Review cover Legend of Zelda: Skyward Sword "HD" (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): July 16, 2021
  • Publisher: Nintendo
  • Developer: Nintendo
  • Genres: Action, Adventure

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Up for review today we have the “HD remaster” of the last Wii Legend of Zelda game, Legend of Zelda Skyward Sword.

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"HD" 

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When Nintendo announced Skyward Sword was getting a remaster for the Switch, I was skeptical. I never really liked the game on the Wii, the motion controls were iffy at best and I wasn’t a huge fan of most of the gameplay design. But Nintendo attempts to fix the motion control issues in Skyward Sword "HD", giving users the ability to use button-only controls if they don’t want to deal with motion. So how did this turn out?

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Honestly? Not great. But we’ll start the review by glancing over the story quickly, since Nintendo made no content changes, leaving it much the same as a decade ago. Skyward Sword’s story marks basically as close to the beginnings of the Legend of Zelda timeline as you can get, introducing the goddess Hylia and focusing on the origin of the Link-Zelda-Ganon trinity that most of the games focus on. You start off as Link in Skyloft, a small town that floats in the sky above a layer of clouds. You’re an initiate in the Knight Academy, which serves to protect Skyloft and its citizens from danger posed by monsters that spawn at night, or occasionally catching citizens that fall via their giant bird friends called Loftwings. After various events in the sky, Zelda is eventually caught in a whirlwind and tossed to the “land below,” and Link is chosen by the goddess Hylia to save her after being led to the “Goddess Sword” by an annoying floating spirit named Fi. In typical Legend of Zelda fashion, this means going through dungeons and finding new items etc etc blah blah blah, I’m sure you all know how Zelda games work by now. This is all well and good, the story is decent enough for a Zelda game and finally getting to experience the beginnings of the Legend after so many years was a good choice by Nintendo. 

Unfortunately, that’s sort of where the nice things I have to say mostly stop. Gameplay-wise, I think Skyward Sword "HD" is a hot mess for a variety of reasons: the stamina mechanics introduced in the original still sucks, the entire game starts slow and only becomes extremely tedious the more you play, it’s not even remotely HD whatsoever (and anyone who says otherwise should get their eyes checked), and the newly-introduced button-only controls just aren’t that good (although this is less because of the R-Stick design and more because of some of Nintendo’s dumb decisions in implementing them). 

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I’ll start off with the biggest change that Skyward Sword "HD" introduced: it’s new button-only control scheme. The idea here is that anything that used gyro controls in the original game would be mapped to the R-stick, and for the most part that’s fine. The beetle, the slingshot/bow, and the hookshot all feel pretty great, and controlling your Loftwing is basically perfect now. However, controlling things like the sword, whip, or bug net are all done by “flicking” the R stick in the direction you want to swing the item, which is...rough for the most part, and in the beginning I had a lot of issues having flicks actually register as flicks, or register in the right direction (so really, much the same as motion controls). I was quite annoyed that you couldn’t control the camera by default via the R-stick, like every modern 3D action game...ever, and had to hold down L to control it, but I ended up just using the usual “spam lock-on” tactic past 3D Zelda games mostly used for camera controls, so, ok fine whatever. What annoyed me the most though was the way they implemented item controls: holding ZR brings up the item wheel, and tapping the ZR button lets you use the item. The problem is that mapping these two things to the same button means you’re going to accidentally activate one or the other all the time. If I’m using the bow or slingshot, my muscle memory always makes me hold ZR to aim because that’s just how games work, and it screwed me up way too many times to be acceptable. What Nintendo should have done was use the button ZR, and have you hold down R to bring up both the item and adventure pouch menu that you could just swap between when needed.

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So what about the slow gameplay, then? Nintendo did add some QoL fixes in (mostly just being able to skip most text and a lot of cutscenes, and shutting Fi up finally which is great...but nothing new, since you can already do those same things with cheats on the Wii/Dolphin), but unfortunately that just doesn’t help with how slow the actual gameplay is. When Skyward Sword first released this made sense: you were being introduced to a new “complex” control scheme so Nintendo opted to ease people into it all. Unfortunately, the pacing of the game was awful and never improved, and that still remains the same today. The biggest issue, in my opinion, is just how often Nintendo recycled the same areas again and again and again. You’re not just visiting the forest, desert, and mountain area once or twice, you have to keep going back and back and back and back for story reasons, and back and back and back and back to collect items if you decide you want to upgrade your items. You have to visit these areas the first time, then go back to do the silent realm stuff, then do the next dungeon for “sacred flames,” then go back again to unlock the Song of the Hero, with lots and lots of warping between each area and Skyloft, as well as plenty of little side things to do in between. The limited locations in this game is such a huge flaw, and it’s something quality of life fixes just can’t mend. 

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Then there’s the elephant in the room: the “HD remaster” graphics. This game’s textures look like trash. Unlike Twilight Princess HD, where Nintendo actually went and modified textures and increased resolution on almost everything, for Skyward SwordHD” Nintendo opted to lazily upscale the textures to 720p and slap a gross bilinear filter on top, that’s it. Character models do manage to look decent up close, yay, but you might as well avoid looking at any environmental textures because they’re just a smudgy gross mess that look like they came from a decade old game. Pair that with all the hilarious pop-in you’ll see basically everywhere, and the only conclusion I can draw is that Nintendo put no care whatsoever into this game and just slapped a control patch on it so they could charge you full price. 

And that kind of sums up Skyward Sword "HD" for me: A meh cash grab that had little to no care put into it, with the sole purpose of Nintendo easily lining their pockets and keeping everyone distracted from the fact that Breath of the Wild 2 won’t be out any time soon.

Verdict

What We Liked ...
  • No more bad motion controls.
  • Nice Quality of Life improvements, even if they are basically gecko cheats.
  • 60fps is nice.
What We Didn't Like ...
  • Not HD whatsoever.
  • New control scheme just isn't great
  • Game is still extremely slow.
5
Gameplay
Skyward Sword bores me to death. Revisiting the same areas so many times just isn't fun, and while the new control-scheme is certainly better than motion controls...they have their own problems which sort of cancels out a lot of the good.
5
Presentation
Nintendo dropped the ball here. Slapping a bilinear filter on some lazily upscaled textures makes almost everything in the game awful to look at. The overall aesthetic is still fairly decent, and character models look good, but everything else about the game is disappointing.
5
Lasting Appeal
Unless you like collecting bugs, Skyward Sword honestly doesn't have much. It's a fairly linear game with little exploration, and there's not really a whole lot of collectibles beyond Gratitude Crystals which can be banged out in an hour and Goddess Cubes which you'll find as you explore normally anyways.
5
out of 10

Overall

Overall, I can't recommend anyone paying $60 for this version of the game, it's not worth it. While some of QOL fixes are nice, and some of the new control schemes are good, overall I find it hard to recommend. If you like Zelda, you probably already bought this, and I hope you have fun with it, but if you haven't played Skyward Sword yet, this is probably the version to play...so long as you spend $30 or less.
I'm playing it again now, haven't played it since it was released on the wii nearly a decade ago and the biggest niggle still remains, the controls.

The controls are still stupidly finicky even with the advanced technology, the joycon repeatedly forgets that its pointing at the TV and the sword swipes don't act as they should, but take that out of the equation and you have the same 3 areas repeatedly throughout the game and it gets tedious, quick.

I'll still complete it again because the dungeons are a highlight and are a strong staple of the franchise as a whole, but the rest of the game is kinda meh.

Definitely the weakest game in the series.
 
I'm playing it again now, haven't played it since it was released on the wii nearly a decade ago and the biggest niggle still remains, the controls.

The controls are still stupidly finicky even with the advanced technology, the joycon repeatedly forgets that its pointing at the TV and the sword swipes don't act as they should, but take that out of the equation and you have the same 3 areas repeatedly throughout the game and it gets tedious, quick.

I'll still complete it again because the dungeons are a highlight and are a strong staple of the franchise as a whole, but the rest of the game is kinda meh.

Definitely the weakest game in the series.
the weakest but one of the most important story-wise
 
From my experience, the motion controls have been abhorrently worse in this new version

The new button controls were fine. Got the job done. People complain about the Right Stick but I don’t see many other solutions for that. Though the hold L thing was quite annoying-

It doesn’t look as good as it should. They didn’t change the world textures and everything except the characters now looks like a washed out painting. I’m not sure if this port even has any Anti-Aliasing at all. The ability to skip cutscenes was nice, but for some reason the more useless cutscenes were always the ones that couldn’t be skipped. The text speed was improved, but it still could’ve been faster.
The enemies are still just as annoying with their blocking, which just helps make the game even more sluggish.

That being said... I was actually able to enjoy the game this time around. I hated it after the Wii experience- this wasn’t a perfect port, but it still made it good enough that I was actually able to see the good in skyward sword.
 
This is why remakes are hard to review. Do you score based on the core game's merit, or it's triumphs as a remake? For example, I think the presentation of this game is excellent from its art style to its world building. However, it looks practically the same is it did when I first played it in 2021.

I've also always considered the gameplay to be pretty strong (when it's not interrupted). The swordplay feels methodical and deliberate. The motion controls always worked surprisingly well for me (except for the thrusts) even 10 years ago. Some of the best dungeons in the series are in this game, and the main areas, while disappointingly linear, almost feel like dungeons unto themselves.

The biggest issue with the 2011 original was the pacing and handholding of Fi which has been reduced in the HD version, even if it hasn't been eliminated.

Obviously, I am no professional, but I thought I'd offer a quick alternate opinion from the other camp.

As a side note, I will never understand the people who pride themselves, or even make it a character trait, disliking Breath of the Wild but that is neither here nor there.
 
Decent wee game. Replayed it again a couple of years ago in Dolphin and enjoyed it quite a bit. The worst part is travelling by those stupid birds ... it is sooooo monotonous and boring. And the multiple, dull, Imprisoned fights should have been reduced to just one battle. Think the Wii version was designed with a kinda painterly aesthetic to camouflage the Wii's low def technology and it worked pretty well, especially when viewing into the distance, it did look like a blurry bit of art. Upscaling that to HD makes the whole thing look really crappy by modern HD standards. Still, if youve never played it, its certainly worth picking up.
 
Decent wee game. Replayed it again a couple of years ago in Dolphin and enjoyed it quite a bit. The worst part is travelling by those stupid birds ... it is sooooo monotonous and boring. And the multiple, dull, Imprisoned fights should have been reduced to just one battle. Think the Wii version was designed with a kinda painterly aesthetic to camouflage the Wii's low def technology and it worked pretty well, especially when viewing into the distance, it did look like a blurry bit of art. Upscaling that to HD makes the whole thing look really crappy by modern HD standards. Still, if youve never played it, its certainly worth picking up.
I suggest watching the digital foundry video to see what they did to the graphics, this review just doesn’t actually explain what they did properly at all.
 
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I’m sure you all know how Zelda games work by now.
Well, "Zelda games, except for Zelda II and Breath of the Wild", since those two games are strikingly different from the rest. Oh, and Four Swords and Tri-Force Heroes and Four Swords Adventures too, but those three are mainly multiplayer games...

and keeping everyone distracted from the fact that Breath of the Wild 2 won’t be out any time soon.
Much less another traditional LoZ game, which some people eagerly want after one...mediocre...open-world game and a second open-world game in development.
If Nintendo wants me to give them money for this series, then they'd better dangle something I'd enjoy in front of my face, instead of an inferior Assassin's Creed: Origins knockoff.
 
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Still a lazy remaster considering all they did was upscale the game and lock QoL features behind a $20 amiibo.
This is off the bat a bad argument. There is definitely an argument to it being a lazy port, but you do have to evaluate ALL work that went into it. There are a number of QoL changes aside from the one locked behind an amiibo.
 
To say it's not an HD upgrade whatsoever is lol.


I'm seeing side by side comparisons and image quality is hugely improved.

It's a fixed native 1080p res and upgraded to 60 fps. Up from the 30 fps of the wii. I heard nothing about this in your review. While Windwaker and Twilight Princess kept the 30fps for their HD versions. Everything feels much smoother.

The Wii ver. has really bad dithering artifacts not present on Switch.

Objects have more detail too on switch. And textures have more definition looking at side by side comparisons. The UI is recreated with HD assets.
 
What a silly review, digital foundry gave a much better one. They also showed the difference between the original and this HD version where this review basically just says “this sucks”.
Digital Foundry focuses entirely on technical aspects of a game. This is not Digital Foundry, this is GBAtemp. If you want in-depth technical differences, by all means go to DF. But you don't need a technical analysis to know this game looks like shit in 2021.

Most ports will GPU emulate because it’s efficient, easy, and leaves way way way way way way less room for error
Please provide a source for this, because it's complete bs. Beyond Nintendo doing this for the 3D Mario collection, I can't think of a single game port (and we're not talking about Virtual Console or PS Classics and the like, which are all just emulation) that "GPU emulate". Ports involve porting the code to the relevant platform, nobody "emulates" anything when porting a game from one console to another. But this is irrelevant anyways, because GPU emulation is not the problem, it's the lack of any textural improvements in general that's a slap in the face. Again, Nintendo already showed they're 100% capable of properly remastering a game and increasing graphical fidelity based on their work with Twilight Princess HD, where almost every texture was changed or modified in some way. This is a lazy upscale job that can basically be done in Dolphin.

Still a lazy remaster considering all they did was upscale the game and lock QoL features behind a $20 amiibo.
The only QoL feature locked behind an Amiibo is instant fast travel, and quite frankly it's an utterly useless feature because the game provides you with an almost endless stream of bird statues across every level that accomplish the same thing. That said, every other QoL improvement can also be accomplished with Gecko codes on the Wii anyways, so it's not like increasing text speed and shutting Fi up are all that impressive anyways.
 
I'm guessing they didn't speed the damn Loftwing up at all...when they gave the King of Red Lions the Swift Sail on their previous console.
LAAAAME.
 
From my experience, the motion controls have been abhorrently worse in this new version

The new button controls were fine. Got the job done. People complain about the Right Stick but I don’t see many other solutions for that. Though the hold L thing was quite annoying-

It doesn’t look as good as it should. They didn’t change the world textures and everything except the characters now looks like a washed out painting. I’m not sure if this port even has any Anti-Aliasing at all. The ability to skip cutscenes was nice, but for some reason the more useless cutscenes were always the ones that couldn’t be skipped. The text speed was improved, but it still could’ve been faster.
The enemies are still just as annoying with their blocking, which just helps make the game even more sluggish.

That being said... I was actually able to enjoy the game this time around. I hated it after the Wii experience- this wasn’t a perfect port, but it still made it good enough that I was actually able to see the good in skyward sword.
There is no anti aliasing but shimering is at minimum.
 
Why so serious over a review? It's honestly just that, a review. Based on someone's opinion and experience on something. If they didn't like it, then they didn't like it.

Personally for me, I really enjoyed the original Wii version when I first played it. Motion controls feeling really well, exploring the new lands (and unlocking more hidden areas when obtaining more items), fun dungeons, the best Zelda story to date still, etc.

While it has plenty of flaws, I still rate it pretty highly. With the HD remaster, I thoroughly enjoyed it even more especially with the higher resolution and 60fps. The motion controls feel nice and traditional controls were fine once I got used to it.
 
Digital Foundry focuses entirely on technical aspects of a game. This is not Digital Foundry, this is GBAtemp. If you want in-depth technical differences, by all means go to DF. But you don't need a technical analysis to know this game looks like shit in 2021.


Please provide a source for this, because it's complete bs. Beyond Nintendo doing this for the 3D Mario collection, I can't think of a single game port (and we're not talking about Virtual Console or PS Classics and the like, which are all just emulation) that "GPU emulate". Ports involve porting the code to the relevant platform, nobody "emulates" anything when porting a game from one console to another. But this is irrelevant anyways, because GPU emulation is not the problem, it's the lack of any textural improvements in general that's a slap in the face. Again, Nintendo already showed they're 100% capable of properly remastering a game and increasing graphical fidelity based on their work with Twilight Princess HD, where almost every texture was changed or modified in some way. This is a lazy upscale job that can basically be done in Dolphin.


The only QoL feature locked behind an Amiibo is instant fast travel, and quite frankly it's an utterly useless feature because the game provides you with an almost endless stream of bird statues across every level that accomplish the same thing. That said, every other QoL improvement can also be accomplished with Gecko codes on the Wii anyways, so it's not like increasing text speed and shutting Fi up are all that impressive anyways.
Digital Foundry also focused on visual improvements of the game. And they show side by side comparisons. Image is improved from the Wii version.
 
Digital Foundry also focused on visual improvements of the game. And they show side by side comparisons. Image is improved from the Wii version.
Sure, it's improved from a 480p dithered Wii from a decade ago, but that's not very difficult, and it's not an acceptable amount to label it an "HD Remaster". I wanted something akin to Skyward Sword 4k, which looks miles and miles better than this, not lazy upscaling and bilinear filters.

I get it, you like the game and that's great, please enjoy it. But I think it looks like ass, and still plays like ass, so it's a matter of differing opinions.

EDIT: Oops, misclicked reply.
 
You mean the 144p 20fps Witcher 3 playing Switch can't handle 8K Skyward Sword emulation? Heresy!

At this point I don't expect good visuals or performance from the Switch. But... SS HD didn't look that fun to begin with.
 
I never played it on the Wii, so I'm enjoying it. But then again, because of the price I spent, my standards are very low. For 60 dollars, lolno.
 
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I never played it on the Wii, so I'm enjoying it. But then again, because of the price I spent, my standards are very low. For 60 dollars, lolno.
Yeah any mid-range PC can emulate the game on Dolphin and make it both look and run better. And you can get a copy of the Wii version from eBay for $15 if you wanna stay legal about it. $60 is absolutely ridiculous without including the two WiiU HD Zelda games.
 
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There's a reason I call this "Link's Muddy Easter Adventure", and as you can see from the first screenshot, it's exactly that. A muddy-textured Zelda title with smeared pastel Easter colors. And yes, the game drags it's ass in terms of pacing. Took me over 30 minutes just to leave the damn town, ridiculous.
 
If we're bringing in emulation into this mess, then once either Switch emulators reaches a good spot in compatibility and performances without too many issues, then SSHD may get texture packs and other stuff and may be even be the best version to play.

With QoL updates that don't exist on the original Wii version, they actually help make the experience feel much better. Especially 60fps which makes the game look smooth and fluid in motion and also helps with the motion controls feel more responsive. And the Wii version doesn't even have a 60fps hack to use on Dolphin, so I feel SSHD has an advantage on overall performance gains.
 
It's a shame that THIS pretentious slog is so important story wise
Originally it was wind waker that was going to contain the origin of the series, but since it was rejected so hard at E3 they diminished its importance.
Had ww been the oh so important Zelda origins, everyone would be happy I think.

Sshd was supposed to be part of a pack, but since botw2 takes place in the sky, they knew it would be an easy sell.

I've been a Nintendo fan my whole life, but the current administration has been so bad I'm clocking out mentally.
 
Sure, it's improved from a 480p dithered Wii from a decade ago, but that's not very difficult, and it's not an acceptable amount to label it an "HD Remaster". I wanted something akin to Skyward Sword 4k, which looks miles and miles better than this, not lazy upscaling and bilinear filters.

I get it, you like the game and that's great, please enjoy it. But I think it looks like ass, and still plays like ass, so it's a matter of differing opinions.

EDIT: Oops, misclicked reply.
Ya I think the game is great. I like how linear the navigation and densely packed the puzzle design is. Getting to a dungeon is a dungeon in itself. The whole overworld is a dungeon. It takes my favorite part of Zelda games which is dungeon puzzle solving and creates a surface world with it everywhere.

Something that is not possible in BOTW with an open world design with the only puzzle solving done is in disconnected shrines. It feels less cohesive and more disjointed.


I will download the 4k ver. Looks great.

If we're bringing in emulation into this mess, then once either Switch emulators reaches a good spot in compatibility and performances without too many issues, then SSHD may get texture packs and other stuff and may be even be the best version to play.

With QoL updates that don't exist on the original Wii version, they actually help make the experience feel much better. Especially 60fps which makes the game look smooth and fluid in motion and also helps with the motion controls feel more responsive. And the Wii version doesn't even have a 60fps hack to use on Dolphin, so I feel SSHD has an advantage on overall performance gains.
I feel the motion controls are worse. I'm struggling more then I did on Wii. My sword swings don't register as good as on the Wii which I had no issues with and rarely had sword swinging directions not being properly detected.


The Wii ver. had a sensor bar that would help with positioning so you don't need to recalibrate as often. The Wii with the sensor bar disconnected functions alot like the Switch ver.
 
I like how linear the navigation and densely packed the puzzle design is. Getting to a dungeon is a dungeon in itself. The whole overworld is a dungeon. It takes my favorite part of Zelda games which is dungeon puzzle solving and creates a surface world with it everywhere.

Something that is not possible in BOTW with an open world design with the only puzzle solving done is in disconnected shrines.
In this sense Zelda SS is more like a Metroid Prime game. I have the exact opposite opinion regarding what makes a good Zelda game. BTW BotW has shrines and divine beasts.
 
In this sense Zelda SS is more like a Metroid Prime game. I have the exact opposite opinion regarding what makes a good Zelda game. BTW BotW has shrines and divine beasts.
I dunno about Divine Beasts, but Shrines are nowhere near as deep and complex as a good ol' dungeon; Shrines only really have one room in them and rarely have any continuity in terms of puzzle design.
 
I feel the motion controls are worse. I'm struggling more then I did on Wii. My sword swings don't register as good as on the Wii which I had no issues with and rarely had sword swinging directions not being properly detected.


The Wii ver. had a sensor bar that would help with positioning so you don't need to recalibrate as often. The Wii with the sensor bar disconnected functions alot like the Switch ver.
The motion controls do feel a bit more clunky considering there's no sensor bar to help stabilize positioning and such, as you mentioned, but that's really a minor thing. Gotten used to the motion controls to where I didn't have much issues swinging the sword around and made it a habit to reset center gyro that I eventually didn't feel it cumbersome. Plus, imo, it's better than to lay your remote down on a flat surface and let it recalibrate itself for several seconds and pause the flow of the game.
 
Glad it's 60 fps, that helps a lot. And this is a bad take, but I love this version way more than I did on Wii, because I've gotten pretty far on this port, whereas I ragequit on the Wii because of the shitty controls. There, I said it.
 
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In this sense Zelda SS is more like a Metroid Prime game. I have the exact opposite opinion regarding what makes a good Zelda game. BTW BotW has shrines and divine beasts.
The original Zelda nes was alot like Metroid nes. Bomb every wall to uncover hidden passages.

But I feel Skyward feels different then a Prime game even though they both require puzzle solving which is what makes Prime great. But this is core to the Zelda franchise.


Zelda SS was a huge departure from previous Zelda games. Ones that had a big open world with lots of empty space like Wind Wakers sailing and Twilight Princess Horseback riding. The Sky doesn't feel as big as those worlds. And surface world feels more packed, keeps you constantly busy with little room for wandering your mind elsewhere.

Highlights in Zelda games for me were always the dungeons. Ocarina of Time had the twisting hall way and un-twisting it to access new areas was clever and bad ass as hell. Puzzle designs were always the best part of Zelda games.
 
The motion controls do feel a bit more clunky considering there's no sensor bar to help stabilize positioning and such, as you mentioned, but that's really a minor thing. Gotten used to the motion controls to where I didn't have much issues swinging the sword around and made it a habit to reset center gyro that I eventually didn't feel it cumbersome. Plus, imo, it's better than to lay your remote down on a flat surface and let it recalibrate itself for several seconds and pause the flow of the game.
I remember only having to lay it down for recalibration once everytime I start a new play session. Or whenever I leave my room and controller autoshuts off.
 
I remember only having to lay it down for recalibration once everytime I start a new play session. Or whenever I leave my room and controller autoshuts off.
Ah, that's just like me, too. In my experience with the original Wii game, I've only ever had to use it once when booting it up. My earlier reply was because I always hear other folks having issues and recalibrate so often.
 
this is quite disappointing. like odyssey, this is a game I planned to play with the joycons. I was going to use the skyward sword joycons, once I get them, as well. this is one of the zelda games I never finished. I think i got to the dungeon 6 or so. I do remember there being large gaps in between dungeons, so it might take you three or four hours to get to the next one, which I remember a lot of people hating from back during the wii era.
 
this is quite disappointing. like odyssey, this is a game I planned to play with the joycons. I was going to use the skyward sword joycons, once I get them, as well. this is one of the zelda games I never finished. I think i got to the dungeon 6 or so. I do remember there being large gaps in between dungeons, so it might take you three or four hours to get to the next one, which I remember a lot of people hating from back during the wii era.
Personally, it wasn't the large gaps that truly got my goat (though the sheer repetition involved with reusing and retraversing the exact same three areas is admittedly poor design), but the motion controls, Pouch, resource collecting, stamina, Silent Realm hell, and the Imprisoned fights - none of which Twilight Princess (also on the exact same console) suffered from.

Oh, you couldn't use the Classic Controller with TP Wii, but the damn shitty pointer could be disabled, which was good enough for me; otherwise, waggling the Wiimote or Nunchuk in any way just resulted in the exact same outcome, which was fantastic - the motion didn't need to be read correctly, unlike in Skyward Sword.

This garbage game should've been resigned to history, destined to be rightfully forgotten, instead of unearthed and reanimated by vile technonecromancy. It deserved to be put out of its misery.
 
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@RichardTheKing , I have breath of the wild on the switch, but I haven't played it yet. there are several things regarding the game, like breaking weapons and no big dungeons, that have really turned me off of the game. I'm afraid I won't like it, which will be a first for a zelda game. I had forgotten about the stamina thing in skyward sword, but I did like the motion controls on the wii. I didn't have a problem with those. I haven't played the switch version yet though. I plan to once I receive those joycons. however, it sounds like the motion controls in it are just frustrating, mostly the stuff that would've used the sensor bar.
 
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Nintendo have changed. These days they are just as cash grabby as all the other big publishers (well maybe not quite as bad as EA yet) and it makes me sad, because their IPs deserve better.
I like Skyward Sword, quite a lot in fact. This just isn't giving me a reason to play it over playing the original in Dolphin, and I really wanted to see Skyward Sword with graphics akin to BotW. It's just a huge disappointment on all fronts.
 
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Motion+ and Joycons need cursor adjustments from time to time by pressing a button or having contact with the sensor bar (Wii).
The Wii U gamepad never has to be adjusted. I think it is thanks to the built-in gyro. How come there is no gyro in the Wiimote or Joycon? I was always wondering.
 
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This review is shit.

Tried to play the original Wii one, hated it.

Now I'm playing through this one with button controls and feels like a pretty solid 7.5/10 game.
 
that's we don't support such "fake HD money grabber remaster", "we" glad that we won't support such pratices.

THAT'S WE'D LIKE TO "GET" INSTEAD BUY THIS GAME.
 
I'm enjoying it myself I just don't like using the right analog for the sword... Just seems clunky.. Hopefully a Yuzu dev or user fix this problem with a mod..
 
Oot and MM are also linear. it has semi open filed that prevents you from going anywhere by requiring items but at least you can imagine what is behind these blockages.

in Skyward sword the new areas that you can’t access yet aren’t even there until you unlock them by placing the stupid stones. There is no imagination or thinking of now I have this item what can I do next by remembering the blocked areas.

You literally go through straight line.
 
This is off the bat a bad argument. There is definitely an argument to it being a lazy port, but you do have to evaluate ALL work that went into it. There are a number of QoL changes aside from the one locked behind an amiibo.
I mean how much work do you honestly think even went into this game aside from the minor features added and texture up-scaling? It's not like they remade the game (which I was genuinely hoping they would at one point) all they did was port it and added a few new features here and there, then had the audacity to lock a basic feature behind a paywall.

"This is off the bat a bad argument." How is that even a bad argument? You don't even provide a counter argument other than NO ITS NOT
 
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Nintendo have changed. These days they are just as cash grabby as all the other big publishers (well maybe not quite as bad as EA yet) and it makes me sad, because their IPs deserve better.
I like Skyward Sword, quite a lot in fact. This just isn't giving me a reason to play it over playing the original in Dolphin, and I really wanted to see Skyward Sword with graphics akin to BotW. It's just a huge disappointment on all fronts.
This is recency bias.
I know most people love Iwata but both the 3DS and WiiU were absolutely awful with horrible lineups. Most of the complaints about the Switch applied to these two too.
 
Skyward Sword was my favorite Zelda game before BotW came out, perhaps tied with MM. It's a bummer that they didn't do very much for this re-release, but I'm sure I'll adore it a second time all the same. And yes, I'm completely serious.
 
This is recency bias.
I know most people love Iwata but both the 3DS and WiiU were absolutely awful with horrible lineups. Most of the complaints about the Switch applied to these two too.
True but it's more apparent now than ever. They're not even trying to be subtle about it.
 
Ah, that's just like me, too. In my experience with the original Wii game, I've only ever had to use it once when booting it up. My earlier reply was because I always hear other folks having issues and recalibrate so often.
I remember when the Wii version came out and some people were complaining that the motion controls being not responsive or not going in the direction they were swinging.

I never understood this complaint because I hardly ever had this issue. Motion controls were very responsive and functioned the way I wanted them too.


This guy at the time made a video in response to those people as a criticism and to show that the controls were actually quite responsive and it was mostly them not playing properly. The problem was they weren't doing full motion swings. They probably were doing wrist flicks or too small short swings or just somehow not doing it right and then complain the controls weren't responsive when it was actually them not doing it properly.

I had lots of fun with the motion controls in the game.



Skyward Sword was my favorite Zelda game before BotW came out, perhaps tied with MM. It's a bummer that they didn't do very much for this re-release, but I'm sure I'll adore it a second time all the same. And yes, I'm completely serious.
I'm with you. Game is awesome. I enjoyed it alot.
 
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I mean how much work do you honestly think even went into this game aside from the minor features added and texture up-scaling? It's not like they remade the game (which I was genuinely hoping they would at one point) all they did was port it and added a few new features here and there, then had the audacity to lock a basic feature behind a paywall.

"This is off the bat a bad argument." How is that even a bad argument? You don't even provide a counter argument other than NO ITS NOT
I just mean your structure of arguing. Your initial claim of "all they did was..." Is a lie. There are added button controls, less Fi interruptions, a streamlined tutorial, and 60 FPS. Now you can look at all of that and THEN say it's a lazy remaster, but you can't just say "all they did was increase the resolution. It's not a bad take or opinion, but it is an objectively bad argument.
 
There's a reason I call this "Link's Muddy Easter Adventure", and as you can see from the first screenshot, it's exactly that. A muddy-textured Zelda title with smeared pastel Easter colors. And yes, the game drags it's ass in terms of pacing. Took me over 30 minutes just to leave the damn town, ridiculous.
This games art style is based on impressionism, an art style of the 19th century that was drawn by people like Monet and Renoir that Miyamoto was a big fan of, where detail is not important, you are not really focused on capturing an object more then you are focusing on the way light interacts with objects and the way color changes the scene. Your impression of the scene.

Impressionists focus more on the way light makes objects appear and reflections of light more then the object itself. Short broad strokes that are painted thickly.

Skyward Sword has this painterly feel where distant object look like an impressionist painting then slowly comes to life as you approach it.

Originally they were going to design the game to look more like I think it was Twilight Princess when Miyamoto said that he wanted to sowmthing different and he was a fan of Inpressionist Style and wanted this game to look like it.

They created a plugin to translate the Wii gx graphics api to the Switch's NVN api. Which was different from what they did with Mario Galaxy port on Switch. Mario Galaxy was a gpu emulator while Skyward Sword was more like a translator. They wanted to accuratly simulate the visual effects of the wii version on switch. And maintain its original intent as much as possible.

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Making an unplayable game somewhat playable doesn't elevate it to god tier and locking basic QOL behind Amiibo is outrageous. You're paying microtransactions, you just feel good about it because you have Nintendo's lump of plastic to show for it. If EA charged you cash money to fast travel, there'd be no end to the whinging on forums, but since it's Nintendo the fans are just lapping it up. You're all supporting anti-consumer behaviour by giving this company money for locking basic features out behind a pay wall. It's arguably *worse* than microtransactions since Amiibo are in limited supply, digital content is not.
 
Making an unplayable game somewhat playable doesn't elevate it to god tier and locking basic QOL behind Amiibo is outrageous. You're paying microtransactions, you just feel good about it because you have Nintendo's lump of plastic to show for it. If EA charged you cash money to fast travel, there'd be no end to the whinging on forums, but since it's Nintendo the fans are just lapping it up. You're all supporting anti-consumer behaviour by giving this company money for locking basic features out behind a pay wall. It's arguably *worse* than microtransactions since Amiibo are in limited supply, digital content is not.
It is a shit move to be certain, but it's also true that you can't even really buy the amiibo either except hiked up from scalpers. I bought it just for the amiibo itself, so in that regard it doesn't really matter to me what they do in this and most cases, but the intended purpose for this one specifically is indeed pretty despicable.
 
It is a shit move to be certain, but it's also true that you can't even really buy the amiibo either except hiked up from scalpers. I bought it just for the amiibo itself, so in that regard it doesn't really matter to me what they do in this and most cases, but the intended purpose for this one specifically is indeed pretty despicable.
I just make my own from NTAG215 stickers and coin cases.
 
Yeah Nintendo be selling pieces of dry shit with the Zelda brand and HD on it for $100 and fanboys be buying that anyway.
 
This games art style is based on impressionism, an art style of the 19th century that was drawn by people like Monet and Renoir that Miyamoto was a big fan of, where detail is not important, you are not really focused on capturing an object more then you are focusing on the way light interacts with objects and the way color changes the scene. Your impression of the scene.

Impressionists focus more on the way light makes objects appear and reflections of light more then the object itself. Short broad strokes that are painted thickly.

Skyward Sword has this painterly feel where distant object look like an impressionist painting then slowly comes to life as you approach it.

Originally they were going to design the game to look more like I think it was Twilight Princess when Miyamoto said that he wanted to sowmthing different and he was a fan of Inpressionist Style and wanted this game to look like it.

They created a plugin to translate the Wii gx graphics api to the Switch's NVN api. Which was different from what they did with Mario Galaxy port on Switch. Mario Galaxy was a gpu emulator while Skyward Sword was more like a translator. They wanted to accuratly simulate the visual effects of the wii version on switch. And maintain its original intent as much as possible.

N06008_9.jpg


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Even-so, I still think it was utilized on a system that couldn't quite handle what they were trying to achieve, because even close up, most stuff looks like ass. If this game had been native to the Switch, I bet the effect would have been much better utilized.
 
Game was $50 on Wii when it first came out lol. Bundle with Gold Wii Motion Plus controller was $70.

Nintendo charging up the price for this HD version will leave people sour compared to the Wii price. At best its a $30-$40.

Though on the wii you needed wii motion plus to even play the game so it's a needed additional cost, on switch it's built in the controller.



But I never pay street price for new games and I have no idea why anybody does. Walmart has this game for $50 bucks all day everyday. I always get new games there since they are usually $10 cheaper. Some locations even had it for $40. I think Amazon has it $10 cheaper too.
 
Even-so, I still think it was utilized on a system that couldn't quite handle what they were trying to achieve, because even close up, most stuff looks like ass. If this game had been native to the Switch, I bet the effect would have been much better utilized.
True. It kind of makes me wish Nintendo would come out with more powerful hardware. I love Nintendo games and want them to have the best hardware available to them to better realize their art direction.

Mario Galaxy games looks beautiful today. Wind Waker aged like fine wine. They have great art direction but the Wii was so limited that some art direction was harder to realize on that system.
 
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True. It kind of makes me wish Nintendo would come out with more powerful hardware. I love Nintendo games and want them to have the best hardware available to them to better realize their art direction.

Mario Galaxy games looks beautiful today. Wind Waker aged like fine wine. They have great art direction but the Wii was so limited that some art direction was harder to realize on that system.
Yes, I'm a firm believer that they hardware they used was a bit "too" old to really let games shine. It's like after the Gamecube, they started holding back the hardware and stopped competing against the other big companies in terms of specs. I really had high hopes for the Wii, but the low specs really crushed my dreams. Especially pitted against the PS3 and 360, it just didn't have a leg to stand on. I'm really glad the Switch is kind of breaking free from Not having "big name" games launching on it, but it's still got a long way to go. We're finally getting many great games on the Switch, but they all seem to be these 360/PS3 era games that most of us already played on the bigger systems.

I just hope Nintendo stops holding their systems back so much to save a buck. I understand holding back a little, but their next system REALLY needs to have at least 8GB of RAM and 256GB of storage.
 
It is a shit move to be certain, but it's also true that you can't even really buy the amiibo either except hiked up from scalpers. I bought it just for the amiibo itself, so in that regard it doesn't really matter to me what they do in this and most cases, but the intended purpose for this one specifically is indeed pretty despicable.
It is indeed despicable. Even if I subtract $10 for the figurine (which probably costs no more than a dollar to make), that's still $5 for a function that should be available by default. Of course you can "make your own Amiibo" using NFC tags or a dedicated Amiibo device like the N2 Elite, but at that point you're already pirating, so why not pirate the game as well? The *only* reason for me to pick up the game is to make it a part of my collection, and that can wait for a price drop or a pre-owned copy. I'm really in two minds about paying money for a product like this.
 
Yes, I'm a firm believer that they hardware they used was a bit "too" old to really let games shine. It's like after the Gamecube, they started holding back the hardware and stopped competing against the other big companies in terms of specs. I really had high hopes for the Wii, but the low specs really crushed my dreams. Especially pitted against the PS3 and 360, it just didn't have a leg to stand on. I'm really glad the Switch is kind of breaking free from Not having "big name" games launching on it, but it's still got a long way to go. We're finally getting many great games on the Switch, but they all seem to be these 360/PS3 era games that most of us already played on the bigger systems.

I just hope Nintendo stops holding their systems back so much to save a buck. I understand holding back a little, but their next system REALLY needs to have at least 8GB of RAM and 256GB of storage.
In a interview Miyamoto said that they should've gone HD for the Wii and that he didn't care if it increased the cost of the system.

Nintendo wasn't expecting CRT's to die off so quick so they stuck with SD. I remember everyone playing their PS3's and Xbox 360's on a SD CRT. Europe made lead illegal which made CRT's illegal to sell in Europe, plus the weight and size thing killed them off so quick.


But 64 gb in this day and age is laughable. Can barely put anything on that. The Switch OLED model is frustrating developers that are handling ports. No changes at all to the hardware. They have to work miracles to get games working on that.
 
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In a interview Miyamoto said that they should've gone HD for the Wii and that he didn't care if it increased the cost of the system.

Nintendo wasn't expecting CRT's to die off so quick so they stuck with SD. I remember everyone playing their PS3's and Xbox 360's on a CRT. Europe made led illegal which made CRT's illegal to sell in Europe, plus the weight and size thing killed them off so quick.


But 64 gb in this day and age is laughable. Can barely put anything on that. The Switch OLED model is frustrating developers that are handling ports. No changes at all to the hardware. They have to work miracles to get games working on that.
Can't agree more, 64GB is very few for the current age of gaming
But, tbh, games are also much more lighter on switch than on other plateform
 
And the only reason they increased the internal storage to 64GB is because the flash chip prices are about what the 32GB chips were back in 2015, or maybe even less by now.
 
I can only wonder how long it'll take until other VG companies go off doing their own overpriced "remasters" of older games from now on after discovering how a Wii-game from 10 years ago keeps selling like hotcakes despite being overpriced itself for what it offers.
 
I can only wonder how long it'll take until other VG companies go off doing their own overpriced "remasters" of older games from now on after discovering how a Wii-game from 10 years ago keeps selling like hotcakes despite being overpriced itself for what it offers.
This has been a trend for a while. Usually these ports are sold at a lower MSRP though, which makes them a better deal if you want to revisit the oldies.
 
And the only reason they increased the internal storage to 64GB is because the flash chip prices are about what the 32GB chips were back in 2015, or maybe even less by now.
Crazily originally the Switch was going to have 2 gb of ram but Capcom pushed Nintendo to increase it to 4gb.

Nintendo frustrates me with their underpowered hardware. I see their games with beautiful graphical art direction and think how much better it could be with their competitions hardware at their disposal.
 
Damn, this review blew up haha.

Shame many here think it's horrid, but hey it doesn't matter to me I'm having a blast playing it. :D
Casually scrolling through and this is one of the few positives things I see about the game. There's just, so much negativity in this thread as a whole. Personally it's my favorite Zelda's out of the ones I've played, and I never had an issue with the controls when I played through the Wii version in like 2017 or whatever. I honestly, like, the controls. It's fun.
 
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In this sense Zelda SS is more like a Metroid Prime game. I have the exact opposite opinion regarding what makes a good Zelda game. BTW BotW has shrines and divine beasts.
I've now done quite a few Shrines (though no Beasts yet), and NONE of them are anywhere near as good as a proper dungeon - and only one was even remotely "clever" (using the ice rune to scale a waterfall to your right, to get a huge ball on a ramp into the indentation to open a gate to the skin-and-bones sage guy; the Shrine's name escapes me at the moment, though).

Heck, some shrines don't even have any puzzles in them, instead just having a straight shot to a chest and the sage, since Link had "already proven his worth" by entering. Boooring.

If wiring up my Wii U - or getting ROMs and setting up Cemu - wasn't a complete hassle, I'd much rather be playing Twilight Princess HD right now, since that has proper dungeons and isn't a barren, desolate wasteland with a visually-unappealing art style (nor does it have fragility or stamina or resource grinding).
 
I'm just gonna say I'm a little surprised this review got handed to someone who already didn't like the game. That would be like asking me to review any MMO shooter. Of course I'm not going to enjoy myself, I don't like those games. Yes, I think the design choices are divisive sure, but apart from the fact that numerical scores are sort of nonsense, a 5/10 would seem to imply this is about as good as a bargain bin licensed title.

In short, there's a difference between a bad game and a game that doesn't appeal to you.

But... what should I expect from a review whose defense of opinions is something "sucks" and these are "dumb decisions".

I'm not saying you have to like the stamina wheel or agree with the control decisions. If you genuinely feel that makes it a bad game, okay. But if you're going to objectively review something you need to give reasons. You need to state why these decisions are weak and why they negatively impact the gaming experience.

Look, I know I'm shouting into the wind here, but I enjoy Skyward Sword as a personal opinion. To see what is effectively a venting rant about the game called a "review" bugs me. At least I clearly stated why.
 
Oot and MM are also linear. it has semi open filed that prevents you from going anywhere by requiring items but at least you can imagine what is behind these blockages.

in Skyward sword the new areas that you can’t access yet aren’t even there until you unlock them by placing the stupid stones. There is no imagination or thinking of now I have this item what can I do next by remembering the blocked areas.

You literally go through straight line.
Majora's Mask...while you do need to visit each dungeon in order to get the Bow and each Arrow variant, you don't *need* to complete them in order. I prefer getting the Bow from Woodfall Temple, then buggering off to the north to defeat Goht so I can upgrade my sword as soon as possible - and to get Powder Kegs, so I can get the Bunny Hood and in the next loop that cow mask for the bar for infinite magic.
 
If EA charged you cash money to fast travel, there'd be no end to the whinging on forums, but since it's Nintendo the fans are just lapping it up.
Nintendo "fans" are mentally incapable of holding the company and themselves accountable while criticizing other companies that do the exact same thing Nintendo does. Remember before Switch Online everyone praised Nintendo for not doing paid online and bashed the other two companies for charging a yearly online fee? Well Ninty does the same thing now but the moronic fans screech "It's only $20!"

I like Nintendo just as much as the next guy but man some of you are unbearable
 
I'm just gonna say I'm a little surprised this review got handed to someone who already didn't like the game. That would be like asking me to review any MMO shooter. Of course I'm not going to enjoy myself, I don't like those games. Yes, I think the design choices are divisive sure, but apart from the fact that numerical scores are sort of nonsense, a 5/10 would seem to imply this is about as good as a bargain bin licensed title.

In short, there's a difference between a bad game and a game that doesn't appeal to you.

But... what should I expect from a review whose defense of opinions is something "sucks" and these are "dumb decisions".

I'm not saying you have to like the stamina wheel or agree with the control decisions. If you genuinely feel that makes it a bad game, okay. But if you're going to objectively review something you need to give reasons. You need to state why these decisions are weak and why they negatively impact the gaming experience.

Look, I know I'm shouting into the wind here, but I enjoy Skyward Sword as a personal opinion. To see what is effectively a venting rant about the game called a "review" bugs me. At least I clearly stated why.
So you'd prefer the review be written by someone who enjoyed it, who didn't mind how arbitrarily limiting a stamina wheel is or the Pouch is, just so it would get a higher score...okay, sure.

The stamina wheel is a dumb mechanic since it forces the player to be beholden to an arbitrary gauge, and wait for it to refill. If the player wants to sprint, swim, spin attack, etc. they can no longer do it freely, and if it empties completely Link will be slowed down significantly and unable to do anything more than walking until the gauge refills. There's also no way to increase stamina, outside of a potion that slows down or negates stamina usage - which takes up space in the already-severely-limited Pouch and requires grinding resources to upgrade the basic stamina potion.
The needless addition of stamina is especially apparent in the three Imprisoned fights, since they involve him trying to reach the top of a spiralling valley. He has a larger stride than Link (and can later climb up and even float up), covering a lot more ground than Link can; this wouldn't be a major issue, except the player has to baby the stamina gauge, further slowing Link down and making the fights far more hellish than they had any right to be.
Or how about the Silent Realm trials? Timed missions to collect Tears, and if the timer expires (or Link touches a spotlight or water) the Guardians will wake up, hunt Link down, and if they swipe at him the trial is reset. Limited stamina once again makes this hell to play, since it does not mesh well with another timer!
Not to mention how stamina slows down world traversal as a whole, making the repetitive visits and general slowness of the game feel even more tedious.

Besides, reviews should not just be handed off to the person most likely to enjoy the game and gloss over its inarguable flaws; anyone should feel free to review whichever game they want, and if the review ends up negative, fair dinkum; the reviewer has every right to be negative.
 
Not exactly what I said about who should review a game, but sure. I just said that surprised me. I would think it would be more balanced to hand it to someone who'd never played the game than someone who'd already played it and didn't like it. I personally believe the game has a number of flaws.

At least you took the time to explain what you didn't like about the mechanic. That's what I was asking for. Not sunshine and lollipops, but a fair, balanced review that actually backs up the assertions it makes rather than just stating them as truth and moving on.
 
I'm just gonna say I'm a little surprised this review got handed to someone who already didn't like the game. That would be like asking me to review any MMO shooter. Of course I'm not going to enjoy myself, I don't like those games. Yes, I think the design choices are divisive sure, but apart from the fact that numerical scores are sort of nonsense, a 5/10 would seem to imply this is about as good as a bargain bin licensed title.

In short, there's a difference between a bad game and a game that doesn't appeal to you.

But... what should I expect from a review whose defense of opinions is something "sucks" and these are "dumb decisions".

I'm not saying you have to like the stamina wheel or agree with the control decisions. If you genuinely feel that makes it a bad game, okay. But if you're going to objectively review something you need to give reasons. You need to state why these decisions are weak and why they negatively impact the gaming experience.

Look, I know I'm shouting into the wind here, but I enjoy Skyward Sword as a personal opinion. To see what is effectively a venting rant about the game called a "review" bugs me. At least I clearly stated why.
If anyone can gauge whether the remaster provides any improvement over the original, it'd be someone who's not wearing nostalgia glasses.
 
i enjoyed it , finished it at 32 hours , felt like a zelda , cant say the opposite , saw lots of inspiration coming from it into botw , its a zelda for people who avnt played a zelda or are wondering wich one to start with i think , it is really linear with some backtracking , but all in all ints an ok game , id give it a 7/10 .
 
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If anyone can gauge whether the remaster provides any improvement over the original, it'd be someone who's not wearing nostalgia glasses.

Again, my preference would be someone who never played the original at all. I myself would not be qualified to review because I have played it too many times and have adapted to the warts. I'm consistently conversing with a friend of mine who's not a super Zelda fan playing it for the first time. He's enjoying himself, but he's also calling out many things that I forgot irritated me the first time. It's a fairly balanced perspective, which I think would be more fair. The less preconceived notions, the better. In my opinion.

But again, that's not really the issue I have with the review. The issue is that the review states opinions as truths and never provides supporting evidence. Akira here managed to dash off in minutes a far better case for why the stamina wheel is a poor mechanic than the review's original assertion that the stamina mechanic "still sucks". Whether I agree or disagree is immaterial, Akira backed up his point and that provides for good discussion. I personally find the necessity of strategizing Link's movement with a limited resource to be a welcome challenge. But that is my reason for my opinion and it does not make Akira's judgment invalid either.

But then again, maybe that wasn't the goal of the review. Maybe it was just intended to review the port itself and not the game. That's fine I suppose, but it leaves out a lot of context then for those who are unfamiliar with the decade-old game and becomes a review only really valid for those who played the original and are asking if it's worth re-buying. In that case, I'd probably agree with the 5/10 assessment. This release does nothing you can't already accomplish in emulation other than skipping cutscenes and removing some Fi dialog, I'll readily concede that.
 
Crazily originally the Switch was going to have 2 gb of ram but Capcom pushed Nintendo to increase it to 4gb.

Nintendo frustrates me with their underpowered hardware. I see their games with beautiful graphical art direction and think how much better it could be with their competitions hardware at their disposal.
The situation is a little complex here. While its true that better hardware would make their vision much more lively, at the same time i think it wouldnt be that different. Remember that Nintendo makes their hardware with their First Party games in mind. They have a lower budget for even their first party big titles in comparison to the others, so they go as cheaper as they can cause if they went beyond they would probably sell at loss.
 
As someone who liked the motion controls I must say that the wiimote was more easy to control, with the joy-cons you are constantly recalibrating and recentering.


Other than that the game clearly looks and feels much better to play thanks to 1080p and 60fps. I didn't really notice that the textures looked low res but that's probably because of the art style.
The best part of the game are easily the dungeons, I missed the traditional puzzles and SS got some of the best.

Still the game is priced way too high for the effort that went into the remake. At the same time I don't feel like they could have done much more.
 
At the same time I don't feel like they could have done much more.
1) Sped up the Loftwing; the Sky is mostly empty, so being able to fly faster would mitigate quite a bit of boredom and tediousness.
2) Made the stamina wheel deplete at a slower rate, so it's not as much of an issue. They couldn't add in stamina upgrades a la BotW, but tweaking the usage rate should've been easy to do.
3) Added in more Pouch slots.
4) Lowered the number of Tears in the Silent Realm trials - they already did this for Twilight Princess HD, when Tear-collecting was far better already and there was no need for it. Here, in Skyward Sword? Making the Silent Realm trials easier would've been a blessing.
5) Increased Silent Realm timer from 90 secs to 120 or something. See above.
6) Slowed down the Imprisoned's walking and floating speeds, and more delay before he can successfully climb.
7) Made resources more numerous/more likely to appear, to speed up boring grinding.
8) Removed Minesweeper
 
Casually scrolling through and this is one of the few positives things I see about the game. There's just, so much negativity in this thread as a whole. Personally it's my favorite Zelda's out of the ones I've played, and I never had an issue with the controls when I played through the Wii version in like 2017 or whatever. I honestly, like, the controls. It's fun.
The more that people speak up the better. I'm glad there's more people in the same boat as me and enjoyed the game. The game is split on opinions.

Nintendo dropped the ball on pricing. Max it should be $40. But this version fixed alot of issues the original had and I'm having loads of fun replaying it.

Again, my preference would be someone who never played the original at all. I myself would not be qualified to review because I have played it too many times and have adapted to the warts. I'm consistently conversing with a friend of mine who's not a super Zelda fan playing it for the first time. He's enjoying himself, but he's also calling out many things that I forgot irritated me the first time. It's a fairly balanced perspective, which I think would be more fair. The less preconceived notions, the better. In my opinion.

But again, that's not really the issue I have with the review. The issue is that the review states opinions as truths and never provides supporting evidence. Akira here managed to dash off in minutes a far better case for why the stamina wheel is a poor mechanic than the review's original assertion that the stamina mechanic "still sucks". Whether I agree or disagree is immaterial, Akira backed up his point and that provides for good discussion. I personally find the necessity of strategizing Link's movement with a limited resource to be a welcome challenge. But that is my reason for my opinion and it does not make Akira's judgment invalid either.

But then again, maybe that wasn't the goal of the review. Maybe it was just intended to review the port itself and not the game. That's fine I suppose, but it leaves out a lot of context then for those who are unfamiliar with the decade-old game and becomes a review only really valid for those who played the original and are asking if it's worth re-buying. In that case, I'd probably agree with the 5/10 assessment. This release does nothing you can't already accomplish in emulation other than skipping cutscenes and removing some Fi dialog, I'll readily concede that.
Replaying this game now. I don't feel stamina is an issue. The game is linear, if it was a big world with long travel distance then the short stamina would bother me. But skyward sword is more compact and they sprinkle stamia plants around in key areas to give you plenty of refill opportunities.

At the time this was the first Zelda game that had running at all and it felt great to finally run in a Zelda game. Previous Zelda games didn't have this. And Links jogging in Skyward Sword moves at the same pace as previous Zelda games.



I think the stamina is utilized in the game well. There's level design that's built around the stamina and only works with the stamina meter existing. While people criticizing it are mostly focused on traveling from point A to point B the fastest they can and restricting that annoys them.

In any other game where running is only utilized from getting from one place to another that will be annoying, but Skyward Sword also utilizes as part of level design and puzzle solving.


It's all about resource management, and gives you stamina fruits in key stamina puzzle areas and you have to plan how to route that stamina fruit in your attempt from getting to point a to point b in the most efficient way possible. Usually at the start of a puzzle they give you a stamina fruit so you don't have to wait for it to refill before beginning a puzzle.

One of the puzzles that are designed for the player to plan out their routes before beginning or plan it out as they are moving is the Silent Realms. You need to plan out which tears to collect first and in which order to collect them and resource manage your stamina in a timer based puzzle.


I agree with you on the review. There's was so much left out that they could've talked about. And didn't really explain or make a case for alot of the stuff they said.
 
the control and price is my only major point of criticism. The rest, as most have already noticed, is not at the 2021 level, but that is secondary for me. I can also get along with a VVVVV or NHL94. Was N lazy? Yes, but is that not making the game fun? No! It's still fantastic in my eyes.
 
This is my favorite Zelda game. I love being able to whack my sword around as I please. But this port did not warrant a $60 price tag for only the few things they did with it. I played it through the original on the Wii three times in total, my experience when I first got it from my nana was magical, I played it all the way through and it was great on the big old flatscreen tv with the large bottom side bezel that's actually the speaker that had a stinkbug infestation in a huge cabin in the woods, played the rest at home on a small 4:3 big cubed grey box in my room, swinging my Wiimote around. The second time was when I wanted to play through it again in 2017, I abandoned it. And most recently last month I completed it and it was sort of like I was playing it for the first time except I knew what to do for the most part. I couldn't tell you how much time it took to figure out how to open the door to the first dungeon on my first playthrough when I was still like 10 or 11. Anyways, the game is great, ignoring all the annoying reminders of what bugs I got or pointing out the obvious from Fi. I had a blast fighting the last boss on my most recent playthrough, I even bothered to go through the boss rush thinking I'd get the Hylian Shield but then got reminded by the game I had to beat the last boss first in order to fight him in it. Also the spirit realm parts were nerve-wreaking, as they should be (: almost screwed up on the desert one on the first time, stepped in a waking pool and had to literally look at the map and draw a mental line to run for my life for safety, what a great time.

TL DR
I like to swing sword around
Great final boss with motion controls in my experience on the Wii
Does not warrant a $60 price
 
I mean, reviews are opinions.

And I can understand criticism, when it's valid.

What makes this review shit is conclusions like this: "Not HD whatsoever.".
This is valid criticism given that the product bears the HD moniker. It verges on false advertising - High Definition is a specific industry standard. If you bought a TV that said "HD" on the box, hooked it up and found out that it is not in fact HD, but rather 480p with "a very crisp display" according to the manufacturer, you'd have a big problem with that.
 
This is valid criticism given that the product bears the HD moniker. It verges on false advertising - High Definition is a specific industry standard. If you bought a TV that said "HD" on the box, hooked it up and found out that it is not in fact HD, but rather 480p with "a very crisp display" according to the manufacturer, you'd have a big problem with that.


Fixed, crisp, native 1080p....that is HD to me.
 
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Fixed, crisp, native 1080p....that is HD to me.
If I recall correctly, the game uses scaling depending on console mode. It runs at 720p when undocked. Admittedly that wouldn't really make a difference on a sub-HD screen, but hey.
 
If I recall correctly, the game uses scaling depending on console mode. It runs at 720p when undocked. Admittedly that wouldn't really make a difference on a sub-HD screen, but hey.
It's been analyzed that the game runs at 1080p60/docked, too.

Textures have been given some touch ups despite what it seems if you look at actual comparisons between the original Wii and Switch versions. Sure, it doesn't match up to the fanmade 4K/8K texture pack, but with the Switch's hardware limitations, it can't be helped that some things don't look as well, at least on a bigger screen.
 
It's been analyzed that the game runs at 1080p60/docked, too.

Textures have been given some touch ups despite what it seems if you look at actual comparisons between the original Wii and Switch versions. Sure, it doesn't match up to the fanmade 4K/8K texture pack, but with the Switch's hardware limitations, it can't be helped that some things don't look as well, at least on a bigger screen.
According to Digital Foundry and Eurogamer it's 1080p/720p depending on the circumstances, but that doesn't really matter in the long run.
 
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According to Digital Foundry and Eurogamer it's 1080p/720p depending on the circumstances, but that doesn't really matter in the long run.
Circumstances as in docked and handheld...

Yeah, I am also mad that a handheld device can't produce 4K/8K textures.
 
Circumstances as in docked and handheld...

Yeah, I am also mad that a handheld device can't produce 4K/8K textures.
It's the same device. Nintendo decides how it clocks and how it renders. There is no magic in that dock besides an additional USB hub, a HDMI pass-through and a charger. All processing is done on the Switch.
 
According to Digital Foundry and Eurogamer it's 1080p/720p depending on the circumstances, but that doesn't really matter in the long run.
You mentioned "circumstances", but they never specified any sort of "circumstances" and they instead said this:
For Switch, we're running at a fixed 1080p resolution while docked (720p while portable) with a virtually flawless 60fps performance level, marred only by heavy alpha effects - explosions and particles - that only present very rarely.
Unless by circumstances you meant docked and portable modes, then Digital Foundry/Eurogamer basically analyzed and confirmed the pixel count for both modes.
 
It's been analyzed that the game runs at 1080p60/docked, too.

Textures have been given some touch ups despite what it seems if you look at actual comparisons between the original Wii and Switch versions. Sure, it doesn't match up to the fanmade 4K/8K texture pack, but with the Switch's hardware limitations, it can't be helped that some things don't look as well, at least on a bigger screen.
They probably used AI upscaling for the textures which produced close perfect results since this games graphics is more simple.

 
Honestly, while I do have to agree that the review is lacking some points here and there, I absolutely understand the state of mind this was probably written in; frustration. There are so many factors to this game; from the high price point, the barely changed game itself, not addressing any of the *real* problems people had with the game back in the day...

When Skyward Sword HD was announced, all I could really do was groan. After all, we could've easily known what was coming. A game moved to 720p/1080p with some patches. That's what we got. Nothing in this "HD remaster" hasn't already been done by very simple patches that the community has already done in the past. For the Wii version.

Personally, I don't understand why the game has this high pedestal among some fans for being "the origin story". I couldn't give less of a fuck about the various Zeldas' relation to the goddess, man. I just want to be able to slash some things with a sword in a cartoony world that lets me go places. This game has this open area in the sky, just like Wind Waker has the ocean. Both are essentially empty, but where Wind Waker says "yo, any island you see on the way? You can dock there and see what's going on." and it *requires* you to do that, because you want your sea chart filled out for when you inevitably get to the Triforce Quest which takes too long and makes you want to die. But the point is, well, there is a point to all these places being there. Skyward Sword is like if Wind Waker only had 3 islands, and nothing else. Then they say "Hey, now that you're halfway through this island, you HAVE to go to this island." and they repeat that a few times.

I see the argument come up a lot of times that this game has stellar dungeons, and that's great! But then the same people will inevitably say "even the lead-up to the dungeons feels like a dungeon!" and with that... yeah, maybe that's where I tune out with this game a lot. I just like having this balance of outside dungeon/inside dungeon time. When I'm out of the dungeon, I'm still open to puzzle solving, but I want to explore the world. See what's up. Skyward Sword's linearity gets defended by the fact that all 3D Zelda games are linear, and I must respectfully disagree. Certainly, progression is made linear. That is a fair assessment. However, I want to *do* things. Explore ways to get into places that might not be fully intended, but definitely possible, like jumping into the volcano in Death Mountain onto a platform, summoning a scarecrow, hookshotting onto it and avoiding the entire Goron City adult sequence in Ocarina of Time. It's possible, and a linearity break. I want to walk into Lon Lon Ranch and suddenly be doing a completely optional horse race. I want to go to Gerudo Fortress and not be able to do anything there as a child, but still have curiosity as to what goes here, or why I will go here in the future. That's the beauty of opening up a world, even if you're not able to immediately do everything in it. Even if progression is linear, you don't (or shouldn't) have to care. Skyward Sword forces you to care.

But all of this doesn't really matter, you know. What matters to Nintendo is that they barely had to do any work to earn another couple million dolleuroyens from everyone buying this game for a higher price point than it originally retailed at. And I'm sure they're very happy to see people defend their practices, so they know they can do it again for a different game later. The fact of the matter is that it's not like a single game dev with no source code was on this, unlike the people who banded together to make the Wii version more tolerable out of love for the game. This is Nintendo, one of the most well-known and richest companies in the world. Expect better, and don't let your love for their IP get abused like this.
 
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I wish it was only $60 here. This shit is $90 in Canada. $90! The original game was $50 and came with soundtrack and golden wii remote! 10 years later, the game by itself costs almost double! Shit dude!
 
I want to walk into Lon Lon Ranch and suddenly be doing a completely optional horse race.
You know, it's entirely possible to get Biggoron's Sword almost immediately after waking up as an adult; just go to Lon Lon Ranch, beat that race to get Epona, and then do the trading sequence, as I recall. Indeed, that's what I prefer to do, since the Sword is just so powerful.
Ocarina of Time does indeed that have flexibility, which is great.
 
I have to wholly disagree with this review - but especially its account of the game's graphics. I feel that the graphics are immensely improved in this new version. The textures are not at all how this review describes them, as crude upscales. Their upscale seems to have taken into account the game's artistic direction, and I feel that they match perfectly with the intended art style and its impressionist style. The game was explicitly designed to replicate Paul Cézanne's artistic work so the game would be very dissonant if the upscaling of the textures took place in a way that broke from this style.

I feel that, as an HD port, this is truly the best version of the game we've ever had. The QoL improvements are also making a huge difference. The music is as superb as ever -- possibly one of the best gaming soundtracks of all time. Sadly, none of this can save what is clearly the most inferior 3D Zelda game of all time. What's doubly disappointing is that they had their chance to save the game by either improving motion controls or finding an adequate control scheme for buttons. They failed to do either. The game still controls as nonsensically as it always did. It was the only 3D Zelda game (at the time) I could not bring myself to complete - abandoning it halfway through on the Wii. Sadly the controls are still horrible. I find myself have to 'think' how to do basic things, like bring up my shield, keeping up the shield, keeping an enemy locked-on, switching items and equipment. Frankly, the game is still horrible and such a huge let down. This sucks doubly, because this HD version has made huge strides in modernizing the game. But it appears that a bad game design has remained bad.
 
In my opinion, Skyward Sword is the bargain-bin singleplayer Legend of Zelda game.
5/10 is perfection for this. It's playable, sure, and the dungeon design is pretty decent (even if I do prefer those in The Wind Waker, Majora's Mask and Twilight Princess), but the sheer number of negatives doom it to the bargain bin and a mediocre score.

BotW is also a 5/10 now, I feel, up from the 3/10 I previously pegged it as. It'd be a more positive experience, if I didn't need to consult an online map to find things to do and get, if I didn't need to use a save editor to all but eliminate fragility and resource grinding, if I didn't need to use a cheat code to get infinite stamina. If it didn't have those flaws, then BotW would be a 7, I'd say - still definitely not a bloody 9 or 10, the latter of which is absolutely ludicrous.
 
i have to say the game is way better than the original on the Wii but still has its problems. I really hope for an update that adds the option to only use the Sword via Motion control and nothing else. Like the Review said the controls without Motion are good exept for the sword and similar equipment. And the Motion Controls are solid exept the flying and falling and aiming and so on. So a hybrid control option would be good. or even one where i can choose which will be controlled how. aside from that i cant even comprehend how most of you say it looks bad. I think it looks as good as can be on outdated hardware like the switch and withoud making new models. That said, the Hardware was outdated even before the launch of the switch so that its allready a few years old is no excuse. But with what they had, its a really good HD Remake. Exept for the Controlls.
 
Review of review title:
wTOX2gc.jpg

5/10: Gets 85.7% of "The Legend of Zelda Skyward Sword HD" title correct.
Now that you mentioned the ommison of the THE, I noticed there was a much bigger omission in the review that was pretty important and it's the motion controls.

There is no mention of how responsive it is or how it compares to the Wii version. This is important to talk about in the review, since it is the main default control scheme the game was built around, and especially for veterans of the series deciding on whether or not they should get this game and are ones interested in the motion aspect of it if they liked the original wii motion controls.

In the verdict it mentions no more bad motion controls, which a quick read through comprehension makes you wonder, if they had issue with the stick controls especially with the camera button layout, then why not use motion controls instead if they are praising it. But then you realize they are not talking about the motion controls itself instead they are talking about the fact they don't have to use motion controls anymore, no more being stuck using bad motion controls now that we have an alternative control scheme avaialable.


This review just wasn't good imo. There was alot left out, poor choice of words with not much thought on how others will interpret it like the no more bad motion controls part and more they could've elaborated on.


I did complain about the motion controls in comparison to the wii earlier. But after spending more time with the game the controls are not really much an issue, it was mostly on me, I just had to build better coordination which I got better at the more I played.


Sometimes I would swing my arm in one direction but flick my wrist in another different direction and the motion picked up the direction of my wrist movement instead the direction of my arm movement. And that was the issue why I thought It wouldn't respond to the direction I was swinging. Once I caught this mistake that I was doing and kept my wrist straight and sturdy while swing my arm, especially doing a fuller arm swing which it respond better to fuller swings I found out the motion was actually pretty responsive.

You do have recalibrate more often then the wii version which is pretty annoying since there is no sensor bar to aid with that.
 
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I'm playing this game for the first time and so far I've had a ton of fun with it. The controls are weird at first but once you get used to them, it's a real charm. I love flying even though the sky is mostly empty and the sword combat is just awesome. I feel like I'm really fighting for my life with every encounter.
The tools are really fun too. The game runs smoothly and the graphics have never really mattered to me.
Overall, I feel this is a good game despite its flaws, it is a very unique experience especially if you never played it on the wii.
 
The motion controls was not the worst thing about this game. The entire middle section fetchquest was terrible.
 
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5 of 10 for this game ? Dont make me laugh you hater, being as objective as possible
the game is a 7 it looks nice, runs at 60 fps , new qol features and the button controllers are great the worst things come from the original I refer to the threshold of judgment and verses of singing.
 
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Was having fun until I got to the Lanayru desert/mining facility. Forgot how much I hate this part but gonna push through it. The rest of the game has been a treat though, mainly b/c its the least played out of all the Zelda games for me. Definitely not one of my favorites among the classics, but still another full-fledge Zelda game to play on the Switch. Don't be afraid of the controls, you will get used to it. Sometimes I'm holding the L button without even realizing it anymore.

The 5 is fair for a very basic port, especially considering Zelda fans like me are pretty bias. If it was an original game it would probably deserve to be a 7, but its not.
 
Was having fun until I got to the Lanayru desert/mining facility. Forgot how much I hate this part but gonna push through it. The rest of the game has been a treat though, mainly b/c its the least played out of all the Zelda games for me. Definitely not one of my favorites among the classics, but still another full-fledge Zelda game to play on the Switch. Don't be afraid of the controls, you will get used to it. Sometimes I'm holding the L button without even realizing it anymore.

The 5 is fair for a very basic port, especially considering Zelda fans like me are pretty bias. If it was an original game it would probably deserve to be a 7, but its not.
Keep dreaming it's not a 5 even wind waker and twilight princess on Wii u were minimum a 6 or more and they had worst ports/remasters so yeah...first investigate and learn to use the brain that would help you a lot.
 
Only worth if you don't have the Wii game or never played it and you don't mind paying 60 bucks for such an old game. And definitely don't get the toy too otherwise is 85 bucks for a Wii game and the only thing the toy does it let you travel faster.
 
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Keep dreaming it's not a 5 even wind waker and twilight princess on Wii u were minimum a 6 or more and they had worst ports/remasters so yeah...first investigate and learn to use the brain that would help you a lot.
I didn't come up with the 5 score lol. The author of the article you posted on did. Are you ok?
 
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It's the same device. Nintendo decides how it clocks and how it renders. There is no magic in that dock besides an additional USB hub, a HDMI pass-through and a charger. All processing is done on the Switch.

Exactly, I call the whole "720p when docked" assumption by others on this thread to be complete BS
 
5 of 10 for this game ? Dont make me laugh you hater, being objective the game is a 7 it looks nice, runs at 60 fps , new qol features and the button controllers are great the worst things come from the original I refer to the threshold of judgment and verses of singing.
I always love people giving a totally subjective objective score. There's no such thing as an objective review. Here's the closest thing to one:



If you're so ready to write somebody off as a hater, by all means write your own review with your thoughts and perspectives. I'm sure there'll be some people with a similar opinion.
 
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I always love people giving a totally subjective objective score. There's no such thing as an objective review. Here's the closest thing to one:

If you're so ready to write somebody off as a hater, by all means write your own review with your thoughts and perspectives. I'm sure there'll be some people with a similar opinion.
He didn't even mention that the game has too much water - he was very generous.
 
Wind Breaker is another fart in the series, easily noticeable point of decline in quality.
I prefer windwakers ocean over the sky. Feels more adventurous.

Gotta playthrough wind waker again sometime. Been a few years since I last played. But I've enjoyed it the many times I played it.

Ocarina of Time is hands down my favorite in the series. That's one game I can play over and over and never get tired of. The pacing and atmosphere is perfect in that game. The sound effects, the enemy grunts, the dark graphics, the music, especially on the Ocarina which is more memorable then the music you play on your harp in skyward sword.


Then Link to the Past 2nd favorite
 
I tried it, and from my point of view, it's not worth the money at all.
get the Wii version and play it, this is outages from Nintendo to even call it an HR remaster, it's like HD give us your money :)
 
I prefer windwakers ocean over the sky. Feels more adventurous.

Gotta playthrough wind waker again sometime. Been a few years since I last played. But I've enjoyed it the many times I played it.

Ocarina of Time is hands down my favorite in the series. That's one game I can play over and over and never get tired of. The pacing and atmosphere is perfect in that game. The sound effects, the enemy grunts, the dark graphics, the music, especially on the Ocarina which is more memorable then the music you play on your harp in skyward sword.


Then Link to the Past 2nd favorite
There's an Ocarina of Time fan remake with Unreal Engine 4 currently in development on PC if you want to try it
 
Wind Breaker is another fart in the series, easily noticeable point of decline in quality.
Feelings for Skyward Sword aside. Let's not bring Windwaker into this. One of the best games of all time, let alone Zelda games. They are not at the same dinner table. Lets not get crazy.
 
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Just like how 10mbps internet shouldn't be considered high speed by any of today's standards, 720p shouldn't be considered HD. Hopefully LayeredFS stuff might take care of some of these issues without bogging down performance... For people who like this game anyway.
 
Just like how 10mbps internet shouldn't be considered high speed by any of today's standards, 720p shouldn't be considered HD. Hopefully LayeredFS stuff might take care of some of these issues without bogging down performance... For people who like this game anyway.
720p is only for handheld mode. No reason to go higher then 720p on a 720p screen for a battery saving system.


It's 1080p docked.
 
He gave Chronos: Before the Ashes a 5 too, ¿Are you telling me that skyward sword has the same score ? This dude is a joke hahaha lmao.
 
a joke? you go write reviews and let see who is the real joke mr. 1 post count :)
if I worked as a writer 24/7 with pleasure my friend lmao, I'm pretty that I wouldn't give a ridiculous 5 to a Zelda game that improved compared to the original. So yeah nice try.
 
Review cover
Product Information:
  • Release Date (NA): July 16, 2021
  • Publisher: Nintendo
  • Developer: Nintendo
  • Genres: Action, Adventure
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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