Review cover Fate/Extella: The Umbral Star (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): January 11, 2017
  • Release Date (EU): January 20, 2017
  • Publisher: XSEED
  • Developer: Marvelous
  • Genres: Hack 'n Slash
  • Also For: Nintendo Switch, PlayStation Vita

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
The ever-popular Fate series gets another spin-off in the form of the hack-and-slash title, Fate/EXTELLA.

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A not-so-Marvelous game

The Fate franchise is a long-running series, that initially started with a visual novel titled Fate/Stay night in 2004. More than a decade later, there has been a plethora of Fate-related media, spanning many anime adaptations, and video game spinoffs in multiple genres. Fate/Extella: The Umbral Star is one of these spinoffs, using the “Musou”, or, “Warriors” style gameplay as its basis. Of course, it still retains the things that most fans have come to expect from the series; warring sides, heroic spirits, and a world full of all sorts of magic.

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Fate/Extella expands upon the lore of 2011’s PSP title, Fate/Extra, taking place as a direct sequel to the events of the last game. A hazy flashback shows the protagonist succeeding in the previous war that they were tasked to fight in, and winning against the enemy. Then, a mysterious figure appears, telling you that your memories have been damaged. Before you can even try to understand what’s going on, the scene flashes to the main character sitting on a throne, beside Fate series staple character, Sabre. Confusing terminology and phrases are thrown about, as a massive amount of text attempts to explain what’s going on. Extella tries its best to use this amnesia plot point to make this entry approachable for newcomers to the series, but even a returning fan, such as myself, ended up being a bit baffled by all the dialogue and terminology.

In terms of gameplay and combat, if you've ever played a Dynasty Warriors game, you'll know exactly what you're in for. Hundreds of enemies are scattered across the area, and it's your job to mow them all down. You combine heavy and light attacks in order to strike down the mobs of foes, and clear each room of opposing forces until you win. It's a simple concept, which, in most cases, usually has some sort of unique spin on things in order to keep the gameplay interesting. Regrettably, Fate/Extella lacks that flair. Combat is mind-numbingly basic, there are 16 different characters to play as, but in the end, they all feel the exact same, as you can easily find a button combination that will take down any enemy, even the bosses, without a hitch. There's also a lack of weight to any action going on, and the controls feel floaty at times, making everything feel like more of a chore than it actually is, especially when the enemies don't hold their ground, and wind up being smashed into the corner of an arena, causing the camera to jolt about. If that's not bad enough, levels have the same objective, and the same types of enemies each time. "Aggressors" are akin to minibosses, where you must defeat enough of them in order to claim that part of the map. However, they appear at complete random, causing frustration, as you can't progress until they are beaten. This unnecessarily slows down the combat, and wastes valuable time, as you must be able to defend your own areas of the map as well. You have AI captains that will help drive off the Aggressors, but for the most part, these computer controlled allies are inept and incompetent. By the time you've managed to traverse the map to get to where you need to go, you'll most likely have to backtrack, as your ally is on the brink of death. Stages will take upwards of 40 minutes to complete, on average, and in order to unlock the other characters and side stories, you'll need to beat each level with the same character multiple times. You can level up and equip skills, but these things largely don't affect the core mechanics at all, besides minimally cutting down the time it takes to do the same thing for the thousandth time.

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Although this is a “Musou” inspired game at heart, the game clearly shows its visual novel roots, having expansive amounts of text in-between each gameplay segment. However, the game both assumes you know the general idea of mechanics from the Fate series, while also giving you overly-wordy descriptions of what’s going on after every scene, as to attempt to make things remotely understandable for first-time players. It comes off as awkward, especially since the translation feels a little bit stiff and stilted at times. Players are told who the bad guys are, yet the game doesn't try to explain why some characters are even there, or the purpose of the very important “servants”, which are the main characters and allies. Most story scenes are vapid, and the contents could be summarized in a single sentence, but instead, these sections drag on for much longer than necessary. Characters drone on for pages of dialogue that ultimately have no bearing whatsoever on the plot, while the characters themselves don't have much depth either, despite how much they ramble on about things. The most interesting concept here lies within Extella's pseudo-dating sim moments, which occur after each level. Here, you get some sections with each character, where you can answer with certain responses to get on good terms with your allies. Depending on what you say, or which servant you try to focus on, you can get some fan-servicey moments, and each choice leads to a specific "ending" scene. This seems to be where the most attention to detail was spent, in both the original Japanese version, and in the localization. Unique CGs and well-written conversations, a contrast when compared to the rest of the game, exist in these moments. Despite this, it's still not worth the hassle of getting through the rest of the game strictly for these scenes.

Another swing-and-miss comes in the form of the art style and visuals. In the case of the PlayStation 4, Extella looks dated, as if it belongs on previous-gen hardware, with character models looking slightly like plastic toys. It’s acceptable, but it seems like there was a clear compromise for the sake of the PlayStation Vita version. Speaking of which, the Vita version runs well, but attacks and effects look horribly pixelated, and are very distracting. The stages and arenas that you play through are garish, with conflicting color palettes and such oversaturation that one may have to turn their head away from the action onscreen, because there’s just too much visual information at once. There’s nothing outstanding about the music, either, with the soundtrack consisting of forgettable tracks, along with one or two decent remixes of songs from the Fate series.

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Unless you’re a hardcore fan that needs to experience every Fate title, Fate/Extella is something that is best skipped. This is a game that tries to cater to both Fate and Warriors fans, yet fails to capture what makes either series fun.

Verdict

What We Liked ...
  • There's a semblance of an interesting mechanic in the form of the "bond" system and their related character endings.
What We Didn't Like ...
  • The story segments are too verbose, and that makes it difficult to care about the plot.
  • Enemies can be taken out with the same attack combo without fail.
  • Highly repetitive, even for its genre.
5
Gameplay
Repetitive to the bone, Extella manages to take the typical Warriors/Musou genre, and make it even more so. Battles become a chore, as you traverse uninteresting and relatively small maps, while your AI allies can't manage to be of any use. There are some interesting concepts here, but all of them fall flat and fail to make the game into anything noteworthy.
5
Presentation
Garish-looking levels and character models that look a decade old on current gen hardware means that this game doesn't look good aesthetically nor graphically.
7
Lasting Appeal
For those that can overlook all previously mentioned grievances, the game does have a fair chunk of content. Battles take a while to get through, and there's multiple difficulties and rewards for going back and re-doing certain stages. Many different skills exist, and there's a good amount of characters to play as, each with slight differences to one another.
5.5
out of 10

Overall

Fate/Extella is clearly made for hardcore fans of the series. It's a hard sell to anyone that's not well-versed in the Fate franchise, and even then, the repetitive, clunky combat system and overly wordy story sections will likely drive off those that have any interest in the game.
Made by the people who made senran kagura games, this game seem like much of the same which can explain why you gave it such a review, someone was disappointed. :P
 
As a huge fan of the Fate series in general as well as the two previous "Fate/Extra" games on the PSP, Extella seems... weird. When I saw that they were making a sequel to the Extra games, I was hoping for a similar style of game, not a complete genre swap. It had potential, then they said "fuck it".
 
Was this actually reviewed on a PS4?

Judging from the screenshots, graphics are so dated, could as well be a PS2 game.
 
Played it on both vita and Ps4, but didn't wind up taking enough screenshots on one specific system, so I mixed them together for more variety.
Yeah but now you got good looking screen shots and more inferior looking smaller screen shots that seem like it was more of a comparison. :P

Doesn't ps4 have option to auto capture pictures? :unsure:
 
Thanks for the review. For anyone wondering which screenshots belong to which version, if there is a watermark in the bottom right corner, screenshot belongs to vita version. Also i can recommend freescreenshots plugin for vita to remove watermarks if anyone is interested. (shameless self promotion.)
 
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Reactions: Chary
Thanks for the review. For anyone wondering which screenshots belong to which version, if there is a watermark in the bottom right corner, screenshot belongs to vita version. Also i can recommend freescreenshots plugin for vita to remove watermarks if anyone is interested. (shameless self promotion.)
Or just use a playstation 4 :P
 
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Reactions: reprep
But the question is, will they ever localize Fate/Extra CC?
Unless they port it to the Vita or something, nope. I've seen someone ask xSeed on Facebook a while ago if they would localize it, and they said that they would love to, but they don't work on PSP titles anymore.
 
I prefer Zero, old man al-Iskandar was the bro.
Also... UBW has too little screen time for Illya.
I hope Heaven's Feel ends up better.
I wan't to see if they are subtle or direct in the reference to Tohko Aozaki at the end of it
What makes me think of Kara no Kyoukai, it was the better ufotable/type-moon collab.
Why is there no Kara no Kyoukai game?
 
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Reactions: Chary
I prefer Zero, old man al-Iskandar was the bro.
Also... UBW has too little screen time for Illya.
I hope Heaven's Feel ends up better.
I wan't to see if they are subtle or direct in the reference to Tohko Aozaki at the end of it
What makes me think of Kara no Kyoukai, it was the better ufotable/type-moon collab.
Why is there no Kara no Kyoukai game?
Zero is the much better of the Fate anime that exist, for sure. My favorite part of Extella was playing as Iskhandar, honestly. Interested in Kara no Kyouka, I was actually going to watch that this week, had no idea it was another type moon thing.
 
Zero is the much better of the Fate anime that exist, for sure. My favorite part of Extella was playing as Iskhandar, honestly. Interested in Kara no Kyouka, I was actually going to watch that this week, had no idea it was another type moon thing.
Be wary, you may end up addicted to Strawberry Häagen Dazs.
On me the product placement was super effective.
 
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Hack and slash games are always a hard pill to swallow you are either a fan of it or its an automatic pass regardless of the story the review scores are never in everyones favor. Personally I feel like they should have atleast ported Fate Extra CC as it was released very late in Japan while PSP had already died out in the West
 
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the story alone is not enough for the full price then? fate extra was amazing. I thought to buy this, but maybe not. will wait for a sale instead.
 
S
Never heard of this but was looking forward to it until I checked out the gameplay... Dynasty Warriors.

Loved the artwork, loved the cover, didn't love the gameplay. Avoid.

More power to those who adore DW games. :)
 
Never heard of this but was looking forward to it until I checked out the gameplay... Dynasty Warriors.

Loved the artwork, loved the cover, didn't love the gameplay. Avoid.

More power to those who adore DW games. :)
It's not developed by Koei Tecmo though..
 
Review cover
Product Information:
  • Release Date (NA): January 11, 2017
  • Release Date (EU): January 20, 2017
  • Publisher: XSEED
  • Developer: Marvelous
  • Genres: Hack 'n Slash
  • Also For: Nintendo Switch, PlayStation Vita
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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