Review cover Atelier Lydie & Suelle: The Alchemists of The Mysterious Paintings (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): March 27, 2018
  • Release Date (EU): March 27, 2018
  • Release Date (JP): December 21, 2017
  • Publisher: Koei Tecmo
  • Developer: Gust Co. Ltd.
  • Genres: Role-Playing
  • Also For: Computer, Nintendo Switch, PlayStation Vita

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
19 games and counting! I started off the Atelier series not knowing what to expect. However, as I approach the end of the third and final Atelier game in the “Mysterious Saga” I’m savoring every minute.
Atelier Lydie & Suelle: The Alchemists of The Mysterious Paintings

is the 19th installment in the Atelier franchise and the final one to round off the “Mysterious” trilogy. Like the previous two games this one is for the Playstation 4 or Vita. However, this is the first Atelier game that’s also available on the Nintendo Switch as well!
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The first title of the trilogy, Atelier Sophie: The Alchemist of the Mysterious Book took many liberties with the series in an attempt to make it more approachable for gamers. Its sequel, Atelier Firis: The Alchemist of the Mysterious Journey was more of a return to form by bringing back elements from the older games that fans loved while keeping many of the features that attracted new fans. This game improves upon the mechanics that the previous games set up, but does that make it repetitive? Let’s find out.

Being the third game in the modern era, it is also the third one that I have personal experience with. By this point I understand the series enough to consider myself a fan, but this review is written with the intention to inform both longtime fans, new fans, and those with limited to no experience with it.

Let me start out by saying that even though this is the third game in the series, it does stand on its own. However, you can’t go wrong with playing Atelier Sophie and Atelier Firis first as the games are loosely connected. You can check out my 2016 review of Atelier Sophie here and my 2017 review of Atelier Firis here. You don’t need to feel an obligation to play the older games first because they all take place in different universes and any reoccurring characters are different characters than those from previous titles. But I do highly recommend starting with Atelier Sophie because it is still a great game and will give a better appreciation for this game. Even if you think that you only want to play one of the games and you’re not planning on getting it for the Switch, I would chose Sophie over this title simply because you can fully enjoy that story on its own and this one is somewhat hindered for those who haven’t played Sophie and Firis first. However, if you want the newest game or you want to play it on the Switch, this is still a great game and you’ll understand 95% of it.
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This game stars two 14-year-old twin girls trying to make a living in a small town called Merveille. They’re aspiring alchemists working with their rather lazy father at a tiny atelier, taking requests from the townsfolk in order to make ends meet. One day they were attracted by a strange voice coming from their basement, that they were told they were never to explore. While down there they find a painting that pulls them into a world full of materials, monsters, and adventure!

This game, unlike the past few in the franchise, does not provide us with the option to switch to English voice acting. Instead, we’re stuck with the Japanese voices and English subtitles. The Japanese voice acting, at least to me as someone who speaks English, is very nice and the voices generally fit their character’s personalities. But from coming from the past few games that did have an English option, it was an adjustment listening to Sophie, Plachta and Firis in Japanese.

The fighting in this game, like most Atelier games before it, takes a backseat to the main feature of the series: gather and synthesizing materials. In fact, I found myself playing for over half an hour before I could even get into my first battle. Like the other games in the series it’s a turn-based fighting system with easy to understand mechanics. The fighting is barebones (especially early on) and consists of mashing “attack” until the monsters are defeated and you can walk away with some loot.
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However there have been innovations in the fighting system when compared to past titles. You can have up to six members in a party as a time (as opposed to four in Sophie and Firis) and players fight in pairs which allow players to try out the new Combination Arts and Battle Mix systems. The game explains the fighting system very well so I don’t have to go into much detail on that front. The fighting is fun, but again it’s synthesis that we care about. The game is about collecting materials to bring back to the atelier and synthesize into newer and better items.

The synthesizing process has changed slightly from Firis which changed slightly from Sophie. Like Sophie synthesizing essentially involves strategic placement of ingredients in a grid in order to make new items. You can use enhancing agents to add effects to items to make them more versatile in battle and the world.

It was an interesting move to allow us to play as two different characters in this game (harking back to Escha and Logy) but I feel that the move was successful. When you get tired of one character you can just switch to the other to spice things up. Their interactions are very entertaining to watch as well.

Unfortunately, while I think this is a fantastic game, I can’t quite put my finger on why I’m not enjoying it quite as much as Sophie or Firis. I feel like it could have done a bit more to differentiate itself, but instead it feels like more of the same. I like it for the same reasons that I like the previous titles, but this title hasn’t done anything outstanding on its own. That’s not to say it’s a great game, it just means that a newbie to the series might as well start off with Sophie.
Launch Trailer

Verdict

What We Liked ...
  • The game is a nice mix of new and old Atelier titles.
  • The interactions between the two protagonists makes the game what it is.
  • It's actually fun to grind and gather in this game. It rarely feels like a chore.
  • There are no missables, so it's possible to do everything in one playthrough.
  • There are five different endings, including the true ending, to unlock.
What We Didn't Like ...
  • The side characters are even blander than those in Firis.
  • The game didn’t do much to set it apart from the earlier titles in the series.
  • Battle system is still rather bland and unoriginal for a JRPG.
8
Gameplay
The game mechanics are explained to the player up front and are very approachable. While the battle system could be improved upon, synthesizing items is still a treat in this game. Throughout the game, players will have to explore, gather, collect recipes, and synthesize materials to create new items.
7
Presentation
The world is beautiful and works nicely with the game's art style. Granted, sometimes different styles end up clashing and can be a little jarring. Unfortunately the world doesn’t feel as large as the world in Firis, but it’s larger than the one in Sophie.
9
Lasting Appeal
One might find themselves wanting to come back for more, even after beating the main game. There is so much to do that you might have to remind yourself to eat! The game sports five different endings to encourage continued play.
8.4
out of 10

Overall

Atelier Lydie & Suelle: The Alchemist of the Mysterious Paintings is a game that can be played and enjoyed by both fans of the series, newcomers, and even people who would otherwise not consider it. It is a fine conclusion to the “Mysterious” series that is made more enjoyable when played after Atelier Sophieand Atelier Firis. It could have done more to innovate upon the previous titles, but it gave me a ton of enjoyment. If you like Atelier games, you’ll like this game.
A friend of mine was just telling me about this. He tells me he's always picked up the physical releases at launch because it's usually a limited print, dunno if it's true or not lol.
 
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Is that a panty shot in that last screenshot?
A friend of mine was just telling me about this. He tells me he's always picked up the physical releases at launch because it's usually a limited print, dunno if it's true or not lol.
I think it is. JRPGs are pretty niche so developers seem to prefer pushing digital versions.
 
Sorry man... but 7 for the presentation is a joke. The Graphics are nearly on Dreamcast level or PS Vita. It really looks obsolete.

Edit: Uhhh...sorry. We're talking about the PS4 version. My statment was for the Switch Version. The graphics are really bad compared to the PS4.
 
Sorry man... but 7 for the presentation is a joke. The Graphics are nearly on Dreamcast level or PS Vita. It really looks obsolete.

Edit: Uhhh...sorry. We're talking about the PS4 version. My statment was for the Switch Version. The graphics are really bad compared to the PS4.
Regarding your edit, yeah I played it on the PS4 and had no idea about the Switch version's issues as I wrote the review. I would scale the score down for sure if I was playing on that version.
 
Review cover
Product Information:
  • Release Date (NA): March 27, 2018
  • Release Date (EU): March 27, 2018
  • Release Date (JP): December 21, 2017
  • Publisher: Koei Tecmo
  • Developer: Gust Co. Ltd.
  • Genres: Role-Playing
  • Also For: Computer, Nintendo Switch, PlayStation Vita
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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