Review cover The Last of Us Part II (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): June 19, 2020
  • Release Date (EU): June 19, 2020
  • Publisher: Sony Interactive Entertainment
  • Developer: Naughty Dog
  • Genres: Survival

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
The Last of Us Part II has been a long time coming, but was the wait really worth it?

attachFull215760

Naughty Dog is renowned for pioneering award-winning and groundbreaking gaming technology which drives their creative visions. From Crash Bandicoot, four Jak games, five Uncharted games and through to The Last of Us, they have captivated gamers since the early '80s with titles that push technical and sociological boundaries and tell incredibly engaging stories.

When The Last of Us released in 2013, after nearly four years of development, it struck universal acclaim for its character development, graphic finesse, sound design and the depiction of female and LGBT characters. Moving forward another seven years, 2020 heralds the release of the long-awaited sequel and Naughty Dog have commending footsteps to follow in and try to improve upon in order to once again reinvigorate the survival horror genre.

When I started The Last of Us Part II, I was excited but dubious. I had briefly played the original way back in 2013 but hadn't really wanted to get into it back then as I was a strictly first-person shooter fan, and I definitely didn't give the original the time it deserved. Having reviewed games for GBAtemp for well over a year now, I have enjoyed a range and variety of genres and titles and, in all honesty, I really wanted to dive into something like this that would entirely consume me for a number of hours every evening and push me into reviewing objectively, almost as an outsider to the series.

attachFull215741

Review image Review image Review image

 

The Last of Us Part II follows on directly from the events of the original's 2034 post-pandemic epic, which was both a coming-of-age tale for Ellie learning the art of survival and, for charismatic smuggler Joel, an engaging exploration of how far a father will go to protect his child. Set this time around 2039, Ellie is now a 19-year-old citizen of Jackson, Wyoming who longs to join the patrols to protect the town from the Cordyceps Brain Infection (CBI) infected and eke out a normal life amongst the bustling survivors. Great care is given to establish your life here, with the introductory stages, as are typical with a lot of games, see you performing tutorial-style tasks like having a snowball fight, competing with friends at a rifle range, or simply playing the guitar to get you acclimatised to what the game expects of you. These sections demonstrate an emotive bonding with those who you partake in these mini-games with.

Though the story is wonderfully gripping, flitting across the past and present, depicting a really relatable struggle that is portrayed from both sides of the same coin, the pacing can feel excessively slow in places thanks to relatively long cutscenes and dialogue-heavy sections. For the majority I found myself scavenging for goodies and then running through cleared sections with my co-starring characters jogging beside me to get to the next section. When the game dictates it, and even while not in a cutscene, you are forced to walk and talk, understandably to gain some more of the story, fleshing out character motivations, backstories and current frame of mind, but I felt like this was forced upon me to slow the pacing in that particular moment when all I wanted to do was get on to the next objective and re-engage in the killing of my enemies. I sometimes felt that the story was a little full of itself and overly repetitious in places. Without giving too much away there are mental struggles at play here and we get to experience them on behalf of your character. Though this lends itself to drill down into the psyche of what is occurring deep within them, I felt it a bit overbearing in places and possibly unnecessarily adding valuable time onto my playthrough without really extending the story in a way that hadn't already been established.

You begin the story on horseback, heading back to Jackson, with Joel and his brother Tommy talking about the events of the previous game, but I couldn't help but be distracted by the lush scenery. The graphics initially seemed rather dusky, with light dappling between leaves, layers of grasses reacting to your motion, hundreds of trees lining the horizon and stacks of vegetation for miles. It's just enough detail to suggest an old west vibe, a simpler time of sunny days and living as close to nature as possible. The first impressions are absolutely phenomenal. It looks truly next-gen in comparison to its peers. As you learn to control your horse and master a few jumps and manoeuvres you dash through streams, brush past foliage and the scene opens up to reveal the panoramic views of Wyoming, overlooking Jackson in all its comforting glory. Later on, you experience snow-laden trails were brushing by branches causes them to drop their coverings of snow, you leave footprints and trails everywhere and snowflakes gently hit the screen and slowly melt away. Environments start out relatively friendly, clean and crisp with a warm inviting atmosphere, but pushing through everything gets grimier and dirtied, emphasising the passage of time and the scars of past events, but moreover, there is a distinct despairing feeling of desolation that overwhelms you. This juxtaposition works to give you purpose and feel the struggle of your gnarled up, battle-hardened character with some of the later environments, where you have rain lashing down on top of you, muddy, sodden roads, crumbling brickwork with aged and mouldy, grim-looking surfaces with moss covering tables, chairs and cars, with artefacts strewn throughout, showing a mangled, crumbling world that is all about surviving into the next day.

It's also worth mentioning how unobtrusive the HUD is. It's so minimal and allows for a beautifully cinematic look to the framing of the scenes, giving everything an enormously film-like quality. The direction, framing, ambience, scripting and pacing are all outstanding thanks to the Naughty Dog Game Engine underpinning it all with exquisitely realistic physics, adding some clout to every scene. This proprietory engine has been repurposed since Uncharted 4, upgraded to oblivion with in-house secrets to make everything look ultra-realistic, bringing an unparalleled realism to each character, item, and object, and deploying shaders and post-processing effects that entirely draw you into this living, breathing world.

attachFull215744 

Attention to detail is a thing that most games fail to nail down, with small missteps in simply portraying an item or environment correctly, which ultimately breaks immersion and reminds you that you are playing a game and this is far from reality. I cannot stress enough just how well Naughty Dog has captured every detail from every perceivable angle. You can feel that every element has been lovingly crafted to the nth degree by the artists. The sheer scale and granularity of the detail that has been painstakingly added to these props, objects, and environments are jaw-droppingly incredible. An example of the level of realism on offer here can be seen by just looking around you at the various objects in use. Each object and building looks entirely bespoke and even relinquished vehicles look symbiotic to nature, mangled and over-grown by plantlife and then organically sunken into the ground rather than an existing car model having been simply plonked onto the environment and bushes placed around it. The vision as presented to us is wholly exquisite.

The Last of Us Part II captures a range of every-day elements perfectly too. For example, when you are in overrun complexes that have mirrors, you will find smeared fingerprints and cracked, jagged edges. Glass has an expected sheen to it, but it also has condensation dripping off of it, and the walls and rock faces have a layer of water streaming down them where applicable. Office blocks and dwellings stand frozen in time, entirely abandoned, with desks, tables and chairs as though they have been in use recently, and items such as food, staplers, phones or toys cluttering their surfaces. Chairs and soft furnishings have a filthy aged and weathered appearance, with leaves or moss covering them and the floors, with visual hints that carpets and floorboards are perishing and wallpaper is now peeling off and gnarled. Later environments such as the school, cinema, hospital and cruise ship interiors, downtown, and the villages also have comparably dense levels of staggering detail all the way down to rusted up riveting, thick undulating grassy knolls and torch-lit pitch dark forests. Museums and aquariums lay dormant too, and the number of individual assets and props in those buildings alone are mind-boggling. Skeletons of prehistoric animals, scientific equipment, and vast marine exhibits, with hundreds of physics laden components on display overhead, demonstrate creative craftsmanship, unlike anything I have ever seen before. If this game had a PSVR mode for just exploring those environments, I would totally buy it just for the unparalleled immersion and realism. It is utterly awe-inspiring and with such an array of things to look at with plenty of information on display, it is fascinatingly educational to boot.

I tried to pick apart just how they managed to populate every room in every building with such a fleshed-out array of items giving each place distinct character without looking repetitious, but I was simply unable to discern any other conclusion than the game artists and modellers are masters of their trade, and they have pulled no punches in demonstrating just how much can be done to create an immersive experience like no other. In places, you will find moments frozen in time, such as a table full of Warhammer abandoned mid-game in one building and play pieces and figurines in various states of decoration under magnifiers with paints and brushes and tools in the surrounding rooms. Other places see makeshift beds built from re-oriented seating and a mattress, and clothes and bedding strewn all over the place, with unfinished games of chess scattered on a coffee table. Even the loading screens are a thing of beauty. A boat gently bobbing around on the lapping water, tethered to a wooden pillar, it just looks and sounds incredible from the outset.

attachFull215749

Review image  Review image Review image

Environmentally, this is easily one of, if not the, most impressive games I can think of. Visually, even logically, everything fits together and has a grounded realism that never makes you think "wait, what is this doing here?" or makes you lose focus on what you're doing. I examined external pipework on a building, and nothing went nowhere or clipped through another surface strangely. It was all joined and affixed to the building just as you would expect it to be in reality. I also looked closely at interiors for oddities and found intricate details such as power cables for TVs plugged into the outlets, consoles coated in dust, and DVD players in cabinets with their drawers ejected and a disc still in there. The only strange behaviour I encountered were reflections in the TVs sometimes were generic, like when I was in a room with a huge double bed in it, the reflection map showed me two beds behind me. Occasionally puddles also neglected to reflect walls and railings on closer inspection, however, the fact that the puddles were rippling with rain hitting them while reflecting the sky and the majority of the ambient effects such as fire and lightning means that I can easily forgive this, as puddles should be a glancing detail that you walk through and past, without giving them a second look. I was just being nosey, delving into the technicals of the various small effects that layer together to create the entire scene.

Though this game is technically linear, you have enough freedom in each environment to really feel like you have explored off the beaten track and found your own way to the endpoints. For example, in the streets, towns and cities that are being reclaimed by nature, you can scour the houses, shops and buildings for supplies. If you can't find a way in, you can simply smash a window to gain access, or find an alternate entry point to squeeze through from an adjoining building or structure. The choices you make in retaining your stealth or smashing through the scenery dictates the level of challenge you will face if you are spotted or accidentally disturb a nest of the infected. Exploring the side streets and inspecting structures for methods of entry often yields harder to find collectables or more bounteous supplies of supplements or parts to craft with. You may also find some cheeky little easter eggs too, such as characters playing Hotline Miami on PS Vitas, a "Smash Brandi's Cooch" VHS of questionable origin, or even a dusty as heck, old, phat Playstation 3 adorning an entertainment unit, surrounded by Naughty Dog's finest selection of PS3 titles. On a side note, I also found a "Dr. Uckmann" trading card which is an obvious nod, and I'm still convinced Manny is the main man himself cunningly inserted into the game, though he swears it isn't.

The soundscapes in The Last of Us Part II are also excellently depicted. Spacial sound allows you to identify creatures, enemies and environmental features as naturally as you would in real life. I found myself standing in buildings just listening to the ambience, picking out scurrying, dripping water, wind, groans and distant gunfire. Externally you can hear coastal sounds, thunder, rain hitting shrubbery and your clothing, squelchy moist muddy puddles underfoot, metallic sounds on walkways and ladders, crumbly stone and sand, creaking wood and the realistic foley of your weapons clattering around as you run or jump. During combat, you hear bones breaking, skin and cloth tearing, blood splashing, and projectiles whizzing by or landing in their targets. It all builds towards an undeniably top-notch visceral experience throughout which is utterly flawless.

attachFull215754

There are some small technical hitches that might break immersion, were it not for the overwhelming immersion of the environments. For example, during water-heavy scenes there was a very minuscule small drop in frames and, occasionally, a small amount of pop-in from the odd shrub or a single item that hadn't quite loaded in on time. I would say that 99% of the time this title is the silkiest, smoothest game I have witnessed on the PS4 console, and it is extremely rare that you will encounter these "issues" if you even notice them at all. I have looked into this a little and it has been noted that it is only the PS4 Pro console that has these odd framerate dips, the standard console somehow outperforms the Pro and maintains a solid 30FPS throughout the aquatic sections. Perhaps this is patchable on the Pro, but honestly, it is so minor that it's entirely forgivable.

Another gripe would be the use of screen space reflections on bodies of water where you are wading waist-deep in the liquid. Though it appears to be one of the finest representations of water-bogged scenery I have ever witnessed in a game, once your character moves around you will see a hazy edge to their form, and worse, elongated reflections of their arms or weaponry spread entirely out of scale, across the undulating surfaces. I feel that this simply cannot be done on current-gen hardware due to simple limitations that this game is stretching to within an inch of its life. It could not have been done better, it will never be done better on this hardware, but it is not perfect in comparison to every single one of the other multitude of effects deployed in this game.

Once during my 21hr playthrough I managed to clip out of bounds once by jumping over a wall awkwardly, and at another point during some intense CQB with Shamblers, I managed to freeze my entire console thanks to a CE-34878-0 error, but other than these small encumbrances the experience was extremely smooth thanks to the autosave feature saving my progress automatically. I also noted a few graphical glitches regarding rope and hair not resolving itself properly in places, causing a wiggly rope here and there and my horses tail was wildly helicoptering through an entire chase sequence.

attachFull215753

Review image Review image Review image

The combat has been designed from the ground up to be intuitive and dynamic. As such, you can be incredibly cunning in your tactics to take down your foes. From stealth kills performed by creeping up behind an enemy, to stealthy aerial takedowns you can combine hiding in the grass, squeezing through a tight gap, jumping, and more to curate some intensely dramatic fatalities. When plunging that switchblade into or across the enemy's neck you also get a tense, real-time animation of the struggle and seeing the life drain from their faces with horrendously satisfying gurgling, choking-on-blood sound effects.

Gunplay has been tweaked up too with some stunning reload animations, the way you carry each weapon both in your hands and inventory, and there is an astounding sense of power and realism behind each projectile when pulling the trigger. Guns you obtain range from pistols to shotguns, submachine guns, rifles and more which means you can get handy, up-close-and-personal with short-range arms like the shotgun and melee weapons or play from a distance with your scopes when possible. Finding straps and holsters means you can hold more weapons on your person and not in your backpack, which in turn speeds up your combat efficiency and your ability to get out of tight spots. Crafting benches can be located in garages and hideouts, enabling your found parts to beef up your weaponry with things like additional grips for stability, scopes, improved recoil and clip size. These places are often in secluded areas and more often than not are surrounded by parts that you can use on your firearm collection. Always search around the scenery for parts and straps that can enhance your survivalist journey.

Though the skills tree may appear relatively limited, there are 50 skills that can be learned and upgraded over the course of play. In order to upgrade yourself, you have to collect a number of supplements or pills so that you can spend them on your chosen techniques--to learn all of them would require you to locate almost 2000 pills knocking around in cupboards and drawers. Looking at my modest selection at the end of my first 21 hours save game, it will definitely take several playthroughs to obtain everything in every branch. Learning these skills also requires you to locate increasingly advanced field-manuals in places like safes and obscure buildings, so constantly revisit and review any paperwork or maps you have located. The skills you upgrade will determine your method of attack in most situations. For example, I chose to build up my stealth abilities and craft health packs from fewer parts, but I could have chosen to craft ammunition faster, or been more agile when holding enemies like hostages, but I wanted to be as swift and silent as possible through the tense infiltration sections. Now that the enemies have sniffer dogs too, it was handy to have a skill set that would let me move while prone quicker and enhance my listening skills to locate where I was being hunted from more accurately and from a greater distance to give me more of a chance of outflanking man's best friend.

attachFull215757

Enemies range from human to zombie-like, but all of them are in the same battle for survival as you, so it is rare you won't come under fire when you end up in their territories. You have the disbanded Fireflies, the Washington Liberation Front (WLV) or "Wolves," the cultist Seraphites or "Scars" as they are known, the Rattlers and quite literally what remains of the Federal Disaster Response Agency or F.E.D.R.A. While the Scars are at war with the WLV for control of districts within Seattle, the veteran Fireflies are out to exact revenge on those who have wronged them. Joel and Ellie are technically classed as "survivors"-- they do not fight for a particular faction or believe in anything other than protecting the colony from straggling infected who amble too close to their settlement.

Each group have their distinct fighting style and weaponry for you to overcome when you encounter them and they will all use lethal force on sight, even if unprovoked. The Seraphites are more accustomed to stealthy weapons and projectiles while defending their wooden huts and non-technological holdings, whereas the WLV are far more militant, holing up in compounds heavily fortified with machine guns and rifles. The other factions and groups you meet further down the line also have a militia or rowdy vigilante vibe to them, who lay traps and take prisoners or slaves to do with what they wish. 

The zombie-like enemies are the result of spores infecting citizens through the lungs, can also be passed from an infected person's bite. There are several stages to these enemies that make up the different types of infected that have very specific traits. Runners are the first stage of the infected's life, or rather, death cycle. They swarm you if even one locates you with their vision based on movement and sound, and then can shift at a startling pace, though they are noisy and erratic which means you can locate them easily. Stalkers are the second stage of the Infected, with lightning-fast reflexes and the ability to jump scare you in the dark, thanks to their silent and deadly stealthy movements. Clickers are the third stage of the fungal infection, and they are entirely blind. They use echolocation to hunt every nook and cranny if they get riled up and go berzerk. Bloaters are the fourth stage and are toughened juggernauts in comparison to the previous three stages. These are the first enemies that cannot be stealth killed due to their enormity, but using crafted traps and hunting weapons seems to damage them quickly. Shamblers are the fifth iteration of the infected and while extremely similar to Bloaters, they have an explosively gaseous acid attack mechanism that makes them especially deadly at close quarters. The sixth and final stage is the super rare Rat King. These are hulking blobs, composed of mangled-together clickers and bloaters, which can peel apart and attack you from multiple angles.

All of these enemies are susceptible to fire and headshots from guns. The higher calibre the weapon used on them, the more stopping power you have--however, the more likely you are to be swarmed by giving away your location. Shamblers and Bloaters, in particular, can be slowed down via explosive traps to give you more time to craft ammo for weapons or formulate an attack plan.

attachFull215759

Review image Review image Review image

The Last of Us Part II raises the bar with a now ageing console and shows that you can have graphically rich environments, dense with scenery and thick with NPC's and heavy layers of post-processing at a solid framerate on a console that is pushing seven years of age. It is truly a wonder that they managed to make such an astonishingly good-looking game on relatively antiquated hardware, but what else would you expect from Naughty Dog and Druckmann's visionary direction for this epic and emotive tale of survival. It is an experience rather than a mere game, and its powerful ability to convey emotion via the incredible technology used is testament to the artistry that goes into videogames today. Intricate details like how the character's hands reach out and grab items, the animations for upgrading your weapons, how Ellie puts her hood up when she goes out into the rain, the layers and layers of effects including drizzling rain, dirt, lighting, reflections, diffractions, flowing and pooling liquids, bokeh-style focussing, temporal anti-aliasing, motion capture, HD texturing, masses of vegetation, characters facial animations and the expressiveness of their thoughts and emotions, and an overall sense of realism that can't help but really get you deep in the feels when you experience those emotive scenes of shock, anguish and relief. Everything culminates together for one hell of a potent experience that the director and staff have built for us, crunched for us, and presented to us in a virtually flawless display of incredibly high quality and style.

Verdict

What We Liked ...
  • Incredible craftsmanship throughout every facet
  • Animation and effects are second to none
  • A superior blend of close-quarters stealth with more traditional gun-based combat
  • An amazingly riveting storyline that effortlessly captivates with an emotive and engaging storyline
  • Plenty to find, upgrade and learn throughout
  • Model viewer and concept art gallery with heaps to unlock and marvel at
What We Didn't Like ...
  • A couple of out-of-bounds glitches forced me to reload my save
  • Frame rate dips on Pro around the water-heavy sections
  • Occasional screen space reflections break immersion
9
Gameplay
Intuitive, simple to grasp, and nearly impossible to put down, TLOU2 has an incredibly film-like quality thanks to its outstanding direction and flow. Every inch of this is enjoyable, emotional, and outstandingly stylish.
10
Presentation
Everything in this title oozes quality. I can barely fault any single aspect against any given criteria. The Playstation 4 may be nearing the final stages of its life cycle, but Naughty Dog has wrung out every drop of potential this generation console has within it to deliver an unparalleled experience of ultra-realistic survival horror.
9
Lasting Appeal
Five difficulty settings, a slew of collectables and a compelling and intelligent story make for an experience that players will want to enjoy over and over again. Once you have completed the 20-25 hours of gameplay you have the option to enjoy the game again via a "gameplus" option that allows you to relive the action again with your entire found arsenal while picking up those missed collectables and upgrades.
9.7
out of 10

Overall

Personally, I feel that this game is damned close to being a perfect masterpiece. From start to finish I was captivated and the gunplay and combat are satisfyingly stealthy with progressive brutality which some may feel slightly overblows the emotive struggle you endure. Barring a few minuscule glitches and a feeling of being drawn out in places, The Last of Us 2 swings for the big leagues and raises the bar on every level.
Incredible game. I wasn't 100% sold on the story, I think I would have preferred a different direction. Not that I hated it... I was invested; I just expected something different? Though I'm not entirely sure what they could have done without retreading the first game. The gameplay was just excellent though. It feels so good to play in a way I haven't felt since MGSV (which coincidentally enough also had a lacklustre story) also the pacing was fantastic and it was so hard to put down. I'd probably score it an 8.5 personally.
 
I enjoyed the memes more than the game itself, seriously the game play is just like the first one, which it was good and I'm not going to say the gameplay is boring like those clowns out there, but in the first part you have the amazing story and second part you will have the lame story about 2 teenagers traveling and flirting with each other instead of talking about something important, all the conversations in part 2 is just lame and gay, and i wish that Dina will stop talking because her existence in the game is not needed.
Graphics 10/0
Gameplay 8/10
Story 2/10
 
I don't know why many people get stuck on the gay thing and Joel death. If you just accept that and see through the game as Ellie a young adult is maturing and seen that her action has consequence. The game can not have a happy ending, because the first game was the adventure the a success story, (if you read books you will know) is the turn for the tragedy, if there it a LOU3 is will be the conclusion. The only thing I didn't like was the way the time line was structure, to many back and forwards. And the Abby character development , was a bit weak.
Graphics 10/0
Gameplay 10/10
Story 8/10
 
  • Like
Reactions: pustal
I really feel out of place here, black sheep or something.

I believe this game is a technical masterpiece, but I really have serious problems with the storytelling. I found myself more than once facepalming due to cliche soap-opera like developments, and I feel the way the story is told (not the story itself) is very disappointing, not allowing you to attach to characters so that you care about what happens, not don't good build up and not bringing satisfactory pay off. The characters also seem too shallow, I would have loved them to get more detailed progressive development.

Perhaps I'm out of touch, but I don't understand why people don't highlight these issues more, to me they are very relevant.
 
I think a lot of people write this game off purely due to the characters and story. And yes, I think it's a very unexpected turn for ND to take, and while I personally just am not a fan of the direction they went with, the hate for this game is hyperbolic at best. I wasn't really a fan of the first game, so I didn't have a horse in this race, but even I was mildly upset by the ending. However, it's bordering on stupidity to ignore everything else the game offers. If anything, ND knows how to make an amazing looking game, and while I've never enjoyed the gameplay of either TLOU or Uncharted, it's pretty clear they know how to make some fluid action combat.

Anyway, there's no such thing as a "fake review". If you even bother typing out such words, you either didn't READ the review and its contents, or you just decided to parrot all the little phrases you found scrounging around angsty Reddit teens who get mad at little numerical scores of video games.

That's not to say that people shouldn't be miffed by the story ending the way it does, or the conclusion of some characters' story arcs, or any events within the game; that's a fair opinion. But of course, no one can have balanced thoughts these days. It's all trash or perfection; no in-between exists anymore.

I personally don't agree with the review's overall score (but we're all incredibly different people--who would?)--but I certainly see the writer's point of view, and I enjoyed his take on the game. And at the end of the day, that's what a review is. Something to show a person's take on a given game, to describe their experiences with that title, and why we, the reader, should or should not care.

My gosh, I almost wonder if you spent more time writing this review than I spent playing persona 4 this past week I've been gone. :rofl2:You did a good job. Some parts of the review come off as a little overly flowery in terms of wording, but you certainly did well in being thorough and descriptive.
 
Polarizing games are polarizing, I guess. I dislike realistic cinematic games but can understand both points of view.
Masterfull technical achievement, lackluster script.
Kinda lots of movies.
 
I think a lot of people write this game off purely due to the characters and story. And yes, I think it's a very unexpected turn for ND to take, and while I personally just am not a fan of the direction they went with, the hate for this game is hyperbolic at best. I wasn't really a fan of the first game, so I didn't have a horse in this race, but even I was mildly upset by the ending. However, it's bordering on stupidity to ignore everything else the game offers. If anything, ND knows how to make an amazing looking game, and while I've never enjoyed the gameplay of either TLOU or Uncharted, it's pretty clear they know how to make some fluid action combat.

Anyway, there's no such thing as a "fake review". If you even bother typing out such words, you either didn't READ the review and its contents, or you just decided to parrot all the little phrases you found scrounging around angsty Reddit teens who get mad at little numerical scores of video games.

That's not to say that people shouldn't be miffed by the story ending the way it does, or the conclusion of some characters' story arcs, or any events within the game; that's a fair opinion. But of course, no one can have balanced thoughts these days. It's all trash or perfection; no in-between exists anymore.

I personally don't agree with the review's overall score (but we're all incredibly different people--who would?)--but I certainly see the writer's point of view, and I enjoyed his take on the game. And at the end of the day, that's what a review is. Something to show a person's take on a given game, to describe their experiences with that title, and why we, the reader, should or should not care.

My gosh, I almost wonder if you spent more time writing this review than I spent playing persona 4 this past week I've been gone. :rofl2:You did a good job. Some parts of the review come off as a little overly flowery in terms of wording, but you certainly did well in being thorough and descriptive.
It's a fake review when you completely ignore the obvious flaws of the game and instead you praise it. This is just an ad.
 
It's a fake review when you completely ignore the obvious flaws of the game and instead you praise it. This is just an ad.

But maybe the flaws weren't so obvious to the reviewer? Just because they stuck out to you doesn't mean they bothered or were even that noticeable to this writer. This isn't an objective process, different people have different priorities when playing games. It seems like most people have issues with the story and characters, but KiiWii's review revolved mainly around the technical achievements and the gameplay with a smaller focus on the script. You can say that's him ignoring obvious flaws because he was paid off or whatever, but maybe story just isn't a top priority for him in this type of game, or games in general, so he was taken away by the presentation and gameplay.

Or maybe somebody just doesn't agree with you.
 
But maybe the flaws weren't so obvious to the reviewer? Just because they stuck out to you doesn't mean they bothered or were even that noticeable to this writer. This isn't an objective process, different people have different priorities when playing games. It seems like most people have issues with the story and characters, but KiiWii's review revolved mainly around the technical achievements and the gameplay with a smaller focus on the script. You can say that's him ignoring obvious flaws because he was paid off or whatever, but maybe story just isn't a top priority for him in this type of game, or games in general, so he was taken away by the presentation and gameplay.

Or maybe somebody just doesn't agree with you.
Maybe I expected a gbatemp review to be a little less normie.
 
I really don't understand how this game is being scored so highly - It's not a bad game by any stretch, but it's really nothing special or original.

Basically feels like more or less the same as the PS3 game, but with a larger budget to further refine what they had.

KiiWii should be ashamed of what was written here/
 
R
i think the game is good, but i think the story was a little weak, i didnt like the intro part when it constantly switching from joel, ellie, abbie to me it felt rushed to introduce abbie who we didnt give a toss about or even knew, ideally i think the fart part could have been moved near the end and could have been the foundation to a part 3.

gameplay pretty much felt the same, didnt see what the hype was over the new ai, to me it felt like they moved same way as they did the the first one, found them pretty easy to flank and stealth kill.

i think they tried to include too much on screen and at times annoys when your seeing things loading just feet away from you and popping up.
 
you realise we dont just give things a score because it goes against popular opinion or to get easy views right

you must understand that each review is a reflection of the reviewer's experience, and that even if you disliked a game, they may yet have liked it? right? surely you can't have overlooked something like that
Doesn't really help the fact the review seems like a shilled ad. Opinions are opinions, but a review is supposed to judge the game or whatever content not just from experience but from blatant fact. Example, the game being generally disliked by a majority of the fans; obviously that was overlooked here, and took no place in the review. Which didn't help the fact the review looks like a shilled advertisement than a legit review that criticizes the game for it's obvious flaws and praises it for it's actually good parts.

Edit:

Do I really have to go out of my way to show the blatant advertisements on the site promoting keysites for windows and the blatant shitty sponsorships? Because the likelihood of this being a shilled advertisement is very likely.
 
Doesn't really help the fact the review seems like a shilled ad. Opinions are opinions, but a review is supposed to judge the game or whatever content not just from experience but from blatant fact. Example, the game being generally disliked by a majority of the fans; obviously that was overlooked here, and took no place in the review. Which didn't help the fact the review looks like a shilled advertisement than a legit review that criticizes the game for it's obvious flaws and praises it for it's actually good parts.

Edit:

Do I really have to go out of my way to show the blatant advertisements on the site promoting keysites for windows and the blatant shitty sponsorships? Because the likelihood of this being a shilled advertisement is very likely.
I don't know what you want me to tell you here. I've been writing for the site for a good few years now and not once have we had a "sponsored" review. The closest thing I've really seen is affiliate shop links being put at the end of some of the hardware ones, but even then they're not something we profit from, as much as they're there for the provider of the review sample to gauge any sales obtained from people reading the review.

The fact is KiiWii liked the game, and that's all there is to it. If there's anything you can think of that would help with transparency, by all means let me know, but I'm trying my best here.
 
I don't know what you want me to tell you here. I've been writing for the site for a good few years now and not once have we had a "sponsored" review. The closest thing I've really seen is affiliate shop links being put at the end of some of the hardware ones, but even then they're not something we profit from, as much as they're there for the provider of the review sample to gauge any sales obtained from people reading the review.

The fact is KiiWii liked the game, and that's all there is to it. If there's anything you can think of that would help with transparency, by all means let me know, but I'm trying my best here.
I appreciate the honesty, I am not here to give you a rough time. But it's just the way I see things, so take it as you will. Overall I disagree with the review but that's bound to happen. If they genuinely like the game then that's their opinion, just saying the majority of the community doesn't like the game for similar reasons and this review didn't really express that or the criticism. Again, this is an opinion of theirs and I respect it, but I will still respectfully disagree. As someone who's played the first game, this game is just wasted hype to me and an overall disappointment.
 
  • Like
Reactions: KiiWii and Scarlet
Do I really have to go out of my way to show the blatant advertisements on the site promoting keysites for windows and the blatant shitty sponsorships? Because the likelihood of this being a shilled advertisement is very likely.
You don't have to believe me, but I promise you that we do not do sponsored reviews. KiiWii wasn't paid for this review. Not by Naughty Dog, not by GBAtemp, not by Sony, not by anybody. If he wanted to he could have given this game a 2/10 and face absolutely no consequences (outside of people commenting that he only gave it that score to get clicks--but then again he's receiving that complaint anyway).

We have literally no incentive to lie or inflate review scores. You can disagree with the review. Whatever. I didn't play the game yet. You shouldn't buy a game based off of one review anyway. I tend to look at reviews that give a game poor score and also ones that give a game a good score to get a good feel for the game. Hell, I gave Mighty No 9. a 7.2/10 and people on Reddit called me a paid shill for giving it such an amazing score (7.2 is amazing I guess). I just... Kinda liked the game more than some other people.

But I digress. The point of this comment is that I wanted to clear the air:

This. Was. Not. A. Sponsored. Review.
 
Doesn't really help the fact the review seems like a shilled ad. Opinions are opinions, but a review is supposed to judge the game or whatever content not just from experience but from blatant fact. Example, the game being generally disliked by a majority of the fans; obviously that was overlooked here, and took no place in the review. Which didn't help the fact the review looks like a shilled advertisement than a legit review that criticizes the game for it's obvious flaws and praises it for it's actually good parts.
Fucking what? On what planet does a reviewer have to consider the opinion of other "fans"/reviewers in their review? Is Kiiwii not allowed to have his own opinion? Must he consult every butthurt child bitching about the game and conform to their beliefs because it's "the majority"?

He liked the game, enjoyed what he played, gave an extremely detailed review ON THE GAME, what the fuck anyone else's opinion have to do with anything? Reviews aren't circle jerks, people are allowed to like what they like :rolleyes:
 
You don't have to believe me, but I promise you that we do not do sponsored reviews. KiiWii wasn't paid for this review. Not by Naughty Dog, not by GBAtemp, not by Sony, not by anybody. If he wanted to he could have given this game a 2/10 and face absolutely no consequences (outside of people commenting that he only gave it that score to get clicks--but then again he's receiving that complaint anyway).

We have literally no incentive to lie or inflate review scores. You can disagree with the review. Whatever. I didn't play the game yet. You shouldn't buy a game based off of one review anyway. I tend to look at reviews that give a game poor score and also ones that give a game a good score to get a good feel for the game. Hell, I gave Mighty No 9. a 7.2/10 and people on Reddit called me a paid shill for giving it such an amazing score (7.2 is amazing I guess). I just... Kinda liked the game more than some other people.

But I digress. The point of this comment is that I wanted to clear the air:

This. Was. Not. A. Sponsored. Review.
I appreciate the respect at least, I guess I will leave it at this. The review just didn't quite rub me the right way at all, it seemed so off to me.
 
  • Like
Reactions: Ericzander
Never forget the time I had an angry mob following me, and was even briefly snarked at on an episode of RT, for daring to give Mario Odyssey the controversial horrible scary low trash tier score of 85/100.

Review scores are always more pain than they're worth. It's why the industry should just throw out the number system and go with a recommended/loved/meh/whatever system. Everyone focuses on the number, and not the content of the review, in the majority of cases. Of course, if you deviate from a scored system, you're only hurt by it in the end, unless you're a large enough review site to get by without the boost from opencritic/roundup score threads/etc.

Anyway, if a review actually was sponsored, which, gross, we'd never dare do that, it'd have a big fat sponsored tag on it. In the end, GBAtemp has always done its own thing when it comes to reviews. There have even been times where we've been low-key blackballed from review codes because we're "risky" and give low scores on average. At the end of the day, we're all just a bunch of people who enjoy games and enjoy writing about them. People will always disagree, but I'd like to think we can have thoughtful civil discussions at least 1% of the time about those disagreements, and not just slapped with boring "shill!!!" "you should be ashamed" "normie pleb!!!!" general snark.
 
I haven't bought the game yet. I know nothing yet about it except the infamous le*bian scene
 
the only thing remotely funny about this controversy is hearing stores denying returns if the person flat out says they hate gay stuff serves the buyer right to be denyed returns based on anti LGBTQ stances
 
Nice review! Good to see an honest opinion and not just a trendy hate train.

I remember when another user gave a "low" score to breath of the wild and gained a massive following of haters.

Imagine having a minimum of taste and like or dislike something, because, surprise surprise, we all are different.
 
Nice review! Good to see an honest opinion and not just a trendy hate train.

I remember when another user gave a "low" score to breath of the wild and gained a massive following of haters.

Imagine having a minimum of taste and like or dislike something, because, surprise surprise, we all are different.
Good to see an honest opinion? what dimension did you teleport from? every single mainstream critic praises the game. this review is no different.
 
by definition a review is "a critical appraisal of a book, play, movie, exhibition, etc., published in a newspaper or magazine."
This was hardly critical of anything.
You gave the definition of what a review is. I also read the said review. It looks like a review to me.
The fact that you don't agree with it doesn't mean it's not a review.

You are simply getting your jimmies rustled because it doesn't fit your own "opinion".
I put opinion in quotes because it looks like you're only following the hate train more than form your own opinion.

Now tell me again why it's not an "honest opinion"?
 
T
Well, the moral of the story is, do not put politics in your frigging game, especially if it is shoehorned bigotry.
That's what fan fics are for.

Videogames, and art in general, have little to no impact on reality, that's why so many "creators" feel the urge to fight for a "cause". They want to open the eyes of the masses, but forget in the process what they are paid for: make entertaining games and beautiful art.
 
A
Example, the game being generally disliked by a majority of the fans; obviously that was overlooked here, and took no place in the review.

This is absolutely ignorant argument about reviews. What you are suggesting is the reviewer to either review the game only after every nobody has had their opinion voiced, or the reviewer should both see in the future and read minds of the so-called fans to see what is an acceptable review...

Fallacies:
  • Reviews are objective - there are no objective indicators for art or entertainment
  • Reviewer should know everything about the game - as if...
  • Reviewers are paid by the publishers - HAH, you wish. The reviewers are rarely even paid by the site that publishes the articles. publishers might deny access to games if they don't like you, or give games or stuff as gifts. But if somebody does a favorable review due to publisher, they fear of punishment, not await for awards
  • Reviewers should finish the games before reviewing - also false, especially on games that do not rely on story, or if the game reviewer does not care about the story. Minimal or no pay, and people expect 10-100 hours + writing (+ making video), even if the game is shitty and there's 5-10 more games waiting in the line.
  • Reviewers should follow generally acceptable opinions - ...sounds like a fucking dystopian nightmare to me.
What I expect from reviews and reviewers are 1) the realisation that their word is not final, 2) that they state what's their basis (familiarity with the series or genre, expectation level) and 3) that they are honest and do not let general opinions, money or "supposed" opinions alter their own. If they are knowledgeable of games in general - good. If they can adjust their opinions and take account the situation where the game was released in - this might be a good insight too.

...but if someone wants to review genres they've never touched, or wants to give a different opinion of a genre they hate, or if a 6 year old wants to immediately write reviews about the first games he/she ever had hands laid upon. That's okay too. As long as they don't act like their opinion is the only correct one.

If people want to find games they are interested in, they should first find reviewers that have similar opinions and get suggestions from them. If people want to find out what's the general opinion about a game, they should look through the reviews and quotes in Metacritic/OpenCritic, check the user reviews and possibly check the Steam reviews.

...or better yet, just use your own head and don't care about what others or reviews say, because reviews don't mean jack shit.

---

I have not played TLOU or TLOU2 and I have no opinion on either games, other than that the general gameplay loop does not look interesting for me.
 
God, what is going on here?
Imagine being so full of yourself to a point where you feel COMPLETELY SURE that someone who disagrees with you is being paid to do that. I think this is one of the most "closed mind" I've seen in my life lol.
And boy, people frequently refers to this generation as a bunch of crying babies and sometimes they're right.
And if any of you ever used expressions like "sjw" or "internet snowflakes" to refer to someone else, just know that you are all one and the same. The moment you see something you don't agree with, you feel the urge to spend weeks crying about it everytime you see the subject come up.
 
Well, the moral of the story is, do not put politics in your frigging game, especially if it is shoehorned bigotry.
That's what fan fics are for.
Vast amount of acclaimed videogames are political or have political messages in them - be it Metal Gear Solid, Half-Life, Undertale, etc. Heck, as Jim Sterling showcases, you can find political undertones in Dark Souls if you dive deep enough.

Videogames, and art in general, have little to no impact on reality, that's why so many "creators" feel the urge to fight for a "cause". They want to open the eyes of the masses, but forget in the process what they are paid for: make entertaining games and beautiful art.
Art can have a lot of influence on reality, both in negative and positive ways; there's whole philosophical positions based on observing how life often imitates art. Besides, one doesn't exclude the other, and work of art can be eye-opening and societally influential without sacrificing its more "marketable" parts.
 
  • Like
Reactions: relauby
Reviews aren't 100% objective, that's normal. Even university courses aren't 100% objective..

And even us, players aren't 100% objective. I often avoid playing games that are praised everywhere to be perfect.. I usually love games that I find good myself.
 
  • Like
Reactions: KiiWii
to say that this game doesn't have any flaws storywise is showing a serious case of bad faith, or maybe kiwi didn't play the first game and just played the sequel as a single game.
We know reviews are often subjective but not mentioning anything about the story fiasco is really disturbing.
Is kiwi trying to rub it on the face of the haters and just disguise it as a fair review? Only God knows what is cooking on his head.
One thing is sure , I will trust his reviews only when he reviews Nintendo IPs, the rest is absolutely not his forte.
It's like me reviewing League of Legends, I sure don't understand it but ill give it a perfect score.
Until then Kiwi, tell your mentor Druckman to choke on a fat one.Cheers
,
 
Game's alright. Both the people who call it a "0" and those who call it a "10" are wrong, but for different reasons. The title is a technical masterpiece and the gameplay is fantastic - those two elements alone elevate it well above the average. I see where ND was going with the twist, but as far as I'm concerned it doesn't quite work - I feel no kinship with the antagonist and I don't see why I should entertain a kumbaya moment with them. They were going for a "self-perpetuating circle of violence" vibe, I get that. They've achieved their goal, in a sense, but as Tommy says in the beginning of the game, "I can't say I would've done any different myself". They try to portray Joel's actions in the original TLOU as motivated by selfishness, that Ellie should've been sacrificed for the good of the collective, and I fundamentally disagree with that notion. Some of the characters suffer gruesome fates exclusively for shock value, it doesn't propel the story further, it's just there to manufacture a motivation for the two characters that are already pretty motivated from the get-go. I'm still playing through the title, I'm in the second part at the moment, so perhaps my mind will change over time, but I suspect it won't. I agree with @shaunj66, you are doing yourself a disservice by avoiding this game like the plague - it's an entertaining product, just one that's far from perfect.
 
Well, the moral of the story is, do not put politics in your frigging game, especially if it is shoehorned bigotry.
That's what fan fics are for.
Imagine being so disgusted with portrayals of homosexuality in a video game that you disregard it as politics and claim that they have no place in video games.

"I disagree with this lifestyle so much that I don't think they have a right to be represented." This is how you sound.

I'm not even going to touch your second paragraph.
 
Imagine being so disgusted with portrayals of homosexuality in a video game that you disregard it as politics and claim that they have no place in video games.

"I disagree with this lifestyle so much that I don't think they have a right to be represented." This is how you sound.

I'm not even going to touch your second paragraph.
I'm agreeing with you, but it's disingenuous to ignore the fact the game does go out of its way to over represent the LGBTQ+ community.
 
But bro, other games go out of their way to represent the straight community!!!!!!!!!!!!!!!!!!!
I wouldn't say they go out of their way to represent a group that makes up 90% of the worlds population. That's just marketing to the norm.
Don't get me wrong, I'm 100% for there to be equal representation in any media, but games about straight people aren't bragging about being straight in every interview or even mentioned in most games at all beyond a kiss.
 
I don't get the "overrepresentation" complaint - I should know how many "LGBT" characters are in the game since I counted, and I only needed one hand to do so. Sexuality is also not being "bragged" about, characters are actually pretty chill about this sphere of their lives. There are a few scenes that are pretty cringe, but I wouldn't call them "propaganda", just very awkward, cheesy writing.
 
I don't get the "overrepresentation" complaint.
I wouldn't say it was a complaint because I don't see it as a bad thing, just an observation that every interview the director has been a part of he hasn't failed to mention his diverse cast of sexualities and genders, that also by definition is bragging. I'd bet if they'd let the characters speak for themselves more people would be accepting of them. Just trying to be fair to both sides.

That's the last I'll say on the matter, don't want to add any more to the spam in the comments of the review. =]
 
I wouldn't say it was a complaint because I don't see it as a bad thing, just an observation that every interview the director has been a part of he hasn't failed to mention his diverse cast of sexualities and genders, that also by definition is bragging. I'd bet if they'd let the characters speak for themselves more people would be accepting of them. Just trying to be fair to both sides.

That's the last I'll say on the matter, don't want to add any more to the spam in the comments of the review. =]
...are you playing the game or the director? I don't like Druckmann either, I think he's a very pompous ass, but he directed a pretty good game. Sometimes you have to separate the art from the artist.
 
  • Like
Reactions: KiiWii
we knew from left behind that Ellie is gay. Not many complained. it is one thing to represent LGBTQ but its a whole another thing to make the game about them, I'm just not interested in them. I know there's a lot of games targeting the LGBTQ community and I respect that. But should mainstream games revolve around them? I disagree.
Cuckman loves to show his love for the LGBTQ, cant he do it elsewhere?
He knew beforehand that it was a divisive subject and tried to shove his views on TLOU fans by force by hiding the plot until the last minute.
Amy henning where are you?
 
  • Like
Reactions: comput3rus3r
we knew from left behind that Ellie is gay. Not many complained. it is one thing to represent LGBTQ but its a whole another thing to make the game about them, I'm just not interested in them. I know there's a lot of games targeting the LGBTQ community and I respect that. But should mainstream games revolve around them? I disagree.
Cuckman loves to show his love for the LGBTQ, cant he do it elsewhere?
He knew beforehand that it was a divisive subject and tried to shove his views on TLOU fans by force by hiding the plot until the last minute.
Amy henning where are you?
This is not what makes the game bad.
 
It is exactly because of that. the other aspects are top-notch.when will you guys understand that the only thing people hate about this game is the story?
Personally I hate the game because ND lied to us many times, they lied when they deceived us about Joel is going to be in this game, even the playstation website it's clearly written that this is going to be an adventure of Joel and Ellie together, trailers showed Joel many times.
All the trailers and game play before the game is released is about playing as Ellie and nothing about Abby, that's a big lie because we are forced to play as Abby for more than half of the game, when you pay $60 to play as the character they promoted and you find out it's not then we have the right to ask for refund, companies should not be allowed to do that.
But I'm not going to because playing as Abby was so much fun, it's just I don't give a shit about her because that's not the reason why we waited 7 years for, and at the end Ellie is bad Nd Abby is good BS just ruined the whole thing, and of course the lame dialogues, the best part in the game was the first flashback in the museum.
 
I know there's a lot of games targeting the LGBTQ community and I respect that. But should mainstream games revolve around them? I disagree.
Cuckman loves to show his love for the LGBTQ, cant he do it elsewhere?
You see the contradiction between these sentences right?

If there's one thing that I'm thankful for it's that I don't have as much hate in my heart for the underrepresented as you do.

You pretend in a later comment that the only thing that you hate about this game is the story. When this comment makes it painfully clear that your real problem is the fact that there's LGBTQ+ representation in a mainstream game.
 
It is exactly because of that. the other aspects are top-notch.when will you guys understand that the only thing people hate about this game is the story?
Not at all, it is the faulty storytelling, shallow undeveloped characters, lack of good build up, and disappointing payoff that make it bad. That is far from top-notch and it has nothing to do with representation or alleged (by you) "target audience".
 
Not at all, it is the faulty storytelling, shallow undeveloped characters, lack of good build up, and disappointing payoff that make it bad. That is far from top-notch and it has nothing to do with representation or alleged (by you) "target audience".
A lot of the complaints stem from the fact that a certain character gets killed off in an undignified manner. People identified strongly with him as a father figure and disposing of the character in the way Naughty Dog did felt like a "betrayal" of the original game's premise and legacy to them. Thing is, Naughty Dog is in no way obligated to meet the expectations of the audience - in fact, subverting them should always be the aim. TLOU2 would not be the talk of the town right now if they just re-released TLOU and tacked on a number 2 at the end. That being said, it also wouldn't be so divisive. Characters that were relatable and pleasant in the original are just "mean" in order to carry the "consumed with hate" storyline, and as I've mentioned earlier, the execution leaves something to be desired. Certain segments of the game are clearly designed to anger the player - that's one way to make your audience "feel" something, but I'm not sure if anger is what you should be going for in an entertainment product. It... Sure is different. I wouldn't call it "bad" per se, just... Odd.
 
Well it's not The Matrix Reloaded anyway :lol: ...Double Ewe-Tee-Eff you say?! I was referencing it to, whatever that sequel was, in the preview phase! But I remain firm, after beating it earlier this morning, that I was right in saying The Last Of Us [Part 1] should have been left as it was.
8/10... the game is technically brilliant, and fans of the gameplay of the original will rightfully love the gameplay here too, but the flip side? Well I couldn't have put it better than Foxi4 has! B-)
 
  • Like
Reactions: Foxi4
Not at all, it is the faulty storytelling, shallow undeveloped characters, lack of good build up, and disappointing payoff that make it bad. That is far from top-notch and it has nothing to do with representation or alleged (by you) "target audience".
see,youre even better than me about describing the problem
 
The only takeaway I have from this game is that Sony just hates anime tiddies but will allow full motion captured sex scenes
other than that, I don't play cinematic games.
I also don't understand why people are claiming this is some technical masterpiece, the game does nothing special in any technical kind of way. If one of your selling points is that there is a jump button, you're doing something wrong.
The story seems mediocre with an "epic" SUBVERTED EXPECTATIONS plotpoint.
Other than that it contains trash tier anime WE CANT DO X OR WE'RE JUST AS BAD

It also tried to justify certain things by flatout attempting to retcon what happened. It's bad writing.
 
I'm still playing through it and I do have one major criticism for me. How can a game come out in 2020 and they reuse NPCs? I just fought two short haired women standing side by side that looked exactly alike. They could be twins but that's like the 10th one I've fought that looks identicial to that woman in the game.
 
Review cover
Product Information:
  • Release Date (NA): June 19, 2020
  • Release Date (EU): June 19, 2020
  • Publisher: Sony Interactive Entertainment
  • Developer: Naughty Dog
  • Genres: Survival
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

Reviews

  1. Inkulinati is a 2D strategy game available for the PlayStation 4, Playstation 5, Xbox One, Xbox Series S/X, Nintendo Switch and PC

  2. Geekom’s latest Mini PC packs a 7000 series Ryzen 9, a 2TB SSD, and 32GB of DDR5 RAM. It’s time to put it through its paces!

  3. Xiaomi has just launched its latest smartphone line, the Xiaomi 14 series. In this series, the Xiaomi 14 Ultra is the top-of-the-line model, with a focus on photography and a dedicated Photography...

  4. Obsidian’s Pentiment is part of a new wave of Xbox games coming to other platforms. Should you try to solve the 16th century murder mystery it presents?

  5. The second iteration of Supernote's compact e-ink notebook, we check out the A6X2 Nomad!

Site & Scene News

General chit-chat
Help Users
  • Flame @ Flame:
    is it a bird is it a plane... no its Ancientboi banging your ass away !
    +3
  • K3Nv2 @ K3Nv2:
    Took along time to fit it in?
  • K3Nv2 @ K3Nv2:
    Snow days $25 on steam may grab it
  • SylverReZ @ SylverReZ:
    Measuring sizes with AncientBoi, I see.
  • K3Nv2 @ K3Nv2:
    I guess Ancientboi would be Peter
    +2
  • SylverReZ @ SylverReZ:
    Loooooool :rofl2:
  • SylverReZ @ SylverReZ:
    So true
  • BigOnYa @ BigOnYa:
    @K3Nv2 Snow Day is pretty fun. My only bitch would be the camera controls, when you move around, say down, you have to move the right stick left or right to get camera to turn and get your view, other than that I like it so far.
  • K3Nv2 @ K3Nv2:
    From what people say pvp isn't even worth it
  • BigOnYa @ BigOnYa:
    I just been playing offline, and they give you a few bots here n there on your team to help battle. I don't think it's as funny as the other games tho, more battle oriented than humor, which kinda sucks, but I'm still early in it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, doesnt the game have a campaign mode?
  • BigOnYa @ BigOnYa:
    Yea, and co-op, but you can also start a pvp session and battle just with friends. You get special skill cards (powers) the more you play. And higher value cards, but you can only enable so many cards at a time.
  • K3Nv2 @ K3Nv2:
    If you can find enough for it
  • BigOnYa @ BigOnYa:
    Toilet paper is considered the money, you collect and buy stuff with TP, kinda funny. Graphics are def better than the other games tho, I think they used Unity 5 engine.
  • Psionic Roshambo @ Psionic Roshambo:
    Look if I zoom in enough I can see the herpes!!!
    +1
  • BigOnYa @ BigOnYa:
    In fact I'm gonna go make a drink, roll a fatty n play some, good night to all!
    +2
  • Xdqwerty @ Xdqwerty:
    I bet most people at the time still watched it in black and white
  • SylverReZ @ SylverReZ:
    @Xdqwerty, Many of them did before colour television was common.
  • SylverReZ @ SylverReZ:
    Likely because black and white TV was in-expensive.
    +1
  • K3Nv2 @ K3Nv2:
    It certainly wasn't inexpensive it cost the same as a new car back then
    K3Nv2 @ K3Nv2: It certainly wasn't inexpensive it cost the same as a new car back then