Review cover Chase: Cold Case Investigations (Nintendo 3DS)
Official GBAtemp Review

Product Information:

  • Release Date (NA): October 13, 2016
  • Release Date (EU): October 13, 2016
  • Release Date (JP): May 11, 2016
  • Publisher: Aksys Games
  • Developer: Arc System Works
  • Genres: Visual Novel

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Aksys Games brings us a new flim-noir styled detective visual novel.

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Hot on the cold case trail

Arc System Works has released their latest title, Chase: Cold Case Investigations ~Distant Memories~, a visual novel adventure game directed by Taisuke Kanasaki, known for his work on titles like Hotel Dusk, Trace Memory, and Another Code: R. Chase: Cold Case is very much like Hotel Dusk, and could even be considered a spiritual successor to the series, with its gritty, film noir detective feel, and protagonist that is eerily similar to Kyle Hyde.

The game stars two detectives from the Tokyo Police Depatment; Shounosuke Nanase and his partner Koto Amekura, as they get wrapped up into investigating a five year old case involving an accidental death. There’s more than meets the eye to the investigation though, as the two receive an anonymous phone call claiming that death was actually a murder. It’s your job to clear up all the misinformation and find the truth of what happened five years ago.

 

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Though the title suggests that there are multiple “investigations”, Chase: Cold Case Investigations ~Distant Memories~ is a short game, taking about 2 hours to complete in its entirety. This is excusable, seeing as the game is a $5.99 e-Shop digital title, but it’s a shame that there isn’t more, seeing as what’s offered here is pretty good.

In terms of gameplay, this is your standard type of visual novel. You read the text on screen, and occasionally there are questions regarding the murder which you must answer. These questions occur during interrogation sequences, where suspects and witnesses will tell their stories, and you must point out lies or try to obtain more information from them. Of course, should you respond with the incorrect choice a few too many times, you will get a game over, which boots you back to the last checkpoint. It’s unlikely that will ever happen, though, as the questions are ridiculously simple, and if you are paying the slightest attention to what’s going on, you shouldn’t miss any. There’s also a handful of segments where the player must scrutinize the crime scene and point out inconsistencies in order to move on with the story. The game doesn’t make an effort to tell you what you can click on, unlike many other entries in the genre, which can lead to awkward clicking about an object, hoping that you’re looking at the right thing. The text also looks a bit too stretched out on a 3DS XL, as if the developers weren’t intending for people to play on a larger screen. These are just nitpicks, but it doesn’t help alleviate the feeling that this is clearly a budget title.

 

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Chase: Cold Case does a nice job with it’s art style, mostly black and grey visuals, which add to the gritty look that the game is trying to go for. It also helps that the protagonist is gruff and sarcastic, really nailing that classic detective movie style. Character animations are basic, but smooth, and lend a bit of personality to each of the cast, from Shounosuke’s abundant cigarette lighting, to Koto’s exuberant enthusiasm in trying to motivate Shounosuke. The narrative is nicely written and captivating, while the characters are all amusing in their own ways. Those familiar with games like Hotel Dusk or Ace Attorney will feel right at home here.

For the short time that players get to experience Chase: Cold Case Investigations, you get a nice, succinct story, with intriguing characters. The game lacks a little polish, but it’s still a fine experience. Hopefully, we get to see more work from Taisuke Kanasaki in the future.

 

Verdict

What We Liked ...
  • Good mystery
  • Solid writing
What We Didn't Like ...
  • Text is a little blurry on XL screens
  • Having multiple answers to questions is kind of pointless
6
Gameplay
Seeing as this is a visual novel, there's not much to the gameplay. Incorrect choices don't offer any extra dialogue or paths, except for a simple reprimanding that just asks you the question again. It's very basic, and doesn't require much thought or input from the player.
8
Presentation
The art style is nice, boasting some quality 2D visuals, as well as having great character design. The animations, though they can feel recycled at times, are solid, too. The jazz-styled soundtrack, while only having a few songs, is fun to listen to, and fits the mood perfectly.
6
Lasting Appeal
While the game is quite short, and definitely could have done with more content, it's hard to ask more from a game that only costs $5.99. There's no replayability factor, but you get your money's worth here.
7.5
out of 10

Overall

Though Chase: Cold Case Investigations doesn't last long, it's still a fun game. The game doesn't pad itself out unnecessarily just to lengthen playtime, and knows exactly when to end, as well as having a good enough story to keep players interested the whole time through.
I like Kyle a lot more, visually speaking.

But what's important: Nice review! Gonna play that title soon. :-)
 
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To be honest I've been very disappointed by this title. I've seen it flash on the new titles screen and read who is responsible for it. The ingredients spoke for a good title especially since it's from people responsible for Hotel Dusk and Last Window and that alone is a good sign. Unfortunately it stayed at that: a good sign. The title is low price which tells you it's not a full blown title like the others but the high flying description, insinuating multiple cases while then delivering one boring one (and one which didn't even take half an hour to go through) and sometimes broken controls (skipping 3 dialog screens in a row without a chance to read them) totally ruined it. The idea is good, the direction is takes is good and a protagonist resembling Kyle maybe too much is good too. But what has been delivered is a bad introduction to a new company. It fells more like one of this millions of bad mobile games out there than a title from people responsible for Hotel Dusk and Last Window.

Personally I can not recommend it, not in the state it is right now which is a real bummer. I had my hopes up when I saw the title but this had been one of the few occasions I god burned with a title.
 
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T
Only 2 hours? Whew I should give it a try! The best part is I found this online store where I can get it cheaper than 6 dollars!
 
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Reactions: Chary
I always found the complaint over the length of video games ridiculous. People are happily dropping $10-15 on a cinema screening or a DVD/BluRay and a bag of popcorn which lasts between 1 and a half to 3 hours, but if a game lasts for less than 20, it always causes an outrage. I'm less concerned about the length of the game and more interested in the quality. I will happily pick 2 hours of fun over 22 hours of boredom, provided the game is priced fairly.

When I was a kid, I didn't mind playing video games that were a 100 hours long because I had plenty of spare time and I wanted to get the best value for my money, but as I grew up, I realised that this was the wrong approach from the get-go. True value doesn't stem from how long it takes to beat the game from cover to cover, it stems from the enjoyment you derrive from playing it. The only reason to prefer longer titles is, simply put, wanting the game to occupy more of your time per dollar spent, which is fair, but has nothing to do with quality.

Length doesn't correlate with how good the game actually is - in fact, I would argue that it can be hugely detrimental. If a game lasts for a 100 hours or more (or rather, the main objective does, since you can screw around forever in any game), it's guaranteed to have terrible pacing and it's designed to waste your time with bullshit like random encounters or terrible, long-winded narration to give you the *illusion* of value. What good is a 100-hour game if I just want to kill myself for about 80 hours of the gameplay time?

Nowadays I like games that are just entertaining, and that doesn't always coincide with length. If all the game is doing is telling a story then for God's sake, it should stick to that and keep it concise and cohesive, otherwise I will lose interest after 20-40 hours of pointless nonsense that serves no purpose other than grinding the clock to make the game seem bigger than it really is.
 
@Dragonlord at the bottom of the screen there's an "eject button" where you have your options menu and all that.
At the same place you have a log with previous texts.
How did you skip dialogues by the way? Pushing to speed up the text leading to accidental skip? The are options for the text to come instantly if that was the cause.
 
Nice review. Will definitely play it once I finish AA6. By the way, for people who are fans of this genre, check out Again (NDS). It's from the same people that made Hotel Dusk. It's kind of a poor man's Hotel Dusk tbh, but it's still enjoyable.
 
I like akasys games, but the recent news of no english dub for Guilty gear xrd revelator, or blazblue chrono phantasm extend hurt me a bit. :(

This company reminded me of a previous company back in the 1990's Working designs, they were very good at localizations of japanese rpg games, Lunar, Popful mail, Some falcom games, Alundra, beyond the beyond, i would have liked them to do grandia but oh well. I mean they did well on the projects. I would like to take a moment to acknowledge both of these companies working designs and akasys games, also happy 10 year anniversary. :toot:

Just seeing the logo on the games i have played, makes me happy to think i actually got good game with nice localiaztion.... even with some not always english dubbed. :ninja:
 
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Wow, now I've played it all, and it was a total let-down. I honestly think, considering the ending, that this should've been a free demo. I mean it like how many episodic games on PC has the first episode for free (or a heavily reduced price).
The drawings were nice, but the animations were atrocious. Every time a character came into the scene they had their little movement, and two seconds later after another character has been in the scene, the same movement again. They missed an opportunity to use the 3D by just having the portrait pop out a bit from the background. The gameplay was even more minimal than I expected, especially with the choices:
"There was a RED button, and someone pressed that RED button, I clearly remember it was RED."
Was there something I need to ask about?
*Red button
*Rainbow colored laser beams.

No, I was really let down. I actually found the script dull and amateurish. The best part about the game was that I finished it in 1½ hours. I couldn't stand it.
 
I can see your point. It's a shame you didn't like it. It was pretty budget-y, but I had little-to-no expectations going in, so I was pretty okay with what I got. The whole choice thing was entirely stupid, I agree, but I thought the plot was alright.
 
I was more interested with the brief flashbacks of the detective (which I don't even remember the name of). The story was alright I guess, but I expected more considering who were behind it.
Some parts were outright stupid, some were clichés, and some small parts were good.
The thing that upset me the most is that I went in with low expectations thanks to what other's already said and your review, and I was still let down.

Oh well, I'm still interested in seeing a sequel!
 
Review cover
Product Information:
  • Release Date (NA): October 13, 2016
  • Release Date (EU): October 13, 2016
  • Release Date (JP): May 11, 2016
  • Publisher: Aksys Games
  • Developer: Arc System Works
  • Genres: Visual Novel
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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