Review cover Sword Art Online: Fatal Bullet (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): February 23, 2018
  • Release Date (EU): February 23, 2018
  • Release Date (JP): February 8, 2018
  • Publisher: Bandai Namco
  • Developer: Dimps
  • Genres: Third-person shooter, RPG
  • Also For: PlayStation 4, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Time for some more Sword Art Online action, this time in Gun Gale Online. Let's see how this third-person shooter from Dimps stands up to the rest of the SAO titles!

 

Sword Art Online: Fatal bullet is the latest game to be made for the series, and is (thankfully) made by a different developer than usual. Dimps manned the helm for this one, and it was immediately obvious when compared to the previous titles. Set in the VRMMORPG of Gun Gale Online, players create their own avatar and immerse themselves into a story heavily involving the typical Sword Art Online main characters. While of course, shooting a whole lot of guns.

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The first thing that's a noticeable improvement upon past entries is the translation. Which typically involved a whole lot more penetration than may have been necessary…

Sword Art Online: Fatal Bullet, however, has a very solid translation and localization. I’m not a huge fanboy of the series by any means, but I do have a grasp of what most of the characters are like. They all seem to have been written properly and appropriately. In the many hours I played, I didn’t notice any typos or awkward phrasing. Though I will say, holy crap, there is a lot of dialogue in this game. I love me a good story in games, but it just goes on and on. If you’re a fan of the series I can see this being lovely. More time listening to your favorite characters, more immersing yourself into every inch of the world. But for me, I was just glad that you can skip every single piece of text. Being so dialogue-heavy would actually be a negative for me, if it wasn’t easily possible to just skip past it when you want some action.

Graphically, I wasn’t exactly blown away, but I wasn’t really appalled either. There are a lot of nice aesthetics, especially the character models and costumes--but a lot of the scenery, and especially the combat zones, could be a bit barren and/or ugly in places.  I never spent any time in awe of how beautiful my surroundings were, but I was also too busy, y’know, murdering things. The character creator was pretty fun to play with. You can make a pretty cool or cute looking character without much fuss. Sufficient sliders to be happy with, without going too overboard either. In general I’d say the graphics did their job, and not much else.

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Now for some pew pew

Now, the real meat of the game is of course the gameplay. As a third-person shooter it had a pretty interesting system for aiming. While firing from the hip, by default your gun with lock on to an enemy as long as you were aiming even in the ballpark of them, but the reticle is quite large so you don’t land a whole lot of shots until you manually aim properly. This feature can be completely disabled, and your hipfire reticle will actually be reduced (becoming more accurate) to compensate. Aiming down sights is, of course, the most accurate way to fire the gun. It’s a pretty simplistic change, but it’s a damn good one. In the heat of the moment, it felt great to just hold down the trigger and at least get some damage out, while focusing on other things. It’s very intuitive without trivializing the difficulty.

Gunplay feels quite solid. I had no real complaints while playing, primarily using a sniper rifle and assault rifle since you can equip two different guns. Sniper rifles have a bit of sway that needs to be compensated for, and I believe it’s possible to reduce as you progress. Otherwise there are a good variety of weapons to accommodate different playstyles. SMGs and pistols do quite well hip-firing, while assault rifles and snipers require aiming down the sights. There’s also other weapons like shotguns, rocket/grenade launchers, and swords. There are 9 categories in total, and different varieties of weapons further within those.

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Gearing up

As this is an RPG, you can also level up and gain stat points to allocate and further customize your character, as well as skills to unlock that can be assigned to each weapon type. Overall there’s a really good amount of things to really diversify yourself and play how you want to. I was quite impressed with the level of character customization, something most games disappoint me with. It’s also worth noting you can upgrade weapons and transfer skills from one to another. There’s a ton of them, so creating the perfect weapon through merging is a crazy task...but also pretty fun.

The game really shines if you can play with friends, each taking on different roles in the party. Unfortunately I never got to play with anyone, but it was immediately obvious when dealing with the derpy AI, just how fun it could be with friends. You can control the AI fairly well if you micromanage them, but when left alone they can be exceedingly unreliable. Not really a huge deal but it does mean you do a whole lot more work on missions.

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There are several zones, each littered with their own dungeons complete with a boss. Every zone is also sprinkled with all sorts of fun bosses to run into and fight. Typical enemy variety is a bit lacking but there are certainly enough to keep things interesting. Bosses are definitely where the games combat shines, as they can be very fun to take down. Especially as the game progresses.

PvP in this game is also pretty interesting. There are two modes, though identical in objective, where you play either as your own avatar, or an iconic character. I decided to try out the heroes because they were much higher levels with pre-built kits. I’m not sure who I chose, but she dual wielded grenade launchers and she was an absolute blast to play, despite my teammate being utterly useless. The goal is pretty unique; two teams fight to do more damage to a boss that is actively trying to slaughter both teams. Of course, while doing this you’re also fighting each other. I can’t say i’ve ever seen anything like this before and it was really fun to participate it. Being able to choose heroes is a really cool way of letting characters try out different play styles easily.

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Voice acting during story bits seemed solid, it’s sadly not dubbed though. Unfortunately, the voices while you’re on the field are absolutely infuriating. Holy crap. It’s just nonstop anime girls screaming and yelling. It drove me nuts. Luckily you can turn the voice volume down or off, but I do believe the voice slider affects both story AND field voices. It’s probably worse because they’re Japanese voices and I have no idea what they’re yelling. Perhaps it’s useful if do understand...but otherwise it was just grating. Music was nothing overly memorable, but it fit the mood and locations. I will admit I didn’t get to appreciate it for many hours however, because I hadn’t realized to turn off the screeching voices on the field and that’s all you can hear for the rest of your life.

Overall I was pleasantly surprised by Sword Art Online: Fatal Bullet. Going into it, I expected something similar to the previous games, and luckily that wasn’t the case. Gameplay is quite solid, with some good gunplay and a fun little grapple thingy to mess around with. Tons of character and weapon customization opportunities to build your perfect character. Not to mention a pretty great character creator to make your ideal waifu with. Just don’t accidentally make your ArFA look exactly like yourself like I did. I’m sure fans of the series will enjoy the very dialogue-heavy story, and those of you who just want action will enjoy the skip button. There’s plenty to do, explore, collect and murder.

   

Verdict

What We Liked ...
  • Solid gunplay
  • Lots of ways to build your character
  • Decent variety of enemies and bosses
  • Great with friends
  • Sailor bikini
What We Didn't Like ...
  • Very dialogue heavy (skippable)
  • The combat zones can be a bit lacking in scenery
  • AI partners have some ADHD issues
  • Field voices will actually drive you insane
  • The sailor bikini drained my bank
8
Gameplay
I was pleasantly surprised by how much I enjoyed the gameplay. With expansive character customization, without being too overbearing, and a lot of gun variety, there was a lot to have fun with. Swords feel a little wonky, but they're still fun to play with. Lots of potential for fun coop play as well. Even the PvP managed to be new and interesting with its unique PvPvBoss mode.
8
Presentation
Great character models and a decent world. A lot of the scenery looked fairly nice, but the combat areas were horribly barren in some pretty big chunks. Dungeons also felt a bit samey but they at least had interesting and differing layouts. Good visual effects as well.
8
out of 10

Overall

While the game felt a little unpolished in some areas, overall it's a ton of fun. Sword Art Online fans will likely enjoy the immense amount of story, while people just looking for the gameplay can have just as much fun too. Easily the best title in the series by far.
When anime meats shooter=Gal Gun!

Can't imagine how many COD kids would play/buy this.... :D

P. S. What is ADHD?
P. S. 2. I can't also get this - The sailor bikini drained my bank, can this game be played with ONLY one hand? :D
 
Man, do they only have like 5 hair styles or something? That 6th image had 3 people with the exact same hair. I don't recognize only 4 of the people in that image too, so I'm guessing they are the party members.

As a side note, this looks shockingly like PSO2 when I played it a few years ago.
 
Man, do they only have like 5 hair styles or something? That 6th image had 3 people with the exact same hair. I don't recognize only 4 of the people in that image too, so I'm guessing they are the party members.

As a side note, this looks shockingly like PSO2 when I played it a few years ago.

Rofl actually that's my character, my AI companion and some annoying chick who is apparently your friend except she's a real snippy idiot. I just happened to pick the same hair style as her. As for my AI I kinda missed what I was doing so when it put me back in the character creator I was like "wtf?" And just remade my character.
Making the AI my twin by accident
 
E
:D
i can make a custom character again! *glares at lost song*
 
Thanks for the article. I never watched the cartoon, so had no interest in this game. But yes indeed, it's fun even if you not familiar with the series. Roubles well spent.
 
Look, I get that this one game is actually good compared to all the crappy ones after the original Infinity Moment, but it's about time SAO took a fatal bullet to the head and died, it's just milking now!:/

If you are gonna milk a series, at least do it with Accel World, it's been so neglected after SAO became a weeb's wet dream that even the second season and a movie got cancelled, on top of 2 games!
 
Look, I get that this one game is actually good compared to all the crappy ones after the original Infinity Moment, but it's about time SAO took a fatal bullet to the head and died, it's just milking now!:/

If you are gonna milk a series, at least do it with Accel World, it's been so neglected after SAO became a weeb's wet dream that even the second season and a movie got cancelled, on top of 2 games!
I still like SAO and the games but I would also like to see more of Accel World. Mostly due to the cliffhanger ending which makes me cringe at any anime that has one. But alas, its probably too late to continue it. Though you never know, maybe they will, maybe they wont.
 
I still like SAO and the games but I would also like to see more of Accel World. Mostly due to the cliffhanger ending which makes me cringe at any anime that has one. But alas, its probably too late to continue it. Though you never know, maybe they will, maybe they wont.
They actually cancelled season 2, a movie and 2 games just to work on milking SAO. SAO and Accel World were written by the same person (and basically AW is SAO couple decades after), so seeing one getting completely neglected over something that was just "decent", is pretty disappointing...
 
They actually cancelled season 2, a movie and 2 games just to work on milking SAO. SAO and Accel World were written by the same person (and basically AW is SAO couple decades after), so seeing one getting completely neglected over something that was just "decent", is pretty disappointing...
I was aware Reki Kawahara wrote both. SAO, while imo it is a great series, has kinda gone for way too long. Accel World was very good and could've been much better with a season 2.
 
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I was aware Reki Kawahara wrote both. SAO, while imo it is a great series, has kinda gone for way too long. Accel World was very good and could've been much better with a season 2.
SAO got adaptions for about 3.5/5ths of the series, while AW hardly got any adaptions of 1/4th of it, it's that neglected. And let's not forget how most SAO game adaptions keep getting rereleases, it's annoying, shoot it dead already:P
 
cartoon - a film using animation techniques to photograph a sequence of drawings rather than real people or objects.

So ya, it's a cartoon.
"Anime is a style of hand-drawn and computer animation originating in, and commonly associated with, Japan. The word anime is the Japanese term for animation, which means all forms of animated media."

So ya, it's an anime.
 
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Studio gibs would like a word with you. Miyazaki drew his original works by hand. Any computer highjinks were added by the international distrubtors
 
Anime and cartoons are the same thing. It's such a stupid debate, and it's baffling weebs cry so much when anime is called a cartoon. It technically is, it's just easier to call it anime to differentiate eastern from western styles.
Weebs will be weebs if they want to.
 
"Anime is a style of hand-drawn and computer animation originating in, and commonly associated with, Japan. The word anime is the Japanese term for animation, which means all forms of animated media."

So ya, it's an anime.
every anime is cartoon, but not every cartoon is anime. Duh.
 
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Review cover
Product Information:
  • Release Date (NA): February 23, 2018
  • Release Date (EU): February 23, 2018
  • Release Date (JP): February 8, 2018
  • Publisher: Bandai Namco
  • Developer: Dimps
  • Genres: Third-person shooter, RPG
  • Also For: PlayStation 4, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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