Review cover A Hat in Time (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): October 18, 2019
  • Release Date (EU): October 18, 2019
  • Publisher: Humble Bundle
  • Developer: Gears for Breakfast
  • Genres: 3D Platformer
  • Also For: Computer, PlayStation 4, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
A Hat in Time has finally come to Nintendo Switch, but how does it compare to the Switch's big 3D title, Super Mario Odyssey?

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A Hat in Time is a 2017 3D platformer inspired by such classics as Super Mario 64 and Banjo-Kazooie. These Nintendo 64 must-plays are remembered fondly by many, and you can't help but respect the milestones they achieved in gaming. When it comes to modern 3D platformers on Switch, though, only one game comes to mind—Super Mario Odyssey. I personally loved Odyssey, and I'm not even a huge fan of 3D platformers. So how does A Hat in Time stand up?

A Hat in Time begins with the protagonist, Hat Kid, losing all of her time pieces. These magical objects power her ship, making it impossible for her to return home. The obvious solution is to go out and find them, but it's not an easy task. Along the way, you meet many adversaries, such as the Mafia, the Snatcher, and Moustache Girl. Each character is unique and lifelike, giving the game a wonderful atmosphere that 3D Mario titles dare not tread. Unfortunately, the story doesn't capture me like the characters do. That's not too bad, though, right? I mean, just look at the bare bones nature of other 3D platformers. The problem with A Hat in Time is that the characters just beg to be explored more.

Gameplay

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First, I think it's appropriate to compare A Hat in Time to 3D Mario platformers. The basic premise is the same; you travel through different worlds, collecting mystical objects. You generally select a mission, and the world is changed depending on which you choose. Instead of the Power Stars from Mario games, you instead collect 'Time Pieces', which are used to power your ship. After collecting a specific number of these, you unlock new areas and missions, each one providing a fun and unique spin on the world you're playing in. The actual gameplay and movement itself also seems derivative of Mario titles, nailing it with fluent and tight controls, interesting movement options, and ample upgrades. Each world feels perfectly designed to accommodate Hat Kid's abilities, with every jump feeling perfectly crafted. The basic moveset is instantly familiar, even to new players, with a double jump to land more precisely, and a dive to get you that bit further.

The game's title comes from the main gimmick—switching hats. Throughout the game, you gain new hats, which in turn unlock new abilities. These abilities can range from something as simple as sprinting, to more complicated things like stopping time. Using them is as simple as pressing the ZR, and all of them have a place. You can easily switch between them using the R button, something that can be tedious at first, but you soon find yourself accommodated towards. Unlocking new hats is done by collecting yarn scattered throughout each area you visit. Once you get enough wool, you can craft a new hat, assuming you have the correct type of yarn. This offers a well-paced upgrade system, and can allow you to choose which new hats you get first. You can even customise the style and colour of your hats, allowing you to create a cute outfit.

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To give Hat Kid even more abilities, you may equip a range of badges you can buy from the Badge Seller. These can unlock new abilities, or just change the general vibe of the game. There's even badges that give you a disadvantage, something hardcore players will enjoy. It's a cool, but inherently flawed concept. You can only unlock a measly three badge slots throughout the game. Think about the old Legend of Zelda games. You had to constantly stop, pause, switch items, and continue playing. It should be a relic of its time, but it's alive and well here. There's enough buttons on the controller to do so much more, so why bother with this archaic system? To make matters worse, there are neat aesthetic badges which force you to give up an ability for the sake of a minor visual change.

Graphics & 'Quirks'

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Something that's sure to appeal to Nintendo fans is the wonderful art style. One look at A Hat in Time screams Wind Waker, a style that I personally adore. The world designs are colourful and packed with detail. Everything fits together perfectly, from the goofy and expressive characters, to the music and cartoony sound effects. Unlike Odyssey, a game that experiments wildly with its ambiance, A Hat in Time manages to pull off a more coherent atmosphere. Wacky worlds are great, but there's something special about how well Hat Kid fits into each environment.

I originally played A Hat in Time a few years ago. On PC, it's a wonderful experience, with decent performance and wonderful graphics. Since this is a Switch port, we can't expect the graphics to be extraordinary. For a start, the resolution seems to be drastically lowered, with no anti-aliasing apparent. Decals are disabled, textures are compressed and low-resolution, and, of course, the framerate is an unsteady 30 instead of a smooth 60. I've also encountered a few graphical bugs. It's still fun to play, but with these graphical compromises, you're missing out on a lot. Loading times also suffer, especially on startup.

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See if you can see the problem in this screenshot. A Hat in Time is over 16GB on the Switch. That sounds ridiculous on its own, but when you look at the other versions of the game, it gets worse. A Hat in Time on Switch is over twice as large as the PC version (7GB), and a whopping four times as large as the PlayStation 4 download (4GB). The Switch is a system with 32GB of internal storage; large file sizes are the enemy. A game that can apparently fit in as small as 4GB should not be 16GB on Switch. It's unacceptable.

I'm not really sure why they didn't include the Seal the Deal DLC in the base game. It was free on PC initially, and including it would have been a small incentive to buy the game. The price is reasonable though, with the 'Switch Tax' seemingly absent. They've even confirmed that Nyakuza Metro will come to the Switch in the future, and that was absolutely worth the price of admission on PC.

Verdict

What We Liked ...
  • Fun gameplay
  • Lively characters
What We Didn't Like ...
  • Bad badge system
  • Lacklustre story
  • Ridiculous file size
  • Jank framerate
9
Gameplay
A Hat in Time is one of the best 3D platformers I've played. And yes, it even rivals Super Mario Odyssey. The controls are fluid, the worlds are fun to explore, and the fun never seems to slow down.
6
Presentation
A Hat in Time looks wonderful on PC, but less so on the Switch. The resolution is lower, there's no antialiasing, and other subtle effects are missing too. The framerate targets 30, but often has some ugly drops.
8
Lasting Appeal
There's a whole lot to do in A Hat in Time. I have 20 hours on the PC version, and the Seal the Deal DLC adds even more to do in the form of missions.
7.5
out of 10

Overall

A Hat in Time is absolutely worth your time. If you love 3D platformers, and you haven't already played this, for the love of god, please give it a shot. This is one of those games where Switch should be your last choice though, as the concessions made to get it on Switch are a bummer, to say the least.
I'm not sure how these reviews are chosen, but this game has been out for years. Shouldn't there been a review of the game already before now? :blink:

Also, I wonder what is the appeal of this game. I feel like this is the kind of game people enjoy playing because controlling the character is fun. It's the same with 3D mario games and how using his acrobatics (and whatever extra gimmick he has this time) that making doing things fun. But the goals or task of collecting stuff or doing "Chores" for NPC or because that's the story, make it feel like working for fun.

Sure you have a interesting world to explore and all that. But then it becomes "Do chores for NPC, collect these things" to progress. It would be fun to have obstacle courses to uses these unique acrobatics in to just get to the end of the goal. That feels more fun and satisfying than collecting a bunch of things to play more of the game. Not to mention there is more variety in the small thematic stages you can have rather than one huge large one with each corner confined to it's on thing that could feel out of place in the worlds you visit. :blink:
 
Those 16gb are a big concern for me because I'm almost running out of space on my 128gb card and I wouldn't like 16gb out of those to go on a single game when on PC it's just half as big. Hopefully they'll optimize it in future patches. I'm not a PC gamer and don't have gaming PCs or notebooks (which I use mainly for work) so I had the Switch version going for me. "Had" is the keyword but as soon as they fix the filesize thing I'll inmediately buy it.
 
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I love this game. It's such a fantastic platformer, and was everything that I wanted Mario Odyssey to be. I haven't gotten a chance to try it on Switch, but it's an awesome game overall, even if there's some blurriness here and there, from what it seems.
 
T
Currently playing Dragon Quest XI, this is probably next.

You'd better go back finishing your last movie Gendo, the whole world is eager to see the conclusion to your machavellian plans.
2020 is getting close !
 
The game looks very blurry and low resolution in those shots. Disappointing to say the least.
Yeah. I guess it looks really bad when we have it up on a big screen with the Switch's compressed screenshots, but the graphics really are completely decimated.

i bet if they tried they could get 60 fps in this game with better textures and a size of 7gb
Highly doubtful, they'd have to remake the game from the ground up for Switch, which just isn't reasonable. Not sure about the file size though, I don't see much reason for it to be so big.

I'm not sure how these reviews are chosen, but this game has been out for years. Shouldn't there been a review of the game already before now? :blink:

Also, I wonder what is the appeal of this game. I feel like this is the kind of game people enjoy playing because controlling the character is fun. It's the same with 3D mario games and how using his acrobatics (and whatever extra gimmick he has this time) that making doing things fun. But the goals or task of collecting stuff or doing "Chores" for NPC or because that's the story, make it feel like working for fun.

Sure you have a interesting world to explore and all that. But then it becomes "Do chores for NPC, collect these things" to progress. It would be fun to have obstacle courses to uses these unique acrobatics in to just get to the end of the goal. That feels more fun and satisfying than collecting a bunch of things to play more of the game. Not to mention there is more variety in the small thematic stages you can have rather than one huge large one with each corner confined to it's on thing that could feel out of place in the worlds you visit. :blink:
There's not really any fetch-quest type things at all. Most missions are going from point A to B with a ton of stuff inbetween.
 
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Perphaps somewhat interesting to note is that the Seal the Deal DLC is contentwise in the files even if you don't own Seal the Deal. Seal the Deal is really nothing but a small unlocker for the DLC content.
 
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Perphaps somewhat interesting to note is that the Seal the Deal DLC is contentwise in the files even if you don't own Seal the Deal. Seal the Deal is really nothing but a small unlocker for the DLC content.
Even so, my Hat in Time files on PC with both DLC packs is still only 7GB.
 
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This review made me cringe. The devs said multiple times that they didn't want to port Hat in time to switch because it'll be compared to Mario Odyssey. And when they do port it all people do is cry about it and say how much better Odyssey is :glare:
 
This review made me cringe. The devs said multiple times that they didn't want to port Hat in time to switch because it'll be compared to Mario Odyssey. And when they do port it all people do it cry about it and say how much better Odyssey is :glare:
Maybe you should get some reading comprehension, because I did not once say Odyssey was better. If anything, I implied that AHIT is better. It's just the Switch port that sucks.

Also, of course it's going to be compared to Mario games. The gameplay is extremely similar overall.
 
Maybe you should get some reading comprehension, because I did not once say Odyssey was better. If anything, I implied that AHIT is better. It's just the Switch port that sucks.

Also, of course it's going to be compared to Mario games. The gameplay is extremely similar overall.
You still compared it to it. And thats what they didnt want people to do
 
You still compared it to it. And thats what they didnt want people to do
Well that's too bad. I'm sure they also wouldn't want people to say it's a bad port, but here we are. Comparing it to Odyssey is inevitable, and there's nothing wrong with that, especially considering that they are in the same genre. Describing the similarities and differences between two similar games on a console is helpful for readers, especially if they've already played and enjoyed Odyssey, and want to try A Hat in Time. Cry me a river.
 
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You still compared it to it. And thats what they didnt want people to do
Well... Yeah? You talk 3D Platformers, people are going to compare it to the 3D Mario games. It's a basic comparison that people will understand.

If I compared a flight sim to Vroom in the Night Sky because the developers didn't want to be compared to Ace Combat, how many people would understand what I'm trying to convey? lol
 
still a bad review no matter how much you try to prove me wrong.
Devs told people they dont want to port it to switch but all the crybabies wanted it so bad. No wonder a shitty port came out
 
still a bad review no matter how much you try to prove me wrong.
Devs told people they dont want to port it to switch but all the crybabies wanted it so bad. No wonder a shitty port came out
???

Devs ported to the Switch because it's a lucrative market and there's a lot of people that would buy it. Blaming a bad port on the fans is a bizarre misunderstanding of the development process.
 
I’ve never played this game! I never even knew about it at all until the Switch reveal so you’re saying this is as good as Mario Odyssey & Mario 64 so you think I should have a blast? It’s that good, really? I’m not bothered about PC perfection as long as it plays reasonably.
 
I’ve never played this game! I never even knew about it at all until the Switch reveal so you’re saying this is as good as Mario Odyssey & Mario 64 so you think I should have a blast? It’s that good, really? I’m not bothered about PC perfection as long as it plays reasonably.

PC is obviously the best way to play. It does a lot of things better than Odyssey, yeah, but idk if I'd recommend the Switch version without it being a last resort.
 
This review made me cringe. The devs said multiple times that they didn't want to port Hat in time to switch because it'll be compared to Mario Odyssey. And when they do port it all people do is cry about it and say how much better Odyssey is :glare:
This comment made me cringe. Prove to us that the devs said that. And even if you can prove it, it doesn't change the fact that it was ported to switch.
You still compared it to it. And thats what they didnt want people to do
And then you moved the goal post. Your complaint was "all people do is cry about it and say how much better Odyssey is" and now she can't even compare the two at all, even in AHIT's favor, because the devs (allegedly) didn't want her to.
No wonder a shitty port came out
Thanks for your review. I'm going to assume the glorious devs would prefer Daisy's review to this comment.

Also, you think they ported it because people complained. As if it was mandatory and wouldn't make them money. Nice.
 
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This comment made me cringe. Prove to us that the devs said that. And even if you can prove it, it doesn't change the fact that it was ported to switch.
And then you moved the goal post. Your complaint was "all people do is cry about it and say how much better Odyssey is" and now she can't even compare the two at all, even in AHIT's favor, because the devs (allegedly) didn't want her to.
Thanks for your review. I'm going to assume the glorious devs would prefer Daisy's review to this comment.

Also, you think they ported it because people complained. As if it was mandatory and wouldn't make them money. Nice.
"Prove it to me and even if you do you are wrong" :glare:

In this reddit thread you can clearly see them not wanting to port it to switch and not even being able to. The only reason they did it was people kept begging. And because of money
 
I saw the kickstarter when it first was reported so many years ago, thought it was neat, then checked back in around earlier this year. So my playing came from a completely cold kind of "what's this" situation. Picked up the PC version and played through most of it. I felt it pretty good for an indie game, but I'm pretty confused by comparisons to things like mario. The worlds feel like they're from different games, but not in a good, coherent kind of way. the characters are full of emotional expression, but I'm having a hard time remembering them or what their "character" was. I think these are positives for some folks, but ruined the flow for me. I was mainly thinking about design choices and wondering choices I would have made instead. Which doesn't happen often when I'm playing games on the first play-through. So I enjoyed the game, but don't understand the comparisons it's getting.

Glad they ported it though. I'm guessing a lot of non-pc folks haven't heard of it before.

Probably had a lot of issues with the different architecture and whatnot. I suppose the bloat was their way of getting around whatever technical hurdles they found themselves in. Also probably why the DLC wasn't included as well. Sucks about the graphics and other things, though, I know that was one of the major selling points. Wonder if they'll make a sequel or something, now that they have more experience.
 
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I don't think this is a bad review. In fact, it answered the most important question I had about the game: performance.

Everybody can have an opinion, of course, but opinions are subjective and do not turn into a facts just because one repeats them many times.
 
Review cover
Product Information:
  • Release Date (NA): October 18, 2019
  • Release Date (EU): October 18, 2019
  • Publisher: Humble Bundle
  • Developer: Gears for Breakfast
  • Genres: 3D Platformer
  • Also For: Computer, PlayStation 4, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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