Review cover Mega Man X Legacy Collection Vol. 1 & 2 (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): July 24, 2018
  • Release Date (EU): July 24, 2018
  • Release Date (JP): July 24, 2018
  • Publisher: Capcom
  • Developer: Capcom
  • Genres: Side-scrolling Platformer
  • Also For: Computer, Nintendo Switch, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

Of all the popular, classic video game series one of them always eluded me over the years - Mega Man X. The first few games initially came out for the Super Nintendo, a console I never happened to own when I was a child, and subsequent installments came out on the PlayStation 1 and 2, consoles that were released at a time when I was deeply into PC gaming and didn't own a console at all. I always wanted to take a trip back in time and enjoy all of those wonderful games everyone seemed to rave about, but I never really had the opportunity to do so... until an opportunity presented itself unexpectedly in the form of the Mega Man X Legacy Collection. Needless to say, I was excited to pick it up and jumped into the world of Mega Man X with an open mind and a hopeful heart.
Mega Man X Legacy Collection Vol.1 & 2 are side-scrolling platformers available for the PS4, Xbox One, Switch and PC, with Vol.1 containing Mega Man X 1-4 and Vol.2 containing Mega Man X 5-8, available separately or as a bundle.

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Mega Man... X!

I want to be perfectly clear and get the general out of the way so that we can focus on the specifics - Mega Man X is an excellent game series, that goes without saying - it's permanently embedded into the fabric of gaming history. I was more than pleased to finally spend some time with it after all these years and I didn't regret it one bit. MMX games, for the most part, nail all of the platforming hallmarks and they deserve praise for it. With that said, the devil is in the details. It's not the individual games that you're here to read about, is it? What you want to know, and what I'm here to tell you about, is Mega Man X Legacy Collection (MMXLC) and whether picking it up today is worth your time and money.

It's always hard to review a product like this because, for all intents and purposes, it's a collection of previously released games embedded in one package rather than a brand-new game, or even a remake. I thought a lot about how to write this piece and I've decided that I shouldn't focus so much on the games themselves and rather train my eyes on what matters in this release - the way they're delivered. I think it's only fair to score precisely what MMXLC brings to the table as opposed to judging each and every individual game, all of which have been covered through and through over the course of many years. Keep this in mind as you read the review because that simple fact is paramount in understanding why my opinion may not necessarily align with the opinion of others.

Cashman X?

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...why separate the collection like this, Capcom? I see what you did there and I don't like it.

MMXLC, much like the original Mega Man Legacy Collection, comes in three distinct flavours - MMXLC Vol.1 ($19.99), MMXLC Vol.2 ($19.99) and a bundle of both ($39.99). I won't lie, that's the first of many problems I have with this release. There's really no reason for why this should be the case besides spreading the games as thin as possible to maximise profit from the re-release, and that leaves a bad taste in your mouth before you even start playing. The collections installed as two separate "games" on my system - I squinted, grimaced and made a mental note. At a steep $39.99, a price approximating a full, brand-new AAA game this better be good.

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From left to right you can see the Smooth, CRT and Normal display modes

MMXLC Vol. 1 contains the first four of the classic MMX games while Vol.2 features the remaining four. As you might expect, all of those games were originally intended for a 4:3 screens and Capcom had to make sure that Legacy Collection adapted them for modern 16:9 screens, which it does in three ways. Players can choose to display the game in the original aspect ratio, in the original aspect ratio stretched to fit the dimensions of the screen or stretched to fit the screen - I chose the second option as it seemed to be the most enjoyable without sacrificing graphical fidelity. Upscaling quality isn't great, but it does the job - I didn't expect miracles. Unused space can either be left blank or covered with a wallpaper, giving it a slightly arcade-y look. Finally, you can choose to play the game as-is or apply one of two filters - a "retro" filter which adds fake CRT lines to the display or a "smooth" filter which, as the name implies, smooths the image - I tried out all of them, but ultimately preferred the games in their unaltered form. I've attached some examples to give you an idea of what to expect. Your mileage may vary, but at least in this regard MMXLC gives you options to play the game the way you want. The games also allow you to change your key binds, so you can play exactly as you remember them or you can adjust them to your liking, allowing for smoother run-and-gun gameplay regardless of preference.

Firstman X

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Vol.1 is easily some of the best 2D platforming action ever, but it's marred with performance issues

I began playing and everything I've seen or heard about the series rang true - the games were indeed great and worthy of the accolades they receive. The embedded emulator behaved admirably and I didn't notice any glitches in gameplay, even in particularly difficult-to-emulate scenarios like adjustable lighting or various MODE transformations the SNES is famous for - the emulation was very accurate. Too accurate. As the levels went on, I noticed something unnerving which prompted me to do some digging. As I've mentioned before, I never had the chance to play Mega Man X on the original platforms, so this was as much a review as it was a research project to me. As it turns out, the games released for the SNES were so advanced that the system only barely pulled them off, leading to some undesirable slowdown in certain areas, particularly when the screen was really busy or when multiple effects were being used simultaneously. Much to the emulator's credit and to the player's annoyance, this slowdown is still present and it renders certain sections of MMX 1-3, particularly 1, effectively unplayable for a modern gamer. I fully understand that these are emulated games and few things can be done to improve their performance, but some form of on-the-fly adjustments to the emulation speed would've made revisiting those games a much, much more enjoyable experience overall. Try as I may, the slowdown was distracting and it showed how little was done in terms of improving the quality of life for those older titles. The performance of the SNES emulator, despite its accuracy, was atrocious at times, and try as I may, it cost me many lives and caused much frustration. After having a go at MMX 1-3 I moved on to MMX 4 with a heavy heart, hoping that thanks to the extra juice provided by Sony's first system the fourth installment would be "diamond in the rough" of Vol.1. I was correct. The embedded PS1 emulator worked excellent and provided a great experience overall, it's a shame that the same can't be said about the SNES one. It's not all doom and gloom though - there's one important improvement added to Vol.1, namely a save slot for the older games which did not support saving and used passwords instead. Including this feature really saves players a lot of hassle as dealing with passwords in this day would be pretty silly - kudos, Capcom!

Secondman X

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Vol.2, especially the PS2 games, performed significantly better than Vol.1

Once I was done with Vol.1, I continued my adventure in Vol.2, and I must say, it was smooth sailing from that point onwards. As I've already mentioned, the PS1 emulator worked great, but it's the PS2 one that deserves top marks in my opinion. While 2D content like the HUD's seemed understandably pixelated, the 3D elements of the PS2 games looked noticeably sharper and defined than they would've on original hardware which makes me wonder if there were internal resolution tweaks involved. Now, that's precisely what I expected of Vol.1 - giving the games a new lease for life on newer, stronger hardware without altering the core MMX gameplay. Between the two I enjoyed Vol.2 more, even though I'm a retro junkie and can't help but love the 2D aesthetic of the older games.

Extraman X

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Both volumes come with a extra content for the more inquisitive Maveric Hunters

Obviously bundling the games isn't the reason why collectors would buy a product like this - the reason is all the extras normally bundled with collections, and there's no shortage of them in MMXLC. For starters each game can be played normally or in its original Japanese iteration, Rockman X, which adds a nice bit of flavour for the die-hard fans collecting imports. But wait, there's more! The game also comes with a Museum section featuring photos of various Mega Man products released over the years, game trailers, artwork, manuals, music and even Day of Sigma, a promotional animated short produced and released alongside Maveric Hunter X. The game also features a journal which enables you to track your performance and a brand-new challenge mode in which you can fight dual boss rush battles, with some side story to boot.

Trashman X or Buyman X?

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At that price you'd at least expect save states, right? At least the SNES games now have a single save slot, so you don't have to worry about passwords.

After the long journey of maverick hunting it's time to reach a conclusion, and it's not an easy one. I would like to give it high marks because I've enjoyed the games, but it's not the games that I'm reviewing here, it's the collection, and I had a number of problems with it. For starters, MMXLC doesn't feature any form of save states. A minor gripe, I know, but since the alternative is playing the very same games on emulators, it's a pertinent one. None of the games (besides perhaps the PS2 ones) received any quality of life improvements - they're still plagued by the same issues they had when they were initially released, including slowdown in the SNES games, occasionally choppy FMV's in the PS1/2 games, enemies shooting you from beyond the boundaries of the screen where they can't be killed or frustratingly respawning as the screen scrolls, all of those 90's problems are still there. You might think that I'm a Debbie Downer, but the way I see it, I would love to play those games the way people remember them, not necessarily the way they really were. I'm playing on modern hardware, there's absolutely no reason why I should feel like I'm gliding through molasses all of a sudden because the game needed to resize a couple of sprites. Capcom addressed the "issue" of modern gamers by implementing an "easy mode" for newcomers, but that's not what I was looking for - I don't want the games to be made artificially easy, I want them to play as originally intended since now, after all these years, they're not limited by hardware anymore. The extras are nice, but they're for die-hard collectors, not necessarily someone like me who just wanted to see what all the rage was about. The collection is complete, the games are great, but the experience leaves a lot to be desired. This leaves us with one last question - would I recommend that you go out and buy MMXLC? It depends. For me it would be a "no" despite enjoying the games quite a bit. It's simply not worth the $39.99 asking price, not with the wealth of alternatives available out there. If you do want to own all of the Mega Man X games in one convenient package, go ahead - the world is your oyster, the games are definitely some of the best in the genre. If you haven't tried Mega Man X yet like myself, you should - the games are definitely worth your time. Unfortunately, I can't help but feel that perhaps waiting for a sale would be more prudent.

Verdict

What We Liked ...
  • One-stop shop for (almost) all of your Mega Man X games
  • The inclusion of the Japanese "Rockman X" releases alongside the English ones
  • A wealth of extra content for Maverick Hunter conniseurs
  • Added save slot for SNES games which saves you the hassle of managing passwords
What We Didn't Like ...
  • Poor performance of the SNES emulator spoils the broth
  • $39.99 price point is excessively steep
  • No save state functionality
  • Low-quality upscaling
7
Gameplay
It's Mega Man X, people - of course it's great. The games themselves are excellent and, for the most part, perform admirably. My only gripes are with how the the embedded SNES emulator performs and how few Quality of Life improvements were made to the games. Enemies can still get you from beyond the screen, they still respawn as soon as they're outside of the screen boundary, all of those annoyances are still there. An "easy mode" is not going to cut it, certain areas of the games needed more attention than that.
7
Presentation
I have to give MMXLC credit, the games are presented in a great way - the menus are colourful and responsive, inviting you to play them or watch all of the included extra content. There are some issues, however - the included filters aren't the best and the fonts used for the added in-game menus don't match the actual game fonts which can be quite off-putting.
8
Lasting Appeal
The collection features 8 games, a boss rush mode, a wealth of additional content and even the Japanese releases, so it will take some time to consume it all, believe you me.
7
out of 10

Overall

MMXLC Vol.1 & 2 were most certainly fun to play and I'm glad that I got to review them as they introduced me to the series, but the collection has some inherent problems, not to mention that the asking price is simply way too high for what you get. It's hard to put it in words, but I loved the games and simultaneously did not approve of the way they were delivered. I don't like the fact that the collection is split into volumes, I don't like the pricing, I don't like that it's effectively emulators pre-packaged with ROMs and I don't like the fact that Quality of Life improvements are few and far between... but... I like Mega Man X, and I liked Mega Man X Legacy Collection - perhaps you will too.
the SNES emulator isnt bad, its too good, it emulates the slow down in the originals perfectly, unlike the previous collection that corrected that
 
we could also got choice HOW to emulate. Like any other decent emulator would allow.
It's a commercial product, I don't expect it to do that, I'd rather if it was just aimed at performance at all times because dealing with this level of lag just ruins the games.
 
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It's a commercial product, I don't expect it to do that, I'd rather if it was just aimed at performance at all times because dealing with this level of lag just ruins the games.
That's why I never buy products like that; no reason to use inferior emulators, when there is so much far superior homebrewed ones.
 
one thing I noticed about this collection is that they use the Japanese, robot names for Mega Man X5 game. the original, American ones were terrible.
 
Personally I dont mind the slow downs in mmx 1-3 mainly because I did grow up playing these games and this is how I remembered them.
But I do see where you're coming from they really should have fixed the slowdowns woulda been nice to play them as they should have been without the hardware limitations of that time
 
the SNES emulator isnt bad, its too good, it emulates the slow down in the originals perfectly, unlike the previous collection that corrected that
then what about modern pc emulators do? was this slowdown resolved at least on pc?
 
thats not the emulator, even the games are are source ported have it, thats because the switch and PC versions's input API is fucked.

Uh, not exactly. Literally in the same video is shown how X4 on the PC being virtually identical to the original and PS2 versions. Further even further they show X7 and X8 on the PC having input lag lower than the original. That's admittedly with vsync off, and he muddles the results not testing with vsync without ds4 so one can only extrapolate without being sure that with vsync it'd be near identical to the original. So, it's not as trivial as saying the switch/PC version's input API is fucked. It might be some part of it, though.

Back to the original point, I have no idea if the game has actually identical slowdowns to the original since I've yet to see anyone officially even claiming such. If it does, TASbot should be able to play the game without issue (barring some input sync issues). I know that MMLC wasn't able to achieve a full game sync for tases that were checked against real hardware, and they were claiming MMLC had very accurate quasi-porting/emulation.
 
I've been taking it slow with mmx legacy collection 2. the first one is clearly superior, but getting some of those power ups... also, I really wish you didn't have a pseudo time limit in mmx5. :-/
 
At least you don't have it on the switch like i do, I had to download part 2 from the eshop with a code instead of having a cart, knowing full well they could have fit both of them on a single cart or disc but choose not to. I guess they probably assume the sales influence would be one sided to decide which one got better response for the collection. (I'm betting part one more than part two since that's when most feel the series started to be come the sloppiest) Who knows, maybe could have been better to have some kind of free download and sell each game as $5 dlc so people can choose more precisely what they want kinda like the genesis games on steam as alternative. :)

Still even with the so called input lag that "exist on everything in modern gaming" I didn't have much problems playing the games on my switch. I guess because I usually play them on pc emulators like snes9x and epsxe more than the consoles, but could be just switch vs ps4, I don't know and isn't my concern. I just adjust to the game which is basically how it is for any modern game. :unsure:
 
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I bought it on the switch as well. despite the fact that you had to download the second half of the series, I don't see myself selling it anyway. I kinda like it actually, 'cause I can play snippets of it in between octopath traveler, :)
 
Who cries about save states? What lol. There's a rookie mode if you're too bad to beat the games dude. No need for save states at all.
So you're saying that it wouldn't be convenient to pick up where you left off and have a couple slots for a couple playthroughs? I didn't know that the concept of a quick save was so alien to people. This has nothing to do with difficulty, the game is perfectly manageable as is (besides tremendous lag and framerate drops), it's entirely about convenience, especially on portable platforms like the Switch.
 
maybe they should've implemented something like quick save from new super mario bros. u to where it's not exactly the same things as a normal save state. you can save anywhere, but the save itself is only usable once, so you can't keep going back to the same quick save if you die or something. it works for people who may want to play another game. sleep mode doesn't really work in that instance. ;)
 
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This product is in direct competition with *free* emulators and costs $39.99, as such it must represent $39.99 of value in comparison, which means that it necessarily must have a similar set of features and more to be competitive at all. Whether you use save states or not is irrelevant, you're a single person, the product is aimed at a market, not an individual. Having one save slot is not enough, not when you might want to run multiple playthroughs in different level order. It's not really a question of whether you use such features or not, it's a matter of the fact that you can't, the choice was made for you.
 
yes, that's one thing that I found irritating - that there's only one save slot for the snes games. I guess you could write down the password, but who's going to do that?
 
It's a pretty big problem if you don't quite know the most optimal level progression path, and in X there are actually two depending on whether you want to revisit levels or not.
 
I don't mind too much about there being no save states, but I do mind about the snes mega mans having only one save slot. this doesn't seem to be a problem with the playstation mega mans, so you'd think they'd add that into the snes ones. I get your point about capcom doing the least possible with this set, but I love mega man, so I was going to buy the game no matter what. I want to support the series. maybe then we'll get mega man x9. I do like the x series more than the original mega man, mostly due to the dash. :D
 
if that's the only game you want, you might want to emulate it. epsxe is a good emulator to use.
The keyword there is "PS4". To be fair though, Mega Man X4 is a PS1 Classics title, so it's playable on PSP, PSVita and PS3 - if @BORTZ has any of those systems, it's cheap to pick up. Otherwise just grab Vol.1 instead of the whole bundle.
 
Thanks for the review. Man oh man, the more I hear about this collection, the more I shy away from it. It sounds like a mess to play. I'll just stick with the PS2 and PSoneClassics versions of the games i already have. Just need to get X7.
 
x7 may be the worst mmx game. I haven't started it yet (still on x5), but I remember it being bad. one of the problems is the art style. the character just doesn't look like mega man. that's one of many problems with the game.
 
a shame that the mega man X3 was not based off the sega saturn and playstation version's.

also no un-lockable games like Mega Man Maverick Hunter X would of been nice.
 
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a shame that the mega man X3 was not based off the sega saturn and playstation version's.

also no un-lockable games like Mega Man Maverick Hunter X would of been nice.

that's what I was thinking as well. I also wish that mm legacy collection had those remixed tracks like mm anniversary collection.
 
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I'm still trying to find the power ups in mmx5. I did have to look up what you could use the boots for with the gaea armor. maybe dr. light told me, but considering you can't use the armor unless you have all four pieces, it's difficult to remember. I've looked up nothing else, so it's taken me a while. I'm glad you can see what you've missed by your save file. however, the fact that you can upgrade yourself after each boss battle makes the heart tank thing difficult. I wish it was like mmx4 where each heart piece was visible on your save file. now, I have to remember in which stage I found what. I may have found everything when I was a kid, but I'm not entirely sure. next is mmx6 which I remember being hard, at least the stages. I'm not sure about finding the power ups. I'd play mmx, at least the first four, only using the x buster, which was a major challenge. it was fun though. it kept me on my toes. I managed to beat every mmx boss from 1-4 with just the x buster, no upgrades. :D
 
Review cover
Product Information:
  • Release Date (NA): July 24, 2018
  • Release Date (EU): July 24, 2018
  • Release Date (JP): July 24, 2018
  • Publisher: Capcom
  • Developer: Capcom
  • Genres: Side-scrolling Platformer
  • Also For: Computer, Nintendo Switch, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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