Review cover Atelier Ryza 2: Lost Legends & the Secret Fairy (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): January 26, 2021
  • Release Date (EU): January 26, 2021
  • Release Date (JP): December 3, 2020
  • Publisher: Koei Tecmo Games, Koei Tecmo
  • Developer: Koei Tecmo Games, Gust Co. Ltd.
  • Genres: JRPG
  • Also For: Computer, Nintendo Switch, PlayStation 5

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Being the most successful iteration of the Atelier franchise since Atelier Sophie, it was inevitable that the sequel to the hit Atelier Ryza: Ever Darkness & the Secret Hideout would arrive sooner or later. Now that the twenty-second main Atelier game has arrived, let’s take a look!

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The title Atelier Ryza 2: Lost Legends & the Secret Fairy already tells us much of what we need to know about this game. It tells us that this is yet another game in the Atelier series; that it is a sequel to the Ryza line of Atelier games; and that this entry can now clearly be labeled the “Secret” saga. While it was obvious that this game was always going to be released, what might not have been so obvious is that it actually evolved the Atelier series in several notable ways.

For those who don’t know, the Atelier series dates all the way back to 1997 when Atelier Marie: The Alchemist of Salburg released to a Japanese audience. Like other JRPG series, one is not expected to play all of the previous titles (of which there are over twenty) before jumping in to the latest one. I, for one, had my first experience with the series in 2016 with Atelier Sophie: The Alchemist of the Mysterious Book, after being extremely hesitant to jump in because, well, I judged the Mysterious Book by its weeby cover. “This can’t possibly be my style! But hey, I’ll review it as a joke.” Let’s just say, there’s a lot going on with these games that aren’t immediately obvious on the surface. Luckily for us, Ryza 2 is no exception—and may be the best Atelier game since Sophie.

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The first Ryza game introduced the series to a whole new generation of fans, largely due in part to the protagonist Ryza. I can’t put my finger on exactly what about Ryza attracted such a large new audience—it could have been her wild and tomboyish personality; the captivating plot and characters; or the new game mechanics… Okay, it was her thighs. People liked her thighs. However, everything else is true as well, because the game was highly praised by audiences and critics alike! Thus, while it may be hard to believe, this is the first time in Atelier history that we have the same main protagonist (as opposed to a supporting protagonist) twice in a row!

Unlike other Atelier games which are easy to pick up on their own, Ryza 2 pretty much expects that you at the very least played the previous title. This is because it takes place three years after the events of the previous game which, for those who are unaware, takes place in its own universe that is relatively unconnected to any of the other Atelier titles. This game shares the vast majority of its cast with the previous one and the plot progresses from the conclusion of that game. Because you are expected to already know most of the characters, their introductions in Ryza 2 are brief and you spend less time growing a connection to them as Reisalin (nicknamed Ryza) because, well, her fate is already intertwined with the fate of her companions.

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While her friends have gone their separate ways after sealing the portal to the underworld in the previous game, Ryza chose to remain in Kurken to live out the rest of her days as the island’s alchemist… until the call of adventure and her promise to her friends once again swept her away from her home. I will avoid diving into story spoilers but suffice it to say that, like most Atelier games, the story of Ryza 2 takes a backseat to the gameplay mechanics and the interactions between the characters. With that in mind, I found myself very captivated by the plot, which I found to be superior to the first game’s.

While the previous game changed the alchemic formula more than most previous titles have, this one further refines the alchemic system which is used to create objects and tools out of raw materials that you obtain while traveling and battling. The alchemic system is far less cumbersome than it was in the first Ryza game, and I found that for the first time since Firis that I consistently enjoyed wracking my brain over how to make the best weapons and armor (and whether the system could be properly abused). The crafting system of the first Ryza game has remained relatively unchanged in this version. While it is easier to visualize through trial and error than can be explained through text, alchemy is done using alchemic chains that are filled with the nodes of different elements to increase the quality and traits of the final product.

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However, there has been a major change to the alchemy system that makes it far less grindy than in earlier games. In the past, certain products could only be produced through alchemy if your alchemy level was high enough. That is, you had to grind by creating many products in order to level up your alchemy to the point where you can make the item you desire. Ryza 2 has completely removed the alchemy level system and replaced it with a skill tree where SP that is gained through quests and synthesis can be spent to acquire recipes, synthesis techniques, and more.

Like the original, this title is not open world in the sense that Atelier Firis was, but the world is still vast. The areas are connected to each other using invisible paths and there are new exploration elements introduced here. For the first time, your character can swim as opposed to simply walking around underwater like in some previous titles. As you play, you will unlock new areas to explore in order to collect more synthesis materials and fight harder battles.

The combat system in this game has also evolved, becoming quicker and more intuitive to players that are new to the genre. You are able to switch between characters and control them at any time to use the skills and tactics necessary to beat the hardest enemies. It is not the most complex fighting system and, yes, it will ultimately become mindless with the rare exception, but I enjoyed the combat nonetheless.

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Like the last game, the main story of Ryza 2 is disappointingly short as it takes about 25 hours to complete (or about 60 if you are a completionist). Further, there is no English dub this time—a fact that many find to be a pro as opposed to a con. I still consider the lack of an English dub a con because I feel that it could be done correctly and as long as the Japanese track isn’t removed, there is no harm to come from having a dub.

I still hold Atelier Sophie on a pedestal as my favorite Atelier game, but if I could be asked to shove my nostalgia aside for a bit, I would be willing to say that Atelier Ryza 2: Lost Legends & the Secret Fairy is the best Atelier game to date. That said, if this is your first foray into the series, I would recommend starting with Atelier Ryza: Ever Darkness & the Secret Hideout as your enjoyment of this title will be vastly improved having played the previous game.

Verdict

What We Liked ...
  • Takes all the elements that worked in the first Ryza game and improved on them immensely
  • Changes to the synthesis system are welcome and streamline the process
  • The characters, new and old, are dynamic and enjoyable
  • The gathering is fun, and the combat is visually stimulating…
What We Didn't Like ...
  • … but the combat once again is also rather bland and easy to button mash through
  • There is only one ending
  • While the world is larger than in the previous game, it is still smaller than the open world found in Atelier Firis
  • The lack of a time system of any kind, even a temporary or superficial one
  • No English dub
9
Gameplay
The alchemic system is far less cumbersome than it was in the first Ryza game. The removal of the alchemy leveling system is welcome and the changes in the combat were interesting enough to keep my attention.
8
Presentation
The art style hasn't improved much since the first Ryza game, but it is still the greatest that the series has to offer. While it won’t be winning any awards, it is very beautiful, both colorful and vibrant. The score is great and fits the scenery.
9
Lasting Appeal
While you can complete the main game in about 25 hours if you rush it, it would likely take over 60 hours to do everything that there is to do. There are quests to complete throughout the game and there are additional tasks to complete and character interactions to see once you’ve beaten it.
8.7
out of 10

Overall

Opinions can differ, but I wouldn't laugh at anyone who says that this may be the best Atelier game to date. Due to the fact that the protagonist is the same as in the previous game and that the story builds off of the prior one, I highly recommend people play Atelier Ryza: Ever Darkness & the Secret Hideout. However, for those who have played the previous game and want to know whether this one is worth your time, it certainly is.
I've been waiting for this review. Glad to hear that the game's pretty good, I like all of those Harvest Moon-y, monster-hunty Japanese titles. I've played a few Atelier games on the DS, but this is obviously a big upgrade from those. Might pick it up. :)
 
I was hoping for a switch review of the game. Just to know if is a safe buy? Nothing against the person's choice of what version they pick to review. If is what they want or all they have, then nothing going to stop them. But at the same time, wishing the one perceived as the "worst" way to play (nintendo switch) would get awareness if it needs. I'm just more interested in how far the limitations was taken as compared to "just pick the obvious choice of a more powerful console." But maybe is ONLY me. :P

As for my comments on the review itself, yeah. Is a sequel, so clearly the previous game has been turning some heads. Funny how I never heard of this series of games until people started talking about the main girl in the game and how much they "find her appealing." But almost nothing else. I just see it as a boring to play game from the videos I watched. I hardly enjoyed dragon quest games until the 11th one, so maybe give this a chance.

Not having a english dub is a huge hurdle to get by. I have played games without one before like Yakuza, but I just want it. It was just so sudden Guilty Gear Xrd to start with english dub then release another version without it. I feel like the game makes less effort to appeal to demographic that way. (Or that it is appealing since all I hear is hate for English dub of japanese media) Considering the story is the main part of the game. Besides that, it is presented graphically well and maybe will try if i get a sale of it on a random trip to the store. :unsure:

I'm still not really sure who the intended player base for this game is. "New to RPG?" "Are RPG too tough?" "You like crafting things?" "Don't like magic, want alchemy instead?" I guess the good thing is the game isn't trying to sell itself the same way Dead or Alive tries to, right? Just a your run of the mill rpg game. :ninja:
 
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@Sonic Angel Knight A little insight on how the sausage is made - we don't always have influence over which version we get, it's up to the publisher, and they'll usually want to show off the best version of the game they have available, not to mention that the number of codes/discs is limited. Judging by the graphical fidelity I don't think the Switch would have any trouble with the game. Personally I'm shooting for the PS5 version, gotta get me some white boxes on the "table stack". :D
 
@Sonic Angel Knight A little insight on how the sausage is made - we don't always have influence over which version we get, it's up to the publisher, and they'll usually want to show off the best version of the game they have available, not to mention that the number of codes/discs is limited. Judging by the graphical fidelity I don't think the Switch would have any trouble with the game. Personally I'm shooting for the PS5 version, gotta get me some white boxes on the "table stack". :D
Okay, I appreciate the information. Will try to remember that. I just assume it would be different. I understand the idea of taking what is given. I do kinda get it. But at the same time feel like there something to hide just like the bloodstained launch week switch delay or more recent, cyberpunk 2077. I'm not one to accuse fowl play without enough speculation to build a case. But at the very least, I'm sure some games come out one at a time to avoid getting direct comparisons so close to review. As a way to avoid such problems. :ninja:

Publisher: "Hey, we would like you to review this game. We have a code for the ps4. Please let us know if you want.

Reviewer: "Isn't this game also on nintendo switch? I have that, but not a ps4."

Publisher: "Sorry, we only have codes for ps4 at this time. If you would like one for another console, we will inform you when other options are ready, sorry for the inconvenience.

Reviewer: "But both versions release on the same day. :blink:
 
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Okay, I appreciate the information. Will try to remember that. I just assume it would be different. I understand the idea of taking what is given. I do kinda get it. But at the same time feel like there something to hide just like the bloodstained launch week switch delay or more recent, cyberpunk 2077. I'm not one to accuse fowl play without enough speculation to build a case. But at the very least, I'm sure some games come out one at a time to avoid getting direct comparisons so close to review. As a way to avoid such problems. :ninja:

Publisher: "Hey, we would like you to review this game. We have a code for the ps4. Please let us know if you want.

Reviewer: "Isn't this game also on nintendo switch? I have that, but not a ps4."

Publisher: "Sorry, we only have codes for ps4 at this time. If you would like one for another console, we will inform you when other options are ready, sorry for the inconvenience.

Reviewer: "But both versions release on the same day. :blink:
That's a good point - Switch versions of games are often delayed for a reason. Hopefully performance is up there with the rest of'em.
 
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I loved this game so much. I looked it up on howlongtobeat and it said something ridiculous. I completed this game and it took me 126 hours. Seriously. I never felt like I was mindlessly grinding either, since I love gathering and crafting in games and many tasks were ones I set for myself.

I played on the switch by the way, and I noticed maybe two or three framerate drops ever. Solid 30fps in both docked and handheld mode. Occasional 60fps in certain menus for some reason. The only issue is this lame thing they've been doing with shadows for the past few titles. They make them look worse by applying a lattice-effect that draws more attention to the lower resolution than it should.

The overall progression in this game is bonkers; you can overpower yourself early on if you spend a bit of time getting SP from the cafe and unlock philospher's stones and such super early. That combined with the returning seed system, gem system, and new element system makes for some incredibly extensible crafting mechanics. This kind of weird min-maxing is what I live for, and it's never been more useful or front-loaded in an Atelier game than this.

Also, the story is pretty laid-back, and a lot of the previous title is actually explicitly explained to you anyway, so I can absolutely recommend this as someone's first Atelier game. There is a completely glossed-over verbose subplot that can only be read about in menus. I kept hoping they would tie it together at the end, but they just entirely ignored it. Shame about the lack of an English dub too; I started with Sohpie and only got two dubs before they just ripped them away unceremoniously. (On a side note, Ryza 2 has much more voiced dialogue than Ryza 1 did, which in hindsight was an absolutely rushed game.)

I had an unreasonably good time with this game, and I'm looking forward to an eventual NG+ when they get around to releasing the DLC.
 
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Not having a english dub is a huge hurdle to get by. I have played games without one before like Yakuza, but I just want it. It was just so sudden Guilty Gear Xrd to start with english dub then release another version without it. I feel like the game makes less effort to appeal to demographic that way. (Or that it is appealing since all I hear is hate for English dub of japanese media) Considering the story is the main part of the game. Besides that, it is presented graphically well and maybe will try if i get a sale of it on a random trip to the store. :unsure:
Believe me, if you'd heard the English dub for Atelier Ayeza, you might think differently. That game convinced me that sometimes having no dub at all is the more pleasant possibility. Honestly, in light of how terrible that dub was, if I had written this review I would have listed "No English Dub" as a positive rather than a negative, haha.
 
Believe me, if you'd heard the English dub for Atelier Ayeza, you might think differently. That game convinced me that sometimes having no dub at all is the more pleasant possibility. Honestly, in light of how terrible that dub was, If I had written this review I would have listed "No English Dub" as a positive rather than a negative, haha.
Well to each their own. Maybe not all english dubs are the greatest to us english speaking people. Who's to say the Japanese dubs are the greatest to Japanese speaking people, and just like you, would just prefer the original English dub of a international name?

To me, I see it as a story driven game. Having a english dub helps with the presentation. Instead, i'm darting my eyes up and down trying to read quick subtitles of a cut scene while watching the action. (As I had to do with Yakuza games) Making processing all of the things slower than listening to a podcast "english dub" podcast in my sleep. (And by that I don't actually mean a dub, just that they speaking the language I already understand)

Probably be easier to just learn Japanese and then I can just buy imports and not care about multiple languages or subtitles. I just appreciate the effort more. It feels like they want to sell this game to me, because they went through the effort to hire the voices. It also feels like a sense of confidence that the game will sell with the added effort. I know not every dub is a huge win and most end up being losses for the fans. But the more people repeat the cycle, the better someone gets and learn to get better. More trial and error, hiring the right talent and directors. Practice makes perfect. How can they do that if they don't continue to try? How can new people break into the voice acting industry if they don't bother casting? :ninja:
 
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The only thing that keeps me from playing this game is, it's still freaking expensive. This is one of those games where the publishers don't implement regional pricing
 
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I've never played any of the Atelier games. Any recommendations on which one I should start with and which ones are the best and worst in the series?
 
Funny how the lack of a time system is a con for you ...
This was actually the only thing that made me hate most of the Atelier Games as it was super annoying to get Quests saying like "make item X in 10 days" then you take like 6 days getting all the necessary equipment only to see "fu, creating item X takes another 5 days so I can not complete the damn quest anymore"

Also some of the Atelier games "forced" you to go to sleep else you'd become super weak or just faint ... this made it so annoying for me to play that I skipped at least half of the games as it was like a chore.

Didn't play Ryza 2 yet but for part 1 I was super happy about not having to deal with the shitty time system some of the games had.
 
Why does every similar Jrpg character walks like he glides over the ground. Cant they actually program decent movements? I was turned off by that, and also game run like shit on my pc that can run many modern titles with ease. I uninstalled it...but other than that i guess its a nice game....also characters are TO fashionable imo....

imo the girl is just sexy, thats it.
 
Review cover
Product Information:
  • Release Date (NA): January 26, 2021
  • Release Date (EU): January 26, 2021
  • Release Date (JP): December 3, 2020
  • Publisher: Koei Tecmo Games, Koei Tecmo
  • Developer: Koei Tecmo Games, Gust Co. Ltd.
  • Genres: JRPG
  • Also For: Computer, Nintendo Switch, PlayStation 5
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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