Review cover Persona 5: Dancing in Starlight & Persona 3 Dancing in Moonlight (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): December 4, 2018
  • Release Date (EU): December 4, 2018
  • Release Date (JP): May 24, 2018
  • Publisher: Atlus
  • Developer: P-Studio
  • Genres: Rhythm
  • Also For: PlayStation Vita

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
After the success of Persona 4: Dancing All Night, Atlus gives the other two modern Persona casts their time to shine in the dancing spotlight in Persona 3: Dancing in Moonlight, and Persona 5: Dancing in Starlight.

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The Persona series has reached mainstream worldwide success in recent entries, with most JRPG fans being well acquainted with Atlus’ Shin Megami Tensei spinoff. With beloved characters and a loyal fanbase willing to support the franchise, Persona was the perfect target to get the side game treatment; one of which ended up being Persona 4: Dancing All Night. Three years later, the west has been treated to two more dancing related titles, this time starring the casts from Persona 3 and Persona 5.

Get your groove on

Breaking away from the normal JRPG standard that Persona is known for, these Dancing titles are instead rhythm games, similar in vein to the Hatsune Miku series. It’s a drastic change from the typical fare of using demons to fight against evil while balancing a school life, but thanks to the strength of the soundtracks that Persona boasts, they help support the musical-based genre shift. A few changes have been made since the previous outing, the most notable of which being the overall increase in visual quality, and the lack of a story mode; the latter of which has now been replaced with Social events which mimic Social Link/Confidant events from the mainline series. Seeing as the narrative in Persona 4: Dancing All Night was lacking at best, especially when compared to the source material, it was a wise choice to leave it out in the sequels and instead focus on character interactions. 

 

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Players familiar with rhythm games will be able to easily pick either of these up, as they follow a simple formula. The outer PlayStation face buttons, Triangle, Circle, and X, and Up, Left, and Down on the D-pad all correspond to notes that will appear on screen. As the notes float towards any of the six spots on screen, you must press the correct button to the beat in order to rack up a combo. There’s a range of four different scores you can get per note; Perfect, Great, Good, or Miss. Getting the former two will keep up your combo, while being too early or late to pressing the buttons will get you a Good or Miss, meaning your combo will break. For those that are more confident or experienced, scratch rings will appear, and you’ll have to flick the right analogue stick to hit them, meaning you're taking your fingers off of the important face buttons to do so. Missing these specific beats however, will not impact you negatively, as they exist solely to give an extra boost your score.

 

Compared to P4:DAN, the baseline normal difficulty here offers more of a challenge, though if you want to really test yourself, there are multiple “modifiers” you can equip which change certain gameplay elements, sometimes giving you a shorter amount of time to see the incoming notes, or even a rather ambitious modifier of making them entirely invisible. Some of these offer some added depth to the rather simple gameplay, while others will assist newer players by giving them extra chances to complete a song. It's a welcome feature, and one that gives extra replayability after you're conquered all the songs on the regular difficulties. 

 

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This time around, we get a slightly less ridiculous explanation as to why everyone suddenly must dance; rather than dancing to defeat evil Shadows, SEES and the Phantom Thieves have been dragged into a dream world competition, where both casts must fight against each other in order to have the best dance moves. Since everyone will forget what transpired in the dancing dream world once they awaken, the story is technically canon, in the same way that Persona Q was.

 

As mentioned before, the story mode has since been removed in lieu for the new Social mode. Through completing songs and fulfilling certain objectives, support conversations will unlock, allowing you talk to each member of the team. Going into songs wearing certain costumes, or reaching certain conditions like racking up a set total score will let you reach up to eight conversation levels with each character. Supports involving Yukari and Junpei will only unlock once you wear a certain amount of outfits, while Aigis's or Yusuke's will require hitting notes perfectly thousands of times. Most of these are easy enough to do, and will simply require players to replay a handful of songs to get to level 8 with a majority of the characters. Every time your social rank goes up, you'll unlock accessories and character-specific costumes, of which there are a great many of them to collect in total. 

 

For those that happen to have a PlayStation VR headset, a special mode will become available after you reach a certain social level with any of your teammates. Both main characters' rooms have been re-created in a minigame that has the player explore the area in VR, which is a neat little feature. If you don't have the PSVR, you can still explore the rooms, which are nicely detailed and have multiple references within. 

 

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When it comes to Persona games, they're always sure to have a special style and visual design that not many other games can compare to. Luckily, the same is true for both dancing games, as they capture the same look and feel of the titles that they're based upon. Persona 5: DIS has a loud red and black overall theme, and the UI elements clearly use the same familiar text and graphical design from Persona 5. Persona 3: DIM is the same way, having a more somber blue tone to represent itself, with more reserved, though still bright, visuals. Whether it's the basic menu screen, or an elaborately choreographed dance maneuver, everything stands out and looks great. 

 

Opinions on the music will entirely rely on the player, but within each game’s 25 song tracklist, there’s bound to be at least one piece that can be found enjoyable. Every memorable track, such as Persona 5’s Rivers in the Desert, Last Surprise, Wake Up, Get Up, Get Out There, and more are all present, in original and in remix format. A full tracklist for Persona 3: Dancing In Moonlight and Persona 5: Dancing in Starlight is within the spoiler tag below for those interested. Extra DLC tracks and characters are also available; Persona 3's Shinjiro Aragaki and Persona 5's Goro Akechi are pre-order bonuses, while over 20 songs will be post-release paid downloadable content. Dozens of costumes will also be DLC, some of which being Shin Megami Tensei, and Yakuza crossover outfits for the characters to wear. 

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Brand New Days (Yuyoyuppe Remix) Mass Destruction When The Moon’s Reaching Out Stars (Hideki Naganuma Remix) Want to be Close (ATOLS Remix) Shinsou Shinri (Lotus Juice Remix) Deep Breath Deep Breath (Yuu Miyake Remix) Soul Phrase Light the Fire Up in the Night “KAGEJIKAN” + “MAYONAKA” Burn My Dread (Novoiski Remix) When the Moon’s Reaching Out Stars Time (Atlus Kitajoh Remix) Wiping All Out (Atlus Kozuka Remix) A Way of Life (Atlus Kitajoh Remix) Heartful Cry (Atlus Konishi Remix) Light the Fire Up in the Night “KAGEJIKAN” + “MAYONAKA” (sasakure.UK Remix) Mass Destruction (Tetsuya Kobayashi Remix) Subete no Hito no Tamashii no Tatakai (T.Komine Remix) Burn My Dread Subete no Hito no Tamashii no Tatakai (Daisuke Asakura Remix) Kimi no Kioku (Atlus Meguro Remix) Our Moment Moonlight Serendipity Mass Destruction (Persona Music FES 2013) Burn My Dread -Last Battle- Brand New Days Rivers in the Desert Wake Up, Get Up, Get Out There (Jazztronik Remix) Keeper of Lust Blooming Villain (Atlus Konishi Remix) Hoshi to Bokura to (Tofubeats Remix) Tokyo Daylight (Atlus Kozuka Remix) Wake Up, Get Up, Get Out There Rivers in the Desert (Mito Remix) Blooming of Villain Life Goes On Price Whims of Fate (Yukihiro Fuktomi Remix) Beneath the Mask (KAIEN Remix) Will Power (Shacho Remix) Last Surprise (Taku Takahashi Remix) Haha no Ita Hibi (Atlus Kitajoh Remix) Life Will Change (Atlus Meguro Remix) Jaldabaoth~Our Beginning Last Surprise Life Will Change GROOVY One Nightbreak Rivers in the Desert (Persona Super Live P-Sound Bomb2017) Hoshi to Bokura to Last Surprise (Jazztronik Remix)

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Being a Persona fan is almost an absolute prerequisite to enjoying Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight. A majority of the enjoyment from these games comes from seeing your favorite characters interacting again, and playing through familiar catchy songs from the main Persona series. There’s a good amount of content on display and plenty of fun to be had for veterans of the franchise, but it’s also incredibly difficult to recommend them, as each of the two titles cost full retail at the time of release, alongside a multitude of planned extra DLC to top it off. If that doesn't deter you, this should be a must play for anyone that loves Persona, but many might want to wait it out for an eventual sale. 

Verdict

What We Liked ...
  • Fantastic visuals and style, as always
  • Good increase in production quality over the previous entry
  • The social mode is a good replacement for the old story mode
What We Didn't Like ...
  • The games don't warrant two full-priced separate releases
  • Lots of DLC
  • Unlocking items can be overly time consuming
7
Gameplay
Typical fare for any game in the genre. Simplistic to learn, yet difficult to fully master. Not much has changed in terms of gameplay, for better or worse, but the new inclusion of the Social feature is a great replacement for the story mode.
8
Presentation
The visuals are on point, especially in the case of Persona 3, who's characters have not seen a graphical upgrade in quite some time. There's also a wide variety of different music and genres, be it the originals or the remixes, and a good amount of detail was put into each stage and the dancing animations of each different character.
7
Lasting Appeal
Unlocking each costume and modifier might prove tedious, even to dedicated fans, but there's a lot of time to invest in order to hone your skill and play every song at the highest difficulty level. If you want to just go through every song once or twice, it won't take more than a handful of hours to accomplish that.
8
out of 10

Overall

Any Persona fan will be delighted with seeing their favorite characters together once more. If you enjoyed Persona 4: Dancing All Night, or love either Persona 3 or 5, there's a good chance that you'll be pleased with these spinoffs. This would be easier to recommend however, if both titles were not split up as separate $60 games, with lots of added DLC.
S
Nice review. Played the jp versions and really enjoyed them. This will be day one buy for my vita!
 
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Reactions: Chary
Great review. I enjoyed Persona 4 DAN a lot more than I thought I would, and I've been pretty hyped for these two since they were announced. Definitely gonna buy them when I get a chance.
 
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Reactions: Chary
P
Not really interested in this game since I did not like Persona 3 that much, the level design in that game is boring and terrible. Not to mention how little variety there is in the game in general. I did like the soundtrack though even if some of the songs played too much. Have not played Persona 5 so I have no idea if it is any better.
 
I played the Japanese version on the Vita, and it seemed to run perfectly fine for me. I think it runs 30fps, like P4DAN did.
It absolutely did not feel like 30FPS at points when I played it. Especially P5D's final boss, the framerate on that coupled with the very high scroll speed was absolutely disgusting.

Personally, I would seriously recommend not getting these games if you're a fan of rhythm games. There's only about 25 songs per game, with around half original songs and around half remixes. I'm sure this is opinion, but most of the remixes just seem... not good at best? The ATLUS done ones are all pretty good, and some of the others are all right, but there's also some absolute trash in there. I found the music videos disappointing overall too. Almost all of them fall into one of two categories - generic dance routine or cutscene from the game, with there being a lot more of the former than the latter. The dance routines just weren't noticeable or memorable at all while playing. Both games did have a couple of better ones, like the opening song, which was a remix of some tracks from the game and had a new PV, the final boss song, which had a bunch of characters together, a live action concert video, and a single one that actually felt like a music video with special costumes, but those were only four or five songs out of 25 per game.
The scroll speed settings aren't nearly good enough IMO, and on some songs basically guarantee everything will move ultra slow and make the notes look very clustered. Maybe they just did it to mask the fact that it's 30FPS, since 30FPS on quickly scrolling notes looks absolutely horrendous, but if you're familiar with other games, it means everything feels like low BPM. And yeah, (possibly inconsistent?) 30FPS note visuals and input for a rhythm game is very not good.
A good amount of the songs just simply feel too long for a rhythm game, and almost all of them do two full loops of the song, with the chart being near exactly the same for the first and second half. It even has the full 7-minute Persona 5 credits theme in there (which is actually not as bad as some of the others, since at least it doesn't loop). Even when the chart doesn't directly loop, it suffers from charts feeling like you're just playing the same thing over and over, both in one song and across different songs. Almost none of the charts feel unique, and they're very repetitive, which is terrible in a rhythm game.
The scoring system is basically all-or-nothing combo multiplier - either you get a full combo and a massive score, or your score sucks. The HP system means you have to have a certain amount of health at the end of a song to clear it, but the health bar goes down way too fast. You can literally full combo a 7-minute song, miss the final 3 notes, and you fail it and have to redo the entire thing. There's some sort of Superb rating too that I have no idea how you're supposed to get. Sometimes it feels like I did great and didn't get it, sometimes I did poorly and still got it.
The UI in P5D doesn't look nearly as good as the one in P5 proper either, It's a little hard to put into words, but the P5 UI has this look of elements not quite being aligned intentionally, and things not being the same size or shape necessarily. P5D just has everything lined out nearly like a normal menu, but with the P5 assets. IMO. It's similar enough, but it feels like they just took the P5 art style and assets and slapped them onto a regular menu. P3's looks much better in this regard.
In the end, if you're a massive persona nut, maybe these are worth it, but as a rhythm game, I'd rate them like 5/10 at best. Between the two, I liked P3D a fair bit more than P5D, even though I had never played P3. Maybe it's just because I wasn't familiar with the P3 soundtrack, so I didn't mind some of the mangled remixes as much. There's just so many much better rhythm games to spend your money on. On the PS4, there's at the very least Project Diva Future Tone, DJMAX Respect and Superbeat Xonic which are all very good and the same price as these or less, and the Vita has no shortage of options either.
 
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Even OC'd i had lag spikes on the JPN version.
I own both games physical and on my stock vita I didn't get any frame drops I could notice. On my vita that had VSH(It was before lolicon came out) it would drop the clock speed to go with what it had as stock or whatever (Lower then what the game puts it at because it changes in the menu to the dancing). Maybe that's what you saw or I'm just somehow didn't notice them.

I want to point out this was me playing mostly persona 3 dancing, I don't really like much of the music or fan service in p5d. So I don't know if theirs issues exclusive to that I have not come across but from what I've played (maybe the first 7 songs? whatever came before the girls music video) its fine. Someone mentioned that it lagged on the final boss type song so I don't know about that.
 
Review cover
Product Information:
  • Release Date (NA): December 4, 2018
  • Release Date (EU): December 4, 2018
  • Release Date (JP): May 24, 2018
  • Publisher: Atlus
  • Developer: P-Studio
  • Genres: Rhythm
  • Also For: PlayStation Vita
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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