Review cover Streets of Rage 4 (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): April 30, 2020
  • Release Date (EU): April 30, 2020
  • Publisher: Dotemu
  • Developer: Dotemu, Lizardcube, Guard Crush Games
  • Genres: Beat 'em up
  • Also For: Computer, PlayStation 4, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
A new instalment in the classic beat 'em up franchise approaches! Read on as we take on the mean streets in Streets of Rage 4 on the Nintendo Switch!

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Revisiting a beloved franchise is a tricky issue. With the nostalgia associated and with today’s technology, a sequel or a remake carries a lot of expectations and is scrutinised by fans as soon as it’s released. You can end up with something like Syberia 3, that gets one to question the need for a new instalment in a dormant franchise, or you can get a game like Final Fantasy VII Remake that redefines what makes a remake. These are two extremes of this theoretical spectrum when it comes to revisiting video game series in a contemporary gaming landscape. So where does Streets of Rage 4 sit in this spectrum?

When it was first announced, the new Streets of Rage was met with skepticism. What’s with the new look? Can they create a good side-scrolling beat 'em up on current gen consoles? Well, it seems the developers paid close attention to these concerns when crafting Streets of Rage 4. Indeed, it’s a worthy addition to the beloved series, that plays as a modern game that does fanservice without alienating newcomers.

This opus takes place ten years after the fall of Mr. X and his syndicate. Despite a period of calmness, the streets are again agitated and behind it all are Mr. X’s very own children, the Y Twins, with a new crime empire. So as to thwart their evil plans while cleaning the city from thugs and delinquents, who better than the vigilantes Axel Stone and co. to handle the task? The plot is serviceable at best but is merely a placeholder excuse to beat up baddies and clean up the streets of Wood Oak City.

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With an initial roster of four composed of series’ veterans Axel and Blaze joined by newcomers Cherry and Floyd, you can team up with up to four players offline to take the city back (online supports two players). While co-op is the most fun with Streets of Rage 4, it’s still very enjoyable to play alone. There are 12 levels to clear in the Story mode, with varied sceneries ranging from city streets (duh), through bars, to a dockyard, where you’ll encounter equally varied enemies and bosses. Enemies can get tricky, especially when outnumbered by those charging at you with weapons, or those Muay Thai fighters who keep blocking your attacks. Bosses can also get challenging with their special moves like ordering air bombs or protecting themselves with tenacious shields.

To come to your aid are your basic and special attacks, quick steps, and throwable weapons found on the spot. The controls are simple yet effective, and you can combo them up for strong attacks and blitz moves that can deal devastating blows. Some like the Defensive Special and Grab throw can’t be countered by your enemy and you should make the most out of them. Additionally, there’s a risk-reward system with specials where they drain your health if used, but deal much more damage than regular attacks. Timing these specials with proper hits can even restore your lost health.

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If these sound too technical, don’t worry. You can tone down the difficulty to make it more accessible and rely on simpler offence to enjoy fun sessions of button mashing as waves of enemies come at you. You won’t need to rely much on the technicalities, but Streets of Rage 4 does require some skills to master, especially on higher difficulties. This will appeal to the more hardcore fans of beat ‘em ups among you as you combine attacks, throws, and quick steps to emerge victorious despite being outnumbered.

An option to block attack would however be welcome to ward off attacks when cornered. Another missing feature is the ability to run, which would not only make dodges and reaching far-off enemies quicker, but would also be useful when transitioning from one area to another (there is the quick step but it only gets you so far). And really, additional movesets would be welcome as the existing ones can feel repetitive over time but you can always swap characters for a different fighting style.

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The roster is varied with brawlers whose fighting styles fit yours. Axel and Blaze are more balanced, the cyborg Floyd is rather slow but a heavy-hitter, while Cherry deals faster but lighter damage. Additionally, more characters join this main roster, amounting the total number of playable characters to 17. These include 12 unlockable pixel art fighters who come from the whole Streets of Rage series, and bring along abilities from their respective titles like getting some extra help from the police.

More than including classic fighters with their retro look, Streets of Rage 4 does great fanservice by including original soundtracks from the original Streets of Rage and Streets of Rage 2, the ability to simulate old CRT TV (a must try!!!) and concept arts showing how characters changed from their original designs. 

Once you beat the Story mode once, additional modes unlock. There’s the Boss Rush if you want to test your mettle against bosses with a single life. Arcade lets you go old school with only one credit to clear the game at one go, without any saves. There’s Stage Select if you want to revisit a specific area. Battle mode is for you to challenge your friends in a fight. All of these modes will surely keep you hooked for hours on end, especially given the ease to pick up a fight in short bouts.

Coming back to our theoretical spectrum, Streets of Rage 4 stands on the better end of it. With its diverse roster composed of old and new Streets of Ragers, difficulty to your liking, varied locations and different modes, this opus has a bit to appeal to a wide range of gamers. Despite its new 2.5D appearance, it's a worthy revival of a cult series and newcomers will get to appreciate the beat ‘em up genre at its finest on modern consoles.

Speaking of consoles, the Nintendo Switch version might be the go-to version to play this title as it plays flawlessly and the ability to take on fighters on-the-go in quick bouts is one you won't find in another console.

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Streets of Rage 4 - Launch Trailer - Nintendo Switch

Verdict

What We Liked ...
  • Fun online and offline co-op
  • Roster of 17 characters from newcomers to series’ veterans
  • Great fanservice
What We Didn't Like ...
  • Could do with some additional movesets
  • Visuals can be divisive
8
Gameplay
Plays like an old school beat ‘em up without feeling dated but could benefit from a few additional actions.
8
Presentation
With its colourful and diverse 2.5D environment, Streets of Rage 4 is quite eye-catching but can be divisive in comparison to the originals’ look.
9
Lasting Appeal
Once the Story mode is cleared, Streets of Rage 4’s potential is unleashed with additional modes and unlockable characters that boost up replayability either for solo or co-op sessions of street clean-ups.
8.5
out of 10

Overall

There’s a little bit for everybody in Streets of Rage 4, and the attention paid by the developers to appeal to both fans of old school beat ‘em ups and newcomers is apparent and skilfully executed.
I'm a bit bummered by the story. So very basic. I know it's a just a beat em up, but even the first SoR tried to be extra special in this department and 3rd was just so advanced. Too bad 4 took a few steps backwards.
 
I'm a bit bummered by the story. So very basic. I know it's a just a beat em up, but even the first SoR tried to be extra special in this department and 3rd was just so advanced. Too bad 4 took a few steps backwards.
thats the beauty of creative stortelling.
 
The game was awesome. It lives up to expectation.

Funny thing is that some bad organization controls the mind of people with awesome music ... ;)
 
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The game was awesome. It lives up to expectation.

Funny thing is that some bad organization controls the mind of people with awesome music ... ;)
Yeah it was funny and really fun! Music is really awesome! In fact i enjoyed the game more than i hoped for...and i rarely really enjoy games these days, they just dont catche to me...rarely..few games tbh.

1:16 coolest part
 
Cherry can run, and the individual move sets really lend to the new “combo” system. I haven’t tried all the main characters yet though, the last one or two could be a bore. The retro ones are hilarious, if a bit simplified - haven’t unlocked SOR3 characters yet, but I’m guessing they don’t bring back the star gauge thing.

Still a worthy successor despite the flash-looking art (gotta try out scanlines to see if that makes it feel better), maybe they’ll add this one to SORR2, lol.
 
Cherry can run, and the individual move sets really lend to the new “combo” system. I haven’t tried all the main characters yet though, the last one or two could be a bore. The retro ones are hilarious, if a bit simplified - haven’t unlocked SOR3 characters yet, but I’m guessing they don’t bring back the star gauge thing.

Still a worthy successor despite the flash-looking art (gotta try out scan lines to see if that makes it feel better), maybe they’ll add this one to SORR2, lol.
Did you played the game or only watched the images/videos?

Tbh, i was pissed how the game looked, i thought its some cheap flash game, but when i actually decided to give it a go, i was surprised how good it looks and how fluid and good animation is done. It really doesn't feel like a flash game, it feels like a real game with a lot of content and interesting stuff. Art is just phenomenal, where i thought its ugly when i saw it the first time.

As for CRT...i like modern approach more.
 
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Oh my god. I love this game. Found out that I can remap buttons and use a “legacy” input. Now I can mash and not have to use a separate button to pick up food. X-arcade is in FULL effect.
 
Did you played the game or only watched the images/videos?

Tbh, i was pissed how the game looked, i thought its some cheap flash game, but when i actually decided to give it a go, i was surprised how good it looks and how fluid and good animation is done. It really doesn't feel like a flash game, it feels like a real game with a lot of content and interesting stuff. Art is just phenomenal, where i thought its ugly when i saw it the first time.

As for CRT...i like modern approach more.

So obviously I've played it, considering my post was about who I've unlocked and played as so far... There are a couple of things that contribute to the whole awkward art-style feeling:
-the backgrounds are completely static, like concept art that someone colored in. They are super detailed (and those details are usually really cool), but still cheapen the overall feeling.
-Every sprite that sits on top of these backgrounds looks pasted there, like they are these beautifully animated paper dolls sliding across a sketch. I've played through 4 times now and it STILL looks like a flash game.
-Everything moves too fast and smooth. Really awkward comment, yeah? We should all want fast and smooth? But that's exactly how flash games act. No transitions, just instant clips from one screen to another.

The reason I think the scanline effects will enhance the experience is because they will add some consistency between the foreground images and the background.
 
So obviously I've played it, considering my post was about who I've unlocked and played as so far... There are a couple of things that contribute to the whole awkward art-style feeling:
-the backgrounds are completely static, like concept art that someone colored in. They are super detailed (and those details are usually really cool), but still cheapen the overall feeling.
-Every sprite that sits on top of these backgrounds looks pasted there, like they are these beautifully animated paper dolls sliding across a sketch. I've played through 4 times now and it STILL looks like a flash game.
-Everything moves too fast and smooth. Really awkward comment, yeah? We should all want fast and smooth? But that's exactly how flash games act. No transitions, just instant clips from one screen to another.

The reason I think the scanline effects will enhance the experience is because they will add some consistency between the foreground images and the background.
it feels right to me though. I thought the same way as you are when i didn't played the game, but now that i did it all falls nicely into place.
 
im a huge fan of the original trilogy (yes, 3 included... BK3, not SOR3 btw) so, i liked the 4th game. but, it have 2 flaws: first: no run. they did the same thing infafune did with mega man 9 (no charge bust, no dash...). i mean, i know not everyone like the 3rd game, but run was a great upgrade in that game... the combo thing is really good btw.

2: the gameplay feels more like Final Fight than SOR. the bosses, for example, are too vicious like FF bosses (or any other capcom beat em up) and that insensibility thing (wen they flashes) almost every single time you hit 'em, is very annoying.

but, is a good game and i had a good time past weekend playing.

ps: yes, im not very fan of the art style too. but at least is fluid and well animated.
 
im a huge fan of the original trilogy (yes, 3 included... BK3, not SOR3 btw) so, i liked the 4th game. but, it have 2 flaws: first: no run. they did the same thing infafune did with mega man 9 (no charge bust, no dash...). i mean, i know not everyone like the 3rd game, but run was a great upgrade in that game... the combo thing is really good btw.

Cherry can run, and the classic SOR3 characters can as well (they can also side roll like in SOR3 and SORR). I think the lack of run feels weird for other characters, but lends to diversity. Cherry can run and has crazy combos, but is underpowered and takes a lot of damage.
 
Cherry can run, and the classic SOR3 characters can as well (they can also side roll like in SOR3 and SORR). I think the lack of run feels weird for other characters, but lends to diversity. Cherry can run and has crazy combos, but is underpowered and takes a lot of damage.
and that is what made we see more clearly why run is missing. so3 characters are more dynamic, compared to so4 characters, on the same game. and cherry is too weak. hit enemies with her is like punch sponges, at least in my opinion, of course.
 
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and that is what made we see more clearly why run is missing. so3 characters are more dynamic, compared to so4 characters, on the same game. and cherry is too weak. hit enemies with her is like punch sponges, at least in my opinion, of course.
Yeah her hits are weak, but her combo potential is really high, and the aerial stuff is neat. Her back throw is also powerful if you can hit a group of enemies, but the distance is garbage compared to the others.
 
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Beat the game with each character. Is the ending different? Has anyone 100%’d this game yet? I’m gonna turn this game inside out......eventually. Lol
 
Got it for pc and loving it so far! Wasn't sure about the art style myself... Compared it to gta Chinatown wars and street fighter iv on pc (maybe sf v, cant remember) but gotta say it looks and feels gorgeous to me. Only downside is 8 bit axel is great to play with but certainly doesnt fit the style with the pixels.... I would've liked them to be updated with the modern style as well as an 8 bit option but thats all aesthetic.

If your a fan of even just SoR1, have a go at this, you'll enjoy it!
 
Some people compiled a breakdown of damage by move and character, and it turns out Cherry isn’t weak. She actually hits harder than SoR4 Axel and Blaze on normal attack strings, to say nothing of her combos.
 
Review cover
Product Information:
  • Release Date (NA): April 30, 2020
  • Release Date (EU): April 30, 2020
  • Publisher: Dotemu
  • Developer: Dotemu, Lizardcube, Guard Crush Games
  • Genres: Beat 'em up
  • Also For: Computer, PlayStation 4, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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