Review cover HyperX Cloud Revolver S (Hardware)
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Kingston's gaming division has named its top-of-the-line headset after a handgun; does it hit the target?

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Same Company, Different Headset

I recently took a look at HyperX's lightweight, budget Cloud Stinger headset, and it seemed fitting to review a headset on the other side of the spectrum to see what the up-and-coming gaming line can provide.

The Cloud Revolver S is HyperX's latest and priciest headset to date, with a price tag of $150 on Amazon at the time of writing. With a tag line of "the headset to choose if you’re looking for top-tier comfort, audio quality and clear communication", let's  see what this premium product has to offer...

The HyperX Cloud Revolver S

As with last time, the package was quickly delivered via UPS in one piece:

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And here's what's inside:

  • The HyperX Cloud Revolver S Headset
  • 3.5mm speaker and mic PC extension cable
  • USB Audio Control Box
  • Detachable Microphone
  • User manual

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Revolving Around The Specs

The advertised features of the  Cloud Revolver S are as follows:

  • Plug N Play Dolby® Surround 7.1 audio technology
  • Advanced USB Audio Control Box with DSP Sound Card
  • Studio grade sound stage
  • Signature HyperX memory foam
  • Wide Headband for Maximum Comfort

And spec-wise, the following is what the headset packs:

Headphone

  • Driver: Dynamic, 50mm with neodymium magnets
  • Type: Circumaural, Closed back
  • Frequency Response: 12Hz–28,000 Hz
  • Impedance: 30 Ω
  • Sound pressure level: 100.5dBSPL/mW at 1kHz
  • T.H.D.: < 2%
  • Input power: Rated 30mW, Maximum 500mW
  • Weight: 360g
  • Weight w/ mic: 376g
  • Cable length:

Headset (1m)

USB Audio Control Box (2.2m)

PC extension cable (2m)

  • Connection:

Headset - 3.5mm plug (4 pole)

USB Audio Control Box – USB

PC extension cable - 3.5mm stereo and mic plugs

Microphone

  • Element: Electret condenser microphone
  • Polar Pattern: Uni-directional, Noise-canceling
  • Frequency Response: 50Hz-18,000 Hz
  • Sensitivity: -40dBV (0dB=1V/Pa,1kHz)

On Target

With the Cloud Revolver S, HyperX hits the target and delivers what's advertised.

Unlike the Cloud Stinger, it hits the right balance between treble and bass to output a high grade, clear and faithful sound quality. Whether for gaming or other audio media, you can hear the fine details in the source audio which makes the experience all the more immersive and pleasurable. It enabled me to determine exactly where those pesky mimics were coming at me from in Prey and pinpoint where gunshots were being fired from in the more competitive Killing Floor 2

Here's hoping no one shoots the janitor

The improved sound quality is in part thanks to the "Advanced USB Audio Control Box with DSP Sound Card" that features the Dolby Surround 7.1 audio technology that simulates seven positional speakers to provide precise sound with distance and depth. The Control Box itself features 3 preset equalizer modes, Microphone Mute key and Headphone & Microphone volume adjustment wheels. Unfortunately the whole thing is not in line with the headset and has to be attached separately. Those controls would be better off in line with the headset rather than belonging to a separate piece altogether. Still room for improvement there!

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The Revolver S also kept some of the best features of the Cloud Stinger like the comfortable memory foam and the bendable mic. With their signature memory foam, HyperX hits the comfort zone once again; I swear that I can wear those headphones for hours on with no discomfort felt. The ear cups are generously large enough to comfortably fit around my ears and the only reason to take them off is to occasionally aerate my ears. It even improves on the mic quality as compared to the Cloud Stinger; nothing stellar but decent enough. Moreover, the mic is detachable in the Cloud Revolver S! Now you can use those great sounding headphones when you are out and about without attracting too much attention (well, less attention than a headset with a mic attached to it would attract...).

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The premium price also means that the headset has a premium look. No more cheap plastic-y feel and look with the sturdy steel frame and premium leatherette around the memory foam on the ear cups and headband. The design is also kept simple (although I would prefer if it sported more unique ear cups design) and for better or worst, they switched the traditional red HyperX logo for a grey one. The steel suspension-frame design painlessly adjusts the piece automatically to your head size. I'll have to note that, although I haven't tested the headset with any VR device, the fixed steel frame might limit the Revolver S' height to fit HMDs. Also, with the steel suspension, you'll have to be weary of your surroundings as reverberations are felt when the frame hits anything.

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However, since the location of the mic plug is fixed, you cannot swivel it like with the Cloud Stinger to get it out of the way and you'll have to make the extra effort of detaching it to do so. I also deplore the lack of the ergonomic sound slider under the right ear cup which was such a seamless feature in the Cloud Stinger; so we'll have to rely on the add-on USB Control Box for that purpose.

Click Click, Bang! Bang!

Marketed for competitive gamers and those  seeking a more immersive gaming experience, the HyperX Cloud Revolver S delivers what's advertised. The clear, rich sound output and the comfort it offers are the highlights of HyperX's top-tier headset. Moreover, it doubles as more than a gaming-only headset as it delivers the same feat when used with other media. But all of those don't come cheap and you'll have to be ready to pay top dollar to experience what the Cloud Revolver S has to offer.

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Verdict

What We Liked ...
  • High quality sound
  • Comfortable to wear
  • Detachable microphone
  • Compatible with multiple platforms
What We Didn't Like ...
  • Pricey
  • Lack of in line controls
  • Reverbarations from the steel frame can be annoying
7.5
out of 10

Overall

The HyperX Cloud Revolver S is the best headset that HyperX has to offer. Delivering high quality sound and being comfortable to wear for long gaming sessions are its selling points. However its price point might not attract a wide audience and there is still room for improvements.
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the 7.1 surround is that equalized bullshit right?
i have phones that advertised that 7.1 it's just an effect, they just take the 2 channels and make it like it's "far away"
 
Expensive gaming headsets don't make much sense to me. For less than $150 you could buy a nice pair of Sennheisers and a Blue Snowball, a combination that almost certainly outclasses a headset.
 
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Expensive gaming headsets don't make much sense to me. For less than $150 you could buy a nice pair of Sennheisers and a Blue Snowball, a combination that almost certainly outclasses a headset.

Most people don't know what a good pair of headphones are. (People who think beats headphones sound better than other high end brands) Luckily I was always guided to buy Sennheisers..and..I have a blue snowball. Oh my God, you said my setup! :wtf:
 
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That is one great review, thinking about picking one up. Is the reverb from the steel really bad? Or just a mild annoyance?
Thanks!

The reverberation is just something I wanted to note because it might be an issue for some users depending on their gaming station's surroundings like shelves or accidentally hit a wall (ouch!)... or if you tend to hit/scratch your head a lot (???). If you hit it with your fingers you can hear it but otherwise it hasn't been an issue for me.
 
Thanks!

The reverberation is just something I wanted to note because it might be an issue for some users depending on their gaming station's surroundings like shelves or accidentally hit a wall (ouch!)... or if you tend to hit/scratch your head a lot (???). If you hit it with your fingers you can hear it but otherwise it hasn't been an issue for me.

Ah, thats great, my office is pretty open and most of my bookshelves are in front of me so it wont be an issue.
Thanks once again:)
 
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Expensive gaming headsets don't make much sense to me. For less than $150 you could buy a nice pair of Sennheisers and a Blue Snowball, a combination that almost certainly outclasses a headset.
That setup is mainly geared to content creators, idk about you but I don't want to talk into a blue snowball while trying to play games and team chat
 
I'm actually looking for an alternative headset I can use for my PC... But it has to be one that either let's me use the analog surround outputs, or the optical audio out.

All these others just pair them up with a shitty realtek sound chip which requires it's own driver, and then disables eax for any older games I care enough to play. I'd rather make use of the x-fi in my older PC, or the audigy Rx in my newer one.
 
I'm actually looking for an alternative headset I can use for my PC... But it has to be one that either let's me use the analog surround outputs, or the optical audio out.

All these others just pair them up with a shitty realtek sound chip which requires it's own driver, and then disables eax for any older games I care enough to play. I'd rather make use of the x-fi in my older PC, or the audigy Rx in my newer one.

I picked up some Hyper X headphones a couple of weeks ago, analog headphone jack and microphone. I think they where like 70 bucks? The sound quality is really nice. Plain and work wonderfully... My favorite type of device.

If I had to complain about something it would be that the bass was a little bit much, I dialed it down in my software a tiny bit so now they sound amazing.

https://www.newegg.com/Product/Prod...Hyper_X_headphones-_-1VH-00BN-00003-_-Product

Another sort of complaint, the cord looks like a 2.5 foot long cord you could just plug into a phone or tablet to use that way... You cannot (at least the two things I tested it on did not work) you have to plug in the "extension cord split thing..." after that it works awesome, and you can connect or disconnect the mic as desired (I like this feature then I can be sure I am not recorded when I don't want to be.)

I laughed at first about the memory foam ear pads thing, but no joke these are very comfy.

For my opinion because these do everything I wanted and nothing extra and for the price I would say go buy them you wont be sorry.
 
Um, those look to just be stereo headphones though. I was trying to find some that were surround sound. That's where the difficulties are occurring.
 
Um, those look to just be stereo headphones though. I was trying to find some that were surround sound. That's where the difficulties are occurring.
You might be interested in the HyperX Cloud II as well which has a lower price and features the Dolby Virtual 7.1 Surround Sound as with the Cloud Revolver S.
 
You might be interested in the HyperX Cloud II as well which has a lower price and features the Dolby Virtual 7.1 Surround Sound as with the Cloud Revolver S.
That won't work either. It needs its USB as a sound chip so it will disable my sound card.

I would reuse my turtle Beach x41 headset, but it both has terrible battery life (in large part to older RF signaling) and the USB cable that powers the transmitter is ruined. But it had proper 5.1 positioning and could be fed with optical audio.

I can't speak for Kingston's headsets, but the Sony PlayStation 7.1 headsets were absolutely terrible. Whoever designed it's positional audio should be shot for how bad it is.
 
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