Review cover New Pokemon Snap (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): April 30, 2021
  • Publisher: Nintendo, The Pokemon Company
  • Developer: Bandai Namco Studios
  • Genres: Simulation, Photography

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
New Pokemon Snap is the latest spinoff game in the Pokemon franchise, a successor to the popular N64 Pokemon Snap. Developed by Bandai Namco, does it stay true to the Snap formula? Let’s find out.

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More Snap is Good, Right? 

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Remember Pokemon Snap? The N64 spin off that had you go and take pictures of Pokemon in various environments? That finally got a sequel! As a huge Pokemon Snap fan, I was beyond excited to see Nintendo finally listened to their audience and approved a Snap successor after some 22 years. As a kid, Pokemon Snap was one of the few games at the time that I’d no-life for hours and hours at a time. Being able to see all these Pokemon from the games in their environments, living and interacting with each other in ways that you simply could never experience in any other game at the time was magical when I was a kid, and since then I’ve longed to see a new game with modern Pokemon and different environments. Finally, Nintendo has delivered, with Bandai Namco Studios at the reins of this particular entry into the series. So how does it hold up? 

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To be brutally honest? It’s not great. I’ll get into my complaints in a little bit, but first I’ll take you through the general plot of the game. Starting up, you get to choose between eight different player characters, four guys and four girls, which are basically all generic-y Pokemon models that you’d expect to see from Nintendo these days. It's a little disappointing you still can’t just design your own character, but whatever. After that, you’re given a nice looking cutscene that introduces you to Professor Mirror and his assistant Rita, as well as the new Lental region you’ll be going through that was designed for this game. Unlike the N64 title where the story was basically “hi I want to take pictures k bye”, New Pokemon Snap kind of has an actual plot. Avoiding spoilers, the long and short of it is that you’re helping Professor Mirror investigate the “Illumina phenomenon”, where various Pokemon in the Lental region are known to have some sort of special glow at night. It’s not going to win any awards, but it’s a good enough of a story for something as simple as taking pictures of Pokemon. 

After some quick tutorials to introduce you to the mechanics, you can finally get on your way to the first area in the “NEO-ONE” hover vehicle, a nice nod to the ZERO-ONE from the original. Gameplay for New Pokemon Snap is pretty much identical to the previous game. You go through each area in the game in an on-rails fashion, with the goal being to take pictures of Pokemon in their natural habitat to add to your “PhotoDex”. You’re awarded points for a Pokemon’s pose, size in the picture, what direction the Pokemon is facing, its placement in the photo (is it centred etc), and if there are other Pokemon in the photo. There are also four star ratings, which are mainly determined based on the pose a Pokemon is doing at any one time. One of the secondary goals of the game would be to get pictures of Pokemon in one-four star ratings, and boy is that...not great. You can “manipulate” Pokemon in each level with a variety of tools to change their pose, with some new like “Illumina orbs” to temporarily force Pokemon into an Illumina state, and some old like  Apples Fluffruit and the Pokeflute “Melody” app on your camera. There are also Day and Night versions of each level, which is a great addition to the series that lets you experience a better variety of each Pokemon for each level. Once you submit your photos, you’re also given the option to save them to your own personal album, allowing you to edit photos in a variety of ways, including brightness, blur, focus size and focal point, you can apply various filters, frames, and stickers, and add a caption if you really wanted to. These photos can then be shared online, where they can be rated and liked by other players. Overall this is well and good; the mechanics still work quite well today and the variety of Pokemon in each level is basically exactly what I was asking for since I was a kid.

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What’s not good, however, is the rating system. Particularly when choosing the photo you get to show Professor Mirror. Just like the original game, you only get to choose one photo of each Pokemon you photograph to show him that gets logged. This worked fine and dandy in the last game, since you only had to choose the best photo, but with New Pokemon Snap this is honestly one of the worst limitations of the game. If you decided to take multiple pictures of a Pokemon on your route, and end up getting multiple star ratings in one run...you can only choose one of those ratings. You then have to go right back out to the course and try and snap a photo of that Pokemon again to get your other star rating. And again. And again. I’ve probably done the first level of the game at least 30 times so far, and I still don’t have all four pictures of every Pokemon in that level yet. The grind in New Pokemon Snap is unreal, and is easily the worst part of the game, especially when you consider there are over 200 Pokemon total in-game, meaning you’ll need to take at least 800 different pictures if you want to fill out each PhotoDex entry. Sure, you don't necessarily have to get all four star ratings, but you still have to get enough points to progress in the game. And sure, the original had its own grind, but you played each course maybe 4 or 5 times max to get your one photo of each Pokemon whenever you’d unlock new tools. The solution to this problem isn’t even that difficult, simply let the player choose one photo of each Pokemon in each star rating, it would make the game MILES better. To make matters worse, you’re only limited to 72 pictures per level! Back in the N64 days this made sense, you only had so much RAM to work with to store pictures, but this is 2021 guys. Why is my super fancy high tech digital camera limited to only 72 pictures?

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Graphically speaking, things are looking up! Most of the time anyway. The majority of the models that you’ll see for Pokemon look quite good close up, and the levels overall are quite good looking. You’re going to see some jaggies here or there, which is unfortunate but nothing catastrophically bad. What is catastrophically bad, however, is a lot of the textures in quite a few areas. Some of them look like they’d fit right in with the N64 game, and we’re not even talking about things that are just far away, these are textures you’re right up and seeing (and as a note, all screenshots were taken in docked mode). Previewing photos that you send to the professor are also quite low resolution, bizarrely. I'm not quite sure why the previews have to be some kind of 360p-esque quality when you're trying to choose which looks the best but ok. Bandai did manage to keep the framerate at around 60fps... most of the time, but in some areas with a lot of activity (and loading screens, for some reason), you’re going to see quite a few dips, some that must have hit the 40s for a couple seconds. Models in the distance also run at a much lower FPS than those closer to you, which can be disconcerting to see if you're trying to locate some Pokemon off in the distance to plan a good picture of. 

So does it live up to 7 year old Tom's expectations? Well...no, not exactly. But that doesn't mean it's a bad game by any means! The variety of the Pokemon and locales is great, and I really enjoy the day-night courses they added to the game, which definitely adds some needed variety to the game. And, while there is a lot of relentless grind, it's not really necessary (most of the time) to if you just want to get through the story and maybe grab some pics of your favorite Pokemon. If you liked Pokemon Snap, you're definitely going to like New Pokemon Snap. If you're new to the series, and you like the kind of "on-rails" walking simulator-esque gameplay and you're a Pokemon fan, you're going to love it. It may be rough around the edges here or there, but it's definitely still worth going through at least once. 

Verdict

What We Liked ...
  • Tons of Pokemon to photograph, which is good...
  • Locations generally look quite good, and have great variety.
What We Didn't Like ...
  • ...but way too much grind if you want to experience everything the game has to offer.
  • Low resolution textures, photo previews, and FPS drops even in docked mode.
7
Gameplay
Gameplay-wise, New Pokemon Snap is going to be hit or miss. I like that the overall mechanics of the gameplay stayed mostly the same as its predecessor, there really wasn't much to improve upon when it comes to taking pictures of Pokemon. But unfortunately Bandai failed when it comes to repetitiveness, this game will grind you into the dirt before you finish it because of their silly one photo rating limitation.
7
Presentation
Graphically speaking, most of the time New Pokemon Snap looks really good. Models for Pokemon look high res most of the time, but having a lot of low resolution textures in a game where you're meant to closely look at your environment is a bit of a drag.
5
Lasting Appeal
Lasting appeal is hard for me to rate here. There are plenty of Pokemon and locations to go back to and photograph, which is a good thing! More content is always good. The ability to go between day and night for each location gives you a good variety of Pokemon to check out...but being able to only choose one photograph per Pokemon takes what could (and, in my opinion, should) be a 15 hour game to easily 50+ or more. If you think that's a good thing, great, but given the repetitive nature of it I have to rate it low.
7
out of 10

Overall

Overall, New Pokemon Snap is a decent game, and a mostly worthy successor to the N64 classic. If you were a fan of the original, you'll be a fan of this one for sure. It's a little rough around the edges in some places, and the grind can be unreal sometimes, but it's still modern Pokemon Snap which is good enough for me.
"The ability to go between day and night for each location gives you a good variety of Pokemon to check out...but being able to only choose one photograph per Pokemon takes what could (and, in my opinion, should) be a 15 hour game to easily 50+ or more. If you think that's a good thing, great, but given the repetitive nature of it I have to rate it low."

That is certainly gonna be the make or break point for a lot of people. With a de facto on-rails shooter, repetition comes with the territory, but to what extent that repetition is acceptable is up to the individual. At this point it's pre-baked into the IP it would seem. Personally I'm with you though: fifteen to twenty hours seems perfect for this kind of experience to ensure it doesn't overstay its welcome, sixty dollar price tag notwithstanding.

I'm struggling to choose between buying this or Returnal today. Returnal does seem like the better game, but its price will most likely drop quicker too, as is standard for non-Nintendo games.
 
I didn't like it too due to too much attaching pics to folders and too many photos rating. I never mashed the A button as this game.

I download it on sx os and I dont think I will buy it. the first one is better.
 
The first one is like two hours long. I just recently replayed it. So it depends on what you're looking for, a short nostalgia trip or a drawn-out experience with updated graphics/mechanics and a larger variety of Pokemon.
Well …. I didn’t play for long time but I will give it another chance.
 
Well …. I didn’t play for long time but I will give it another chance.
It's fine if it's not your cup of tea, just pointing out that making comparisons between the two is kinda difficult. Probably why they called it "New" instead of "Snap 2."
 
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I didn't like it too due to too much attaching pics to folders and too many photos rating. I never mashed the A button as this game.

I download it on sx os and I dont think I will buy it. the first one is better.
You can hold one of the shoulder buttons (I forget which one exactly) and it speeds through the photo ratings. Also, if your only goal is to fill out the photodex without regard for score or how good the photos are, I think the autoselect feature prioritizes photos that don't have an entry yet.
Personally I like the game so far, but I agree being able to select only 1 picture when there are 4 separate dex entries for each pokemon is dumb. It should have just let you pick one from each category for each pokemon.
 
I think "seeing all the game has to offer" is NOT the same thing as 100%ing the game with 4 different ratings of each pokemon. That is very misleading and borderline dishonest. I also would say the graphical gripes are a bit of a nitpick, because show me a Pokemon game that looks better on the Switch
 
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I also would say the graphical gripes are a bit of a nitpick, because show me a Pokemon game that looks better on the Switch
While it's true that none of the Pokémon games on the Switch look that great, I don't think that should be an excuse for forgiving mediocre graphics. If the reviewer has issues with the graphics, that shouldn't be hand waved just because no other game in the franchise on this specific hardware has been able to get it right either.
 
While it's true that none of the Pokémon games on the Switch look that great, I don't think that should be an excuse for forgiving mediocre graphics. If the reviewer has issues with the graphics, that shouldn't be hand waved just because no other game in the franchise on this specific hardware has been able to get it right either.
Maybe docked mode makes a lot of compromises then, because it sounds like they were playing a different game. I haven't heard a single person complain about the graphics of all things in this game, and to me, it's a huge step forward. That's not even mentioning that the datamined pokemon textures are 4k resolution.

E: I think I'd even go farther and ask "How many games look better on this console in general?" because I think it's up in the top 10, and might be unrealistic to hope for better.
 
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Tom's teachers in kindergarten: "Alright tommy, lets try counting"
Tom: "7"
Tom's teachers: "And what about the numbers before that"
Tom: "...7"
Tom's teachers: "Ummm...how about numbers after?"
Tom: "7"
Tom's teachers: "I don't get paid enough for this shit"
...seven? Seven seven seven, seven seven seven seven seven! Seven seven :angry:

Number scores are bad, sue me ;O;


I didn't like it too due to too much attaching pics to folders and too many photos rating. I never mashed the A button as this game.

I download it on sx os and I dont think I will buy it. the first one is better.
You can simply press - to have it add photos automatically, don't need to mash A if you don't want to. But sounds like it's simply not your kind of game really, it's one of those things where you have to take lots of pictures of Pokemon all the time, so rating is simply going to be a big part of it.

I think "seeing all the game has to offer" is NOT the same thing as 100%ing the game with 4 different ratings of each pokemon. That is very misleading and borderline dishonest. I also would say the graphical gripes are a bit of a nitpick, because show me a Pokemon game that looks better on the Switch
Given that each rating requires you to do a different action to achieve it, and you have to figure out that action, it 100% counts for seeing what all the game has to offer. If you're not throwing apples or playing melodies or throwing the glowy balls of doom at everything to see what happens/if it interacts with another pokemon, you're not going to experience all the game has to offer.

As to graphics, I don't care whatsoever if this looks "better" than other games, unless I'm missing something most Switch games don't have random ass N64-like textures all over the place (and it's not just in one spot that I happened to see, it's in pretty much all the courses) so it's a problem. Maybe you don't care, and maybe whoever you talk to don't care, but that doesn't mean it's an issue.

And perhaps if you read the review you'd see I said the models of the Pokemon look great, that's not my complaint, it's simply textures in the environments, and the photo preview pictures that are bad.
 
Yeah I ended up going with that just based on how few next-gen games there are right now. Haven't played much yet but it's real solid so far. Next month I'm probably gonna want to pick up Biomutant, so Snap is gonna have to wait a while.
 
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what surprises me is how large the save is for this game. it's like 503MBs. I think 8GBs of space on internal memory are being used for saves on my system due to things like that.
Probably because of all the pokemon pictures that potentially have to be saved. Four for each plus whatever size limit the internal album is of decently high resolution pictures is a lot of space.
 
"The ability to go between day and night for each location gives you a good variety of Pokemon to check out...but being able to only choose one photograph per Pokemon takes what could (and, in my opinion, should) be a 15 hour game to easily 50+ or more. If you think that's a good thing, great, but given the repetitive nature of it I have to rate it low."

That is certainly gonna be the make or break point for a lot of people. With a de facto on-rails shooter, repetition comes with the territory, but to what extent that repetition is acceptable is up to the individual. At this point it's pre-baked into the IP it would seem. Personally I'm with you though: fifteen to twenty hours seems perfect for this kind of experience to ensure it doesn't overstay its welcome, sixty dollar price tag notwithstanding.

I'm struggling to choose between buying this or Returnal today. Returnal does seem like the better game, but its price will most likely drop quicker too, as is standard for non-Nintendo games.

This is a pokemon game worth not paying for. The only thing you lose on not using the internet is the ability to like other peoples pics.
 
@Arras , does that mean that the save could get larger? do saves for the switch get larger or do they always remain the same size?
 
@Arras , does that mean that the save could get larger? do saves for the switch get larger or do they always remain the same size?
I'm pretty sure saves are a fixed size, that's part of why it's so big. It has to reserve all the potential space for photos even if you end up not using it.
 
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A do not play in docked mode game.

Overall the game is okay but the forced grind is evidently there to make the game last longer.

If this had been for the 3DS you wouldn't have been able to pick between day and night you would have to play when is actual day for day mode and when is actual night for night mode.

While the graphics definitely wouldn't have been as good this game definitely would have worked better on the 3DS.
 
This is a pokemon game worth not paying for. The only thing you lose on not using the internet is the ability to like other peoples pics.
My Switch isn't hacked. That may or may not change in the future though, I ordered an RCMLoader before the US ban took effect, just in case.
 
I really enjoyed it(finished the "main quest" after like 7 hours of gaming)

the graphics are neat and the controls were smooth - only thing that bugged me was the one thing already mentioned: you can only choose one photo which is pretty annoying when you got from Rank 1-4 a photo

my daughter also enjoyed watching so it did the thing it wanted to do: catch the new generation with its beauty and also entertain the old generation

hopefully they will add some more content later on - like new islands and so on v:
 
The game needs a Call of duty mod then it would be 10/10

My girlfriend played first for the first few runs. Then when I played, I bonked all the Pokémon with apples and took pictures of them being mad. She was upset at how mean I was being to the Pokémon, but I got a bunch of new pictures she didn't.

Totally a Pokémon FPS
 
I played it on a switch lite, that may be why i didn't notice any FPS dips or graphical problems, small screen and all that jazz. I played up the first pokemon chase and genuinely enjoyed it. i like the game specifically because of its laid back nature.
 
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Review cover
Product Information:
  • Release Date (NA): April 30, 2021
  • Publisher: Nintendo, The Pokemon Company
  • Developer: Bandai Namco Studios
  • Genres: Simulation, Photography
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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