybe it would just be too easy if you could conserve ammo by running from every fight, but I just feel like it's missing that element of strategy from the old games.
 
@Foxi4 The diolouge still feels a bit goofy. Like when Leon says paraphrasing “I hope I don’t have to file a police report” at the bell tower. Corny!

The brightness issue might be because you display gamma is off. I don’t know though. I played with recommended settings. It is hard to see but I think that’s the point for the creep factor. And the flashlight worked good enough at the direction I pointed at. I was able to play the game and beat it.

I’ve seen YouTube vids where people crank up the brightness too high that they get worse washed out blacks and a washed out colors.
 
@Foxi4 The diolouge still feels a bit goofy. Like when Leon says paraphrasing “I hope I don’t have to file a police report” at the bell tower. Corny!

The brightness issue might be because you display gamma is off. I don’t know though. I played with recommended settings. It is hard to see but I think that’s the point for the creep factor. And the flashlight worked good enough at the direction I pointed at. I was able to play the game and beat it.

I’ve seen YouTube vids where people crank up the brightness too high that they get worse washed out blacks and a washed out colors.
My screen has dynamic gamma, brightness and colour gamut adjust, so that might be the issue. As I said, it's happened before in other games and I didn't treat it as a factor in the score, but I did mention it in case other users are also affected by it. The way the game adjusts brightness and gamma is a little obfuscated, it's a multi-step process instead of just two sliders which would've been more convenient.
 
My screen has dynamic gamma, brightness and colour gamut adjust, so that might be the issue. As I said, it's happened before in other games and I didn't treat it as a factor in the score, but I did mention it in case other users are also affected by it. The way the game adjusts brightness and gamma is a little obfuscated, it's a multi-step process instead of just two sliders which would've been more convenient.
If it’s a problem with other games then you might need to calibrate your colors on your display. You might have black crush.

Usually if you want to get accurate colors for movies you would turn off all image enhancements. And if games are giving you a problem then trying out the standards that the movie industry uses might not be a bad idea. So turn off dynamic contrast, dynamic black level and and so on. Auto for color space is usually good. And picking movie or cinema or thx mode is a good starting point.

These games being developed on a computer monitor and usually monitors target a 2.2 gamma by default. If your tv has any settings to pick that gamma and then choose it.

You might need to use test patterns to adjust brightness and contrast for your display, I think the x-box one has some built in if you have that system. If not then you would need to download some. You would adjust using test patterns first as a base, then adjust using in game controls for brightness afterwards.
 
If it’s a problem with other games then you might need to calibrate your colors on your display. You might have black crush.

Usually if you want to get accurate colors for movies you would turn off all image enhancements. And if games are giving you a problem then trying out the standards that the movie industry uses might not be a bad idea. So turn off dynamic contrast, dynamic black level and and so on. Auto for color space is usually good. And picking movie or cinema or thx mode is a good starting point.

These games being developed on a computer monitor and usually monitors target a 2.2 gamma by default. If your tv has any settings to pick that gamma and then choose it.

You might need to use test patterns to adjust brightness and contrast for your display, I think the x-box one has some built in if you have that system. If not then you would need to download some. You would adjust using test patterns first as a base, then adjust using in game controls for brightness afterwards.
I'm fully aware of all of those features, however the dynamic settings I have right now work best for the gross majority of content that I consume on that display. I'm perfectly happy with my settings as they are.
 
I'm a big fan of resident evil, so this game is right up my alley. I'm also a fan of games where there are lots of characters I can kill so I can progress through a map, so this looks perfect.
 
Review cover
Product Information:
  • Release Date (NA): January 25, 2018
  • Release Date (EU): January 25, 2018
  • Release Date (JP): January 25, 2018
  • Publisher: Capcom
  • Developer: Capcom R&D Division 1
  • Genres: Survival Horror
  • Also For: Computer, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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