Review cover New Super Mario Bros. U Deluxe (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): January 11, 2019
  • Release Date (EU): January 11, 2019
  • Release Date (JP): January 11, 2019
  • Publisher: Nintendo
  • Developer: Nintendo
  • Genres: Platformer

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Nintendo's latest port from the Wii U, Mario jumps back onto the Switch in traditional 2D fashion. Featuring the base game and Luigi expansion, as well as a new character, does it do enough to warrant a second purchase?

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Originally released in 2012 as a launch title for the Wii U, the aptly named New Super Mario Bros U served as Nintendo's flagship title to get the system off to a good start. While this may not have gone as well as they originally planned, the game stood out to me at the time. Almost seven years later, how does it hold up, and exactly what's changed for it to earn its Deluxe title?

The Princess is Kidnapped!?

The plot of a Mario game has never really had much substance, nor has it ever really needed to. You have your standard "Bowser has the princess, go save her!" motivation, before setting out on your merry way. While it might standard, I've always appreciated the slight twist in this title in throwing Mario and friends out of the castle, in oppose to the princess being taken away. It's a small thing, but it makes this otherwise predictable opening sequence a little more enjoyable.

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In traditional form, you need to work your way through eight worlds: a grassy world, a desert world, an ice world, a water world, a forest world, a rocky world, a cloudy world, and finally a lava world. They're all things you've seen before, and to some extent, they're all things you'd expect to see. While much of this is your standard Mario, one thing I feel deserving of attention is the single branching point in the world. Ignoring secret exits to skip levels, you progress through World 1 and 2, where you then get to pick whether to venture into World 3 or 4. At the end of these worlds, the path joins together to finish the game in an otherwise largely linear fashion. What makes this small choice so brilliant is the two worlds you're picking between: the ice world and the water world. To me, these are two evils of the series, but necessary evils. To not have them in a modern Mario game would quite frankly be odd, and despite my reservations I would miss them. Nintendo addressed this by giving the player the ability to do one or the other, and if they wanted to go back, do both. It goes to show the level of understanding the company has towards its userbase, and these details are what make Nintendo games shine to me. This understanding is shown beyond just the world design, including some of the new content in this version.

The most significant addition for me is the inclusion of Toadette, or more significantly, Peachette, her unique powerup. Toadette as a character is designed to make the game easier. Selecting her will grant you an additional 100 seconds in each level, transform every 1-Up mushroom into a 3-Up moon, and provide access to the aforementioned transformation. On top of this, she gains additional mobility underwater, and slides less on ice. Again, water and ice. Nintendo's way of addressing these is in my opinion perfect for the kind of game it is. To many, the game isn't exactly difficult, it possible to rush through in a matter of hours. Instead of simplifying mechanics or jeopardising an already brilliant overall experience, they added a new character. Toadette is a character to make it easier for parents to play with their children, or for somebody to be eased into this famous franchise, but that's not all she is. She is a way for people like me who have already seen and experienced everything to do so again.

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The Peachette transformation is largely the same as an Acorn Suit: you glide when holding jump and you get upward mobility for hitting the spin button in the air. The biggest difference is her ability is a jump to propel her upwards when falling into a pit, or any substance that might take a life such as lava or poisonous water. It's a relatively small tweak to make the game easier without necessarily removing the consequence or possibility of losing a life. While I never really felt I needed it, I can't deny the thrill and satisfaction that comes from a near-death recovery, as well as the frustration this extra jump has saved. On top of this, she's generally a floatier character that just feels better to play as. It's hard to pinpoint exactly what made her so fun or game-changing, but I can say with certainty she made my playthrough feel completely fresh.

A few of these changes have also been carried over to Nabbit, a character previously only playable in New Super Luigi U. Now available in both modes, the purple item thief presents the easiest way to enjoy the game in his complete invulnerability to enemies. Featuring Toadette's additional 100 seconds on the timer, as well as her updated ice and water mechanics, he is the best way for somebody to take their very first step into platforming. The trade-off for his immunity to enemies is his inability to use powerups. This in itself gives players who tried and enjoyed playing as him an entirely new experience when moving to a more standard character. An interesting addition to his arsenal is how he interacts with items. Despite not being able to use them, the item thief can still put them to good use, transforming each item into a 1-Up at the end of the level. It's a small addition, but it's nice to see the items not entirely wasted, especially when your Nabbit-playing friend takes it upon themselves to steal them before you get a chance to power up.

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Largely intact from the original release, four player local multiplayer is supported in both docked and handheld mode, and I strongly recommend you try it out if you have any Mario-loving friends nearby. Everything is how you might expect, each player controlling a character independently on-screen and frantically running and fighting through a level at a time. Sadly, the option for the fifth player is no longer present. In the Wii U version, playing with multiple people gave you the ability to place blocks on-screen to jump off by tapping on the gamepad. The reason for its lack of inclusion is fairly clear: the Switch simply doesn't lend itself to this kind of control scheme. Yes, there's still a touch screen, but when you think about this as something only available when playing multiplayer, you have to consider how much of a hassle it would be to be obscuring everybody's view of the game just to place a block. It's a shame they couldn't rework this in some way, but I can't say I'm entirely surprised. With many not even knowing it existed in the original release, I doubt it'll be missed too much.

This being the deluxe release, I'm happy to see Luigi's adventure included as well. Originally launching as DLC, New Super Luigi U was an interesting idea. Featuring Luigi as the hero and 164 completely new and notably harder levels, it served as an impressive expansion. With only 100 seconds on the clock for each level, you're pushed to go fast and sometimes play a little riskier than you might have in the base game. Paired with Luigi's more slippery controls, it's an enjoyable and different experience. While I'm definitely glad to see it included and have enjoyed playing through it, I couldn't help but feel a little underwhelmed. The levels are all still fun, but feel more like unfinished ideas when compared to the polished and precise nature of their base game counterparts. When seeing the goal flag at the end of the level I often found myself disappointed, too often ending before the level could really shine. To some extent, it is a shame, but the challenges present and the sheer amount of levels go a long way in making up for it. They're fun, but I can't help but think they could have been better.

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Review image Review image Review image

Looking at it visually, New Super Mario Bros U Deluxe is stunning. Each world's theme is put across in such an overtly 'Nintendo' way, exploding with vibrant colour and detail. While it might not push the boat out as the 3D titles have been known to, it knows what it wants to do and executes it well. Also worth mentioning here is how the game's resolution has been updated from its Wii U release. Previously locked 720p, we now are treated to a cleaner 1080p image docked, and a native 720p when in handheld mode. On top of this, the game retains its locked 60 FPS gameplay regardless of whether you're at home or on the go, even with four players on-screen fighting for supremacy.

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This is a game I can recommend to any Switch owner. Though a thoroughly enjoyable experience with friends, the game still stands tall when played alone. Whether it's worth the double dip is as it usually is something a little more difficult to address. The biggest draw to a Switch port lies in its portability. Pair this with the new character Toadette, cleaner visuals, and a few tweaks here and there, and whether you can justify the purchase becomes tough to say. What I can say with certainty is that this is a fantastic port and despite not necessarily adding much to the base Wii U package, does well in earning its Deluxe moniker.

Verdict

What We Liked ...
  • Great world and level design
  • Incredibly fun new character
  • Clean and stylish visual design
  • 1080p/60 FPS Mario goodness
What We Didn't Like ...
  • Luigi U levels often feel incomplete
  • No Boost Mode
9
Gameplay
You have the already-pristine quality of gameplay featured in the original game, now with more options than ever thanks to Toadette and the changes made to Nabbit. Regardless of whether you're new to the genre or a seasoned veteran, there's fun to be had for everybody.
8
Presentation
The game puts forward an essentially Nintendo look and feel. Everything is vibrant, clean, and colourful. Now more visually crisp thanks to the boost in image quality, New Super Mario Bros U is looking better than ever.
8
Lasting Appeal
This is the kind of game you can pull out and play with anybody, sometimes for a level, and sometimes for an entire playthrough. The sheer number of levels spread across the base game and Luigi expansion, paired with the collectable coins and mechanically different characters make for an experience with an impressive amount of content and replayability.
8.2
out of 10

Overall

New Super Mario Bros U Deluxe is yet another gem to be snatched from the obscurity of the Wii U and presented to the masses thanks to the Switch's popularity. Despite not featuring much in the way of new content, the addition of Toadette alone creates an entirely fresh way to play this almost seven year old title. For a fan of Mario, a fan of platforming, or just somebody who never had a Wii U, I cannot recommend it enough.
Don't ever play the luigi game unless you like speedruns, every stage starts with 100 seconds instead of 300 like the normal game or 500 for castle/fortress. Counter intuitive to the design of mario games where exploration became a common thing. :blink:
 
Don't ever play the luigi game unless you like speedruns, every stage starts with 100 seconds instead of 300 like the normal game or 500 for castle/fortress. Counter intuitive to the design of mario games where exploration became a common thing. :blink:
Toadette and Nabbit give you an extra 100 seconds to play, which I felt was more than enough given how short most of the levels are. I wasn't a huge fan of Luigi U when I first played it on the Wii U, but I gave it a chance here and enjoyed it, albeit with a few reservations.
 
Toadette and Nabbit give you an extra 100 seconds to play, which I felt was more than enough given how short most of the levels are. I wasn't a huge fan of Luigi U when I first played it on the Wii U, but I gave it a chance here and enjoyed it, albeit with a few reservations.
Still even with the extra time, I feel it shouldn't have changed. I just thought of the game like "Super mario bros lost levels" which already had problems 30 years ago. Still reducing time was not a good decision in my opinion, the level changes was fine. We already had a fun game the first time, I doubt people would complain of more of the same quality doubled with slight difficulty curve.

Now and days, it's more like "directors cut " of mario game release (Super mario galaxy 2) anyway. :P
 
The game is great. Pure Mario fun. There is a huge issue though. It's $60. This is an issue with many Wii u ports but it's really bad here. There is no new content except easy mode and the game was only $20 on the Wii u. This is nothing less than a scam and really knocks the points off an otherwise solid game for me.
 
The game is great. Pure Mario fun. There is a huge issue though. It's $60. This is an issue with many Wii u ports but it's really bad here. There is no new content except easy mode and the game was only $20 on the Wii u. This is nothing less than a scam and really knocks the points off an otherwise solid game for me.
yikes, it's full-priced? I agree with you completely. I'm definitely waiting for the price reduction.

if you want to play games with friends locally, nintendo is hard to beat. Good review of this game. Same game, but with polish and tweaks.
 
Pricing is 2 high. Wii u version can be picked up for 15 euro's new in most shops. Sony and Microsoft offering better remasters for 30 euro while Nintendo offers an upscaled version for 60 and still getting high scores everywhere. Seriously whenever Nintendo does stuff like this everybody bats an eye. I would like to see Microsoft and Sony offer an upscaled version for that price and see the community react
 
I wish they'd just get rid of time limits in Mario games. I like to explore the levels and it irritates me when I get the hurry-up and have to abandon my exploring and rush to the exit.

You can still encourage people who like to do speed runs by offering gradings or prizes for finishing within a certain amount of time, without having to alienate those who don't like to rush things!

I haven't started LuigiU yet and I'm thoroughly disappointed to hear thay the time limit is so tight.
 
Don't ever play the luigi game unless you like speedruns, every stage starts with 100 seconds instead of 300 like the normal game or 500 for castle/fortress. Counter intuitive to the design of mario games where exploration became a common thing. :blink:
I haven't played this, but most of the 2d Mario's are actually designed more to just hold right and jump at the correct time. Most levels flow a lot better if you're going fast rather than stopping before every jump. The only Mario games with a real focus on exploration are 64, sunshine and odyssey.
 
The game is enjoyable on the Wii U (if you go for 100% completion) but does it really need yet another easy setting on the Switch? Aren't there enough already?

Difficulty in the past:
  • Normal
  • Hard
  • Very hard
  • Unforgiving
Difficulty today:
  • Easy
  • Very Easy (Invincibility like "Nabbit" or "White Tanooki Mario")
  • Watch someone else play (NSMB Wii "Super Guide"; Super Mario Galaxy 2 "Cosmic Guide")
I dislike the "help" features. Learning how to play a game, fail repeatedly and learning to tolerate frustration. Staying power. This is part of playing video games and a lecture for children.

"You failed five times? Oh... poor player. Know what: We'll lust pretend you won and you can make a happy face."
What kind of reward is reaching the credits when anybody can do it without practicing? When the game difficulty adapts to the player, not the player to a game; a setting for each skill level.

Sure one can ignore help blocks and go for 100%, but why is "beating the game" so easy? Even ignoring "loser help" features, there's not much challenge before beating Bowser in modern Mario games. As if the real game starts after the credits.

About the price: Didn't Nintendo do that with all Wii U ports? DKC Tropical Freeze is also full priced for the Switch despite the Wii U version is already in the Nintendo Selects series.
 
@KleinesSinchen

I disagree. Unless there's always several routes available, I think helper blocks are a good thing. I hate being stuck on a part of a game and all of a sudden finding myself with no way to progress and enjoy the rest of the content of the game I've just spent a not inconsiderable amount of money on. Like you say, you can ignore them if you don't want to use them. And I usually do. But they're good to have as a last resort; you can always go back and try the level again later.
 
I haven't played this, but most of the 2d Mario's are actually designed more to just hold right and jump at the correct time. Most levels flow a lot better if you're going fast rather than stopping before every jump. The only Mario games with a real focus on exploration are 64, sunshine and odyssey.
Exploring is a actual thing in 2D mario games, not just 3D. In super mario world, there is more than one way to complete a level which leads to alternative routes on the map, not to mention how ghost houses are actual mystery mazes on how to even complete the level. They didn't just do away with such things since it's the same thing in the "New" mario series on all four of those games, not to mention you have to actually look for the star coins to access more levels or to even get full completion.

Yes, I know MOST of the stages are just go one direction, but what about the ones that have various parts to find extra bonuses, star coins or extra lives or other stage clear flags? I can't explore that if I always have 100 seconds (That also count down fast) to do that with. :blink:

The point was that I felt it was unnecessary to change the starting time and felt it was done just to give more of a challenge. Shouldn't the level just be a challenge themself?
 
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The game is enjoyable on the Wii U (if you go for 100% completion) but does it really need yet another easy setting on the Switch? Aren't there enough already?

Difficulty in the past:
  • Normal
  • Hard
  • Very hard
  • Unforgiving
Difficulty today:
  • Easy
  • Very Easy (Invincibility like "Nabbit" or "White Tanooki Mario")
  • Watch someone else play (NSMB Wii "Super Guide"; Super Mario Galaxy 2 "Cosmic Guide")
I dislike the "help" features. Learning how to play a game, fail repeatedly and learning to tolerate frustration. Staying power. This is part of playing video games and a lecture for children.

"You failed five times? Oh... poor player. Know what: We'll lust pretend you won and you can make a happy face."
What kind of reward is reaching the credits when anybody can do it without practicing? When the game difficulty adapts to the player, not the player to a game; a setting for each skill level.

Sure one can ignore help blocks and go for 100%, but why is "beating the game" so easy? Even ignoring "loser help" features, there's not much challenge before beating Bowser in modern Mario games. As if the real game starts after the credits.

About the price: Didn't Nintendo do that with all Wii U ports? DKC Tropical Freeze is also full priced for the Switch despite the Wii U version is already in the Nintendo Selects series.
Yeah they also did that with previous ports, the thing is when Nintendo does it there is never public outcry but when Sony or Microsoft would do the same the whole community is in an uproar. I really don't get the double standards when it comes to them
 
@KleinesSinchen

I disagree. Unless there's always several routes available, I think helper blocks are a good thing. I hate being stuck on a part of a game and all of a sudden finding myself with no way to progress and enjoy the rest of the content of the game I've just spent a not inconsiderable amount of money on. Like you say, you can ignore them if you don't want to use them. And I usually do. But they're good to have as a last resort; you can always go back and try the level again later.
Many people disagree with me on that. My point is: I want to be stopped if I’m playing bad. This encourages me to get better. It gives me more playing time for my money. Many modern games (especially Mario) are easy even without the help blocks, Nabbit or the new Toadette/Peachette mechanics.

Compare the two statements (both are true)
  • I beat the Super Mario Bros. series, Zelda II, Castlevania I and II and some Mega Man games on the NES.
  • I beat NSMBU, Super Mario 3D World and Yoshi’s Woolly World on the Wii U (and some more modern Castlevania/Zelda games on various consoles)
Guess what feels more satisfactory.
Yeah they also did that with previous ports, the thing is when Nintendo does it there is never public outcry but when Sony or Microsoft would do the same the whole community is in an uproar. I really don't get the double standards when it comes to them
Okay, porting the game to another console is more work than just throwing the code into another compiler. But it’s definitely less work than creating a new game. Ports (even Deluxe with some enhancements) should not be full price titles.
Nintendo does this, because the can. The fans buy the games – no matter what. The “community is in an uproar” does not change anything. Simply not buying games when the price is not justified helps.
 
@Scarlet it does have boost rush mode just thought I would pop that in. I’ve gone for the double dip, nostalgic rush lovin it!
It does? You mean the mode where you place blocks down by tapping on the gamepad screen? If you can point me to that I'll be happy, but I definitely couldn't find it.
 
It does? You mean the mode where you place blocks down by tapping on the gamepad screen? If you can point me to that I'll be happy, but I definitely couldn't find it.
That's not what it means at all, they're challenges you unlock through the game. The gamepad feature is gone, that's very unfortunate and makes an inferior port specially for multiplayer IMO.
 
"Deluxe" Ports we didn't get but are basically inevitable: Super Mario 3D World, Paper Mario Color Splash, Sonic Boom Rise of Lyric, Hello Kitty Cruisers
 
"Deluxe" Ports we didn't get but are basically inevitable: Super Mario 3D World, Paper Mario Color Splash, Sonic Boom Rise of Lyric, Hello Kitty Cruisers
Hello Kitty is already on Switch, so that's one off the list at least lol.

I'm just patiently sat here waiting for Wind Waker HD to be portable. Been dreaming of having that game on the go since I played the original game on the GameCube.
 
Hello Kitty is already on Switch, so that's one off the list at least lol.

I'm just patiently sat here waiting for Wind Waker HD to be portable. Been dreaming of having that game on the go since I played the original game on the GameCube.
Wind Waker HD HD
 
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Even though i have the Wii U version, i think i'll get this when i get a switch.

Why?

My (then 2 year old) brother decided it would be fun to "play" with some of my game discs, thereby ruining this, and mario maker
 
well it's all subjective and wouldn't trust his ranking for a dime if he's ranking sunshine that low and mario 64 beneath a ton of titles,
Sunshine being a bad game is a surprisingly popular opinion nowadays. It kinda surprises me too to be honest. Like yeah it was kinda clunky, but man was it fun.
 
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Such a great game.
By the way, Jeremy Parish ranked New Super Mario Bros U as the greatest Mario game ever made. https://www.polygon.com/features/2017/11/8/16621744/the-best-mario-games

This dude ranks SMB2 last for being hard. And compared it to trollish Maker levels.
Quote: "New Super Luigi U expansion, an ultra-challenging play mode". ROFLMAO.
I want to see him playing Kaizo or other truly hard-but-beatable SMW hacks now. O wait, he wouldn't last 1 minute.
In other words, he is a sucker for super easy gameplay and novelty aspects, of course NSMBU would top his list.

As for the port, although great, it's not worth it for $60. Even more so if you already played the Wii U version.
 
I hate Sunshine, 64 has it's flaws but the DS remake is quite good despite Yoshi and forcing you to use different characters to get all Stars.
 
9
if they keep porting games from wii u i would like for super mario 3d world to get the deluxe treatment
like having rosalina unlockable from the start and an easier character similar to toadette
and a few more bonus worlds in order to make the game feel a bit newer for wii u owners
 
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wow so many opinions. good review. i had this game bundled for wiiu+marioluigiU and the music was dreadful and boring which really knocks down the score IMO, it sounded like it just rehashed about 3 tracks. But i feel like this game should've just been bundled with the switch for an extra $30 or something. I havent played its switch version nor do i ever plan on replaying it, but kudos to those that finished it and rebought it and replayed it.
 
I hate Sunshine, 64 has it's flaws but the DS remake is quite good despite Yoshi and forcing you to use different characters to get all Stars.
Offtopic but
The DS port is a good game,
For people who hate their fingers.
I hated the controls for that game, and its sad that i can't play a better version of the original on the go.
 
Offtopic but
The DS port is a good game,
For people who hate their fingers.
I hated the controls for that game, and its sad that i can't play a better version of the original on the go.
I second this. someone (im looking at you, kaze) NEEDS to put the DS exclusive features into the N64 version.

maybe call it SM64 DX?
 
Am I the only one who thinks they should have ditched the 'U' in the title? I mean, I get that they don't want to confuse customers with it being a port, but...
 
Offtopic but
The DS port is a good game,
For people who hate their fingers.
I hated the controls for that game, and its sad that i can't play a better version of the original on the go.

You can do everything with buttons even if the game nags you to use the stylus.

So no, I didn't find the game that torturing.
 
New Same Mario Bros U

Same Old Mario Brothers U DELUXE (at higher price than the game used to be but that system failed so fuck alla yall that already bought it and expect full price games for your new system to be, ya know, new)
 
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well it's all subjective and wouldn't trust his ranking for a dime if he's ranking sunshine that low and mario 64 beneath a ton of titles,

link is to poly fucking gon, I wouldn't trust anything from there even if it said night it dark, water is wet, etc.
 
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I'm a big super mario fan, but this game looks pretty epic all the same! Definitely a possibility for adding to my current collection.
 
Review cover
Product Information:
  • Release Date (NA): January 11, 2019
  • Release Date (EU): January 11, 2019
  • Release Date (JP): January 11, 2019
  • Publisher: Nintendo
  • Developer: Nintendo
  • Genres: Platformer
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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