Review cover Kirby Star Allies (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): March 16, 2018
  • Release Date (EU): March 16, 2018
  • Release Date (JP): March 16, 2018
  • Publisher: Nintendo
  • Developer: HAL Laboratory
  • Genres: Platforming

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

I still remember the first time I played Kirby's Dream Land with my best friend, sitting together with our Game Boys and trying to beat it, taking turns each time one of us died. Out of all of Nintendo's IP's I have a soft spot for Kirby, it brings back great memories of childhood wonderment. That being said, it's been a while since I've played a Kirby game, and I have a good reason why. The yarn, clay and gimmicks never resonated with me, all I really wanted was a classic Kirby platforming game, which is precisely why Star Allies caught my interest. Does the game deliver, or does it suck? Read on and find out!
Kirby Star Allies is a platforming game by HAL Laboratories for the Nintendo Switch.

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Tickled Pink

Nintendo's pink puffball hero of Dream Land requires no introduction - Kirby has been a staple of their IP line-up for as long as I can remember, and for good reason. There's something innately cute about him and his insatiable appetite, as well as his ability to turn his sworn enemies into devoted friends, which happens to be the main gimmick of Star Allies. Normally you'd expect Kirby to set out on an adventure in order to defeat King Dedede, his hammer-wielding arch nemesis, and restore order to Dream Land, as he usually does, but this time around Dream Land faces a wholly different crisis. A mysterious "Dark Heart" meteor shower rains across the land, turning otherwise peaceful creatures into vicious enemies. Kirby is also struck during the meteor shower, but he's affected in a wholly different manner - he gains the ability of "Friend Hearts" which allows him to change the baddies into buddies. Can this new power enable him to reverse this intergalactic crisis? Well, that's up to you, isn't it?

Pink Slip

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The adventure begins!

When I picked the game up and started playing, I immediately felt that Star Allies is a return to the roots of the series. Each new Kirby focuses around some kind of gimmick, but on the spectrum of gameplay, Star Allies falls pretty close to the original. It's a classic platforming game that simultaneously takes advantage of the legacy of Kirby mechanics while introducing something new - you can not only imbue Kirby with the abilities of the enemies he devours, you can actually recruit them as allies and traverse the levels as a team of up to four characters. The allies on your team interact with each other, for instance elemental allies can bestow their abilities to allies who use weapons, as well as Kirby himself. These kinds of interactions are not only important because they increase the power of your attacks, they also play a role in environmental puzzles. The level design reflects the abilities of the teams you can assemble and often times proceeding down the optimal path requires finding specific allies. But wait, there's more! Unlocking secrets within the levels unlocks Dream Palaces which allow you to recruit iconic heroes from the Kirby universe, including some truly unlikely allies - I'm not going to spoil the fun, but the teams you can build are definitely diverse. The mechanics work, they're great fun, but the game's obviously not without flaws.

As I continued playing, I can't help but feel that, to a certain extent, a meteor shower of disappointment washed over me. The single player gameplay is where the game hits its first hurdle, trips over it and falls flat. As I've already said, there's nothing inherently wrong with how the game plays - it's well-crafted and all of the abilities work exactly as intended. However, I can't help but feel that the game that surrounds the mechanics is simply lacking. Once you recruit three strong allies who are well-matched to their environment the game turns from an enjoyable platformer into a "hold right to win" simulator. The allies are smart, they're aware of their environment and before long you'll find yourself sitting in the backseat as your team solves most of the puzzles and kills most of the enemies without breaking a sweat. Your involvement becomes minimal, the level of difficulty is just too low to be challenging, and without challenge all of the enjoyment is drained since you're not actually overcoming adversity, you're watching a colourful display on an increasingly busy screen - often times too busy to react appropriately or take all the action in.

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Mixing and matching abilities to solve environmental puzzles and slay your enemies is great fun!

In terms of level design, the old school Kirby games I know and love had a level of verticality to them. The levels weren't just going from left to right, they were full of platforms, vertical sections and doors teleporting you all around the place, allowing for a healthy amount of exploration. Kirby's ability to fly was actually useful in gameplay, exploration is the whole reason why he needed the ability in the first place. This, for the most part, isn't the case in Star Allies, which is a shame. While I understand that games aimed at children are meant to be easy, I wish Nintendo had more faith in the young players. Perhaps I'm wearing pink sunglasses, but as far as I remember, I had no problem with difficult games as a child - quite the opposite, I think I'm more lazy now than I was back then. As a child I had hours upon hours to play games after school, now I don't have that luxury.

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Triumph together with friends, that's the way to play Star Allies!

What makes the game limping in single player makes it shine in multiplayer, which is perhaps the proper way to approach it. Kirby Star Allies supports local multiplayer with up to four players, one taking the role of Kirby and the remaining three playing as his frenemies - with the AI mostly out of the picture, the players can actually get engaged with the puzzles designers prepared for them, making Kirby an excellent family or even a party game. If you have someone to play the game with, do it - it's better that way. The Switch is a portable and it has two Joycons for a reason, so make use of them for the best possible experience.

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The two included minigames provide some respite from the campaign.

In addition to the main campaign the game also offers two minigames - Star Slam Heroes and Chop Champs, each with four-player multiplayer. The first is a twist on baseball - Kirby and his friends are tasked with batting meteors away from the planet, whoever bats their meteor away further wins. The second involves chopping down trees while avoiding enemies on the trunks, the more lumber you chop away the better, may the best lumberjack win. They're nothing to write home about, but it's nice to have a minigame or two to break the monotony of the normal campaign - thumbs up!

In the Pink

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If Star Allies is one thing, it's pretty.

From the moment you first lay your eyes upon it, Star Allies looks absolutely gorgeous. The game is colourful, crisp and smooth, something about it puts you in a good mood. As far as the presentation goes, Star Allies ticks all the right boxes - it looks precisely like a Kirby game should look like, and it sounds like one too. You can expect to hear all of the familiar tunes from the franchise, and hearing them arranged once more adds a feeling of nostalgia to the experience. Everything you encounter as you traverse the galaxy is extremely cute, so cute that it comes across like a rainbow oozing out of the screen. It's not just the artistic direction that's spot-on - the graphics are quite impressive as well, which isn't something I'd normally say about a highly cartoonish title. The game never hits any hiccups in terms of framerate and the detailed panoramas alone show just how much care went into making Star Allies "feel" just right.

The way the game looks and sounds reinforces my idea that it's primarily aimed at kids, not necessarily long-term fans of the series, and there's nothing wrong with that. It's bright and inviting while retaining the classic look, a return to form and a good entry point to the series for the younger generation for whom a Switch might be their very first console. The game's not perfect by any stretch of the imagination, but it has the trademark Nintendo polish that's sure to draw in new fans.

Long Story Short

Star Allies is pleasant, and it's pleasant for a variety of reasons. It looks pretty, it's very colourful and lively, it's easy to pick up and play and it's clearly aimed at a younger audience. Unfortunately, the low level of difficulty is a problem when the game is also relatively short. If you put your mind to it and valiantly hold that stick right, you can complete the game in a grand total of six to eight hours. Normally I wouldn't have an issue with that - as I've already mentioned, I'm not a kid anymore. I don't have an infinite amount of spare time to play games and I prefer to be challenged for a few hours rather than breeze through hundreds of hours of gameplay. Star Allies doesn't offer a challenge though, which makes me reiterate my recommendation - play the game with friends, it's perfect for short pick-up-and-play sittings. It's that kind of a platformer you break out on the go or when your friends are over, not one that you continuously replay by yourself. Of course it's not all doom and gloom, I don't want it to sound that way. Nintendo shows continued support for the title by releasing additional free DLC, and adding content to the game over time is more than welcome - it'll surely extend the longevity of the title. Besides, there's one thing a game must do, and that's to be fun to play. Kirby Star Allies is fun, and it's fun in that old school Kirby kind of way. If that sounds interesting to give the title a chance. The game feels rushed, it's short and it's flawed, but it has that gem of classic Dream Land that we all know and love,

Verdict

What We Liked ...
  • Colourful and crisp graphics
  • Game runs smoothly and without any hiccups
  • The gorgeous visuals and nostalgic sound design tickle the nostalgia bone
  • Great implementation of pick-up-and-play local multiplayer
  • Large roster of recruitable classic enemies
What We Didn't Like ...
  • Level of difficulty is too low to offer a meaningful challenge
  • Allies have a tendency to take the reins of the adventure, leaving the player behind
  • Relatively short total play time
7
Gameplay
Scoring the gameplay is problematic with Star Allies. It almost feels like the game wasn't really designed as a single player game with the option to play with your friends, but as a multiplayer game with the option to use AI's, which would actually make sense given the fact that a Switch comes with two Joycons out of the box. With the AI's blasting away at all obstacles the player is left in the dust, only having to occasionally intervene in the puzzle sections. Upping the difficulty level or allowing players to tune it themselves would go a long way in offering a meaningful challenge to the more seasoned gamers.
10
Presentation
There's nothing I would change about how the game is presented - Star Allies is exactly like a classic Kirby game should look and sound like. There's nothing I could pick at, really - the game looks great, both on the TV screen and on the go, and it manages to be really impressive despite being cartoonish.
5
Lasting Appeal
I can't imagine Star Allies having the longevity of other typically multiplayer games - once you finish the campaign by yourself and then with a group of friends, that's that. Nintendo's adding new content to it via DLC, but there's only so much they can add to an already short game. Short and sweet, but short nonetheless.
7
out of 10

Overall

Kirby Star Allies is the first installment of the series on a brand-new console and it bears all the signs of a somewhat rushed game that's testing the waters on new hardware. That being said, it has a gem of classic Kirby gameplay, it's nostalgic and immediately enjoyable from the moment you pick it up to the moment you put it down. If you enjoy Kirby, pick Star Allies up, but keep your expectations moderate - it's not a perfect game, it's just a good one, and that's fine.
As a $40 game, it would have been great, but at $60 it's just too expensive for what it is. Robobot was miles better in almost every way and was $40. : /
 
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The combo abilities sure do wreck some face. It would be nice if they could somehow add a higher difficulty option, perhaps one where you run into groups of four enemies with their own combo abilities more often.
 
Bought the game on launch day. Got a 100% game profile after playing the game for a week (10 hours in-game time according to my Switch profile). I would have to agree there isn't much to do after you beat the game beside grinding for puzzle pieces. Would recommend people to wait for a sale or reduction in price.

As for the difficulty... Kirby games are usually mildly challenging. The only challenging parts in this game, in my opinion, are the hardest difficulty setting in some of the mini games, and maybe the last one or two boss in story mode.
 
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Kirby just does not want to evolve it seems, stuck at this mediocre games.

Mass Attack, where are you?
 
Kirby just does not want to evolve it seems, stuck at this mediocre games.

Mass Attack, where are you?
I don't want the games to evolve, they know how to make good ones, I just want them to do that. I'm fine with incremental upgrades to a franchise, but re-inventing everything and slapping a sticker on it is a coin toss. If they're charging full price, I want a full game, and that implies longer play time.
 
I don't want the games to evolve, they know how to make good ones, I just want them to do that. I'm fine with incremental upgrades to a franchise, but re-inventing everything and slapping a sticker on it is a coin toss. If they're charging full price, I want a full game, and that implies longer play time.
I don't know if I see these incremental steps. The games are not by far not bad, but I see no real improvements in the series. Of course they shouldn't leave everything behind, but it's seems like wasted potential seeing "the same" game over and over again. My last Kirby games were Triple Deluxe and Planet Robobot, which basically felt the same to me.
 
T
I don't mind the low difficulty. I play this game to calm myself down after doing something intense.

( ͡° ͜ʖ ͡°)
 
So, this is one those rare cases were a kirby game has gotten mediocre reviews. Hell, even epic yarn has a rating above 80 on metacritic, but what about this thing? eh...
 
I'm just glad this game isn't as easy as Kirby's Epic Yarn was... That game pissed me off with how easy it was.
 
I'm just glad this game isn't as easy as Kirby's Epic Yarn was... That game pissed me off with how easy it was.
Epic yarn was easy just because if you die, nothing happens. Star allies plays by itself and isnt nearly as fun as the 3ds ones, or even return to dream land...
 
Epic yarn was easy just because if you die, nothing happens. Star allies plays by itself and isnt nearly as fun as the 3ds ones, or even return to dream land...
Besides getting the giant sword to kill everything on-screen, I found Return to Dreamland pretty easy and boring too. Kirby's Dreamland 2 on Gameboy had a great balance of difficulty I thought.
 
Review cover
Product Information:
  • Release Date (NA): March 16, 2018
  • Release Date (EU): March 16, 2018
  • Release Date (JP): March 16, 2018
  • Publisher: Nintendo
  • Developer: HAL Laboratory
  • Genres: Platforming
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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