Review cover Super Mario Odyssey (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): October 27, 2017
  • Release Date (EU): October 27, 2017
  • Release Date (JP): October 27, 2017
  • Publisher: Nintendo
  • Developer: Nintendo
  • Genres: Adventure/Platform

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Nintendo's latest Mario game is here, and expectations are high. Let's take a trip with Mario Odyssey, and see how it stacks up!

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When a new console is released, first party developed titles will accommodate the system throughout the launch period. The Nintendo Switch is no different. Of course, we’ve had the likes of The Legend of Zelda, Splatoon 2, Arms, and more, but clearly, there’s been something missing in the fledgling Switch’s library. That leads us to where we are right now--on the cusp of a monumental release; the first Super Mario game for the console. Nintendo’s iconic mascot makes his debut on the Nintendo Switch with Super Mario Odyssey, and as a mainline Mario game entry, it has a lot to live up to.

Odyssey, ya see!

Odyssey starts off on a note of familiarity, and most fans could probably sum up the first cutscene in a few words. That’s right, Princess Peach has gotten herself kidnapped by Bowser once again, and Mario is here to save the day. That is, until the Koopa King gets the better of our hero, sending him plummeting downwards from Bowser’s airship, and into the great unknown. A small ghost-like hat creature named “Cappy”, watches as Mario’s tattered cap floats away, and retrieves it, following Mario down below. From there, it’s standard fare, as you traverse different worlds, trying to track down Bowser, and dealing with his minions.

This time, however, you won’t be fighting the Koopa Kids, nor Bowser Jr. You’ll be fighting what look like rejects from Mario + Rabbids Kingdom Battle. Five in total, these angry-looking rabbits have been hired as Bowser’s wedding planners, and are called the “Broodals”, who will be your typical miniboss in this game. Enemies and friends new and old are dotted across the many colorful worlds within Super Mario Odyssey. One of the biggest changes to the standard formula is the ability to use Cappy to throw your cap onto enemies, and take control of their power, be it a tank that shoots confetti, a Cheep Cheep, or even the lowly Goomba.

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Not only do you have that, but there are other amusing little inclusions, such as outfitting Mario with different clothes from each respective world--which can even unlock secrets--by using coins, which are now a currency, since there’s no life system anymore. Collecting enough coins can let you purchase things from stores, found in every world. There’s also a two-player mode that has both participants take a joycon, and individually control Mario and Cappy. You can even ride motor scooters or the speedy lion-like creature Jaxi. Another feature is the "screenshot mode", which as the name implies, lets you freeze frame the action to capture a perfect photo, complete with numerous filters, including NES, Game Boy, and SNES filters to apply to your pictures!

As opposed to the last home console Mario game, 3D World, short levels and an overworld map have been replaced by large, open-world areas, with objectives within them, akin to previous titles like 64, Sunshine, and Galaxy. Packed with secrets and exploration, there’s tons of different places to explore. Terrain ranging from an underwater kingdom, a forest, a desert, and many more are yours to explore to your heart’s content. The main goal is to search each area for “power moons”. Collecting enough of these will help your little airship travel to new places.

 

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Around the World in 80 Hats

Herein lies some of Odyssey’s problems. At times, especially near the start of the game, the worlds feel barren and overly large for the sake of being expansive. There are a lot of moments where it’s not clear where to go, and you’re doing a lot of backtracking through empty land, spamming the long jump just to get there faster. While incredibly pretty, many areas quickly wear out their welcome when you’re running by the same rock formation for the 5th time. Another complaint is that, despite this being a Mario game, there is a criminal lack of platforming to be done. The basics are there; the wall jump, spin jump, backflip, long jump, 180 jump, even an awkward floaty front dive jump, but none of these are really extensively used throughout your adventure. Odyssey instead tries to focus on its main gimmick.

The Mario series is no stranger to wild ideas and gimmicks--Sunshine had the FLUUD, and Galaxy had space physics and gravity. Although, the enemy-possession of Odyssey very much feels like a great idea that doesn’t really work well when actually put to the test. Most levels will require you to use Cappy to take over a specific enemy type to get past a roadblock, then to collect some power moons, and finally, to use it against the miniboss of the area. It gets repetitive fast, both the progression and the concept. The fun and whimsy from uncovering a new power is usually offset by having to repeat puzzles multiple times to collect all the moons to be on your way. It almost feels like a weird mix of both The Legend of Zelda, and Super Mario, though neither capturing what both do best. Later on, this issue is rectified slightly, though not entirely.

Mario games are known for their solid controls, and Odyssey is no exception. Though there's a lack of tricky jumps to be performed, everything feels as it should, jumping has that certain "weightiness" to it, and wall jumping and swimming are the same as they've always been. Having played every main 3D game in the series, though, I found myself falling off ledges and dying to cheap level design far more than I've ever had happen in previous games. Something about running just feels slightly slippery, and sometimes, button combinations would not register, and I would plummet to my death in an endless pit. The camera, while mostly tolerable, has some absolute abhorrent moments, leading to imprecise jumps, making an easy section an absolute nightmare, purely because of the awkward camera affecting the controls. Otherwise, everything else is just what you expect from a 3D Mario title. 

Grand Finale

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Though some stages feel as if they have sloppy design, there’s one thing that can’t be denied, and that’s just how great these worlds look. There’s the aforementioned deserts and forest, and water levels, which are the basic components of a Mario game, but there are also inventive and fun places to explore later down the line. It’s a game that really tends to grow on you the more you play. The areas themselves are best left as surprises,  but know that they’re chock-full of that good old Nintendo charm.

In terms of visuals, it’s clear to see that this is an incredible step up for the series. Vibrant colors pop out on the Switch’s screen, and Mario himself has never looked so detailed. Cartoon-y, but still stylized well enough that it manages to look natural. Sound effects are just as they should be--the auditory “ding” of picking up coins, to the stomping of foes. The soundtrack itself is catchy, almost to a fault, and I caught myself humming the themes to levels long after I’d stopped playing. Mario Odyssey's big band tunes are loud, grand, and orchestral, perfect for each level. Even the “weaker” songs from the OST are still fantastic in their own right.

This might not be "the best Mario game ever", but it's definitely accomplished what it set out to do, which is to create a fun new adventure, revolving around many new powerups and abilities. Nintendo is on a fire-hot streak of releasing well-received games for the Nintendo Switch, and Super Mario Odyssey is no exception.

Super Mario Odyssey Launch Trailer

Verdict

What We Liked ...
  • Incredibly colorful worlds that look great on the Switch
  • Attention to detail, from the animations, to previous game references
  • (Mostly) tight 3D Mario controls that you know and love
What We Didn't Like ...
  • Overly large worlds can get boring when there's little to do in them
  • Game progression tends to get repetitive early on
8
Gameplay
As one would expect, it's the classic 3D style Mario controls, coupled with a new take on the 64/Sunshine style of gameplay. It's hard to go wrong with a combination like that. There are a few negative quirks, but nothing notable enough to demerit too much from the entire package.
9
Presentation
Stunningly pretty, with a great art style, this game looks fantastic in every way. The soundtrack is top-notch, with plenty of catchy, memorable pieces of music.
7
Lasting Appeal
If you really wanted to, you could blast through the game in a handful of days. Unless you want to collect every power and multi moon, Odyssey is a fairly short game. Luckily, there are some fun extras that will keep you coming back for a little bit more time.
8
out of 10

Overall

Hitting many highs, and a few lows along the way, Super Mario Odyssey is one of those titles that will definitely get attention, both from those looking to buy a Switch, and those that currently own one. If you're a Mario fan, you're probably already sold on the idea, but even for those who are looking something that offers that "Nintendo experience" you can get nowhere else, this is surely a game you'll want to pick up.
Meh, I'll wait a couple if months 'till I buy this, looks great, but my wallet has to rest a bit before it dies again due to the games that are coming to switch
 
What would you say about the difficulty? That's one of the major gripes of the game for me, since even though I like some Mario games, I usually get bored with them because aside from the NES (and GB, If I recall correctly) ones, they offered little to no challenge. I remember that on SM3DW I died only 2 times during the whole playthrough.
 
Only>8 come on @Chary get a grip! are you saying then Edge Magazine who has only reviewed 20 10/10 games in its 20 year history of writing game reviews you find it ok to score it a miserable 8. Please don't do anymore reviews in future will you, also guys do not take this pitiful 8 serious, trust me it deserves 10's all round!.. You do know this is the best 3d Mario game ever made, I have played it myself and it certainly deserves way more than an 8 and actually it should be a 10, no doubt! also if an overly large world gets boring, then what is a small world going to do for the game, that does not make any sense at all for a review of a game like this of its nature. This is one review that is total rubbish on GBATemp. This game smashes Mario 64 so that should put you into perspective just how good a game this is! wait until tomorrow tempers and then come back ;)
 
What would you say about the difficulty? That's one of the major gripes of the game for me, since even though I like some Mario games, I usually get bored with them because aside from the NES (and GB, If I recall correctly) ones, they offered little to no challenge. I remember that on SM3DW I died only 2 times during the whole playthrough.
If you only died 2 times, you've clearly never played Champion's Road.
 
I disagree with the "lasting appeal" category, as Odyssey is indeed a game based around exploration. That's the goal of the game.
 
If you only died 2 times, you've clearly never played Champion's Road.

Oh, of course, I must say that the main campaign bored me so much with the lack of challenge that I didn't go for the extra stages.

But that's exactly my point. If the base game doesn't challenge, then there is no point in making a ULTRA-HARD-EXTRA-HARDCORE game, because at that point, at least in my case, the magic is already gone.
 
I hate not having the game yet!
Also, torn between getting it today in a local shop for 55€, or ordering it from amazon and receiving it Friday next week for 46€... decisions...
 
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Don't quit your day job kiddo. This review is a garbage fire.
Just kidding. (edit: a reference to my BOTW comment, for those unaware)
Actually the score is a bit generous. 7 seems a bit more fitting.
It's okay. It's mostly just the hat gimmick and a few nice areas spread across a vast barren wasteland, and too much focus on its gimmick instead of core , fun Mario platforming. Exactly what I expected.
The circle jerking 10 reviews are hilarious. You can really see just how many shitty reviewers will just barf out a score to please their overlords.
Then you have morons like Reecey who can't take Nintendo's Wang out of their mouth long enough to look at a game objectively. Hopefully their next real title is a return to form for the Mario series, and Nintendo doesn't feel the need to needlessly follow the vast open world trend in a series known for solid platforming, and also not go too ham pumping out the gimmick they thought of half way through development.
 
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Honestly I still dunno if i want to buy this game just yet. I just progressed to this problem of being worried to buy a $60 game I may not fully enjoy as expected as the game's hyped up to be. I never purchased a 3D mario game (besides super mario 3D world) but it looks as clean as a mario game can get at this point that I should buy it. :)

At least the music would be memorable right? Singing and dancing videos, and catchy rhythm.
 
"If you really wanted to, you could blast through the game in a handful of days. [...] Odyssey is a fairly short game."


A handful of days is a handful of times what many games, specially adventure/action games take to beat. I guess Chary is putting Mario Odyssey up against RPGs?

Why would the genre change the length of the game? Short is short. If you read that point, your thought should be "Well that makes sense given what it is." and not something stupid.
 
R
honest review, 8/10 the downfalls are what i find in nearly all mario titles, and strange how nintendo gets is (paid/bias) review to give it a perfect 10/10...... just like zelda and it was also boring and repetitive.
 
honest review, 8/10 the downfalls are what i find in nearly all mario titles, and strange how nintendo gets is (paid/bias) review to give it a perfect 10/10...... just like zelda and it was also boring and repetitive.
It really depends on your definition of repetitive, because the way a lot of people are using the word, it could apply to every single game ever released. Games always have set gameplay or combat structures which you repeat over and over again until you beat the game.
 
R
It really depends on your definition of repetitive, because the way a lot of people are using the word, it could apply to every single game ever released. Games always have set gameplay or combat structures which you repeat over and over again until you beat the game.

i can get that point, a shooter is a shooter, an action adventure is an action adventure, but here is where devs keep you hooked by its story and the things that grip you.

mario is always the same thing, peach gets kidnapped and you keep entering a world collecting a star, end level repeat till you fight bowser and save peach.

and i also see the two points giving it an 8, is the same reason why i find mario games boring after so many levels, also overly sized maps and repetitiveness, exactly the same problem with BOTW and its overly sized map and repetitive shrines.

makes me wonder as its a nintendo icon how its getting perfect 10/10 scores for things other games get down scored for.... so are nintendo getting loyal fans for its franchises to review its games knowing it'll get 10/10.

we all know (nintendo fanboys prove it) that if your a fan of something you will see past its flaws and think highly of it.
 
R
Here comes again all the morons who think Nintendo really paid the reviewers to get 10/10s. This is so stupid, I wonder where does 1-2-Switch's 58 on Metacritic come from then. Or ARMS's 77.
when you can find countless games getting down scored for being repetitive, or bugs etc, but it comes to mario its a perfect score for having repetitiveness?

ok maybe paid for is not the right word, or getting reviews off its fans?
 
Nintendo games have always had a bit more polish than most, and Mario games always have some neat new mechanic to play around with. It's not hard to see why they traditionally get high scores. Sony's deal these days is throwing grim-dark and a high difficulty level into every game, both of which also get repetitive fast.
 
when you can find countless games getting down scored for being repetitive, or bugs etc, but it comes to mario its a perfect score for having repetitiveness?

ok maybe paid for is not the right word, or getting reviews off its fans?
Or maybe you're the one who finds stuff "repetitive" (without having played the game)? Because if you don't like any non-linear stuff, I can understand. Have you thought about the fact that repetitiveness is subjective and that most people can find the game not repetitive at all?
EDIT: lol wtf why isn't the quote working
 
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Fantastic review! Can't wait to get a Switch and try it myself!

Wow, an actually good review without blind bias and bringing up some interesting points! Did I log on to the right site? /s
Yep! That same site where we got the honest BOTW controversial review!

This review was a clickbait. It made me read it, weighing all points and made me hyped to try the game! Damn it Chary! I will waste money for a game that received a score of 8!
 
We all knew there was gonna be one review that was gonna end up being clickbait by scoring the lowest of 50+ reviewers :P.
 
3D World is really solid if you play multiplayer though. I certainly had much more fun with it than Sunshine.
 
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I hardly think an 8/10 is "clickbait", nor are reviewers aware of other writer's scores, until after they've all been published, which was today at 8AM.

We're reaching a point where an 8/10, which is a great score for a game, is considered "bad", by comparison. Mario Odyssey is a good game, it's fun, it's just not one I believe should be a 10/10.

@LichbannMejolaro There's hardly any difficulty to it, I found. It's engaging enough despite the ease, but if you're looking for Star-road-super-mario-world platforming challenge, you might wanna look elsewhere.

In terms of lasting appeal, a category I almost left blank, just because I don't usually like basing a game by it's length of content, the length of SMO was given a slightly above average score, a 7. (In comparison to other games of the genre. Don't forget, a 7 isn't bad) There are a LOT of moons to collect, meticulous busywork or not. If they were more structured like previous Mario missions, perhaps I would have felt differently. This is more akin to catching all the Pokemon "just because" rather than it is finishing every mission in the game.

Once again, Odyssey is a great game, just not a perfect one.
 
Why would the genre change the length of the game? Short is short. If you read that point, your thought should be "Well that makes sense given what it is." and not something stupid.


Because games are measured up against each other on realistic expectations, that's why.

Being a short game is not really a downside as long as the ride is enjoyable all along. And this is assuming a handful of days make for a short game.
 
Waah valid criticisms and a fair score waah

And actually there are lower scores surfacing it's just hard to find them through all the reviewers giving Nintendo handjobs

lol nobody said the score was unfair just read what I posted sorry I should have did /sarcasm since a lot of people here are usually sensitive on this matter. :D
 
*facepalm* I scrolled to the score first to make sure it wasn't someone seeking attention. Closing tab without reading.
 
lol nobody said the score was unfair just read what I posted sorry I should have did /sarcasm since a lot of people here are usually sensitive on this matter. :D

Oh 10 year olds...
Sarcasm doesn't mean what you seem to think it does.
You waltzed in here and called the review clickbait because of the score (and I'm sure you also didn't even read it). How is that sarcasm you dim child? Own your actions instead of awkwardly backtracking and falling over when you're called out.
 
I hate not having the game yet!
Also, torn between getting it today in a local shop for 55€, or ordering it from amazon and receiving it Friday next week for 46€... decisions...
Müller has it for 48 €. I'll give it try tomorrow. :-)
 
@Bimmel Already got it, played a couple of hours, 38 moons and right at the beginning of the third kingdom. In the end I fell for the "buy it and play it now for 9€ extra", patience is gold... and my gold is already gone :unsure:
 
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You mean we all knew there was going to be a reviewer who actually gives an honest review and is capable of original thought and not just saying "oh open world? 10/10".
That too and why people are so sensitive over review scores. Scores don't matter if you're really interested in the game. People should play it themselves this is one of the reasons metacritic and opencritic were created so 1 person couldn't use their opinion against everyone else. You like it play it and enjoy it. Not meaning you but in general that is how it should be with everything not just games. Also sorry to the other 2 people who got offended. Didn't make the statement to offend people even though it is clear some were offended I apologize.
 
Scores mean diddly. Read what the reviewer is actually saying bout the game then decide if you want to buy it. Heck, read many review then decide!
Who are we kidding, since I have a Switch I've had it pre-ordered for a while now. I'm sure I'm not the only one. It's a mainline 3D Mario game, never seen a truly bad one.

The review does reinforce my decision, especially the soundtrack being great and the controls being like 64.
 
So the focus is more on exploration than objective completion? That's neat. Weird for a mario game.
 
Good review though I can't for the life of me see eye to eye with the barren & overly large level design point. I really thought the balance of size vs content was perfect here but hey that's just me.
 
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makes me wonder as its a nintendo icon how its getting perfect 10/10 scores for things other games get down scored for.... so are nintendo getting loyal fans for its franchises to review its games knowing it'll get 10/10.
we all know (nintendo fanboys prove it) that if your a fan of something you will see past its flaws and think highly of it.

I mean yes and no, when it comes to die-hard fans this most certainly exists but in the world of criticism I don't think it's quite as prevalent. I think what irks me so much about this argument is how when a game like this is greeted with universal acclaim people treat it as this global conspiracy of fanboys blindly stabbing praise at their keyboards unable to look past the clear and obvious flaws.
I truly have no idea why it's so hard to believe a whole bunch of people just really genuinely enjoyed something, I don't really care for Half-Life, Mass Effect or Fallout but I can appreciate why other people keep those games in such high regard.
 
@farmin Like you said, Im pretty sure there are people that genuinely think its a 10. And I'm also sure there are some that are biased and give it a 10. So try to figure out who's genuine and who's biased among the 10's that are given out, good luck with that.

If I was a reviewer and I gave a game I thought was a 10, and have someone accusing me of being biased or a fan boy, it would get pretty annoying. Especially I felt like my subjective review was a non biased one. And especially if someone thinks that they are being real and I'm not. One question is how do you know the reviewer is not being real? What if the score they gave, a 10, was actually them be real and honest.

Me personally, If someone were to call me a biased fan boy it would piss me off because you are not treating me as an intelligent human being capable of critically thinking. I feel like I'm too smart for these fanboy accusation games that are being played. And I'm too aware of the possibility of biased thinking.

Also many reviewers have stated that a 10 doesn't mean perfect. And they give reasons on how they use their own grading system and what each score means. The problem is some people consider a 10 perfect. So if you judge someones grading system based on your own system, so if your 10 (not perfect but really good) is different from their 10 (perfect), then theres going to be miscommunication between the scores and what the person is actually saying. Which is why you can't just throw numbers around, and you have to define what those numbers mean.

Numbers are just not comparable with each other, so you have to focus more on the details the person is saying. So for example Krysta's 8 might be equally comparable to a 9 for someone else. So understand what the person is actually saying.

There is a problem with subjective number grading systems that are not objective. Its just sort of randomly pick numbers based on how you feel, like is this a 8 or 9. It is not too random that you pick among 1 or 9. But random within some reason. So arguing just with scores is kind of pointless, your going to get no where with just numbers.
 
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R
I mean yes and no, when it comes to die-hard fans this most certainly exists but in the world of criticism I don't think it's quite as prevalent. I think what irks me so much about this argument is how when a game like this is greeted with universal acclaim people treat it as this global conspiracy of fanboys blindly stabbing praise at their keyboards unable to look past the clear and obvious flaws.
I truly have no idea why it's so hard to believe a whole bunch of people just really genuinely enjoyed something, I don't really care for Half-Life, Mass Effect or Fallout but I can appreciate why other people keep those games in such high regard.
i think because its nintendo, really do, its popular icon...... like zelda, bragged how everyone was giving it 10/10 but it was far from it, even as someone who likes zelda games this definitely was not a 10/10 when the game had things other games are down rated for, but its got perfect scores? and why? nintendo!.

Mario again bragging 10/10, yup another popular nintendo icon, that there is i strongly beleive is giving it its biased score. give a nintendo/mario fan a new mario game and theyll blindly think highly of it and give it perfect reviews, the above downfalls are ironically the exact reason why mario bores me, its been the same thing everytime.

so in fact we are seeing another perfectly scored nintendo game, that erm other games would be downscored for being rather repetitive.

it makes no sense at all, you can give a game 9/10 and downfall be slow fps, poor ai, gameplay seems repetetive fast.

ahhh all these we can ignore, see past them because its nintendo/zelda/mario.

hmmm maybe something thats proven with nintendo fanboys is that they often burry their heads in the sand and ignore bad points when it comes to nintendo yet point them or quote other systems.
 
@farmin Like you said, Im pretty sure there are people that genuinely think its a 10. And I'm also sure there are some that are biased and give it a 10. So try to figure out who's genuine and who's biased among the 10's that are given out, good luck with that.

Also many reviewers have stated that a 10 doesn't mean perfect. And they give reasons on how they use their own grading system and what each score means. The problem is some people consider a 10 perfect. So if you judge someones grading system based on your own system, so if your 10 (not perfect but really good) is different from their 10 (perfect), then theres going to be miscommunication between the scores and what the person is actually saying. Which is why you can't just throw numbers around, and you have to define what those numbers mean.

There is a problem with subjective number grading systems that are not objective. Its just sort of randomly pick numbers based on how you feel, like is this a 8 or 9. It is not too random that you pick among 1 or 9. But random within some reason. So arguing just with scores is kind of pointless, your going to get no where with just numbers.

I'm sure bias certainly exists, I guess I was arguing more so that I don't believe it exists to such a scale that a game could achieve universal acclaim through mostly bias. If 60% or so of reviewers are rating a game 10 while the remaining 40% or so are scoring 8s and 9s, chances are it's probably a well made game that people are genuinely enjoying. If the remaining 40% are scoring 5s and 6s I would start getting suspicious of the scores. I guess my point here is in a situation where a game is scoring 9s and 10s across the board you've either got to accept one of two things. The first is that a whole bunch of people really think this game is good, some reviews may over exaggerate exactly how good it is but generally these people think it's very good. The second is that nearly every online critic is so biased towards exactly the same type of game that they all collectively ignore its faults and incorrectly overrate it. The chances of the second case seem incredibly unlikely to me not to mention you'd be hugely undermining the journalistic integrity of all these critics.
I don't think critics are immune to bias or anything but I think the chances of such grand-scale group think are pretty crazy.

Also totally agree, I think people tend to over-inflate the meaning of a 10 score. To me 10 just means the critic thought the game was really well made and had no flaws significant enough to really hamper the experience.
 
i think because its nintendo, really do, its popular icon...... like zelda, bragged how everyone was giving it 10/10 but it was far from it, even as someone who likes zelda games this definitely was not a 10/10 when the game had things other games are down rated for, but its got perfect scores? and why? nintendo!.

so in fact we are seeing another perfectly scored nintendo game, that erm other games would be downscored for being rather repetitive.

it makes no sense at all, you can give a game 9/10 and downfall be slow fps, poor ai, gameplay seems repetetive fast.

ahhh all these we can ignore, see past them because its nintendo/zelda/mario.

hmmm maybe something thats proven with nintendo fanboys is that they often burry their heads in the sand and ignore bad points when it comes to nintendo yet point them or quote other systems.

Popular icons have nothing to do with how well a game is received, see Sonic the Hedgehog.
I also like Zelda but I didn't think Twilight Princess was 10/10, I can also accept that to a lot of people Twilight Princess was their perfect Zelda game and so they gave it a 10/10.
I really don't see this Nintendo conspiracy thing, Zelda and Mario generally score pretty high but that's because they're generally quite polished, well-made games. Grand Theft Auto and Uncharted also score a lot of universal acclaim and 10/10s, it's generally because they're very polished, well-made games yet for some reason there's no "GTA bias" or "Uncharted bias".
In the end, review scores are not factual statistics, they're opinions, if you don't agree with the majority that's totally fine, enjoy what you want to enjoy and let others do the same.
 
i can get that point, a shooter is a shooter, an action adventure is an action adventure, but here is where devs keep you hooked by its story and the things that grip you.

mario is always the same thing, peach gets kidnapped and you keep entering a world collecting a star, end level repeat till you fight bowser and save peach.

and i also see the two points giving it an 8, is the same reason why i find mario games boring after so many levels, also overly sized maps and repetitiveness, exactly the same problem with BOTW and its overly sized map and repetitive shrines.

makes me wonder as its a nintendo icon how its getting perfect 10/10 scores for things other games get down scored for.... so are nintendo getting loyal fans for its franchises to review its games knowing it'll get 10/10.

we all know (nintendo fanboys prove it) that if your a fan of something you will see past its flaws and think highly of it.

This game is different.
 
This game is different.
Every video game is the same.
You just turn on the console/PC, light comes out from your TV/monitor, you start punching some buttons or moving around your controllers until you get bored of the ever changing light patterns, then you turn off the console/PC.
 
Every video game is the same.
You just turn on the console/PC, light comes out from your TV/monitor, you start punching some buttons or moving around your controllers until you get bored of the ever changing light patterns, then you turn off the console/PC.

"Mario is always the same thing, peach gets kidnapped and you keep entering a world collecting a star, end level repeat till you fight bowser and save peach.

This isn't Odyssey at all.
 
"Mario is always the same thing, peach gets kidnapped and you keep entering a world collecting a star, end level repeat till you fight bowser and save peach.

This isn't Odyssey at all.
Odyssey: Peach gets kidnapped, you travel between worlds you collect moons instead of stars you fight bowser and save peach
 
E
the gameplay is kinda stale
but that's what you can expect from 3d mario games
 
You rated fire emblem worriers higher!? (Deletes account, leaves the temp, never looks back.)

Considering it's a much better realized and polished game, that's not surprising. FEW is easily the best warriors game to date and is incredibly fun and refined.
 
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@Hells Malice You do know some RTS AI can command larger army, right?
All team Ninja did is using grinding to extend playtime. How is Odyssey any worse, which is actually filled with content? Also all 2d Metroids can be completed in 2 hours with 100%.
And don't even get me started on performance.
 
The result which SMO got, is the opinion from Chary, if you don't agree with that you don't, but is it really necessary to discuss about the result SMO got?
 
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Implying people on this site have better things to do than cry about video game review scores. ┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴
 
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@farmin
Numbers are just not comparable with each other, so you have to focus more on the details the person is saying. So for example Krysta's 8 might be equally comparable to a 9 for someone else. So understand what the person is actually saying.
But if gbatemp wants to be taken seriously as a gaming site the official gbatemp reviews should have compareable scores and not only Krysta's reviews. There are so many games which scored better than 8 this year. The best reviewed switch game is Disgea 5. Arms is the worst. Zelda got 0.1 points more than Cars 3. etc. etc.
 
But if gbatemp wants to be taken seriously as a gaming site the official gbatemp reviews should have compareable scores and not only Krysta's reviews. There are so many games which scored better than 8 this year. The best reviewed switch game is Disgea 5. Arms is the worst. Zelda got 0.1 points more than Cars 3. etc. etc.
User can submit reviews too, but they wont show up on the main page iirc
 
Reviewers on GBAtemp don't collaborate with what to rate each game. We give our scores based on what we think it deserves. Which, while I don't really like the number system, it's much better a system than other review sites that don't let the writers give a score at all, and instead the editor controls each score.
 
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But if gbatemp wants to be taken seriously as a gaming site the official gbatemp reviews should have compareable scores and not only Krysta's reviews. There are so many games which scored better than 8 this year. The best reviewed switch game is Disgea 5. Arms is the worst. Zelda got 0.1 points more than Cars 3. etc. etc.
I wasn't aware a requirement to be a "serious gaming site" is to give the same review score as every other reviewer. Thanks, I'll be sure to keep that in mind in the future, make sure all my review scores fall in line with every other "serious gaming site" regardless of how the game actually is. I surely don't want to, like, have a differing opinion or anything! That would be awful!
 
I wasn't aware a requirement to be a "serious gaming site" is to give the same review score as every other reviewer. Thanks, I'll be sure to keep that in mind in the future, make sure all my review scores fall in line with every other "serious gaming site" regardless of how the game actually is. I surely don't want to, like, have a differing opinion or anything! That would be awful!
How dare you! You can only have opinions after the game has sold enough units!
Until then 10/10 IGN!
 
But if gbatemp wants to be taken seriously as a gaming site the official gbatemp reviews should have compareable scores and not only Krysta's reviews. There are so many games which scored better than 8 this year. The best reviewed switch game is Disgea 5. Arms is the worst. Zelda got 0.1 points more than Cars 3. etc. etc.

You can't actually be that stupid. You have to be trolling. The entire point of a review is to express your opinion of something, not circle jerking with all the other reviewers. Most of which are too scared to criticize big companies or simply aren't allowed to, to keep their jobs.
 
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@Bimmel Already got it, played a couple of hours, 38 moons and right at the beginning of the third kingdom. In the end I fell for the "buy it and play it now for 9€ extra", patience is gold... and my gold is already gone :unsure:
Well.. you can't say it wasn't worth it. ;-)

Bought it today for 48 € and will try it out tomorrow/today. This is gonna be awesome!
 
Sony Fanboy much?

Far from the truth, it's just based on the reviews I read from this site tend to be lower than the big boys. If I remember correctly, Sun/Moon got a 6 or 6.5, BOTW got a 7 or 8, I simply made an educated guess. Note I didn't say anything that would indicate me purely desiring the score to be 6-7/10, it was a prediction, those can be void of bias.
 
Sony Fanboy much?

Far from the truth, it's just based on the reviews I read from this site tend to be lower than the big boys. If I remember correctly, Sun/Moon got a 6 or 6.5, BOTW got a 7 or 8, I simply made an educated guess. Note I didn't say anything that would indicate me purely desiring the score to be 6-7/10, it was a prediction, those can be void of bias.
 
The reviewer isn’t a fan of what makes Odyssey magical and I’m ok with that. If you can play the whole game and hardly die then you didn’t explore enough. Odyssey is about exploration. It is the core of the game. If you don’t like open areas and backtracking this is not going to be your favorite Mario game.
 
The best reviewed switch game is Disgea 5.
Just wanna say that Disgaea 5 is really good.

Been playing Odyssey since yesterday and I agree with this review and ProJared's. It's a good game, no doubt, but it's not freaking amazing, which is what a 10 means.
 
I think my biggest issue with the game is the distribution of Moons. Sure, more Moons may seem like a great idea. More Moons means more content right? But the way they're so scattered around levels, along with the sheer volume of them really devalues them in my mind. It'd be like if every red coin in Mario 64 were a star.

It's not to say some Moons aren't hidden behind fantastic puzzles or fun and interesting sections of a level. Really, some are brilliant. But I ultimately end up feeling as though I could have just gotten a random Moon on top of a hill and carried on with the game.

In my opinion, this could have been remedied to an extent by replacing the really easy Moons with shards, so the well placed ones retain their value and payoff.

Ah well. It's still a fantastic game. I agree with the review score, maybe I'd stretch to 85 myself. I couldn't justify a 10 here.
 
I think my biggest issue with the game is the distribution of Moons. Sure, more Moons may seem like a great idea. More Moons means more content right? But the way they're so scattered around levels, along with the sheer volume of them really devalues them in my mind. It'd be like if every red coin in Mario 64 were a star.

It's not to say some Moons aren't hidden behind fantastic puzzles or fun and interesting sections of a level. Really, some are brilliant. But I ultimately end up feeling as though I could have just gotten a random Moon on top of a hill and carried on with the game.

In my opinion, this could have been remedied to an extent by replacing the really easy Moons with shards, so the well placed ones retain their value and payoff.

Ah well. It's still a fantastic game. I agree with the review score, maybe I'd stretch to 85 myself. I couldn't justify a 10 here.
I was just about to mention this myself, I 100% agree here, it's probably my biggest complaint about the game so far.

I much prefer how previous 3D Mario games handled Stars, 120 of them, X amount can be gotten through normal story progression and Y amount can be gotten through "hard to find" or skill-based secrets. While some moons are indeed hidden by some ok puzzles, a vast majority of them seem to just be "do a ground pound on this obvious glowing spot!" or "Do this really obvious, easy section of platforming to get to a moon!" or "possess this enemy and use his gimmick to get to the 2 moons in this section of the area!". Just seems like Nintendo decided to just throw a bunch of garbage collectibles around to pad the length of the game instead of focusing on expanding the "main" content or adding more story or better extras.

Other than that, the game is pretty much an 8/10 to me. The controls are a little wonky thanks to an ass camera, and some of the worlds do feel quite empty compared to others, but other than that it's an ok Mario game.
 
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Man, when did GBAtemp's reviews get so pretentious? If this is an 8, then I really want to see this reviewer gives a 10.
 
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I don't believe Chary gives out 10s often. By all means read a few of her recent 9+ scored games though:
Steins;Gate 0: https://gbatemp.net/review/steins-gate-0.539/
Dishonored 2: https://gbatemp.net/review/dishonored-2.538/
Shin Megami Tensei IV Apocalypse: https://gbatemp.net/review/shin-megami-tensei-iv-apocalypse.508/

People that don't give out 10s because they "don't believe any game/movie/etc. can truly be perfect" are frustrating. If that's what they believe I don't believe such people should use a ranking system but rather a recommended or not recommended system.
 
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People that don't give out 10s because they "don't believe any game/movie/etc. can truly be perfect" are frustrating. If that's what they believe I don't believe such people should use a ranking system but rather a recommended or not recommended system.
Then what do you think would warrant a 10? And if Odyssey fits your criteria, is it because you disagree with the negative points put forward, or because you disregard them despite acknowledging them?
 
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Pretty sure there isn't even an official review on GBATemp with 10/10, let alone one from Chary. And nor should there really be, most of the mag staff agree that no game is really worth a 10/10 in any respect. Most of us don't like using review scores, but it's a "necessity" because that's the format we have to follow to grow GBATemp, and be on review aggregate sites like OpenCritic and, eventually in the future, Metacritic.

Instead of just reading a number and crying about it, people should try reading the actual review and making comments based on that.
 
People are acting like when Twilight Princess or whatever got an 8.7. Why would it be pretentious to give a big name game not a 10/10? It's not like it is perfect.
 
But what else can a Mario "open world" do? Besides you can just stick to the main Campaign.

Super Mario 64 and Sunshine didn't need overly large worlds peppered with a bunch of dull moons. They had compact beautiful levels with plenty to explore, but never feeling empty. All stars were placed with care and attention. A majority of moons are just there. They don't require anything more than time to find, and you often just stumble upon them without any thought or reason. This is a problem with a lot of games when they go open world and aren't prepared for it. Not every series works well in an open world setting. Breath of the Wild was huge, but it was also gorgeous and incredibly fun to traverse and explore. In contrast making the worlds larger in Super Mario just ended up watering them down and thinning them out, making them nowhere near the charm or level of fun that previous games delivered.
 
We (as in my family) just got a Switch with this game so I'll be sure to give it a try. I'm gonna be waiting a while before getting my own Switch. Don't need one until Pokémon and Xenoblade Chronicles 2 come to it.
 
Another cookie-cutter open-world checklist game. I honestly can't tell if people like @Reecey are making fun of Nintendo zealots or being dead serious.
I was deadly serious! I'm a huge Mario fan and have been since day one I take my Mario games very serious indeed. This game is an absolute Masterpiece I have not felt that feel good nostalgia from a game like this in years!
 
anyone noticed that the picture about Grand Finale , that guitarist looks like SPY from Team fortress 2?
 
I was deadly serious! I'm a huge Mario fan and have been since day one I take my Mario games very serious indeed. This game is an absolute Masterpiece I have not felt that feel good nostalgia from a game like this in years!

You need help
 
Oh, of course, I must say that the main campaign bored me so much with the lack of challenge that I didn't go for the extra stages.

But that's exactly my point. If the base game doesn't challenge, then there is no point in making a ULTRA-HARD-EXTRA-HARDCORE game, because at that point, at least in my case, the magic is already gone.

I must totally disagree with you here, The point is exactly this one. If you want a easy game to finish you don't need to bother with the extras and you still have an Easy game to play
If you due want a challenge getting all the stars and fill all the requirements to unlock the final stage is a damn hard challenge!
The final Worlds are the ultimate challenge for skill, it's really hard.
 
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There are quite a few moons that are challenging. For example a maze with poisonous floor and you must tranverse with a bullet bill in Mexico world, which contains 4 purple coins and a hidden moon. Or a hidden area with an awake T-Rex that later turns out can outrun a motorcycle? It actually test your skills and observation. Or are you aware that you can go back to Cappy Kingdom?
The moons replaced the green stars as well (not even talking about moonstone), so it's expected to have them all over the place.
 
Wrong. Usually i agree with GBAtemp reviews but this one is just to much.

Your opinion doesn't mean much. Objectively speaking, FEW is the most polished and refined Warriors game to date. Reviewers and fans of the series agree. That's one of the most common things said about it, and after playing it, it's easy to agree.

If you're referring to Odyssey but for some reason quoted and snipped my comment wrong, it's still clear as day playing Odyssey that it falls flat on its ass often. Really I'm not going to repeat myself again but it has plenty of flaws. Fanboys can feel free to ignore them but they're still glaringly obvious and there.
 
I don't like numbered reviews, I think it's too subjective to hold any point.

*but* "Game progression tends to get repetitive early on" is false. I candidly believed it, because I saw your review before playing the game. now I finished it, and I'm in the "after the end" content. and wow, I don't see how that game is repetitive. it's completely false, and there's no debate on it, I mean it's a fact, people can like or dislike the game or certain aspects of the game, but it's not a repetitive game.
 
I don't like numbered reviews, I think it's too subjective to hold any point.

*but* "Game progression tends to get repetitive early on" is false. I candidly believed it, because I saw your review before playing the game. now I finished it, and I'm in the "after the end" content. and wow, I don't see how that game is repetitive. it's completely false, and there's no debate on it, I mean it's a fact, people can like or dislike the game or certain aspects of the game, but it's not a repetitive game.
I disagree with your "opinion", and let me summarize why while maintaining the least amount of spoilers.

Nearly every big world has the exact same progression route. Stage 1, you arrive at a new world after Bowser has already stolen XYZ super special marital item, and this world has been altered by his arrival via some means. You use this particular world's possession gimmick to get to your first "mini boss", defeat it, and this changes the world back to it's (nearly) normal self. Stage 2, the world has been "fixed", which spawns new enemies and opens up new paths which brings you to the "main" boss of this level (which, occasionally, is the same boss as another level but slightly different), to find you're too late to retrieve whatever item Bowser stole and you're just doing this to power up your ship to chase him. You beat the boss, and normally by this time you have enough moons to progress to the new world. But there's still stage 3 to go through, which is the "after party" so-to-speak, where everything is all hunky-dory and you do the bulk of level exploring. Some new friends show up to conveniently help you get to more moons in various "hidden" places (for example, the lizard thing that can fly), and eventually you either get tired of the bland world or you find them all because wasting time is "fun".

Every big world has 1 shop, with 1 new outfit related to the level (which doesn't actually do anything, sans sometimes net you access to a locked door for a moon or two) and 3 souvenirs based on the world, as well as 1 moon you have to buy if you want to collect them all. The moons scattered about the level are usually in similar places, you'll need to ground pound a shiny spot on the ground, climb a pole and do some basic platforming, use the world possession gimmick to reach an otherwise impossible moon, create a tower of Goomba to meet a female Goomba, fish in a lake and find the biggest fish etc etc.

It doesn't help that the only new thing in each world that really affects gameplay, generally speaking, is the possession gimmick. You don't get any new moves for Mario on his own to use, the outfits don't change up the play style of Mario in some way (which I expected when this was first announced), and the worlds are pretty much cookie cutter "generic 3D Platformer" with no real unique features.

It's still a Mario game, though, so it has that "Nintendo charm" that lets people have fun while being able to ignore most of these issues.
 
Nah, it's a genre that works like that. That's like saying for :
- fifa : playing 3 matchs of fifa, and saying what more can I see ? there are two teams of 11 players trying to score goals.
- smb1 : playing two smb1 levels and saying it's repetitive, you just have to jump across pits and on top of platforms, I've seen enough.
- zelda (let's talk alttp) is boring : search a little, do a dungeon, find a tool, kill the boss (usually with said tool) rince and repeat.
- secret of mana : you just have to wander to get orbs, weapons and magic, level them, fight boss. rince and repeat
- persona 5 : live the school life, explore dungeons before a deadline, rince and repeat.
etc etc.

If I follow your idea, I can't imagine you can't dissect a game enough for it to not be repetitive, that's a lot of negations, but do you see my point ? ^^

and in a reverse question : how is it more repetitive than : smb1, mario 64 or mario sunshine ?

I'll take one of your argument about the goomba lady, of course everyone understands how it works, the first time you meet her makes it pretty obvious. but
For example that time on the island, later forces you to use the goombas to climb the slope where the pointy metal balls are rolling in, so there, the point is that you know how to do it, you just have to succeed in doing so.
, that's like saying in mario64 :
I4m fed up with these 8 red coins of course, I know I just have to launch the thing, and get the red coins, or saying oh I know there's a star in the event you get more than 100 coins in a level, that's just boring to have to do it.

If you think of these things as being repetitive, how about super mario galaxy that would make you replay the whole game with luigi ! At least there's something more fun about odyssey's end game

if your argument is that you have to do repetitive things to 100% it, in the end, I don't think I ever saw a game that wasn't boring at that.

To conclude, you didn't like that game and I totally respect your opinion, if you even want to give it a note of 5/10, that's your opinon, but as a video game in general, it still isn't repetitive.
 
Your logic is flawed. Overgeneralizing anything as you did could make anything sound repetitive. I mean, all music is just sound waves constantly being manipulated, therefore all music is repetitive!

I didn't overgeneralize anything, that's the exact progression route of every major world. Whether it's the Sand Kingdom or the Lake Kingdom or the Wooded Kingdom, they all follow the same "3 Stage" progression. And that's repetitive, and boring.

You sit there and say "it's just the genre! They're all like that!", except you couldn't be more wrong. Go play A Hat in Time, that's what a varied 3D platformer looks like.
 
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Some Criticism regarding Mario Odyssey:
1) A complete 180 doing challenge stages. Those are hard.
2) Repetitive bosses. Brudols are way too similar and you have to fight each 3 times. The overuse of hat is also a problem. There is no one boss you beat without cappy or knocking off hats. They also don't have the same difficulty as previous bosses, not to mention variety.
3) Inability to repeat main campaign unless it's complete reset to all of your progress.
4) Locking a character for post game.
5) Where is bloody Luigi?
6) Costumes should play a bigger role. In BOTW, they actually does something at least.
7) Some purple coins are hidden in very odd spots that the camera will never notice, and it's not a hidden spot.
8) Not enough unique moons. (For example the bird in sand Kingdom)
 
Your logic is flawed. Overgeneralizing anything as you did could make anything sound repetitive. I mean, all music is just sound waves constantly being manipulated, therefore all music is repetitive!

I didn't overgeneralize anything, that's the exact progression route of every major world. Whether it's the Sand Kingdom or the Lake Kingdom or the Wooded Kingdom, they all follow the same "3 Stage" progression. And that's repetitive, and boring.

You sit there and say "it's just the genre! They're all like that!", except you couldn't be more wrong. Go play A Hat in Time, that's what a varied 3D platformer looks like.

you're twisting my post to fit your point. you didn't answer any of my points besides the generalizing, which is exactly what you did. stage progression in a mario ? in different worlds ? at least you concede there are 3 stages in addition to the worlds themselves (hint, it's more actually). And yet it's repetitive ? like having multiple stages in a game ??

You don't like the game, and want to show it's bad. ok. there are valid negative points in lots of reviews of that game, repetitive still isn't one of them. Or as I said, it could be, if we're talking about 100%ing it, but just tell me one game that is not boring to 100%.

EDIT, oh, and open minded like I am, I'll really try that game you're talking about.
 
I have to disagree with some of the comments here, I didn't find the levels to be too large at all, in fact they're rather small (but still a decent size for a Mario game) and the cap "gimmick" I found to be a nice addition to the core gameplay, it's just like having a hundred different powerups where in any other Mario game you only get a handful, and that helps the gameplay stay fresh throughout the game.
 
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Your opinion doesn't mean much. Objectively speaking, FEW is the most polished and refined Warriors game to date. Reviewers and fans of the series agree. That's one of the most common things said about it, and after playing it, it's easy to agree.

If you're referring to Odyssey but for some reason quoted and snipped my comment wrong, it's still clear as day playing Odyssey that it falls flat on its ass often. Really I'm not going to repeat myself again but it has plenty of flaws. Fanboys can feel free to ignore them but they're still glaringly obvious and there.
Still wrong. Lets take a look at some reviews.

IGN: F.E.W = 8/10 S.M.O = 10/10

Meatcritic: F.E.W = 75% S.M.O = 97%

Gamespot: F.E.W = 6/10 S.M.O = 10/10

And the list goes on and on.

And as for repetitive game play you complained about. As Kotaku points out "If you’ve played 20 minutes of a Warriors game, you’ve arguably played the next 100 hours." So all reviews must be fan boys of Mario but hate warriors. I think the problem here is your a fanboy of Fire Emblem warriors.
 
Review cover
Product Information:
  • Release Date (NA): October 27, 2017
  • Release Date (EU): October 27, 2017
  • Release Date (JP): October 27, 2017
  • Publisher: Nintendo
  • Developer: Nintendo
  • Genres: Adventure/Platform
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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