Review cover Donkey Kong Country: Tropical Freeze (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): May 4, 2018
  • Release Date (EU): May 4, 2018
  • Release Date (JP): May 3, 2018
  • Publisher: Nintendo
  • Developer: Retro Studios
  • Genres: Action, Platformer
  • Also For: Nintendo Wii U

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
It's time to return to Donkey Kong Country and save your home from the clutches of nature's most evil and nefarious creatures: Penguins. Let's take this journey and find out just how well this new addition stacks up to the classic titles this series is known for.

Donkey Kong Country: Tropical Freeze is the latest in the series, developed by Retro Studios. Originally released on the Wii U, it’s nice that it finally came to Switch so people will be able to try it out. I actually originally avoided this title, under the assumption it wouldn’t live up to the older games. Seeing it on Switch I knew it was time to give it a chance and see how it is.

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A chilly tropical afternoon...

Donkey Kong Country: Tropical Freeze starts out with with the Kongs having a nice, simple birthday celebration for DK. Unfortunately, looming just off the shore is an armada of nature’s most fierce and territorial creatures: penguins. That’s right ladies and gentlemen, we are in fact trading in beavers and bees for penguins and owls in this title. After being blown off of their now frigid island, the Kongs have to fight their way through several islands full of nasty new threats and enemies to reclaim their lost home.

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A Funky beginning

Right off the bat you’re given a choice between two difficulties, which is always nice. An improvement over the original Wii U title is a new “Funky Mode”, which allows you to play as Funky Kong. Funky has a total of five health and significant amounts of movement options to compensate for the fact that he is the lone hero of this new journey. Funky is able to blitz through levels with ease, and access every nook and cranny while doing it.

The original mode from the Wii U also exists, where you play as DK and are assisted by Diddy, Dixie and Cranky. Each of the three Kongs serve to enhance DK’s movement capabilities, as well as adding a two HP buffer on top of DK’s own two health points. If you lose two hitpoints, you lose your companion. Sadly for fans of the original series, you’re unable to play as the three assisting Kongs without tremendous effort unlocking a special mode, or playing in multiplayer. Out of the gate I found this to be the weakest part of the game, and a bit of a strange design decision given most people favoured the other Kongs over DK in the original games.

DK definitely still has a familiar heft to him, which ends up feeling clunky at times when trying to execute things quickly without a companion. There were more times than I cared to count where I’d attempt to roll+jump for an extended jump, and instead DK just lazily hops off the ledge to his death. In general, it’s fine and you’ll get used to how he plays. But again, it’d be nice to have the option to be one of the more agile Kongs right off the bat.

Once you’ve decided your play style, it’s off to the races. In typical Donkey Kong Country fashion, you traverse from level to level, and finish off the island with a boss fight. Levels are crammed full of secrets to find, like alternate exits to different levels, bonus games, and even some simpler nods to previous games which are always fun to find. Every level also has the classic K O N G letters, and medallion pieces to discover. It’s actually quite difficult to find them all as well; some are very cleverly hidden and require very keen eyes and exploration to 100% a level.

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It was quickly quite apparent why this version included an easy mode. This game is not afraid to kill you. It’s not uncommon to drop several lives to get past a section, especially on later islands. I wouldn’t consider myself amazing at platformers, but i’m certainly no slouch given I’ve been around them for 20+ years of my life. But there were sections where I was rapidly dropping lives. Luckily the game is pretty generous about giving you more lives to keep you going, and there is a store that allows you to buy lives or goodies to bring into a level to turn the odds in your favour.

On top of the classic minecart levels returning, you also have new additions this time. Which consists of a fairly similar log ride, as well as flappy-bird style rocket segments. These add a nice level of variety to levels, which also often times will have fun and interesting ways to spice things up and keep you interested in seeing more. It’s also worth noting that the classic barrel blasting is back to frustrate and infuriate you as you attempt to perfectly time those presses to keep going from one barrel to the next.

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Bosses at the end of each island are all unique and fun to fight. Each having their own distinct fighting style to keep you on your toes as you continue to free islands from the clutches of those wretched penguins.

Nostalgic beavers

That does bring me to probably one of my bigger complaints, though it’s perhaps fairly minor in the grand scheme of things. Aesthetically the game looks great. It’s very well defined so you aren’t often tricked by the scenery into plunging to your death, and rich but not so cluttered as to cause a visual overload while traversing. However most of the enemies really don’t feel very Donkey Kong Country-esque. They’re by no means poorly designed, but I feel like in this one specific aspect the game really doesn’t capture the charm of the kritters, gnawty, zingers or otherwise. It’s a bit of a departure with really none of the more iconic enemies showing up. Nor do any of the new additions really stand out stylistically.

I’m glad to say however, that the music does not disappoint. Just like older titles, Tropical Freeze has a fantastic soundtrack of funky beats and catchy jazz tunes to keep you hopping from level to level. They really captured the essence of what made the older titles awesome to listen to. Sound design overall was really on-point and definitely a highlight.

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Overall I was honestly surprised by how much fun this game was. Aside from enemy design, they really captured what made the classic titles so beloved. From the funky atmospheric tunes, to a tough but fun difficulty curve, and levels jam packed with goodies to explore and find. I can easily recommend this title to fans of the series, and it runs great on the Switch. The addition of Funky mode was a solid choice for people wanting to experience the fun of Donkey Kong Country, without experiencing all of the (at times) brutal difficulty, and still capturing the fun of exploration and platforming. It’s a little disappointing not being able to truly experience the classic Kong dynamic, but it’s still fun to play as DK and have the option of enhancing his movement with the other three Kongs to better traverse each level.

Verdict

What We Liked ...
  • Fun and varied level design
  • A nice level of difficulty, and options for all skill levels
  • Fantastic soundtrack reminiscent of older DKC titles
  • Bananas
What We Didn't Like ...
  • Enemies don't feel very unique
  • Only able to play as DK outside of multiplayer or a special mode
  • DK can have some real momentum issues for players trying to go fast
9
Gameplay
Very solid. I still have gripes with not being able to play as specific kongs, but there's nothing wrong with how it does actually play. There's a good level of difficulty, and ways to dissuade that for the more casual player, or just someone struggling on a certain level. Retro did a great job capturing a majority of the elements that made the previous titles classics.
8
Presentation
Tropical Freeze definitely has its own well defined style. While I don't think it truly lives up to the older titles, in general it's very well presented. Levels are full of life and colour, music is fantastic and the bosses are unique.
8.5
out of 10

Overall

A real blast to play, and a worthy addition to a beloved series. It has some minor flaws but the general experience is very positive. There's a ton to do and explore, and you get to listen to some great tunes while you do it. Definitely a solid addition to the Switch's library
Yay DK Tropical Freeze review lol

A bit of good will, a lot of bias and it's all like MAGIC

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Looks like you forgot a key part of that snip. Both of those reviews are written by completely different authors:
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Now I'm not denying that there isn't some sort of biasment in the switch review (the person that reviewed the switch version also apparently did not play as far as the wii u reviewer), but it seems like to me that not all people like the same things. Insane, right?!?
 
Looks like you forgot a key part of that snip. Both of those reviews are written by completely different authors:
Now I'm not denying that there isn't some sort of biasment in the switch review (the person that reviewed the switch version also apparently did not play as far as the wii u reviewer), but it seems like to me that not all people like the same things. Insane, right?!?

Yep that's the point, reviews are merely opinions with a lot of bias (I won't even start with Switch bias) and meant to be taken with a grain of salt.

What's a 9 to you might be a 5 to the guy next door and none of you are wrong, just with a different sweet spot when it comes to games.

Anyway I think they should have just stood by their former review since it's a port.

Oh and before I forget, metacritic scores don't take the reviewer personal preference or mood into account, and it's taken seriously by a lot of people as a testament to how fun or good a game is or isn't.

These two reviews probably accounted all the same, for instance.
 
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Yep that's the point, reviews are merely opinions with a lot of bias (I won't even start with Switch bias) and meant to be taken with a grain of salt.

What's a 9 to you might be a 5 to the guy next door and none of you are wrong, just with a different sweet spot when it comes to games.

Anyway I think they should have just stood by their former review since it's a port.

Oh and before I forget, metacritic scores don't take the reviewer personal preference or mood into account, and it's taken seriously by a lot of people as a testament to how fun or good a game is or isn't.

These two reviews probably accounted all the same, for instance.

tbf it's not uncommon at all for reviewers to re-review certain games or for a different reviewer to relook at a game that someone else reviewed from the same site (such as with this review). A lot of my favorite reviewers out on youtube such as somecallmejohhny take a second look at games all the time. It's also not unusual for opinions to change over time on games; I've seen reviewers sometimes do a complete 180 turn on their opinion of a game. I'm not going to get into the issues of using a percentage/grading system to show opinions on games (or 0/10, 0/5, you get the idea) here, but people shouldn't just base their opinion of a game solely off of a number from a metacritic score. A number can't fully express a reviewer's actual opinions/ mood towards a game/genre of games.
 
DKC:TF is soooo good. This was the game to sell me on buying my Wii U, and besides Smash, it was the only game I played. And yknow what, it made it well worth the money spent on that dusty console. SO happy it made it to the Switch, because this game is fantastic.
 

Every review from any source employs bias, just like anything else reported on or written by a human. News is biased, reports are biased, many studies are biased.
Generally you want to find a reviewer you agree with regularly, because then it's obvious your opinions and bias are similar. Thus their work is likely to align with your needs.

A thousand people could look at a painting and all see something different.

For this particular game (i'm not going to bother reading the reviews), the first guy seems to have had difficulty at sections and got frustrated. Thus he knocked the level design. He also mentions the boss fights are challenging as a positive, but then that the "checkpoints" are harsh, which is a very odd combo. Boss battles don't have checkpoints at all...that's what makes them challenging.

Personally unless he only played the first island, the level design is pretty great. Most levels have their own theme/gimmick to change things up. I get bored of repetitive levels pretty quick and I didn't notice anything. So like I said, he likely just ate a lot of bottomless pits and got pissed off so he called it cheap and bad design. It's not uncommon. Cuphead got a lot of crap for stuff like that.
 
Looks like you forgot a key part of that snip. Both of those reviews are written by completely different authors

Now I'm not denying that there isn't some sort of biasment in the switch review (the person that reviewed the switch version also apparently did not play as far as the wii u reviewer), but it seems like to me that not all people like the same things. Insane, right?!?

And this is why Dunkey's video about video game critics/journalists is so relevant:
 
Oh and before I forget, metacritic scores don't take the reviewer personal preference or mood into account, and it's taken seriously by a lot of people as a testament to how fun or good a game is or isn't.
Yes, and?
Metacritic is an arbitrary website that just creates a simplified numerical output by averaging a ton of completely incomparable statistics
And people taking metacritic as on objective testament for a game's quality instread as a meaningless aggregator of arbitrary numbers are legitimate idiots, the fact that there's a lot of them who have this misconception doesn't make a case for somehow changing or dictating how reviews work

Or, i'm not even sure what your point here is. That metacritic could not accurately interpret the score of the game because of these conflicting reviews? Metacritic doesn't represent anything accurately under any circumstances, in any capacity.
 
Yes, and?
Metacritic is an arbitrary website that just creates a simplified numerical output by averaging a ton of completely incomparable statistics
And people taking metacritic as on objective testament for a game's quality instread as a meaningless aggregator of arbitrary numbers are legitimate idiots, the fact that there's a lot of them who have this misconception doesn't make a case for somehow changing or dictating how reviews work

Or, i'm not even sure what your point here is. That metacritic could not accurately interpret the score of the game because of these conflicting reviews? Metacritic doesn't represent anything accurately under any circumstances, in any capacity.

I'd take Metacritic any day of the week compared to the alternatives. At least then you get a general consensus of what various "professional reviewers" thought of said game and can make your mind up based on those facts in and of themselves.

Wario64 posted a tweet recently to someone using Steam user reviews as the basis of quality of some game.

Steam reviews would be the LAST place I'd look for unbiased objective reviews on any game as the reviews would skew to people that are drawn to the content to begin with and would be biased to give it a higher than average score than someone reviewing it for a job or that didn't pay money to play it.

Is any review totally without bias, no we've already stated that, and anyone could argue that point to death and never convince anyone who isn't willing to accept some bias in a review to the alternative.

However, saying that doesn't make professional reviewers totally obsolete. In this specific case Peter Brown should have looked at the original review, took his newly formed opinions and then seen why there was a 3 point gap between what he scored it versus what the other reviewer did.

There was plenty of a negative ruckus from "professional games journalists" when this exploded on twitter weeks ago, it was a us vs them mentality that they were being attacked because they had differing views.

I still think the entire point was missed though, it wasn't differing opinions are bad (see Jim Sterling's Deadly Premonition review) It's that IS THERE bias on a game that is fundamentally the SAME game on a more accepted platform and is THAT why it scored the higher amount. Something that was LOST in the whole argument weeks ago when all of the journalists were backed up into a corner looking for ways to justify why those two reviews should have been different because REASONS...

So I disagree with your assessment of Metacritic, if you dive deep enough to look at the positive, neutral and negative reviews there is value there to be found in between the lines, and that fortunately or sadly is the best system available for those of us looking for the most unbiased opinions we can find to make an informed opinion on games we are trying to make a decision on.

Long winded, but a point I wanted to make.
 
DKC:TF is soooo good. This was the game to sell me on buying my Wii U, and besides Smash, it was the only game I played. And yknow what, it made it well worth the money spent on that dusty console. SO happy it made it to the Switch, because this game is fantastic.

although it wasn't the system seller for me (bought the wii u before it was released), I play the game almost daily. I might've gone through the game 100+ times. I don't own the switch version though, but I plan to eventually. :D
 
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If its not a definitive version it doesn't get a buy from me. I actually want the wii u to be relevant in some way despite the fact Nintendo plans to completely replace /cover up its failed console with these ongoing ports. If It had a good review on the Wii U why should it be any different on the Switch? I mean the only thing different are a few extra content on Switch, which would actually contribute a positive review on the game even if the reviewer only played the Switch version
 
Review cover
Product Information:
  • Release Date (NA): May 4, 2018
  • Release Date (EU): May 4, 2018
  • Release Date (JP): May 3, 2018
  • Publisher: Nintendo
  • Developer: Retro Studios
  • Genres: Action, Platformer
  • Also For: Nintendo Wii U
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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