Review cover Pokemon Sword and Shield (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): November 15, 2019
  • Release Date (EU): November 15, 2019
  • Publisher: Nintendo
  • Developer: Game Freak
  • Genres: RPG

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Another new generation of Pokemon has dawned. But is it the Pokemon game that the Nintendo Switch deserves?

attachFull186455

Watching the months of pre-release fervor and debate in regards to the topic of Pokemon Sword and Shield was one of the most intense and long-lasting gaming ordeals that I'd seen occur on the internet. Every week, there was a new topic that would reignite the warring sides of defensive fans and skeptical critics. From the re-used character models and animations, to the removal of a great number of Pokemon, every new press release or trailer resulted in outcry, without fail. So, now that the games are in players' hands, and we've all gotten a chance to try the latest generation of Pokemon, it's time to make like an Arceus, and cast judgment on Sword and Shield. 

attachFull187436

Review image Review image Review image

You're introduced to the world of Galar in a rather grandiose way, as the game opens not on a professor's speech, but instead the chairman of the Pokemon League, as he explains the purpose of Pokemon Trainers in the midst of a stadium full of wildly cheering audience members, where the current champion, Leon, is battling with his trusty Charizard. As Charizard begins to Dynamax--this game's new feature--and prepares to unleash an attack, the game cuts to the logo and fades out to your house, where it shows you, the player character, watching the battle on your phone. It's an exciting way to kick off the game, and it does a splendid job at showing the larger scale and spectacle of gym battles in the Galar region. 

From there, Sword and Shield are much like every other Pokemon title. You get your starter, you're sent on your way to collect all eight gym badges, and you capture the cute and cool Pokemon you meet on your way, in order to create a team of monsters that'll help you beat the champion. What sets these new games apart, immediately, is the fact that Sword and Shield are the first mainline Pokemon titles that aren't on a handheld. Of course, we've had spinoffs that gave players a fully explorable world and 3D adventure on consoles in the form of both Colosseum and XD, but this marks the series' first time kicking off a new generation on a console. 

The jump to consoles, or at least, a console-handheld hybrid, has brought many new innovations and changes to the traditional formula, such as camping and curry cooking, Dynamaxing and Gigantamaxing, the Wild Area, and raid battles. There's a lot to take in, but there's also a large void, since hundreds of Pokemon have been cut from the Pokedex, compounded with the lack of a GTS system, any major post-game, Mega Evolutions, Battle Frontier, and other similar complaints. Make no mistake, Sword and Shield still offer a what feels like a full Poke-package of fun, but when compared to certain previous entries, it's difficult to not think that these games were rushed for the holiday season, leaving them just a bit lacking, when titles like Emerald or Heart Gold/Soul Silver were rife with bonus content for players to pour hundreds of extra hours into. 

attachFull187442

Review image Review image Review image

When taking on each gym in succession gets to be a little monotonous, you can always take a break from it to explore the Wild Area. For the first time in Pokemon history, you're given full control of the camera in an open-world setting, which is just as impressive as it sounds. Sweeping plains stretch before you, with all sorts of Pokemon running around in the overworld, as weather conditions change from rain, to snow, to sandstorm. It makes the Wild Area feel alive, and it's a joy to wander around, finding Gyrados in the lake, Vulpix in the bright sunlight, and Glalie in the snow. This was the highlight of Sword and Shield, although it does also make you wish the entire game was in this format. 

Hidden in the Wild Area are "super strong" Pokemon, like Snorlax, Gallade, and Corviknight, and seeing such Pokemon early into your journey can spark a sense of awe. You won't be able to catch them until you have more gym badges, and while that's a little disappointing, it gives you the motivation to finish the story content, so that you can come back and freely catch all the powerful Pokemon lurking. Raid battles are another type of fight that's introduced within Sword and Shield's Wild Area, where you take on rare Pokemon with up to four friends. Winning the fight or successfully capturing the Pokemon once you've weakened it gives you a ton of prizes, most important among them being TR's (one-use TM's) and XP candy which can rocket your Pokemon's levels up much faster than the traditional Rare Candy. Though some may see it as a way to make an easy game even easier, I loved this addition as it allowed for me quickly level up new Pokemon to switch into my team at the drop of a hat. 

As exciting as the Wild Area is, it's far from perfect. You might notice the occasional stutter in the framerate, as larger Pokemon spawn in, but things get unbearable the moment you turn online features on. When you're online in this part of the game, you're able to see dozens of trainers running about, finding raid battles and camping; this is actually a great addition, adding to the lively feeling of the Wild Area. The issue, however, is that the Nintendo Switch can't keep up. Infrequent inconsistencies in the performance become constant, as the game will freeze for a second or two every few steps, trying to handle everything that's going on. Slowdown will bring the framerate down to a juttery mess, and it feels very unfinished. The best way to explore the Wild Area is by shutting off online features--a fairly significant part of Sword and Shield--just so the game can handle itself. 

attachFull187437

Review image Review image Review image

HM's, which were once a staple of every Pokemon adventure, are still gone, just as they were in Sun and Moon. The approach that Sword and Shield take is a little less charming; you no longer have access to partner Pokemon to help you get past obstacles, and instead are given a flying taxi service fairly early on, while your bike is upgraded to float on water halfway through the game. I can't say that I miss HM's, and I doubt that I ever will, but I can say that I miss the puzzles that went with them. Sword and Shield are incredibly linear--disappointingly so--featuring just a single short cave, and 10 straightforward routes. There are no puzzles, dungeons, or any major obstacles to make your way through, like there were in previous games. No equivalent to Silph Co., Team Rocket's Hideout, the Radio Tower, Cave of Origin, Mt. Coronet, or similar areas to conquer. 

One of the biggest flaws of this entry is that Pokemon Sword and Shield continue the ever-increasing series trend of holding your hand, and carefully guiding you through each area. Gone are the days where you could reach Celadon City, and proceed through multiple paths to get to multiple gyms in any order you wished. Wooloo will go out of their way to ruin your day, by constantly forming roadblocks. Want to explore the other path on the first route? Too bad. Every time you might deviate from SwSh's strict guided tour, a hoard of cute sheep await you, ready and willing to stand in your way. Team Yell, this generation's "bad guys" exist almost purely to aimlessly loiter around town exits and alternate pathways, blockading you from going anywhere that isn't directly tied to the main story at that moment. Pokemon, understandably, is a game targeted towards children, but this level of pushing the player around is insulting, even to the youngest of fans. Being stopped after every major event to be told to go somewhere isn't enough--so there's always someone to push you in that direction as well, be it Hop, Sonia, a Yamper, or any friendly NPC; after so many instances, it begins to feel claustrophobic. This has been an issue present since Diamond and Pearl, yet Game Freak has only gotten more restrictive with every following game. Pokemon Sun and Moon were just as guilty of corraling the player, so it's not entirely unexpected to see this again once more in Sword and Shield, though it still is highly disappointing. 

To no one's surprise, all of the Pokemon models have been re-used from X/Y. I find absolutely no fault with this choice, when considering that's why the models were created in the first place. The confusing and misleading marketing has no impact on the actual game itself. There have even been new tweaks to certain animations for those older models, that help the Pokemon feel a bit more alive and a little less stiff. On the whole, Sword and Shield aren't visually impressive, but they get the job done. Each of the major cities are nice to look at, and have a little bit of character to them. There's even little doggie-doors for houses with smaller Pokemon inside, and the Nintendo Switch in your character's room has the exact same color Joy-Cons that you do; an adorable amount of detail was put into certain appearances. The big inevitable fight during the game's climax with the mascot legendary also has a sense of grandness, and the battle itself looks downright cool. However, the experience begins to unravel slightly when you notice that certain previous-gen attacks lack animations at all, the Wild Area outright hitches and freezes every few seconds when you're playing online, and the utterly abysmal draw distance causes pop-in at extremely short distances. 

attachFull187441

Review image Review image Review image

Galar, as mentioned before, has a huge focus on gym battles, much more so than any region prior. Gathering badges isn't just some casual hobby that every 10-year-old does in their free time--Galar treats the Pokemon Gym Challenge with the same seriousness that England does with the sport of football. The champion even has ridiculous logos plastered onto his cape, showing off those who are sponsoring him, and there's in-game product logos and brand names on the edges of the seating within each stadium, just as there are with sports fields, in reality. To reflect just how major gyms are, all of the eight fights with each leader take place in arenas, on a huge field, and the two trainers dramatically walk onto the pitch before the fight, giving the battle a good sense of hype and making your victory seem that much more grand. 

Another one of the game's newest features takes place in gym fights: Dynamaxing. Much like Mega Evolutions and Z-Moves, though much more situational and restricted, you get a special one-time-use stunt that your Pokemon can pull off. In this case, Dynamaxing massively increases the size of your Pokemon, and turns all of their attacks into massive superpowered versions. After three turns, the effect wears off, and your Pokemon returns to normal size. Gym leaders will use it as a last resort to try and turn the tide of a fight in their favor, while all raid Pokemon are Dynamaxed from the start for the entirety of the battle, to make them difficult to defeat/capture. Though everyone in Galar treats Dynamaxing as a show-stopping event, it feels little more than a gimmick, and an easy way for you to steamroll through opponent's teams. 

attachFull187443

When I originally drafted this review, I put "It's Pokemon" in both the pros and cons columns. While it was said in jest, I found myself agreeing with the sentiment more and more, as I played through all of Pokemon Sword. The entries' biggest boon is the fact that it's the classic Pokemon formula that millions of fans have come to love over the past 20 years. On the other hand, the biggest drawback is the fact that these games are held back by Game Freak's continually odd decisions, rushed one-year development cycles, and the failure to make major gameplay changes to freshen up the formula--an issue of same-y fatigue that has plagued the series ever since Ruby and Sapphire, and once more starting anew with X and Y. 

For what you get, Sword and Shield serve as perfectly fine Pokemon games. Whether you've been playing each and every game, or you're a lapsed fan coming back to get reacquainted with your favorite franchise from childhood, you'll be able to have fun playing with your friends, raising your Pokemon, and doing all the wondrous things that have made Pokemon such a charming game, ever since Red and Blue. 

Verdict

What We Liked ...
  • The Wild Area is a great step forward
  • Raids are fun, especially with friends
  • The quality of life changes are a relief
What We Didn't Like ...
  • Lacking a good postgame
  • Removal of features
  • Performance issues in the Wild Area
8
Gameplay
If you have ever played a Pokemon game in your life, you know exactly what to expect. For better or for worse, it's Pokemon. Multiple quality of life changes really help to improve the overall experience, but it's all the same catch 'em-battle 'em-train 'em mechanics you've come to love or hate.
6
Presentation
While the visuals are only but a minor step up from Let's Go, SwSh's graphics are bright and colorful, and the Pokemon are all expressive. Though muddy textures can look awkward at times, there's a an appreciable level of detail throughout the world that help excuse it in most cases. What isn't as forgivable is the atrocious framerate performance in the Wild Area, which hitches about erratically like a paralyzed and confused Dynamaxed Gyrados.
6
Lasting Appeal
The main story, if you barrel through it, takes around 20 hours to complete. Even when you get into the post-game, there's a jarring dearth of things to do or explore. So, to get the most out of your playtime, you're going to want to do raids and explore the Wild Area, which adds a good fun few hours to the overall playtime, especially if you've got friends to play with.
7.7
out of 10

Overall

At the end of the day, Pokemon Sword and Shield are genuinely fun. That fun might be a little short-lived, but it's still got all the trappings that you can expect from a Pokemon game. There's a few new bells and whistles, a few steps taken forward, and a couple of steps taken back, just as there is with every new generation of the franchise.
Great review, my biggest issues with the game are graphics/performance and lack of post-game content, just as you point out.

There really is no excuse for not using the proper backgrounds for each battle, and it seems like something they could fix with a patch. Instead they'll probably fix it in Ultra Sword/Ultra Shield next year. :unsure:
 
E
I really enjoyed the game, but, as a Competitive player, the game is incomplete.
If only they had brought us the complete Pokedex... i wouldn't have any issues.
 
Yeah, length was really the biggest issue for me. Absolute fun as far as far as just playing a quality pokemon game goes. But needed to be a good 2x the length. Guess they've got to make room for the inevitable third/re-release versions in 2 years.
 
Clearly unfinished game is clearly unfinished.
This game should have voice acting already.
It's also one of the worst Pokémon games ever for solo players.
 
  • Like
Reactions: Peloisan
I heard the performance issues in the Wild Area has to do with being connected to the internet. If you are not connected to the internet, the Wild Area should run just fine.
 
  • Like
Reactions: osaka35
I heard the performance issues in the Wild Area has to do with being connected to the internet. If you are not connected to the internet, the Wild Area should run just fine.
Nope. I played the entire game offline, the wild area still lagged to shit in most areas.
 
I don't mind cut Pokemon. Those whining kids that can't play with their elite over the top teams need to start from scratch is a good thing.
Mate, you're really not gonna try to plant this flag in the ground, are ya? You're calling people who expect a AAA experience from the most profitable franchise in video game history "whining kids"? Damn, it must be brutal being responsible for so many people and being so out of touch.

Gen V games will always be my favourite it seems.
I love me some Blaze Black 2 and I'ma let you finish, but Sacred Gold is the greatest Pokemon game of all time

Nope. I played the entire game offline, the wild area still lagged to shit in most areas.
I didn't experience that. What do you mean by lagged to shit? Do you mean frame drops, or proper offline lag? Sucks that it was so bad for you, man. :/
 
I didn't experience that. What do you mean by lagged to shit? Do you mean frame drops, or proper offline lag? Sucks that it was so bad for you, man. :/
The fps would drop substantially. The initial area you get to before Hammerlock was mostly fine, everything after had an appalling fps the majority of the time because of all the Pokemon popping in and out, and because of the weather effects. Happened in both handheld and docked, though much worse in handheld (which is to be expected).
 
The fps would drop substantially. The initial area you get to before Hammerlock was mostly fine, everything after had an appalling fps the majority of the time because of all the Pokemon popping in and out, and because of the weather effects. Happened in both handheld and docked, though much worse in handheld (which is to be expected).
Huh. I played it on cartridge and installed on SD, didn't experience that... I don't understand how the game could perform so differently on the same hardware. Weird shit. I mean, it's to be expected of such a poorly optimized game, I mean, the Wild Area can't be much more impressive than some PS2 games, and it's on the Switch, the console that had Breath of the Wild on it. At least it's fun.
 
I love me some Blaze Black 2 and I'ma let you finish, but Sacred Gold is the greatest Pokemon game of all time

Are those ROM hacks?

Speaking of hacks, I could get this game now, but it wouldn't make sense with all the online features. Just need to find the right time to shell out $60. :unsure:
 
Are those ROM hacks?

Speaking of hacks, I could get this game now, but it wouldn't make sense with all the online features. Just need to find the right time to shell out $60. :unsure:
Yeah, they are.
I'm really enjoying the online, I'm Ultra Ball rank in singles.
 
Huh. I played it on cartridge and installed on SD, didn't experience that... I don't understand how the game could perform so differently on the same hardware. Weird shit. I mean, it's to be expected of such a poorly optimized game, I mean, the Wild Area can't be much more impressive than some PS2 games, and it's on the Switch, the console that had Breath of the Wild on it. At least it's fun.
Its actually been shown the game drops all the way down to 20fps and 1024x576 res in handheld mode during some parts, which is quite frankly unacceptable for a game that looks as completely unremarkable as this.

I did enjoy playing it, much more than any of the 3ds games, which is quite a compliment from me.

I still have my own personal niggles with the game though, raid battles were boring and repetitive after the first few, the wild area was cool the first few times you explore it but got substantially boring the more you backtracked to it, the entire "Elite Four" challenge (aka battling the same 4 gym trainers I already demolished once) was an utterly awful finale to the gym challenge, and whoever decided gym badges should be required for catching Pokemon at certain levels should be fired. I can't count how many times I've come across some Pokemon or other that I would've loved to have in my team, only to find they were 1 goddamn level higher than the max I could catch (which, for the vast majority of the time, was lower than my entire team >.<)
 
...yeeeeah, totally different people! Definitely! The entire mag staff is ABSOLUTELY not all of my alt accounts! For sure!
And this is why it proves Dunkey's point on how having many different reviewers for sites is basically counter-intuitive. And why folk prefer singular personalities, instead of a corp.
 
And this is why it proves Dunkey's point on how having many different reviewers for sites is basically counter-intuitive. And why folk prefer singular personalities, instead of a corp.
Eh, one person couldn't possibly cover all the games coming out. I'd rather have a team with a broad scope of interests that can discuss amongst themselves and offer differing opinions.

It's only really an issue for people who don't read the reviews and judge the games solely on the scores given. Trying to compare Collar X Malice to this game and saying it's better just because I scored it higher is, for example, entirely silly.
 
Eh, one person couldn't possibly cover all the games coming out. I'd rather have a team with a broad scope of interests that can discuss amongst themselves and offer differing opinions.

It's only really an issue for people who don't read the reviews and judge the games solely on the scores given. Trying to compare Collar X Malice to this game and saying it's better just because I scored it higher is, for example, entirely silly.
I never said that one person should cover everything.
 
Honestly, it's kinda funny how decent and functionally inoffensive the game ended up being for all the controversies and shitstorms that it attracted - it's arguably the most "it's fine" game to ever gather such polarizing reception, and that'll be quite a story to tell 3-5 years from now on.
 
I like that this entire comment section turned into a salty Pokémon fanboy breakdown over a score.

People, just please, PLEASE use common sence when it comes to a game that might not be all too great. I can't play it, I don't have opinions, but going apeshit also isn't an option.
 
I like that this entire comment section turned into a salty Pokémon fanboy breakdown over a score.

People, just please, PLEASE use common sence when it comes to a game that might not be all too great. I can't play it, I don't have opinions, but going apeshit also isn't an option.
It didn't, though? 90% of the comment section are people expressing opinions and sharing experiences, with 10% being friendly banter.
 
It didn't, though? 90% of the comment section are people expressing opinions and sharing experiences, with 10% being friendly banter.
Well, there are some people who just start pinging moderators in all caps, so idk what went wrong in the beginning.
Anyway, I've spread my words, and if you're here angry over an incorrect score, click off this review and play the game.
 
I like that this entire comment section turned into a salty Pokémon fanboy breakdown over a score.

People, just please, PLEASE use common sence when it comes to a game that might not be all too great. I can't play it, I don't have opinions, but going apeshit also isn't an option.
Was this meant for the sales thread, or the Death Stranding review? lol. Not that I wanted rage and murder, but this review's comments are REALLY lowkey for normal standards here.
 
  • Like
Reactions: MaxiBash
There's no content for after finishing the story? Seems rather sad.
One plus I will admit is that you can semi get all the pokemon without trading from other games. (you still have to get two games because each versions exclusives probably)

How did you feel about the jankier part of the game? like Trees popping out of no where, weather affects, Pokemons in the wild just running around in a circle, and etc etc.

The hand holding makes kind of sad, with like the woloolo blocking the paths, but I guess that's what you have to do when you get rid of HMs. (not saying entirely bad, just something I noticed)
 
I'd give this game a 5 at the most they were extremely lazy in this gen btw a national dex could've been done all they needed was the dex entries all the other stuff (models move sets etc) were all there in the game code (as proved by the data mining) if they even delayed it a few months not to beat the holiday rush and add a national dex i may have given it an 8
 
  • Like
Reactions: Peloisan
There's no content for after finishing the story? Seems rather sad.
One plus I will admit is that you can semi get all the pokemon without trading from other games. (you still have to get two games because each versions exclusives probably)

How did you feel about the jankier part of the game? like Trees popping out of no where, weather affects, Pokemons in the wild just running around in a circle, and etc etc.

The hand holding makes kind of sad, with like the woloolo blocking the paths, but I guess that's what you have to do when you get rid of HMs. (not saying entirely bad, just something I noticed)
There is, but it's less than 1 hour, and is a very short Battle Tower.

The pop in was annoying, as mentioned, but the other issues weren't really that big of a deal breaker, considering this is Game Freak's first attempt at an open world setting. The jankier bits that don't hinder the performance are kinda excusable imo.
 
  • Like
Reactions: DeoNaught
There is, but it's less than 1 hour, and is a very short Battle Tower.

The pop in was annoying, as mentioned, but the other issues weren't really that big of a deal breaker, considering this is Game Freak's first attempt at an open world setting. The jankier bits that don't hinder the performance are kinda excusable imo.
Mhmm. And it's just random NPCs and not gym leaders or other known characters.
 
Dude, that ain't true. There is a named character who's fairly prominent who appears a few times.
He appears at the end of EVERY chain. I wish it brought a different person back each time, it'd do a lot to keep it fresh. Also be nice if you still got the rank up rewards each time you cleared the master tier. Ah well.
 
  • Like
Reactions: Darth Meteos
He appears at the end of EVERY chain. I wish it brought a different person back each time, it'd do a lot to keep it fresh. Also be nice if you still got the rank up rewards each time you cleared the master tier. Ah well.
Definitely! I deserve Gold Bottle Caps, damn it! Even with the faster eggs, it's a real pain. I've got a close to 6IV Ditto, but it was a lot of mindless grinding to get there.
And Are you still working on those reinx packs? lol
Nope. It's been well over a year since then. I'm freelance, like to poke fun at things and people from time to time. I love this community.
 
  • Like
Reactions: Helios5999
You're one of the first people to rate it correctly. IGN gave it a 9.3/10
IGN called it one of the best Pokémon games ever, and spoke about it with such flowery speech that I almost gagged. I know, “lol IGN”, and they’ve written ridiculous Pokémon reviews in the past, but their review was a little ridiculous, even to those who absolutely loved SwSh.
 
  • Like
Reactions: Ammako
IGN called it one of the best Pokémon games ever, and spoke about it with such flowery speech that I almost gagged. I know, “lol IGN”, and they’ve written ridiculous Pokémon reviews in the past, but their review was a little ridiculous, even to those who absolutely loved SwSh.
I agree. I remember seeing the headline "Best Game in the Series" and thinking they were either stupid, being paid off, or both. They're very good games. But best in the series? C'mon now, they're third at best if you don't like Black 2/White 2.
 
  • Like
Reactions: Chary
C
Great review, my biggest issues with the game are graphics/performance and lack of post-game content, just as you point out.

There really is no excuse for not using the proper backgrounds for each battle, and it seems like something they could fix with a patch. Instead they'll probably fix it in Ultra Sword/Ultra Shield next year. :unsure:
It won't be Ultra series for SW/Sh, the next game will be a Sinnoh remake (like ORAS and HGSS) and SwSH (like XY (was a French Cultured) and DPP), this is English Cultured. Galar/Kalos = Britain/France.

The next games shall be- A Sinnoh remake with lots and lots of cool features (unlike SwSh), then a new independent awesome and extravagant region like Alola and Unova (SuMo and BW) and it's second series with fusions/terrifying forms (like USUM and B2W2).

Their plans were leaked with the same pattern release for all games on the DS and 3DS. Even GBA, Fire Red and Leaf Green of were Game Boy remakes and SRE were originals (got remakes on 3DS after Silver and Gold remakes on DS from GBC, if you remember their correct release order, and console heredity).

Yet, they stopped making a Third game after Emerald and Platinum (we didn't get the promised Pokémon Z on 3DS) because of market strategies (people could get all legendaries in one game, so why buy the other two?). Thats it. Thanks for being a patient reader.
 
  • Like
Reactions: Darth Meteos
It won't be Ultra series for SW/Sh, the next game will be a Sinnoh remake (like ORAS and HGSS) and SwSH (like XY (was a French Cultured) and DPP), this is English Cultured. Galar/Kalos = Britain/France.

The next games shall be- A Sinnoh remake with lots and lots of cool features (unlike SwSh), then a new independent awesome and extravagant region like Alola and Unova (SuMo and BW) and it's second series with fusions/terrifying forms (like USUM and B2W2).

Their plans were leaked with the same pattern release for all games on the DS and 3DS. Even GBA, Fire Red and Leaf Green of were Game Boy remakes and SRE were originals (got remakes on 3DS after Silver and Gold remakes on DS from GBC, if you remember their correct release order, and console heredity).

Yet, they stopped making a Third game after Emerald and Platinum (we didn't get the promised Pokémon Z on 3DS) because of market strategies (people could get all legendaries in one game, so why buy the other two?). Thats it. Thanks for being a patient reader.
This is GameFreak here lol
 
  • Like
Reactions: Chaos33
3/10 at most.

Two utter abominations that were released incomplete - not even 40% of the content found in the 3DS games made its way in. Over 470 Pokémon (out of 807) missing, a slew of moves gone, and Mega Evolution (along with Z-Moves...meh) replaced by a much less interesting and worthwhile gimmick. Visually, it doesn't do the Switch justice whatsoever; Pokémon models and animations are ripped straight from the 3DS releases with minimal changes (mainly not having to compress them anymore, and shading differences for models; moves just have a different rendition of the exact same basic animation used since 2013), environmental assets such as trees can be compared unfavourably to the Nintendo 64, and NPC movements are incredibly stilted with only occasional moments of increased effort put in.

There's also performance issues, such as incredibly obvious and close pop-in and the occasional lag. The online sucks (and not just because it's paywalled) - the traditional GTS, present since 2007's Diamond/Pearl to allow for global trading, has been removed, with a much less helpful system forced in. Online battles have a shorter time limit, making stalling a more abusable tactic. Dynamax Raid battles are insanely repetitive and get quite stale after a while.

Speaking of Dynamax, this can only be used in certain situations - it cannot be used at any time, unlike Mega Evolution and Z-Moves. When it can be used, it only lasts three turns before reverting the Pokémon to its regular size - whereas Mega Evolution lasts the entire battle (though if the Mega Evolved Pokémon faints and is revived, it reverts to its base form and cannot be Mega Evolved again in that same battle). Gigantamax, the second inferior gimmick, has the additional restriction of being unavailable for all members of a capable species - that is to say, not every Charizard, Meowth or Snorlax can Gigantamax, only certain ones; compare this to Mega Evolution, where every Mewtwo, Heracross, Medicham, Lucario and Audino can Mega Evolve, as long as they're holding the right item.

There's very little exploration - no real branching paths or open fields, and the ONLY 'caves' are two incredibly short mines with unimaginative names (essentially Mine No. 1 and Mine No. 2). Compare this to every single previous game in the series, which had multiple caves and dungeons for the player to prospect. Sword/Shield also don't feature their main Legendaries until the postgame, leaving the main adventure feeling very empty - this isn't helped by how lifeless and one-note towns and cities feel, or how lacklustre and unlikeable the characters are. The rival/friend, Hop, just never shuts up, and the Champion (Leon) is a douchebag egotistical braggart. Also obligatory goth girl.

There's an insane amount of auto-heals present, and the inability to toggle the Exp. All mechanic (i.e. every Pokémon in the Party gets Experience, instead of just the ones that went up against the just-KO'd foe) off unlike the 3DS games further reduces any semblance of challenge, and eliminates the usage of favoured playstyles. The classic Elite Four and Champion challenge has also been butchered, especially since it now allows you to essentially visit a Pokémon Centre between each fight, instead of forcing you to rely on whatever healing items you had stocked up to survive.

Game Freak and The Pokémon Company never once revealed just how many Pokémon had been cut, and for their Japanese audience never revealed they removed Pokémon whatsoever. They also gave easily-debunkable bullshit reasons behind the unjustifiable removal - essentially, they stated they cut Pokémon to include 'higher-quality visuals' and 'graphical fidelity', which is obvious bunkum, as mentioned above. To top the trainwreck off, they also promised last year - LAST YEAR, 2018 - that the next games would be "aimed towards veterans" and they promised not to "cut anyone's favourite Pokémon" - both statements turned out to be utter lies. Broken promises.

There IS no defending Pokémon Sword, Pokémon Shield, Game Freak or The Pokémon Company. Instead of delaying the games for a year to ensure all 807 Pokémon and moves (and hopefully Mega Evolution) made it in, they pushed it out onto store shelves, relying solely on the Pokémon brand alone to make bank instead of actual game content and quality. This is unforgivable. While they haven't yet stooped low enough to implement extra transactions, the sheer fact they're keeping many people's favourite Pokémon locked out is pure scum. They also have failed to keep up with modern RPG standards - Persona 5, Dragon Quest XI, Octopath Traveller and Final Fantasy (among other JRPGs) have left Pokémon in the dust, since its system has remained essentially unchanged since the GBA days (that was the last time the system was overhauled), with some holdovers from the original Game Boy.

If anyone's looking for actual worthwhile Pokémon games, my personal recommendations are, in order, Black/White 2, HeartGold/SoulSilver, Platinum, Black/White, Emerald, XD: Gale of Darkness, Colosseum, Ultra Sun/Moon, FireRed/LeafGreen, Omega Ruby/Alpha Sapphire. Yes, I did include GBA and GameCube (not made by Game Freak; instead, Genius Sonority) games, since they still keep up with and surpass some more recent releases.
For worthwhile Switch games, try Link's Awakening, Fire Emblem: Three Houses, Xenoblade Chronicles 2, or Kirby: Star Allies. They're all stellar games that provide so much more than Pokémon Sword/Shield ever could.
For worthwhile JPRGs, Octopath Traveller, Persona 5 (P5 Royal's coming out early next year!), Final Fantasy XII: The Zodiac Age on PC and Dragon Quest XI S are more fulfilling.
 
and the Champion (Leon) is a douchebag egotistical braggart.
no. no. i dont care if you want to hate the dex, hate dynamax, hate the region or story, whatever. but dont you bring LEON into this. he is a wholesome idiot that makes some of the most logical decisions ive ever seen in a pokemon game. "oh look guys it's a being that can LITERALLY CONTROL TIME, I KNOW, LET'S THROW THIS CHILD AT IT."

at least he TRIED to be an adult and take control of the situations as they came up >:C
 
Breaking news: game franchise that has failed to modernize with common JRPG standards for the past 20 years continues to not modernize with common popular JRPG standards. Oh the humanity.
 
no. no. i dont care if you want to hate the dex, hate dynamax, hate the region or story, whatever. but dont you bring LEON into this. he is a wholesome idiot that makes some of the most logical decisions ive ever seen in a pokemon game. "oh look guys it's a being that can LITERALLY CONTROL TIME, I KNOW, LET'S THROW THIS CHILD AT IT."

at least he TRIED to be an adult and take control of the situations as they came up >:C
Alder tried to stop Team Plasma, and he had a lot more charisma than Leon. Alder fought against N but lost, meaning the only hope left was the Player and the Light/Dark Stone. The Gym Leaders were also quite involved against Team Plasma.

Alder over any other Champion any day, especially Leon.
 
They're selling 1/3 of the missing dex back as dlc
Not really? You can still trade them without the DLC and get them via Home. They're literally adding new areas. Of course the areas are going to have mons you couldn't catch before?
 
It's only 200, but the thing is you have to transfer them from Bank to Home. You can trade them, but that means someone needs the DLC first. The Legendaries, Kanto, and Alola starters are already in the game too. People thought they were just event Pokemon, but it turns out they're paid DLC
 
It's only 200, but the thing is you have to transfer them from Bank to Home. You can trade them, but that means someone needs the DLC first. The Legendaries, Kanto, and Alola starters are already in the game too. People thought they were just event Pokemon, but it turns out they're paid DLC
I haven't bothered to watch the Direct - LGPE and Sword/Shield have effectively killed all interest I had in future Pokemon news and games - but paid DLC? Not a simple update to 1.1 or whatever? Ugh, bugger that.
Also, only bringing ~200 back when over 400 were missing? Also bugger that.

They still haven't patched the Exp. Share Key Item back in, have they? Yet again, bugger that.
Still nowhere near worthy of my purchase of the base game, let alone the DLC.
 
I don't usually played Pokemon but Rillaboom caught my eyes. Rillaboom as select character came from Pokemon Shield or Sword ?
 
Review cover
Product Information:
  • Release Date (NA): November 15, 2019
  • Release Date (EU): November 15, 2019
  • Publisher: Nintendo
  • Developer: Game Freak
  • Genres: RPG
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

Reviews

  1. Step into post-apocalyptic Northern Finland in Rauniot, Act Normal Game’s debut point-and-click title. Let’s click away!

  2. Australia-based indie developer Drop Bear Bytes’ debut title, Broken Roads, launches today on PC and consoles. Does this new cRPG have what it takes to stand toe-to-toe to its contemporaries?

  3. Ereban: Shadow Legacy is Baby Robot Games’ debut title that merges classic stealth mechanics with a fast-paced ability to merge with shadows. Should you allow it to sneak into your PC gaming library?

  4. South Park is back in the gaming sphere with the followup to Obsidian’s hit duo of RPGs, South Park: Snow Day!

  5. Capcom’s latest JRPG, Dragon’s Dogma 2, takes you on a mediaeval fantasy adventure as The Chosen One. Should you take on this quest?

Site & Scene News

General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: roms wont boot with wood r4menu