Review cover Mass Effect Andromeda (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): March 21, 2017
  • Release Date (EU): March 21, 2017
  • Release Date (JP): March 21, 2017
  • Publisher: Electronic Arts
  • Developer: Bioware
  • Genres: Sci-Fi RPG
  • Also For: PlayStation 4, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
The Fourth entry in the beloved Mass Effect series. How does it stand next to the original titan of a trilogy?

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Mass Effect is the kind of game that breathes AAA experience through its name alone. The original commanded the console scene as one of the largest, most ambitious sci-fi RPG’s of the Seventh console cycle, and backed up that title with great visuals, gameplay, and one of the most well-written sci-fi stories of the generation.

Five years after, Andromeda has made its way onto the scene just like this.

 

This lone gif should set the tone for the journey Mass Effect clumsily tries to string you along. It’s been nearly 600 years since the events of Mass Effect 3, and recolonization couldn’t be more important. The Human Race is all but evaporating, and it is up to you as the pathfinder to find a new place to call home.

The setup for the narrative is not bad. In fact, I was excited that this title was going to put such an emphasis on exploration and feel more choice driven in how I could reshape the galaxy. Right from the start, you make landing on an alien world you can call home, only to discover it is swarmed with an unknown alien species and is nothing like what you were promised.

As I was just marveling at the grand scope of space all around me and the beauty of the colors and shapes, I was brought back to the disturbing and jarring reality of this games animations.

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From the moment Ryder, your avatar for this entry, wakes up, they display some of the most broken and inhuman animations I’ve seen in a video game. I haven’t seen examples of animation this bad since the early PS2 days, and they were at least trying with those.

You see, the publicity has been going around that Andromeda has these weird animations, and you don’t expect that it will be that bad, or that they’re all just contained examples and little hiccups. And you would be totally wrong in that assumption. This game is just plain buggy. Unnatural movement litters the game, and there are creepy interpretations of how a human face should look. In a game surrounded by extraterrestrials, it’s off-putting when the humans are the most alien looking beings.

I did my best to make my own character as I was not the biggest fan of the default female Ryder and I tend to play female characters in my games anyway. I played through the entire original trilogy as Fem-Shep, so I wanted to do the same in this title. The customization options were decent enough, and I managed to spend a good 10 minutes trying to build my character the way I wanted her to look. The character I made looked unique and slightly human until about 3 minutes after the character build screen. 

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I tried, I really tried to make a decent looking human.

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Normally I would be just as skeptical as the general consumer and say that the weirdness of the game shouldn’t detract from the overall experience, but it is the biggest distraction for this game. Especially when you consider everything that looks so good around it.

In visual respect, Andromeda's environments and objects are some of the greatest things I’ve seen in games this year. So it’s disappointing when other aspects of the game seem to fall almost years behind in keeping up with the other parts of Andromeda.

And the other parts of Andromeda are really solid. The gameplay is incredibly tight and expansive. The skill trees are slightly overwhelming regarding size, and I had minor complaints about the multitude of options that are available right from the get-go, as it can be cumbersome trying to figure out the build of character you want to make, but I managed to make do.

I put a particular focus into Biotics, as the combos you can do with them were always satisfying in the original trilogy, and they’re just as satisfying if not more so here in Andromeda. From the beginning of the game, I was able to use biotic abilities to pick up enemies with a type of telekinetic force and then throw them against walls or off ledges to temporarily stun them and then mow into them with bullets. I got particular satisfaction early on from just picking up cryo barrels and chucking them at enemies to freeze them and then popping them apart into crumbled shards with a melee attack. The progression is satisfying and works well for the game overall.

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A small taste of the myriad of options available to you.

Even exploring in the rover or navigating the galaxy in your ship was smooth and entertaining. Especially when you explore the utterly beautiful planets of the Andromeda galaxy. Roaming the worlds and checking out all the cool caves and expansive dungeons was decent fun. That being said, a lot of that experience is made incredibly cumbersome by the addition of the new scan tool.

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The wretched scanner.

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I’ll be honest, I have never had a good experience with forced scanning in games since the original Metroid Prime games. And Mass Effect is no exception. The forced scanning felt lazy and one of the most irritatingly repetitive parts of the game. You have to walk around with the scanner out 70% of the time to make anything happen in this game. Need to open a big door? Start scanning. Need to get data to upgrade weapons? Scan everything that is highlighted if you want to get better equipment and resources. It’s a feature that is shoved into games more often lately, that I absolutely can’t stand because of how lazy and forced it has become. I would much rather explore this universe without the heavy reliance of needing to pull out the scanner and walk slowly and press a button on every highlighted object in my face or the surrounding area.

But my biggest problems still lie with how Andromeda loosely connects its good pieces with its bad, almost like trying to force puzzle segments that aren’t supposed to fit together to get the full picture. There is a foundation of incredibly robust and fun gameplay that is stuck to a story and dialogue that, quite frankly, I could not bring myself even close to caring about.

Mass Effect’s biggest selling point is supposed to be its writing, but it ultimately fails in its attempts to hook you into its narrative right from the get go. In the original trilogy, your companions are your lifeline and make the experience more worthwhile because they grow with you, and you attempt to relate and care about their individual stories. Characters like Garrus, Tali, Liara, and others were all incredibly memorable and gave you reasons to care about what happened to them. After the initial ten hours into Andromeda I still barely remembered who any of my companion’s names were, let alone their stories or character drive.  

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The beauty of the world that is crafted for you.

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None of them are particularly charming or offer much to care about, except for the few alien crew members. The only quirks I can remember is that Suvi has an awful haircut and her animations are atrocious. Corsa is the typical, “I’m hard and hate everything,” character which only made me hate her in general. Liam is the obligatory one-liner character, and I continually forgot the engineer character even existed and didn't remember his name at this time of writing.

At least the Alien’s have more reasons to care about them, as many of them are missing crucial parts of their species and family due to their respective arks having gone missing, which serves as a massive, sprawling sidequest for each alien character on your ship. Honestly, these side missions were the most endearing and where I got the most resonance out of the game outside of any of its main content because it gave off a better mystery and a more emotionally engaging narrative.

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None of Mass Effect Andomeda's dialogue trees or choices were enough to invest me. And I liked how this game's options for a discussion led to more choices and diverse reactions than the original paragon/renegade systems of the past. It follows a path I had recently seen Horizon Zero Dawn use, in that you can select options that are more heartfelt, more thought out, more emotional, and more sarcastic. Had the story been more gripping than I might have enjoyed seeing it used more often.

The main story is just so cookie-cutter and dry that it felt like a chore to continue. Go to planet, fix the world for a few survivors, continue. The main antagonist looks like a hardened poop and is the least threatening, most forgettable bad guy I’ve ever seen. The main enemy species, the Kett, are the same in this regard. There’s no charm, no real fear of them, and not even this huge, engaging reason to hate them. They’re in the way for the majority of the game, and are just pests. The theme of this series is meant to be discovery and mystery, when in reality, in Andromeda, the idea is lost in repetition and monotony.

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For all of its solid gameplay moments, I was left questioning why I should bother continuing? I was continually asking myself if I even wanted to bother investing more and more time just to see if the experience got better. But the game gave me no reason to think otherwise. In this current year surrounded by back to back AAA experiences why should I feel obligated to keep playing this sprawling hundred-hour long RPG that might get better, when I could jump into an experience that gives me more reason to keep playing it right from the beginning?

 

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AAAAAAAAAAAAAAH

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Verdict

What We Liked ...
  • Solid gameplay
  • Gorgeous environments
What We Didn't Like ...
  • Rushed animations
  • Completely boring writing
8
Gameplay
The most redeeming quality of the game is the gameplay. The combos, the gunplay, the elements of a good RPG are all here. It's just a shame they're tied to such an unfinished, boring product., and a shame that it can be hindered by buggy animations.
4
Presentation
Aside from its visuals, this is the most insulting excuse for a finished product I have seen since No Man's Sky. This game was clearly rushed and EA obviously did not care about releasing it in the state it was in.
6
Lasting Appeal
Lasting Appeal is tricky here. On the one hand, I contend that it was impossible for me to get the entertainment out of this huge RPG that can take over 60 hours to complete, on the other I can see people enjoying all of its main and side content if they so choose. This is still a big game and I have to give it credit for the amount of material it offers to consume.
5.9
out of 10

Overall

They say beauty is in the eye of the beholder. In Andromeda, I was beholden to beautiful environments and robust gameplay, yet marred by inhuman animations and a story more loose than spare change in a long woolen sock. Andromeda is a galaxy of empty promises and one I could not find enjoyment in.
I heard both of this project and its company were the one of the most molest by gamergate and Anita Sarkisian...
 
I guess that now that they got the game engine ready, they will be able to spend the budget for the next game on good writers and animators.
 
Super Derp: Andromeda. Seems like they did no QA on this game whatsoever, or just really rushed development. Of course, Bioware is far from the first developer to display steadily declining quality after being acquired by EA. The latest Dragon Age game was also garbage. RIP in peace Bioware.
 
"The gameplay is incredibly tight and expansive."
I know it is Mass Effect, a series known for its story, but isn't gameplay the only thing that really matters? I'm just sort of confused how you can same the game sucks, but the gameplay is great. I've always thought gameplay WAS the game. Animations, story, are just the icing on the cake.
 
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While we can all have different things we seek a game probably wants to be considered in its entirety, or at least a game mode better stand alone/be worth the price of admission (other than wasted resources that might have gone on something else I don't especially care if a game has poor online multiplayer sort of thing).

That said for most games I tend to rely on mechanics to prop up a weak story, and story to prop up mechanics that, pending some kind of direct neural interface, will always feel like a game, or if I want that will probably still not challenge me in a way that does it for me.
 
"The gameplay is incredibly tight and expansive."
I know it is Mass Effect, a series known for its story, but isn't gameplay the only thing that really matters? I'm just sort of confused how you can same the game sucks, but the gameplay is great. I've always thought gameplay WAS the game. Animations, story, are just the icing on the cake.
50%+ of the Mass Effect games is spent in dialogue or cutscenes or in non-combat areas. There are plenty of games where you can claim gameplay is pretty much the sole focus, but this isn't one of them. If you're going to include so many non-combat elements, they need to not be shit.
 
"The gameplay is incredibly tight and expansive."
I know it is Mass Effect, a series known for its story, but isn't gameplay the only thing that really matters? I'm just sort of confused how you can same the game sucks, but the gameplay is great. I've always thought gameplay WAS the game. Animations, story, are just the icing on the cake.
Basically what Xzi said, Mass Effect is meant to be allllll about the story with gameplay being a pillar to hold that story up. But the gameplay can only take so much before the 10 ten weight of shit the story is makes the whole game start to crumble.
 
M
so it's a more dull thing like Sid Meier 's Alpha Centauri game ?
 
Well that's one AAA 3rd party title switch owners will be happy NOT getting.
Were you not around for the whining that happened when the wii u version of watch_dogs was delayed? Also the "look guys, it is all going to be OK" stuff when mass effect 3 for the wii u appeared?
 
Was lurking solely in the 3ds/ds/psp section of the boards for years, so no I wasn't aware of it, unfortunately.

Least the original mass effect and watch dogs were decent/great on the more powerful platforms so ymany had some sort of high expectation for the WiiU version, not to mention there most likely was a high demand for 3rd party support. From what I hear the ports were terrible anyway.

I don't think any Switch owner would really want MEA ported over, especially after seeing these terrible animations, so there's no worry about shoddy porting as it was never wanted in the first place. I played it myself and while I could ignore the terrible animation (with extreme difficulty) the story was so bland I couldn't put more than 10 hours into it. I should probably check out the multiplayer since the combat seems to be good at least.
 
This is about what I expected. EA/Bioware have continued to push out rushed games, because people buy them. *shrugs* you do this to yourselves people.

I did love ME1 and 2, was hoping this would be a redemption for 3,, but I suppose not
 
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5.9 seems a little harsh, lots of stuff has been fixed since the Early Access version and the game plays pretty well today, but it's definitely no Mass Effect trilogy-level kind of game.
 
5.9 seems a little harsh, lots of stuff has been fixed since the Early Access version and the game plays pretty well today, but it's definitely no Mass Effect trilogy-level kind of game.

I disagree. Even without considering it's broken animations and uncanny valley human rendering failures, the biggest reason why this game is complete trash, is the fact that it's for 3 year olds. It holds you hand through the entire game, no skill required for anything.

Finally, it sold itself as open world, at least initially. What open world?
 
I disagree. Even without considering it's broken animations and uncanny valley human rendering failures, the biggest reason why this game is complete trash, is the fact that it's for 3 year olds. It holds you hand through the entire game, no skill required for anything.

Finally, it sold itself as open world, at least initially. What open world?
There's several open worlds, actually. Nothing's stopping you from progressing deep into the galaxy without progressing the main storyline. I also don't get the hand-holding complaint - the game's just fine as it is, however it does suffer from purely technical difficulties, many of which have since been ironed out. I guess it's all a matter of opinion.
 
"The gameplay is incredibly tight and expansive."
I know it is Mass Effect, a series known for its story, but isn't gameplay the only thing that really matters? I'm just sort of confused how you can same the game sucks, but the gameplay is great. I've always thought gameplay WAS the game. Animations, story, are just the icing on the cake.
That's basically how I've been getting through this game. The story is adequate (nothing near the standards of the original trilogy, but alright), and the animations are usually pretty rough on the face... but the game itself is fun as hell. Mass Effect has always had good combat, and it only gets better with each game. The story/models are getting balanced out by the rock solid gameplay, and I'm completely okay with that.
 
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The last one looks like has down syndrome or something.
 
This is another game with a very tiny font size. It okay in front of a PC monitor, but on my tv I can't read anything. I have got a very big room with a fine TV that was big a few years ago. My eyes are good. Why do I need a 2000+ € TV for games like Witcher 3 and Mass Effect Andromeda? I don't need such a TV for anything else.
 
This is another game with a very tiny font size. It okay in front of a PC monitor, but on my tv I can't read anything. I have got a very big room with a fine TV that was big a few years ago. My eyes are good. Why do I need a 2000+ € TV for games like Witcher 3 and Mass Effect Andromeda? I don't need such a TV for anything else.
Text in both games looks just fine on my 42" which cost around £220, how far away is your seat? The correct setup depends on your screen size and distance from the couch. You don't need an expensive TV, in fact, the font would be even smaller on a 4K television.
 
Text in both games looks just fine on my 42" which cost around £220, how far away is your seat? The correct setup depends on your screen size and distance from the couch. You don't need an expensive TV, in fact, the font would be even smaller on a 4K television.
I am aprroxamatly 4 metres away and I moved my couch away from the wall. Nearer to the TV would really be crazy in this room and with my large couch. Witcher 3 was playable after the patch. So I am not the only one with problems. There were enough people with complains for a patch for a little but good enough improvement.
 
I am aprroxamatly 4 metres away and I moved my couch away from the wall. Nearer to the TV would really be crazy in this room and with my large couch. Witcher 3 was playable after the patch. So I am not the only one with problems. There were enough people with complains for a patch for a little but good enough improvement.
That's interesting, I never hand the issue. That's fair, I suppose.
 
I'm only a fraction of the way through the story because I'm exploring everything, but I'm actually enjoying the story so far. They've already announced that they're working on improving parts of it such as the animation, but I haven't yet disliked the writing I've come across.

I'm actually rather enjoying the game, and definitely it's receiving more negativity than it deserves.
 
I've played about 4 or 5 hours so far and I've enjoyed it so far. Haven't had any major animation issues nor does my character look as awful as you managed to make yours look chavo :lol: I mean, he looks totally fine, no weird facial structure issues or anything. I must've just gotten lucky or something? Or maybe the cracked extended trial version isn't as bad or something, I dunno.
 
I tend to use the default appearances and although I'd ideally like Scott to be clean-shaven, I don't have any issues with his face. I haven't done anything with Sara either but I don't even think she looks that bad either. Definitely not outright ugly or anything.
 
I have finished a few missions now several hours into the game and at this point I am having fun with the game and the review seems to be too harsh. The face animations are really bad. It doesn't feel like a 2017 AAA game (game mechanics): it feels like a game from the middle of the PS3 Area, but it is a good game. It is a typical Mass Effect game. Probably many people are disappointed because they expected a big step forward or they don't remember the parts of older Mass Effect games which they didn't like. Of course It is easier for me overlook some faults because I knew what to expect and bought a cheap PC key. I didn't preorder full price and expected the game of the year.
 
The only fucking reason this was rushed is because EA bought out all of the good small game companies and turned them into slaves.

You're off by almost a decade. EA bought them out after ME1, not even remotely recently. There's been plenty of time to work out kinks from the buy out. Any rushing now is squarely on the incompetence of the people making up the current version of Bioware.
 
Played quite a bit more, and I can now say that yeah, a majority of the writing is...bad. I wouldn't say boring as the con does, but it's just not...good in a lot of different places. The main quest isn't all that bad really, there are some flaws here and there, but it's mainly a lot of the side quests that are just so poorly written. The First Murderer side quest, for example, is hilariously poorly written, at least towards the end of quest.

When you decide between exiling or releasing the guy, did the writers not realize that...attempted murder is still a crime? They completely ignored that entire line of thinking so you're left with "convict him of murder he didn't commit, completely ignoring the actual committed crime" or "Release him, and completely ignore the actually committed crime". Why couldn't I just convict him of the actual crime and give him a different punishment other than exile?

And that's just one example, there are dozens of others I could point out. Like when you meet the Angara for the first time, literally seconds after you first meet their leader and everyone acts like you're the fucking devil you get two of the fuckers hot and ready to trust you with some hot side quest action..."because you're an outsider!". Really? You just instantly trust me with something super important like "DISCOVERING YOUR FUCKING HISTORY"? Ooooooooooooooooook game.

Other than that though I'm having fun with the game, the gameplay itself is still really good, good enough that I can just kind of ignore the shitty writing and brace through it when it gets too bad.
 
Review cover
Product Information:
  • Release Date (NA): March 21, 2017
  • Release Date (EU): March 21, 2017
  • Release Date (JP): March 21, 2017
  • Publisher: Electronic Arts
  • Developer: Bioware
  • Genres: Sci-Fi RPG
  • Also For: PlayStation 4, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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