Review cover VOEZ (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): March 9, 2017
  • Release Date (EU): March 3, 2017
  • Release Date (JP): March 3, 2017
  • Publisher: Flyhigh Works
  • Developer: Rayark Inc.
  • Genres: Rhythm
  • Also For: Android

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
$25 / €21 for a Nintendo Switch port of a free-to-play mobile rhythm game. Is it really worth it?

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The fundamentals of a rhythm game is to play along in sync to some music. There's not much room for deviating from that formula when it comes to this type of game, forcing the developers to use their creativity to make the game feel relevant. After releasing Cytus and Deemo, two well regarded rhythm games for mobile devices and the PlayStation Vita, Taiwanese developers Rayark Games released VOEZ (pronounced Voice) for iOS and Android in the summer of 2016. They went the free-to-play route together with addictive gameplay and a high quality soundtrack to hook many fans all over the world. Now it made its way to the Nintendo Switch.

The price?

VOEZ was ported for the Nintendo Switch at launch as a downloadable title for $25, £18.99, or €20.99. Is it worth the price? The short answer is yes. The longer answer is that while the mobile app is free, you have to unlock the songs with keys. You do get some keys by playing the game, so I unlocked one extra song apart from the free starting song. I would need 113 keys to unlock the rest, and by buying the cheapest bundle of keys via micro-transactions (2 times 55 keys, 1 extra key, along with the 2 keys I earned by playing) that would end up in $95.
So is the $25 asking price for the Switch version fair? Yes, yes it is. It's worth noting that this is a touch screen only game, so it can only be played in portable mode. Another point worth bringing up is that the mobile version has an always online requirement, which the Switch version doesn't have.

So what about the story, gameplay and music?

Now that we've concluded that the price is fair for the content, what about the game? It starts out with an anime style intro video showcasing the story's characters in their everyday life, very calm and soothing together with the main theme of the game, Colorful Voice.

The story revolves around a group of high school students eventually starting a band. There are the usual high school tropes here: someone good at baking, someone quiet but warm, and of course there's love, exams and friendship.

Now you're thrown into the menu of the game with the previously mentioned main theme as the only available song to play. After you've played this song, every other song gets unlocked straight away - all 115 of them at the time of writing, even more will be added in the future. By now you'll also have your first diary entry unlocked, which is how the story is told through this game, and the first diary entry is a still image. A very pretty still image though. Further entries are unlocked by fulfilling goals; playing a certain number of songs, achieving a certain total score, and so on. The diary entries will all have pretty images, and some will feature chat logs between characters, blog posts and notes. This is what's pushing you forward when it comes to the story of the game. There's no career mode or story mode, it's all free play for better or for worse. I feel that it's very liberating to be able to play any song I like, on any difficulty level that I want - not being forced to play a number of songs that are too easy, or being stuck on any particularly difficult song, before I can move on. This comes at the cost of a well thought out progression through the tracks, or having the songs following the story. It's a matter of taste ultimately, and I find it sweet as candy.

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Each song has three difficulty levels: Easy, Hard and Special. Easy is great for learning the songs, while I find Hard to be the perfect challenge for regular play, since it's a little bit more advanced but still manageable. Special adds a lot of challenge to the mix, playing advanced drum fills with one hand while playing the melody with the other for example. The songs also have a difficulty number from 1 to 16, describing the difficulty of the song itself. These two difficulty levels can overlap at times, where the most difficult Easy song is an 8, and the easiest Special song is a 9. There's something for everyone here.

But how is the actual gameplay then? As many other rhythm games, there's a horizontal line at the bottom of the screen, and notes fall from the top. The notes are the genre classics: tap, hold, swipe and slide. They follow so called "note lines" which are vertical bars guiding the notes and let's you know where to tap on the screen. What makes this game feel more unique is that these note lines are dancing to the songs, changing places and colors, growing and shrinking in size, and it's all very fun. Nothing is random, but very well planned to fit the beat of the music and style of the song. For me, that's evidence of a high quality game.

There is a wide variety of songs to play, all made by independent artists from Taiwan, South Korea and Japan. Everything from slow piano ballads and soft pop-rock to heavy industrial hardcore techno, and a lot in between. Vocaloid style pop songs, high energy anime intro styled songs, 8-bit video game styled music, dubstep... There's something for everyone, with the exception of metal fans. The sound quality is good, I haven't noticed any apparent compression artifacts when playing. Every song comes with a unique splash screen made by different artists, which is blurred in the background throughout the song. Thanks to this there isn't anything distracting your gameplay, and it's positive if you aren't a fan of the anime aesthetics other rhythm games may have. No dancing anime chicks anywhere.

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Anything else?

When completing a song you get a rank: S, A, B or C. You will at least get a C when you play a song as it is impossible to fail a song. I don't think this is a bad thing, as it always lets you try the whole songs, it will never force you to start over. Also, if you just want to listen to a song without playing - this makes it possible.

When unlocking the diary entries you also get keys, the same keys used for unlocking songs on mobile phones - but what's the use of them here? You can use them to unlock player icons. Pay one key, get three random icons from a set of 264, and they don't affect anything else in the game. A fun little extra for completionists I suppose.

Now, while the story is cute there is one huge flaw with it. Most of the story is actually only available on the developer's website. Every diary entry already unlocked there, but with a light novel text to each entry. The web version and the game version of the diary entries complement eachother. Also, the character biographies are available only on the website, so that's where you have to go if you want to know who's who. Why this isn't featured in the game is beyond me. While I'm at it with the negativity there are a few weird (but very minor) quality issues appearing here and there. The use apostrophes in "Don't" and "Don´ t" as part of diary titles just a few entries apart, someone should have noticed this.

Finally, I wish there were more ways to sort and organize your songs. As it is right now, you can sort them by difficulty number or alphabetically. It would be great to have more options here, sorting by BPM (beats per minute), sorting by songs you've played or not, sorting by achieved ranking, saving favorites or maybe even being able to rate the songs.

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Given the huge amount content for the price, especially considering the lack of titles for the Nintendo Switch at this point, VOEZ is highly recommended purchase if you enjoy rhythm games. The flaws are relatively small and few, and hopefully might be patched one day in the future to streamline your gaming.

Here are some samples from Hard and Special difficulty songs, courtesy of Flyhigh Works' official YouTube channel

Verdict

What We Liked ...
  • A lot of songs
  • Fun gameplay
  • Dancing note lines
What We Didn't Like ...
  • Most of the story not in the game
  • Lacking song sorting
9
Gameplay
Amazing gameplay with a great variety of songs and styles to keep you on your toes. Rhythm games are repetitive by nature, but the variation in songs keeps things fresh.
7
Presentation
Great visuals complementing the gameplay. Sounds great and is overall very pretty. Lacking song sorting and story content shaves off a few points.
10
Lasting Appeal
116 songs with more coming, three difficulty levels and achievement like story progression. There is a lot to keep you playing and playing for many hours to come. The nice soundtrack will certainly make me come back again.
8.5
out of 10

Overall

Apart from a few flaws, VOEZ is a solid rhythm game with pretty graphics, well thought out gameplay content and a huge selection of songs. Easily one of the Switch launch's hidden gems, if you like rhythm games.
I think whoever edited this left in something?
*264 (CHECK TO SEE IF CORRECT NUMBER)*

About the game itself, I've been wanting to play this, and should I get a switch at some point, this'll probably be one of the first, if not the first game I buy for it. Also, thanks for not comparing it to Guitar Hero.
 
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I think whoever edited this left in something?

About the game itself, I've been wanting to play this, and should I get a switch at some point, this'll probably be one of the first, if not the first game I buy for it. Also, thanks for not comparing it to Guitar Hero.
Thank you! That one slipped through ;) I wanted to double check every number.
 
So is it better to play this on a table with both hands or have one hand holding the switch while you do everything else with the other hand?
 
So is free but not free? I dunno what to say. :wtf:

Also is a game you play with touch screen not buttons right? And the switch has no stylus... something i realized which i wonder how nintendo didn't bother to include it this time. :blink:
 
So is free but not free? I dunno what to say. :wtf:

Also is a game you play with touch screen not buttons right? And the switch has no stylus... something i realized which i wonder how nintendo didn't bother to include it this time. :blink:

The free to play version on mobile devices has ads and in-app purchases, to my knowledge. I don't think it's unreasonable to ask for a small fee to play it ad-free and with over a hundred songs included for no additional cost on a console version.
 
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So is free but not free? I dunno what to say. :wtf:

Also is a game you play with touch screen not buttons right? And the switch has no stylus... something i realized which i wonder how nintendo didn't bother to include it this time. :blink:
Yeah, it's free on mobile, but is "always online" and you have to buy songs. You get to play a few songs for a period of time, and then they switch out the songs to a few else. If you want to play any song you want though...
The switch version is offline, has every song available plus some exclusive songs.

Also, its a capacitive multi touch screen so I feel that a stylus would be unnecessary.
 
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So is it better to play this on a table with both hands or have one hand holding the switch while you do everything else with the other hand?
I think it's best to lay it down on a table. Or having it in your lap.
If you really need to hold the Switch, I would hold it with both hands and use my thumbs. It's all down to preferences though, but the more complex songs would be very hard to NOT play as a piano :)
 
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Also, its a capacitive multi touch screen so I feel that a stylus would be unnecessary.
Hmm, so that means like you required to use multiple fingers at the same time? usually touch screens that do that just redirects the first touch input and the space between the fingers would cause it to jump all over the place. I wasn't aware of this new technology. In this case is probably like playing a piano keys or maybe a guitar strings :)
 
Hmm, so that means like you required to use multiple fingers at the same time? usually touch screens that do that just redirects the first touch input and the space between the fingers would cause it to jump all over the place. I wasn't aware of this new technology. In this case is probably like playing a piano keys or maybe a guitar strings :)
Yeah it pays like a piano. Multi touch is very common nowadays, and works fantastically. I don't know what the switch can handle, but it' s not uncommon for phones to allow 10 individual touch points at the same time :)
 
Excellent. Was looking for a game to play in like 5-10 minute bursts during my break. Bomberman wasn't cutting it for me.
 
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Yeah it pays like a piano. Multi touch is very common nowadays, and works fantastically. I don't know what the switch can handle, but it' s not uncommon for phones to allow 10 individual touch points at the same time :)
Maybe piano simulator coming soon to nintendo switch? :creep:
I mean on serious note it wouldn't be totally out of the idea to maybe have a game that teaches people how to play music instruments or Zelda's ocarina of time. I'm not really a person who play rhythm games that don't have buttons.... But i can see this being a decent idea. As long as is not like guitar hero on NDS with that accessory. :P
 
Hmm, so that means like you required to use multiple fingers at the same time? usually touch screens that do that just redirects the first touch input and the space between the fingers would cause it to jump all over the place. I wasn't aware of this new technology. In this case is probably like playing a piano keys or maybe a guitar strings :)
The switch is multitouch capacitive. The same technology that is used in smartphones since many years ago. But what you say is true for resistive screens like the 3DS.
 
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Excellent. Was looking for a game to play in like 5-10 minute bursts during my break. Bomberman wasn't cutting it for me.
Songs are about 3 minutes long, and the loading times are really short. Around 25 seconds from beginning launching the game, going through menus, to playing a song (counted in my head). And about 3 seconds to load a song. So you'll be able to play quite a bit on your breaks.
 
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Hmm, so that means like you required to use multiple fingers at the same time? usually touch screens that do that just redirects the first touch input and the space between the fingers would cause it to jump all over the place. I wasn't aware of this new technology. In this case is probably like playing a piano keys or maybe a guitar strings :)
If you want to get an idea of how the game plays, the easiest way it just to look up Youtube videos. Note: this one (and most others you'll find) are very hard, because very hard plays are just the most impressive, so the most worthwhile to upload to youtube. The game has plenty of easier charts.
 
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Note: this one (and most others you'll find) are very hard, because very hard plays are just the most impressive
Speaking of hard songs, I thought "Run Lads Run" was a troll chart on Special. About 55 seconds in to the video, it goes totally bonkers. I had a LOT of trouble trying to play it, until I realized how it was supposed to be played (won't spoil it for anyone). This video doesn't show any fingers, just the actual screen content.
 
This game is simply amazing and totally worth it. 348 songs as of now. $25 is a good price for getting all the songs unlocked too. The only thing you use keys for are the icons you can change.
 
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This game is simply amazing and totally worth it. 348 songs as of now. $25 is a good price for getting all the songs unlocked too. The only thing you use keys for are the icons you can change.
Well, almost. 116 songs in 3 difficulty levels (making it 348 so called charts). Still a great value in my opinion.
 
Arras, that video is impressive.
I guess with training it get easier, but just seeing it for the first time I feel I would lose too often.

there are probably easier songs newbies can enjoy without frustration.


PS: I thought about Deadly VFoez when I saw that review title :lol:
 
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Arras, that video is impressive.
I guess with training it get easier, but just seeing it for the first time I feel I would lose too often.

there are probably easier songs newbies can enjoy without frustration.


PS: I thought about Deadly VFoez when I saw that review title :lol:
You wouldn't lose though, only get a bad score ;)

@Cyan By the way: I let my mother try one of the easiest songs, only briefly described how to play it. She got a full combo on her first try (no misses).
 
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Arras, that video is impressive.
I guess with training it get easier, but just seeing it for the first time I feel I would lose too often.

there are probably easier songs newbies can enjoy without frustration.


PS: I thought about Deadly VFoez when I saw that review title :lol:
Oh yeah, definitely. I've played a lot of rhythm games and if you can get into them, they're very fun. There's a learning curve, but the feeling of improvement, of being able to actually handle the harder charts is something not many other games offer. Pretty much all of them have many easier songs too - new players have to start somewhere, after all :P
 
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I always though that game was not worth it even on mobile, yet I give it a shot on switch.
And damn that responsive !
I mean no any error nothing that simple but yet great.
Gonna spent hours on it eheh
 
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Hmm, so that means like you required to use multiple fingers at the same time? usually touch screens that do that just redirects the first touch input and the space between the fingers would cause it to jump all over the place. I wasn't aware of this new technology. In this case is probably like playing a piano keys or maybe a guitar strings :)
The difference is kinda like this:
The touchscreens you're used to that put the touch point in between two fingers are resistive touch screens. They have two layers of film screen and when the top layer touches the bottom layer, the screen locates the touch to be where the two film meet up. This system is only capable of registering a single input, tho, so when there's multiple contact points on the film, it usually returns an area in between the two. Resistive touch screens can be activated with anything and require harder screen presses.

Meanwhile, the modern standard is capacitative multitouch. The original iPhone popularized this. These screens work when an electric charge touching the screen (your fingers have electric charges!) completes a circuit of tiny electrostatic wires (about as thin as a strand of hair) in a grid under the screen and the voltage drop point (where you touched the screen) is located in the grid. Multiple touch locations can be returned. This is what most modern touch screens use (again, ever since the iPhone popularized them). The technology isn't new, but you're just learning of the distinction now :)

The More You Know :teach:
 
You have a typo in the overall score (gampelay)
Anyway, I've only played Cytus. Didn't realize this was made by the same people, might have to pick it up when I get a Switch.
 
This looks a lot like Deemo with a twist.
Talking about Deemo, does this game reuse some of its songs?
I would like to replay that song with segments in Chinese that says something about "grunge rock with better recording quality". Also Saika. Perhaps I just want to replay Deemo, well it is on my smartphone already... so let's do.
 
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This looks a lot like Deemo with a twist.
Talking about Deemo, does this game reuse some of its songs?
I would like to replay that song with segments in Chinese that says something about "grunge rock with better recording quality". Also Saika. Perhaps I just want to replay Deemo, well it is on my smartphone already... so let's do.
There are a few Deemo songs included (Cytus too for that matter).
What is the song called? I can check if they're included :)
 
i don't know why but the ported games in the eshop are all turn offs for me.
i am so focused on exclusive stuff :l

maybe i am not the only one that thinks this way , like when i see the titles in the eshop on my switch that are also available for smartphone stuff i quickly look away from it then.

i loathe smartphone games (because the majority are just too sh**ty and are only there to kill some time).
but some may be solid that i do not know of, but even solid games on smartphone is not my thing , like i just don't like playing on my smartphone (i own a 6p and frikkin love it.) but not for gaming.

for that i have my portable handhelds , Voez ehh i personally love rhythm games but like i said , if this only was not a port i would have probably bought it.

(could some of you give me your thoughts on this please, i want to buy something as i have not bought anything yet from the eshop, i am hesitating because i often buy something and i do not even play it, is this Voez game optimized for the switch or is it the same as the ipad/android versions ? x_x).

for instance i want blaster master zero ,but when i saw that the same game is on the 3ds ,i then was looking away =_=' (i did google but have not found much regarding the difference of BMZ switch vs 3ds, does it look and play better on the switch?)
 
i don't know why but the ported games in the eshop are all turn offs for me.
i am so focused on exclusive stuff :l

maybe i am not the only one that thinks this way , like when i see the titles in the eshop on my switch that are also available for smartphone stuff i quickly look away from it then.

i loathe smartphone games (because the majority are just too sh**ty and are only there to kill some time).
but some may be solid that i do not know of, but even solid games on smartphone is not my thing , like i just don't like playing on my smartphone (i own a 6p and frikkin love it.) but not for gaming.

for that i have my portable handhelds , Voez ehh i personally love rhythm games but like i said , if this only was not a port i would have probably bought it.

(could some of you give me your thoughts on this please, i want to buy something as i have not bought anything yet from the eshop, i am hesitating because i often buy something and i do not even play it, is this Voez game optimized for the switch or is it the same as the ipad/android versions ? x_x).

for instance i want blaster master zero ,but when i saw that the same game is on the 3ds ,i then was looking away =_=' (i did google but have not found much regarding the difference of BMZ switch vs 3ds, does it look and play better on the switch?)
It's all up to you in the end. I also only play to kill some time on my phone, maybe because I just haven't found the games that are worth spending a lot of time on. Also the fact that I use my phone to do much else already.

I also think "would I play this on PC if I had it" and sometimes the answer is yes. Easier to control with a mouse, maybe keyboard too. No microtransactions hopefully, and so on.
I wouldn't play VOEZ on PC though, obviously, since a touch screen is required. But as a fan of rhythm games, I wouldn't mind playing a port of it's any good.

The Switch version is pretty much the same as the mobile version, except you get everything + a few exclusive songs. There's also no requirement of "always online", which is nice. And of course it's optimized for the system. But downloading the app version to try it out as a demo is perfectly fine, as long as you keep in mind that eventual lag and stuttering on your phone might be because of your phone and won't appear in the Switch version :P

Edit: but being interested in a game but disregarding it only because it's also on mobile ...
Final Fantasy have been ported to mobile, do you have to stop playing them now? ;)
 
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for instance i want blaster master zero ,but when i saw that the same game is on the 3ds ,i then was looking away =_=' (i did google but have not found much regarding the difference of BMZ switch vs 3ds, does it look and play better on the switch?)
TBH, Blaster Master Zero is excellent, you should play it, be it on the Switch or 3DS.
AFAIK they play and are almost the same.
The biggest differences might be that in the Switch version you have HD Rumble (specially useful when water is coming), a better screen (looks impressive), less battery autonomy (meh), you can play on TV (I did).
Otherwise the game is the same. It is so much the same that in the Switch you play with the 3DS screen ratio (15:9 instead of 16:9, notice small black bars at both sides).

PS: Get it wherever you want and play it, don't miss out!
 
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TBH, Blaster Master Zero is excellent, you should play it, be it on the Switch or 3DS.
AFAIK they play and are almost the same.
The biggest differences might be that in the Switch version you have HD Rumble (specially useful when water is coming), a better screen (looks impressive), less battery autonomy (meh), you can play on TV (I did).
Otherwise the game is the same. It is so much the same that in the Switch you play with the 3DS screen ratio (15:9 instead of 16:9, notice small black bars at both sides).

PS: Get it wherever you want and play it, don't miss out!
thanks man, i will c:
 
I bought Voez on my new Switch and I have to say it's pretty fun. Could use a larger variety of songs as a lot of them sound very samey. Gameplay is really smooth though. I only wish there was a 4th difficulty setting as some songs are either a bit too easy or a bit too hard depending on the difficulty setting.
 
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Friendly reminder that there's a new update for this game out today, which adds 18 new songs!
 
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Update: To this date, there have been 58 added songs to the game, all for free of course.

Docked mode has been added, as well as physical controls for both docked and handheld mode.

Physical controls are in my opinion completely worthless. Maybe it's because I am not accustomed to it, but I just didn't think it was fun. slides are made with the sticks, taps are made with the buttons. And it doesn't matter which button you press, only your timing. Big parts of the game gets lost.
 
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There was an update in November, bumping the total number of tracks to 185!
It was 116 at launch, now 185. That's 69 new songs as DLC. FREE DLC!

And you know what else is neat? The next update comes in February!
 
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16 new songs were added in February. Over 200 songs now! Still consider this one of the games that give the most bang for the buck!
 
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I haven't updated this review for 2 years, but there have been several updates to the game since then. In November 2020 the latest update was released which now has upped the total number of songs to 240! Wow!

116 at launch, now 240. That's 124 new songs as FREE DLC. Now that's how you do DLC :wub: ( that's 107% MORE content compared to launch!)
 
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There was no new update for this game since 2020... Until 2 months ago!
Version 1.11 was released on September 9th!

Did they add a handful of songs? No... They added 50! Freaking! Songs!

290 songs now!

116 at launch, and 290 now. 174 new songs as FREE DLC (that's exactly 150% ADDED content).

And keep in mind, every song has 3 unique charts based on the difficulty level. 870 charts to master.
 
Review cover
Product Information:
  • Release Date (NA): March 9, 2017
  • Release Date (EU): March 3, 2017
  • Release Date (JP): March 3, 2017
  • Publisher: Flyhigh Works
  • Developer: Rayark Inc.
  • Genres: Rhythm
  • Also For: Android
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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