Review cover EverDrive GBA X5 (Hardware)
Official GBAtemp Review

Product Information:

Review Approach:

After the Super EverDrive v2, I'm ready to review the EverDrive GBA X5, the first GBA flashcart to be released in years. As a total GBA nut, I got my entire collection ready for testing. Let's see how it fares.
The EverDrive GBA X5 is the new flashcart from the now renowned Krikzz, creator of the EverDrive series. This is the first GBA cart to feature RTC since the good ol' M3 Perfect and the G6. How will it compare to the other GBA flashcarts?

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GBAtemp review of the...

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EverDrive GBA X5
Developed by: Krikzz
Worldwide sales by: Krikzz Store, DragonBox.de, emere.es, Stone Age Gamer, RetroGate, Everdrive.de, Stuffpoint.ru
Additional sales by: Various, full list here
Also known as: ED GBA, EverDrive GBA
Review by raulpica - Completed 10/08/2016, updated on 05/09/2016

Introduction

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Well, what better website than GBAtemp to review this flashcard? We started as a GBA-focused website and we still have a core audience of older members who game on the GBA regularly. But the market for GBA flashcarts has changed since the GBA's heyday. Until recently, if you wanted a cart which supported RTC, you were usually forced to look on auction websites for an older cart, which came with its own issues. Most of these flashcarts were developed back when Windows XP and Parallel ports were still commonplace but, as of now, both of those things have all but disappeared from modern computers. What to do then? Patch those games and renounce to the RTC events in games like Pokémon? Or play them on an emulator, which doesn't have the honest to goodness feeling of using the retro system of your childhood? Luckily for us, Krikzz, creator of flashcarts like the Super EverDrive and the EverDrive MD spotted this market opportunity for a new card and after it being in development for quite a long time we're finally ready to examine his new baby, the EverDrive GBA X5.

Important GBAtemp Information:
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Special Thanks:
A special thanks must go out to Krikzz for providing the review sample.

Product Information

Copypasted straight from the official website, here's the spec-sheet for the flashcart:

  • High compatibility. Near to 100% compatibility with GBA game library
  • All save types supported, no ROM patching required
  • Fast Loading (most games load within 1 - 2 seconds)
  • 256Mbit PSRAM (32MByte) ROM memory
  • 1Mbit SRAM (128KByte) save memory
  • Real-time clock support
  • Low power consumption
  • SD, SDHC and SDXC cards are supported. Tested with micro-SD cards up to 64GB
  • FAT32 support
  • Supported with gamecube player, super retro advance adapter and other GBA accessories
  • NES, GB and GBC games support (emulation mode)

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As you can see, there's a very handy slot for changing the SRAM battery, which is a CR1220. Extremely commonplace and cheap, it's an excellent choice for a modern flashcart. No more soldering replacement batteries after a few years!

The cart uses microSD cards, which are now the standard for almost everything these days. It also means you can get a good brand microSD for peanuts - personally I'm using a Sandisk Ultra microSD and loading times are almost instantaneous.

Contents, Packaging, Design & Impressions

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The EverDrive GBA X5 came in one of the usual Krikzz cardboard boxes, along with an anti-static bag and copious amounts of bubble-wrap. The sticker on the cart is of good quality and it does not compare badly to the stickers original GBA carts have. The cart itself is made of transparent smokey frosted plastics, which let you admire some of the hardware inside.

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Most of you will have noticed by now the elephant in the room: the ED GBA X5 is a bit bigger than a usual GBA cart, similar to the cartridges Boktai games used. Before panicking, I'll have to say that I don't feel that the cart size is an issue at all when playing on the GBA Classic or the GBA SP. I can play quite comfortably on the GBA Micro as well, but your mileage may vary there. I have pretty big hands and I can feel the cart sticking from beneath the Micro, but it never gets in the way.

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Setup and Usage

As with the other flashcards developed by Krikzz, the OS the card uses is directly loaded from the microSD itself, which makes for very easy upgrading when new versions are out. The microSD slot is spring-loaded but it seems to be pretty sturdy compared to what you'd see in early DS flashcards.

Cards up to 32 GBs can be used, which means that you can stick the ENTIRE GBA romset on a single microSD card. Quite a feat! As with the Super ED, Krikzz recommends using the Windows Formatting utility and 32k cluster sizes. Using other programs is not advised nor supported, so please be wary of that. There shouldn't be any troubles (I used a microSD card formatted by a Mac without any issue), but it's always better to follow the instructions written on the tin when possible. The testing was done on a Class 10 microSD card and the menus always felt snappy. I haven't been able to test how it'd fare with a Class 4 microSD but if you're spending that much money on an EverDrive GBA X5, I'd recommend to also spend another 5-10 bucks to get a good microSD to go along with it. You'll get the most out of your cart and minimise loading times.

You can find the latest software for the ED GBA X5 in the Downloads section of the cartridge's product page. Currently the software version is GBA O/S v1.01, released on 30.07.2016. It is usually recommended to always update to a newer version as soon as it's released, as they'll fix bugs and improve functionality. Krikzz has already released one version since I've received this card, which should say plenty on the kind of care Krikzz has shown to put in his product.

Update: GBA O/S v1.10 is out, which fixes the homebrew save issue and also adds built-in support for PocketNES and Goomba Color, on top of improving compatibility with some microSD cards.

In the archive you'll download, you'll find a folder called GBASYS which needs to be copied to the root of your microSD card. The folder contains a file called GBAOS.GBA which is the OS itself and it's also where the flashcart will store settings, and most importantly, the save files it creates when loading a game for the first time.

After all of this is done, you'll get the ED GBA's file browser.

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It's pretty spartan but it gets the work done and it's unlikely you'll be spending that much time on it anyway as you'll be busy playing some amazing classics like the Super Mario Advance games, the extremely well-received GBA exclusive Mother 3 or the likes of Rhythm Tengoku Silver (the translation of which was proudly released here on GBAtemp!). You might not notice it from the picture but the EverDrive GBA X5 currently does not automatically sort games by alphabetical order. You'll need to do so with an external utility, like FAT Sorter. It's a bit of an annoyance but it seems that the feature will be added in one of the future updates.

The controls are extremely simple, Right and Left will jump pages, Up and Down will let you select individual titles, B takes you back to the previous folder, A brings up the "File Menu" which lets you start a game, SELECT gets you to the "Main Menu" screen while START will let you immediately jump back in the last game you loaded in the EverDrive GBA X5. Let's have a look at the various options the menus provide:

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Select And Start will load a game and start it (duh) which also means the game will be kept in the flashcart's memory until you load another one; Select Only will let you preload a game, without starting it; Rom Info will give you some interesting tidbits about the game you're going to play (like the Save Type or if it uses RTC) while Hex View is a nice bonus for the tinkerers out there - it lets you see the entire contents of the games, directly on your GBA, in hexadecimal notation.

Update: The ROM Settings menu has been added in v1.10 - it grants the possibility of manually editing the Save Type and to force RTC on, in case you're playing Homebrews or some edited ROMs which are not recognised by the ED GBA. I've already tested the function with some Homebrews, which now save correctly after forcing the Save Type to SRAM.

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The remaining functions are in the "Main Menu": Options will let you manually change things like the Save Type (it's not like you'll ever need to, anyway) or to force-enable the RTC. It also lets you disable Fast Boot which means the GBA Splash Screen will be displayed every time you start a game; Swap A/B will let you decide which button will be "confirm" and which one will be "cancel". There's also a Recently Played list in case you forget which one of the many games you were playing lately and a Start Random Game option if you feel lucky and want the cart to select a game for you. They're novelties but they're still something nice to have.

Update: v1.10 also adds the option Hide GBASYS, which hides the GBASYS folder from the menu. Another interesting feature is the ability to directly play NES and GB/C games by simply adding the latest PocketNES.gba and Goomba.gba files to your GBASYS folder. The feature works as advertised: every ROM will directly launch the appropriate emulator, making things much easier if you have a big collection of retro games on your ED GBA. It was one of the things I was missing the most from my old SuperCard miniSD - kudos to Krikzz for implementing such a nice feature on his cart!

For those who hold an interest in the technical aspects of the flashcart, you'll also find the Device Info screen here, which will list the various versions of the components the cart uses and the Diagnostics screen, which will accurately test every hardware component in your EverDrive GBA X5 to be sure that it's in tip top shape. It'll even list the microSD read and write speeds (a feature that it's extremely handy for benchmarking your microSD cards) and the current RTC settings which can help you confirm if the feature is working as it should. Lastly, the About screen contains an helpful reminder of the commands the ED GBA uses along with the credits.

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It's finally time to tackle the most important part of every flashcard review: testing compatibility.

Compatibility

A 4GB Class 10 UHS-1 Sandisk microSD was used for testing. The card was formatted in FAT32 using the Windows Formatter, as recommended by Krikzz. I've used the No-Intro Romset, which contains clean, 100% unaltered dumps of every GBA cartridge out there. I cherry picked the games I thought would make a good test case and played each one for usually 5 to 30 minutes while others for much more. I've tried pretty much every RTC-compatible game out there along with many different kind of Save Types to ensure that every single one of them was correctly supported by the ED GBA X5. . Please note that games are to be assumed to be always unpatched unless explicitly marked as such (which is the case for games such as Boktai and/or fan-translated games). The (Europe) version was always used when available, if that wasn't the case the (USA) version was used instead. Lastly, if there is no English release, the (Japan) version is the one that has been tested.

Commercial Games:

  • Advance Wars - PASS
  • Advance Wars 2 - PASS
  • Banjo Kazooie - Grunty's Revenge - PASS
  • Boktai - The Sun is in Your Hand (w/ Prof. 9's sensor fix) - PASS (see Note 1)
  • Boktai 2 - Solar Boy Django (w/ Prof. 9's sensor fix) - PASS (see Note 1)
  • Breath of Fire - PASS
  • Castlevania - Aria of Sorrow - PASS
  • Classic NES Series - Zelda II - PASS
  • Classic NES Series - Super Mario Bros. - PASS
  • Donkey Kong Country - PASS
  • Donkey Kong Country 2 - PASS
  • Donkey Kong Country 3 - PASS
  • Doom - PASS
  • Dragon Ball Z - The Legacy of Goku - PASS
  • Dragon Quest Monsters - Caravan Heart (w/ KaioShin's English Translation) - PASS
  • Elevator Action - Old & New - PASS
  • F-Zero - GP Legend - PASS
  • Final Fight One - PASS
  • Final Fantasy IV (w/ Bregalad's Sound Patch) - PASS
  • Final Fantasy V (w/ Bregalad's Sound Patch) - PASS
  • Final Fantasy VI (w/ Bregalad's Sound Patch) - PASS
  • Fire Emblem - Fuuin no Tsurugi (w/ Gringe's English Translation) - PASS
  • Fire Emblem - The Sacred Stones - PASS
  • Game Boy Advance Video - Sonic X - Volume 1 - PASS
  • Game Boy Advance Video - Yu-Gi-Oh! - Yugi vs. Joey - PASS
  • Golden Sun - PASS
  • Harvest Moon - Friends of Mineral Town - PASS
  • Kirby & the Amazing Mirror - PASS
  • Kirby - Nightmare in Dreamland - PASS
  • Legend of Zelda, The - A Link to the Past & Four Swords - PASS
  • Legend of Zelda, The - The Minish Cap - PASS
  • Magical Vacation (w/ magicalpatcher's English Translation) - PASS
  • Mario & Luigi - Superstar Saga - PASS
  • Mario Kart - Super Circuit - PASS
  • Mega Man Battle Network - PASS
  • Mega Man Zero - PASS
  • Mega Man & Bass - PASS
  • Metroid - Zero Mission - PASS
  • Metroid - Fusion - PASS
  • Mother 1+2 (w/ Tomato and Jeffman's English Translation) - PASS (minor glitch on the splash screen)
  • Mother 3 (w/ Tomato and Jeffman's English Translation) - PASS
  • Oriental Blue - Ao no Tengai (w/ The Romhacking Aerie's English Translation) - PASS
  • Pokémon Emerald Version - PASS (see Note 1)
  • Pokémon Sapphire Version - PASS (see Note 1)
  • Pokémon LeafGreen Version - PASS
  • Rhythm Tengoku (w/ W Hat's English Translation) - PASS
  • Riviera - The Promised Land - PASS
  • River City Ransom EX - PASS
  • Rockman EXE 4.5 - Real Operation (w/ Prof. 9's English Translation) - PASS (see Note 2)
  • Rockman EXE 6 - Dennoujuu Falzar (w/ exeguy11's English Translation) - PASS
  • Shin Bokura no Taiyou (w/ DarthNemesis, lordhuffnpuff and SpikeMan's English Translation and Prof. 9's sensor fix) - PASS
  • Shin Megami Tensei - PASS
  • Sonic Advance - PASS
  • Super Mario Advance - PASS
  • Super Mario Advance 4 (w/ ShadowOne333's eReader Patch) - PASS
  • Tales of Phantasia - PASS
  • Wario Land 4 - PASS
  • WarioWare, Inc. - PASS
  • Yggdra Union - We'll Never Fight Alone - PASS
  • Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel - PASS

Homebrew:

  • Anguna - PASS
  • Another World - PASS
  • Rick Dangerous - PASS
  • Powder - PASS
  • Goomba Color - PASS
  • MSXAdvance - PASS
  • PCEAdvance - PASS
  • PocketNES - PASS
  • SMSAdvance - PASS
  • SNESAdvance - PASS

Homebrew apps are working fine but saves aren't working yet as Krikzz is currently focusing on Commercial games support first. He assured me that support for the most popular ones is in the works. The review will be updated when the new version will be released and it will show to fix the saving issue with HBs.

Update: GBA O/S v1.10 added the option to force the Save Type, which effectively fixes any issues with saving in Homebrews. I've already tested some, and they all save correctly after forcing the Save Type to SRAM.

No slowdowns were noticed in any of the games listed and I never had the need to patch any game unless, as previously stated, I needed to apply a translation patch and/or sensor fix. We can see that usually troublesome games like the Classic NES Series and Dragon Ball Z - Legacy of Goku work without any patching needed. It seems like the ED GBA delivers on its promise of almost perfect compatibility without fail.

Note 1: The Pokémon games use a weird way of setting the RTC clock. Every time you start a new game, the clock will be reset to 2000/01/01 00:00 and it'll start counting from there. While you can easily reset the time in the Boktai games from the Options menu, there's no way to do so in the Pokémon games after starting them. This could lead to weird issues like losing the time and/or screwing it completely if playing more than one Pokémon game at a time. Even if it's Nintendo's "fault" for such a "bug" to exist, Krikzz has been notified of this issue and is looking into a solution.

Note 2: Rockman EXE 4.5 is technically working fine but the RTC does not get enabled by default by the current OS version, it needs to be manually set in the Settings menu after loading the game in memory (using Select Only) then start the game using START. The RTC will then work.

EverDrive GBA X5 vs EZ-Flash IV

In this chapter I'll be comparing this flashcart to the only other GBA flashcart you can still purchase as of today - the EZ-Flash IV. It doesn't make much sense to compare this to the M3 Perfect or the G6 since those flashcarts have since long been discontinued.

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I have seen comments stating that the EZ-Flash IV can be bought for less and doesn't stick out - both of these statements are true. The EZ-Flash IV places ICs on both sides of the PCB, which let the EZ-Team stuff everything in a GBA-sized cartridge. The EverDrive GBA X5 has them only on the front side of the PCB instead which is cheaper to manufacture but bigger. So the answer to the question of why is the ED GBA X5 not placing components on both sides of the PCB is obvious: to keep costs low. Krikzz is a small indie developer and gets his flashcards produced in small batches. That makes them way more expensive to make than what you could pay to get them mass manufactured in China. Krikzz is also working on a new naming convention for his flashcards: X3, X5 and X7, which respectively mean "budget", "mainstream" and "premium" cards. As you can notice, the EverDrive GBA X5 is a "mainstream" card which might be the reason why he went for placing the ICs on just one side of the PCB instead of both - it also seems that an EverDrive GBA X7 will be released sometime in the future. We can speculate that one of the features of that premium card will be a shorter PCB with both sides fully populated - but you can expect to pay a steep premium for that.

On the bright side, even if the ED GBA X5 is more expensive than the EZ-Flash IV, you're paying for a flashcard with more modern components, which will probably last longer and have less maintenance issues (when the battery runs out on the EZ4 the only option to fix that is to solder a new one while you can easily change it on the ED GBA X5) than an older design. The ED GBA also comes with RTC which is a major selling point for any Pokémon fan (or Boktai fan, like me) and a much faster memory than the EZ4 came with, which means near-instantaneous loading times in almost every case except the 32M games, which, by the way, will only take a few seconds to load.

The EZ-Flash IV is definitely good bang for the buck and the fact that it has been out for a long time is reflected in the feature list - the EZ4 supports cheats, which might be a big deal for some, while the ED GBA X5, as of now, still lacks such a feature. The EZ4 menu is also more fleshed out and it comes with skins support - the EverDrive GBA X5 instead just offers a textual menu with no frills. One annoying issue of the ED GBA X5 is that it currently doesn't do auto-sorting by alphabetical order. That means the game will be displayed in the order you copied them (but that is not always the case) which can be really confusing. In turn, the EZ4 does not need that as it automatically sorts filenames by alphabetical order. On the other hand, the EZ-Flash IV requires patching every ROM before copying it over to the SD, which can be a massive annoyance especially if you've got a quite big collection of GBA games. The ED GBA doesn't require any patching so adding a game is just a matter of dragging it to your SD card.

Krikzz assured me that the missing features will soon come to the EverDrive GBA X5, though, so the gap in functionality could close soon enough.

So, which one is the winner, in the fight between the EZ4 and the ED GBA X5? It's time for my concluding thoughts.

Conclusion

The ED GBA X5 is, without doubt, another fantastic cart by Krikzz, which pretty much checks every box except the size. Some features are missing right now (Cheats, Saves in Homebrews, Automatic Menu Sorting) but Krikzz has a proven record of quick and frequent updates, so these should be added soon.

Is it then worth paying the price premium over the smaller EZ-Flash IV? If you care about RTC support, then the answer will be a resounding yes. There are simply no alternatives for that on the market. If you add in the fact that loading times are pretty much non-existent and that no patching is needed, the scales start to tip heavily in favour of the ED GBA X5. Still, if you're into Homebrew and Emulators, you might want to wait for a bit until the new update is out (should be in September) before splurging out for one. After that gets fixed, it'll be an even easier choice to make.

Update: Since version v1.10 added built-in PocketNES and Goomba Color support along with a fix for saves in Homebrews, it's now easier to recommend this cart to Emulation and Homebrew fans - everything works without any issue, and if you've got the knack for emulating NES and GB/C games on your GBA it'll be a total breeze to play them now, without having to compile menus for your favourite old-school games!

To sum it all up, if budget is not an issue and you can deal with the fact that this Flashcart is slightly bigger than the usual GBA cartridge, you'll be in for a treat - if Krikzz delivers on every of his promises (and we've got every reason to believe he will) this is definitely the best cart we've seen yet for the good old GBA.

Note: The score currently reflects the fact that some features are missing. It'll be amended when Krikzz releases new updates.

Verdict

What We Liked ...
  • No patching needed
  • RTC support
  • Almost perfect compatibility
  • Super-fast loading
  • Built-in support for PocketNES and Goomba Color
What We Didn't Like ...
  • Cart larger than usual, sticks out
  • No cheat support (for now)
  • No automatic menu sorting (for now)
9.2
out of 10

Overall

The EverDrive GBA X5 is a great flashcard, with no real downside except for the size. The loading times are amazing, compatibility is pretty much perfect and the price is not too expensive for what it offers. Please keep in mind the fact that some features are currently missing but the ED GBA's potential is clear enough: Krikzz has already proven to deliver on his promises and the remaining features should hopefully be implemented soon. Highly recommended for every serious GBA aficionado!
Awesome review. I will wait until we learn more about the X3 and X7 before I pull the trigger. One thing I've noticed about his product is how good they are and they never fail to impressive.
 
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Excellent review. Will definitely pick one of these up when the next batch is available. Should give me time to find an affordable AGS-101.
 
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Really neat! I have been meaning to pick up a flashcart for my GBA. Maybe I will pick this up when it supports cheats
 
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Just a minor correction, but that's is absolutely a double-sided PCB. The only thing is that he's chosen not to place components on both sides for some reason. To be fair, it's easier to auto-route a PCB that has components on only one side, so it takes less thought. Still, it's kind-of lazy.
 
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The only thing is that he's chosen not to place components on both sides for some reason

Cost probably. Far as I am aware, it costs more for production/assembly when you have components on both sides.

Anyway, nice review. I await the x7 and hope it's the same size as a gba cart.
 
Just a minor correction, but that's is absolutely a double-sided PCB. The only thing is that he's chosen not to place components on both sides for some reason. To be fair, it's easier to auto-route a PCB that has components on only one side, so it takes less thought. Still, it's kind-of lazy.
Welp, you're correct. I totally forgot I took a pic of the backside and since there are traces and vias on it, it seems like it's a dual-sided PCB all right. Still, definitely a cost related thingy - I'll amend the review. Thanks!

Awesome review. I will wait until we learn more about the X3 and X7 before I pull the trigger. One thing I've noticed about his product is how good they are and they never fail to impressive.
Haven't heard anything about an X3 and honestly I'm not sure he'll produce one. But I'll be on the lookout for any infos!
 
All of the GBA flashcards I have (except for the EZ-IV) are larger then usual.
I honestly don't mind that the cart sticks out.
It's about the same size as the Supercard SD (me most used GBA flashcard) and a lot smaller then the M3 CF I have.
I personally think it has that nostalgic charm, it being a bit bigger.
Certainly in a GBA and Phatty DS, it being a bit bigger isn't an issue at all as it's even easier to pull out then.

I probably will get meself an ED GBA, retire all me other GBA flashcards.
I've always dreamed of an all in one card that supports pretty much everything you can throw at it.
RTC is really a superb plus point but the fact that you don't need ROM patching is what makes it so tempting.
 
I've bought several Krikzz cards (EDN8, SD2SNES, ED64) and they all kick ass. I'll be buying a GBA Everdrive too, but I'm gonna wait and see what the X7 has in additional features first. Probably end up with this one though - standard grade (X5) will probably be enough for me.
 
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Missing information from the comparison:
- EZ4 supports (for most games) reset back to the menu with a combination of buttons. Everdrive does not(?). This can be a plus for some, especially since GBA SP switch wears quite easily and sometimes does not power on the console with first try.
- EZ4 requires you to reset the console/reset back to menu for your save to be copied from memory to sd card. If i'm not mistaken, Everdrive does not, so you can safely just poweroff the console when you stop playing.

I think the size of Everdrive might be ok with GBA SP (I've played GBC cartridge game with SP just fine), but with GB Micro.... :O

Ehhhh... let's just say:
 
Missing information from the comparison:
- EZ4 supports (for most games) reset back to the menu with a combination of buttons. Everdrive does not(?). This can be a plus for some, especially since GBA SP switch wears quite easily and sometimes does not power on the console with first try.
- EZ4 requires you to reset the console/reset back to menu for your save to be copied from memory to sd card. If i'm not mistaken, Everdrive does not, so you can safely just poweroff the console when you stop playing.

I think the size of Everdrive might be ok with GBA SP (I've played GBC cartridge game with SP just fine), but with GB Micro.... :O
First point is technically correct, but I remember that it mostly didn't work since clicking on the "reset to menu" option while patching would most of the times just break the game entirely. So, not exactly a "feature" I liked to include in the comparison.
Second point is NOT correct :P I never did that on my EZ4. That's what the battery is for - to store the save until you power cycle. And yes, sometimes I forgot to do that for MONTHS. I _think_ the ED directly saves to SD as soon as a game hits the save event, but as I can't confirm that myself (need to wait for Krikzz on that) I didn't want to add it to the review.
 
A
It didn't work in half the damn games since clicking on that option would just break the game entirely.
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I never did that on my EZ4. That's what the battery is for - to store the save until you power cycle.

Interesting, at least with the never EZ4 microsd model and with ~80 games, I've been able to reset patch like 70-75 of them, and use it with every game that supports it. For the rest, the reset patch didn't broke anything but the button combination just doesn't do anything either.

And yeah, I'm probably too paranoid with my EZ4, I always want to make sure that the save will be copied to sd card after I stop playing. :)
 
Interesting, at least with the never EZ4 microsd model and with ~80 games, I've been able to reset patch like 70-75 of them, and use it with every game that supports it. For the rest, the reset patch didn't broke anything but it just does not work.

And yeah, I'm probably using my EZ4 with too much care, I always want to make sure that the save will be copied to sd card after I stop playing. :)
I have the older model which I stopped using in around 2013 - I've noticed there's a new patcher out, and I've updated to a newer kernel only some days ago so that might've contributed too. But yes, I remember not having much success with it in any case. I didn't try that many games on my EZ4 - I have a fairly smallish miniSD card and the patching process ensured that I'd do it only for the games I really wanted to play ;)
 
I have an ancient old M3 Perfect SD, and it's awesome, but does ed x5 support save states for GBA games like m3p?
 
Normal game look working but what about game hack like Pokemon hack? And also can use GBC and GB game too?
 
Its not a cheap/cost related reason to use a PCB with all the components placed on one side, its a reliability/cartridge shell issue. Original GBA games only have the components on one side of the PCB, just like the EverDrive GBA X5.

Ever noticed how poorly fitting the EZ-Flash IV cartridge shell is? Thats because they had to make a custom shell with cavities/holes in the back to fit in the rear side components - this leads to much thinner plastic case, and a much flimsier overall construction. Typically you find EZ-Flash IV carts are held together with small blobs of glue.

Since there are no components on the back of the EverDrive PCB it can lie flat against the back of the cartridge shell - like an original GBA game. This means the pins make contact with the GBA cartridge slot at the correct angle, and wont wear out the GBA slot pins. In comparison the EZ-Flash IV can sometimes be very difficult to put in and out of the GBA slot, depending on how well constructed it was at the factory (where the blobs of glue were placed) I had two EZ-Flash IV carts (Original Mini SD versions) which wouldn't even make proper contact with the GBA cartridge slot pins, and I had to take them apart and scrape off the factory glue to fix them.
 
Normal game look working but what about game hack like Pokemon hack? And also can use GBC and GB game too?
I've tested some hacks and they can all work well. GBC and GB games only run under Goomba Color.

Its not a cheap/cost related reason to use a PCB with all the components placed on one side, its a reliability/cartridge shell issue. Original GBA games only have the components on one side of the PCB, just like the EverDrive GBA X5.
Sounds like a good theory, but I'm not sure that's what happened here. The M3 Perfect has a perfect shell/cart and the EFA Linker does as well - it's just that the EZ-Team went for the cheapest option and build quality suffered there. You can definitely fit a PCB with both sides populated in a GBA shell, as the M3 Perfect and the EFA Linker Simple I have show. Heck, the EFA Linker is built like a tank - I'm sure I could throw it against the wall and the case would not flinch. It's a dual-sided PCB, obviously.

Both the M3 Perfect and my EFA Linker Simple have never had contact issues. So yeah, I don't think Krikzz went for a populating just a single side because of that. Especially now that you can get pretty good cases made for peanuts from China.
 
I didn't get the part about the RTC. It doesn't work properly, then. Do you have to reset the time everytime you change of game? If this is true it can be a issue for Boktai 2, since you can only change the game time every 24 hours by talking to Enio. Besides, what issues did you get with the Pokémon games with RTC?
 
I didn't get the part about the RTC. It doesn't work properly, then. Do you have to reset the time everytime you change of game? If this is true it can be a issue for Boktai 2, since you can only change the game time every 24 hours by talking to Enio. Besides, what issues did you get with the Pokémon games with RTC?
It does, it's just that the Pokémon games (correctly) assume that they don't need to share the RTC with anyone else and they do weird stuff. Not Krikzz's fault but Nintendo's.

The Pokémon games work fine as long as you don't play any other RTC-based games in the meanwhile, otherwise the clock will get screwed up.

If you play Rockman EXE 4.5 or the three Boktai games (which don't do any strange stuff) you can swap between them with no issue. The problem lies with the fact that the Pokémon games like to calculate time in a really crap and nonsensical way, instead of properly using the RTC like the other games do.

Oh, still playing Boktai 1, will get to Boktai 2 soon. Didn't remember you couldn't do it from the options! Anyway I think you can set the time from Boktai 1 and it'll work in Boktai 2 as well (they use the same RTC implementation), IIRC I've tested it and it works like that.
 
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It does, it's just that the Pokémon games (correctly) assume that they don't need to share the RTC with anyone else and they do weird stuff. Not Krikzz's fault but Nintendo's.

The Pokémon games work fine as long as you don't play any other RTC-based games in the meanwhile, otherwise the clock will get screwed up.

If you play Rockman EXE 4.5 or the three Boktai games (which don't do any strange stuff) you can swap between them with no issue. The problem lies with the fact that the Pokémon games like to calculate time in a really crap and nonsensical way, instead of properly using the RTC like the other games do.

Oh, still playing Boktai 1, will get to Boktai 2 soon. Didn't remember you couldn't do it from the options! Anyway I think you can set the time from Boktai 1 and it'll work in Boktai 2 as well (they use the same RTC implementation), IIRC I've tested it and it works like that.

I was thinking that the ED-GBA couldn't keep record of the time, so I thought you had to set it up everytime on the games or maybe on the firmware.
I found those pages, which mentions a similar issue.

http://furlocks-forest.net/wiki/?page=Pokemon_Ruby/Sapphire_New_Battery_Glitch

http://bulbapedia.bulbagarden.net/wiki/Berry_glitch

The clock system in Ruby / Sapphire / Emerald is really stupid... lol
Looks like the issue is the game reset the clock in a new game and save a timestamp of the last save time. If the RTC and the save's timestamp don't check the clock seems to freeze.
Could you fix your save using maybe mGBA emulator? Because it let you change the RTC to anything you want. Just click Tools / Gamepak sensors / and select now. Doing some tests on the emulator I could see that the time is always relative to the time you started the game, so probally the emulator can fix the timestamp.
 
I feel like not somehow cramming a solar sensor and/or motion sensor into this was a wasted opportunity given the significantly larger die size. Maybe something for a future iteration?
 
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My main thing is, can homebrew access the entire "ROM" address space as memory on a DS? Can it operate at the fastest speed? If so, I might have a new flashcard.
 
Thanks for the great review! Don't think I'm buying it thou since I have an ancient original (not clone) Extreme Flash Advance linker 512Mb (64mbyte NOR memory) with complete RTC support that still works flawless after like 15 years or so in service, I was forced to change the battery once thou:)
 
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My main thing is, can homebrew access the entire "ROM" address space as memory on a DS? Can it operate at the fastest speed? If so, I might have a new flashcard.
You mean use it as a RAM cart on DS? Nope, don't think so. Homebrew on DS should be made aware of it (needing an update) before you could use it as such.
 
Yea like the patches we had for other flashcarts somone needs to make
Quickest way to make it compatible would be some kind of "RAM Mode" which would re-address memory to simulate either a SuperCard or an EZ 3-in-1. That way it would be compatible with the existing homebrew without the need for patches or recompiling. I can try submitting this as a feature request to Krikzz, who knows.
 
First point is technically correct, but I remember that it mostly didn't work since clicking on the "reset to menu" option while patching would most of the times just break the game entirely. So, not exactly a "feature" I liked to include in the comparison.
Second point is NOT correct :P I never did that on my EZ4. That's what the battery is for - to store the save until you power cycle. And yes, sometimes I forgot to do that for MONTHS. I _think_ the ED directly saves to SD as soon as a game hits the save event, but as I can't confirm that myself (need to wait for Krikzz on that) I didn't want to add it to the review.

I would very much like to know if it saves directly to SD at the save event.

Couple notes on your review.

Compatibility; Having tested the cart now extensively I can say that it both IS and totally ISNT near 100 percent compatible. The card really cares a lot which version of which rom you are using. Not every region version of every game saves, and many many roms dumped from various sources will also not save or boot. I am currently downloading the no intro collection, but I can confirm that there are lots of issues with booting and saving with other dumps. and I mean LOTS. my EDGB totally didn't have this issue. about 20 percent of the roms I ported over from my EZ flash IV that worked and saved fine on that card will either not boot or save on EDGBA.

You mention roms not appearing in alphabetical order, however if you organize your files in windows to be alphabetical prior to dragging them over, they will still be alphabetical when moving them over. I haven't noticed any deviation in the order if doing this.

Unreleased games like the Resident Evil 2 tech demo work perfectly. So does the GameGear emulator...faster that on EZIV or RevoK101 even.
 
I would very much like to know if it saves directly to SD at the save event.

Couple notes on your review.

Compatibility; Having tested the cart now extensively I can say that it both IS and totally ISNT near 100 percent compatible. The card really cares a lot which version of which rom you are using. Not every region version of every game saves, and many many roms dumped from various sources will also not save or boot. I am currently downloading the no intro collection, but I can confirm that there are lots of issues with booting and saving with other dumps. and I mean LOTS. my EDGB totally didn't have this issue. about 20 percent of the roms I ported over from my EZ flash IV that worked and saved fine on that card will either not boot or save on EDGBA.

You mention roms not appearing in alphabetical order, however if you organize your files in windows to be alphabetical prior to dragging them over, they will still be alphabetical when moving them over. I haven't noticed any deviation in the order if doing this.

Unreleased games like the Resident Evil 2 tech demo work perfectly. So does the GameGear emulator...faster that on EZIV or RevoK101 even.
Looks like you haven't got the latest version of the FW. The save issues with the No-Intro romset were all solved by the 1.01 FW. That's the one I've used and honestly, you should do the same! The other romsets had hacks built-in, like copy-protection fixes and/or intros which were programmed on emulators or old flashcard quirks (and back then they weren't 100% accurate!) not counting overdumps and a lot of other crap that is not present in the No-Intro romset, which doesn't accept anything except a 1:1 CLEAN dump, which is really the most sensible thing to do when compatibility-testing. Those old dumps are relics of a past now behind us, and we shouldn't be using them anymore as there is something newer and better available. I didn't want to claim "100% compatibility" as it's an hefty claim to make, but honestly, it's pretty much there.

It's pretty random and it's up to having a freshly formatted SD and Windows behaving properly when copying files. In my case, 90% of the games were in alphabetical order, but some were out of order. If you add more after that, then you will never get alphabetical order ever again ;)

I've tested the RE2 demo myself. Tested the GG emulator too, and I haven't noticed any speed improvements - and honestly there shouldn't be any! The CPU in the GBA is the same, when using the EZ4 :P
 
Looks like you haven't got the latest version of the FW. The save issues with the No-Intro romset were all solved by the 1.01 FW. That's the one I've used and honestly, you should do the same! The other romsets had hacks built-in, like copy-protection fixes and/or intros which were programmed on emulators or old flashcard quirks (and back then they weren't 100% accurate!) not counting overdumps and a lot of other crap that is not present in the No-Intro romset, which doesn't accept anything except a 1:1 CLEAN dump, which is really the most sensible thing to do when compatibility-testing. Those old dumps are relics of a past now behind us, and we shouldn't be using them anymore as there is something newer and better available. I didn't want to claim "100% compatibility" as it's an hefty claim to make, but honestly, it's pretty much there.

It's pretty random and it's up to having a freshly formatted SD and Windows behaving properly when copying files. In my case, 90% of the games were in alphabetical order, but some were out of order. If you add more after that, then you will never get alphabetical order ever again ;)

I've tested the RE2 demo myself. Tested the GG emulator too, and I haven't noticed any speed improvements - and honestly there shouldn't be any! The CPU in the GBA is the same, when using the EZ4 :P
I got the newest firmware directly from Krikzz website two days ago. Is there a more recent one somewhere else?
If you don't believe me about the GG, try the gamegear emulator on EZIV and revo next to the Everdrive...there IS a difference. Every other emulator ( nes Neo Geo MSX etc) runs exactly the same, but GG has zero slowdown unlike on both Revo and EZIV where slowdown is pretty common. As for Resident Evil I was simply noting that it does work. It also works on Revo and EZIV. But some people care about that particular game.

As for the alphabetical. With a class ten SD card you can move the entire English library in a couple minutes. So if you want to add a game...add it to the file on your computer and simply redump the whole file. Tadaa! Alphabetical order! So again...simple fix.
 
I got the newest firmware directly from Krikzz website two days ago. Is there a more recent one somewhere else?
If you don't believe me about the GG, try the gamegear emulator on EZIV and revo next to the Everdrive...there IS a difference. Every other emulator ( nes Neo Geo MSX etc) runs exactly the same, but GG has zero slowdown unlike on both Revo and EZIV where slowdown is pretty common. As for Resident Evil I was simply noting that it does work. It also works on Revo and EZIV. But some people care about that particular game.

As for the alphabetical. With a class ten SD card you can move the entire English library in a couple minutes. So if you want to add a game...add it to the file on your computer and simply redump the whole file. Tadaa! Alphabetical order! So again...simple fix.
Weird. Yeah, I have a prerelease version, but it shouldn't add anything about saves compatibility... I didn't find a single game which didn't save in my library - could you share some titles? I want to test them too!

Hm, that's interesting... Maybe it streams the games directly from memory? I haven't got a miniSD in my EZ4 atm so I can't test.

Anyway, your solution for alphabetical order is kinda like shooting at a nut with a gun just to open it - why not just use FAT Sorter? :P
 
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Weird. Yeah, I have a prerelease version, but it shouldn't add anything about saves compatibility... I didn't find a single game which didn't save in my library - could you share some titles? I want to test them too!

Hm, that's interesting... Maybe it streams the games directly from memory? I haven't got a miniSD in my EZ4 atm so I can't test.

Anyway, your solution for alphabetical order is kinda like shooting at a nut with a gun just to open it - why not just use FAT Sorter? :P
The ones I care about and remember are Boktai 1-2, Castlevania COTM and Max Payne. But there were a dozen others. I just started all my games and played until the game had to save. Max Payne actually crashed when it tried to save, USA and Euro versions. The No intro versions work perfectly. I wasn't aware the no intro collection existed so I was using the same roms I have had for years. But now that I know where to get said no intro collection...seems sensible to use it.

And sorting that way it isn't like shooting a nut with a gun at all..two minutes or less of your life spent to sort all your roms in alphabetical order....you don't even have to be present while it does it...and no need to use any special tools or utilities. Probably takes longer to open and use fat sorter than to just overwrite your list. Itunes uses the same system when doing a full sync of MP3s. Just drag and drop...easy as that, just make sure your windows options are set to alphabetical. Kind of a no brainer.
 
The ones I care about and remember are Boktai 1-2, Castlevania COTM and Max Payne. But there were a dozen others. I just started all my games and played until the game had to save. Max Payne actually crashed when it tried to save, USA and Euro versions. The No intro versions work perfectly. I wasn't aware the no intro collection existed so I was using the same roms I have had for years. But now that I know where to get said no intro collection...seems sensible to use it.

And sorting that way it isn't like shooting a nut with a gun at all..two minutes or less of your life spent to sort all your roms in alphabetical order....you don't even have to be present while it does it...and no need to use any special tools or utilities. Probably takes longer to open and use fat sorter than to just overwrite your list. Itunes uses the same system when doing a full sync of MP3s. Just drag and drop...easy as that, just make sure your windows options are set to alphabetical. Kind of a no brainer.
Those are exactly some of the games I'm playing right now, so I have to chalk it down to the roms themselves being modified in someway. Back then ROMs were save-fixed (usually to SRAM, iirc) to make them compatible with older flashcarts, while emulators generally didn't care. Those save fixes probably confuse the ED GBA which is expecting the real save type from the game.

My microSD reader is probably way slower than yours - it takes around 10 minutes every time. Way too long for my likings :P FAT Sorter takes, I dunno... 5 seconds?
 
Those are exactly some of the games I'm playing right now, so I have to chalk it down to the roms themselves being modified in someway. Back then ROMs were save-fixed (usually to SRAM, iirc) to make them compatible with older flashcarts, while emulators generally didn't care. Those save fixes probably confuse the ED GBA which is expecting the real save type from the game.

My microSD reader is probably way slower than yours - it takes around 10 minutes every time. Way too long for my likings :P FAT Sorter takes, I dunno... 5 seconds?
You know what...I bet that is it...they are probably save patched. Frig I didnt even think of that.

Yeah the rom collection I actively have on my card is only 1.1GB so I can transfer it in about a minute. If I dump all my roms it takes like 2 minutes 40 seconds.
 
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It does, it's just that the Pokémon games (correctly) assume that they don't need to share the RTC with anyone else and they do weird stuff. Not Krikzz's fault but Nintendo's.

The Pokémon games work fine as long as you don't play any other RTC-based games in the meanwhile, otherwise the clock will get screwed up.

If you play Rockman EXE 4.5 or the three Boktai games (which don't do any strange stuff) you can swap between them with no issue. The problem lies with the fact that the Pokémon games like to calculate time in a really crap and nonsensical way, instead of properly using the RTC like the other games do.

Oh, still playing Boktai 1, will get to Boktai 2 soon. Didn't remember you couldn't do it from the options! Anyway I think you can set the time from Boktai 1 and it'll work in Boktai 2 as well (they use the same RTC implementation), IIRC I've tested it and it works like that.

I received my ED-GBA X5 two days ago and made some tests with the RTC. I discovered some interesting things, that I posted on Krikzz forum. The time showed on Pkm's clock correspond to the difference between 12:00 am of 1st January of 2000 and time and date on the RTC plus the initial value of hour and minutes for the clock. So the secret is to set the clock at 12:00 a.m.
To make the clock show the actual time on Pokémon Ruby, Sapphire and Emerald just follow these simple steps:

1. Open Pkm R/S/E and start a new game. When you are asked to set the clock, adjust it to 12:02 a.m. (between 1-2 minutes is the time you spend from the beggining of the game to your room, because it counts for the game). Save the game normaly.

2. Now, open Boktai: The Sun is in Your Hand, go to Options and then Time Setting to adjust the RTC to current time (you can use a rom from any region, but it has to be the 1st Boktai game, since it's the only game that let you change the time freely.).

3. Open Pkm R/S/E again and look the clock. The hour and minutes pointers of the clock will the same as the current time.
 
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I received my ED-GBA X5 two days ago and made some tests with the RTC. I discovered some interesting things, that I posted on Krikzz forum. The time showed on Pkm's clock correspond to the difference between 12:00 am of 1st January of 2000 and time and date on the RTC plus the initial value of hour and minutes for the clock.
Yep, I reported that to Krikzz myself some days after I got the sample.

To make the clock show the actual time on Pokémon Ruby, Sapphire and Emerald just follow these simple steps:

1. Open Pkm R/S/E and start a new game. When you are asked to set the clock, adjust it to 12:02 a.m. (between 1-2 minutes is the time you spend from the beggining of the game to your room, because it counts for the game). Save the game normaly.

2. Now, open Boktai: The Sun is in Your Hand, go to Options and then Time Setting to adjust the RTC to current time (you can use a rom from any region, but it has to be the 1st Boktai game, since it's the only game that let you change the time freely.).

3. Open Pkm R/S/E again and look the clock. The hour and minutes pointers of the clock will the same as the current time.
That's interesting! I'm not a big Pokémon fan so I didn't spend much time fooling around with it. This is a great tip for the other ED GBA users out there :D
 
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Another new OS is out: here

Changelog
V1.10
03.09.2016
1)Emulation support for NES and GB/GBC games. Required third party emulators (PocketNES and Goomba)
Now any nes or gb/gbc games starts right from menu, like regular gba ROMs.
Emulators download link: http://www.dwedit.org/gba/
Jusr drop goomba.gba and pocketnes.gba into GBASYS folder, now you can play gb, gbc and nes games!
2)Hide GBASYS option
3)Rom setting option: individual save and rtc settings for each ROM.

I'm still waiting on mine :sad:
 
Another new OS is out: here

Changelog
V1.10
03.09.2016
1)Emulation support for NES and GB/GBC games. Required third party emulators (PocketNES and Goomba)
Now any nes or gb/gbc games starts right from menu, like regular gba ROMs.
Emulators download link: http://www.dwedit.org/gba/
Jusr drop goomba.gba and pocketnes.gba into GBASYS folder, now you can play gb, gbc and nes games!
2)Hide GBASYS option
3)Rom setting option: individual save and rtc settings for each ROM.

I'm still waiting on mine :sad:
Heck yeah, I'll test it right now.
 
Updated the review and raised the score accordingly. Homebrews are all saving fine now and the built-in PocketNES and Goomba Color support is just a fantastic thing to have. It's great not having to mess with the menu builder and/or chained save files! Now I'm just waiting on that auto-sort feature... :P
 
Updated the review and raised the score accordingly. Homebrews are all saving fine now and the built-in PocketNES and Goomba Color support is just a fantastic thing to have. It's great not having to mess with the menu builder and/or chained save files! Now I'm just waiting on that auto-sort feature... :P

Just use FAT Sorter
 
@ron!n will probably be an happy camper now - SMSAdvance support is now integrated in the ED GBA ;) I won't update the review yet since it's a minor update, but I definitely intend to whenever/if cheat support and auto-sorting lands.
 
Have you tried this yet?

Also, what exactly happens RTC-wise when you play two pokemon games at once?
Nope, not yet, other stuff came in thru and I forgot about it. I'll dig up my GBA and try it asap.

Can't remember exactly, IIRC, they work fine as long as you start the games together (they start counting from zero when you start them, I think they also re-initialise the RTC so they'll only have a time skew of a few minutes).
 
Does anyone know how I can convert a Pokémon SAV from EzFlash IV to make it load on EverDrive X5? If I've tried to simply rename the SAV to EEP the game (in case I've tried FireRed) and force load it to memory after "selecting" (as in "Select Only" option) the ROM, it will complain that the M1 SubCircuit is absent and will start a New Game (that from there will save properly).
I know that probably I will have to pass it along a PC GBA emulator so the save types can be fixed back to the format and type but I don't know how to do it.
Thanks in advance.
 
Has the RTC issue in pokemon games been resolved? Are you sure its not an issue with your hardware that the time gets reset? Like if your crystal oscillator is bad/dead?
 
Has the RTC issue in pokemon games been resolved? Are you sure its not an issue with your hardware that the time gets reset? Like if your crystal oscillator is bad/dead?
Nope, it's not really an issue so I think it's pretty low on Krikzz's list of priorities. The RTC works flawlessly in both Pokémon and Boktai, so I'm sure that it's fine. It's just that RTC support for Pokémon was programmed without (rightly) it being shared with any other game.
 
Just wondered why there is no picture of the backside of the PCB in this review? I was hoping to see the board revision number and date.
 
Just wondered why there is no picture of the backside of the PCB in this review? I was hoping to see the board revision number and date.
IIRC, there's nothing on my board. At least it looks like so from the back pic with the shell on.
 
Erm I'm late to the party but what about Real-time saves? I'm guessing it doesn't have the function, just like the EZ FlashIV.
 
Erm I'm late to the party but what about Real-time saves? I'm guessing it doesn't have the function, just like the EZ FlashIV.
No, it doesn't have Save States, however it supports all kinds of in-game saves without any patching. The saves files are copied to the SD whenever you load a new game.
 
No, it doesn't have Save States, however it supports all kinds of in-game saves without any patching. The saves files are copied to the SD whenever you load a new game.
Also, some homebrew requires you to set the savetype yourself. I couldn't get Arkanoid to work until I changed it.
 
No, it doesn't have Save States, however it supports all kinds of in-game saves without any patching. The saves files are copied to the SD whenever you load a new game.

Thank you for the reply.

Kind of a bummer as it's the main problem I have with EZ Flash IV, some games like Gekido Advance and Suikoden Card Stories just do not have any kind of SRAM save support.
 
Not impressed considering the price "I'm aussie so its even more" , I'm gonna wait for the slim X7 If im gonna pay that much for a cart
Also a Ever Drive GB with RTC .. I want my Pokemon silver/gold games to be perfect "for the time events"
 
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I don't find "homebrew". I don't find "emulators. I find only GBASYS and zelda the minish cap on my screen when i want to play with gbax5.
 
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    @Maximumbeans, Indeed. I've been working on getting this Infecutus chip to work on my PS2. But after soldering, I realised that a plastic piece was missing from the power ribbon cable to the power and eject buttons.
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