Review cover Code Vein (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): September 27, 2019
  • Publisher: Bandai Namco
  • Genres: Action RPG/Soulslike

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Vampire Souls. Anime Souls. Code Vein has been billed as a Dark Souls clone since the day it was revealed. But how does it stand up to its inspiration?

 

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Code Vein is a heavily Dark Souls inspired Action RPG with its own distinct anime style. Set in the ruins of a post-apocalyptic city after an unknown event ravaged and trapped any survivors within its confines, it’s your job to hack and slash your way through grueling fights against difficult foes in order to save what remains of the city and its people. 

It’s no secret that Code Vein seeks to take the very solid foundation Dark Souls has built, and reshape it to fit its vision. As developers look towards FromSoftware’s standout Soulsborne titles, clear inspiration has taken root in many recent Action RPG’s. From aesthetics to combat, that much is clear in the case of Code Vein. However, I’m happy to say this is no simple clone. 

From the outset, you’re met with a fantastic character creator, giving you a great deal of freedom to craft the most “anime” character you could possibly think of. There’s a huge pool of options to play with, with the best of those being the ability to turn anything and everything on your character into a blinding beacon of RGB light. You’re able to be as grossly incandescent as you wish. But of course, there are plenty of practical choices for those wishing to make a character that looks like they may actually fit into the plot and setting. 

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One of the major differences between Code Vein and its cohort of similar titles is the existence of an actual story. There is a much, much greater emphasis on leading you through an interesting narrative, rather than simply wandering aimlessly past lore points. It’s a distinct difference from the player finding the story on their own, instead giving them direct cutscenes and a more “anime” feeling plot overall. You of course control the silent protagonist, a trope that some may feel overly played out; yet another game featuring a mute vessel for the player. However, Code Vein does well to deflect this, and your character seems to fit into the story well enough despite never actually speaking a word to anyone.

Aside from the linear story, the game also takes you through dreamy segments of past memories that help flesh out side characters, and even the main cast, all while deriving benefit for the player in the form of unlocked skills. It’s a very elegant way to include side story while being as unobtrusive as possible, and I always enjoyed finding fragments knowing I’d be rewarded through learning more about the world and its characters.

Unlike games like Dark Souls, which have a fairly rigid character building system, Code Vein takes a more fluid approach. Instead of tying stats to a permanent choice a player makes, you select a “blood code” which gives access to a set of skills as well as shaping your character’s general attributes. You’re then given further choice by equipping armor sets which will also alter your statline. This allows for you to completely rearrange builds on the fly, making for a refreshing way to handle things. One moment I was an agile scythe-wielding assassin, and the next I was a stoic mountain of a person, wielding a 2H sword that was three times my size. This led to a much more interesting playing experience, as I would randomly decide to try something completely new, knowing if I disliked it I could change back in mere seconds. The game lets you experiment and wholeheartedly wants you to play around with its mechanics. 

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Code Vein also sports a rather striking soundtrack. Any time music plays, you can be assured that it’s a fantastic tune that really enhances what’s happening onscreen. As you wander each dreary, devastated piece of the city, you’re mostly met with silence as to allow you to listen for the steps and sounds of things that are likely moments away from trying to kill you. There aren’t a lot of cheap tricks, but this game is no stranger to ambushing you when you least expect it.

In general, combat also feels solid. It’s not quite up to the polish and finesse of Dark Souls, however, but that’s a high bar to pass. Despite that, its unique use of passive and active abilities really push Code Vein ahead of similar contemporaries in making combat that much more interesting. There are various ways to outfit your character to fit a combat style that really suits you. Difficulty is certainly up there as well; one moment you may be slaughtering dozens of enemies, and the next you’re sat back at a respawn wondering what the heck went wrong. One of the biggest changes in respect to combat is that you get an AI partner whom you choose from the main cast. Each has a very different style and will aid you in various ways using the abilities available to their blood code. They even have the ability to revive you should your HP happen to hit 0, sacrificing their own health for your sake, which is a welcome and interesting mechanic to help foster a bond between you and your partner.

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Code Vein really comes out of the gate swinging. Taking an established style, Bandai Namco has really made it their own. With an interesting story taking you from location to location, delving through past memories, upgrading and building your unique anime inspired character, and playing around with multiple different weapons and skills, there is a ton of fun to derive from this fantastic soulslike game. Anyone who is a fan of Action RPGs should gladly pick this up and give it a chance.

Verdict

What We Liked ...
  • Incredible character creator with tons of options
  • Interesting story that's fun to follow and unfold
  • Plenty of character building variety to suit the player
  • Great soundtrack, although short
What We Didn't Like ...
  • Partner AI's dialogue can get a bit annoying
  • Some bosses have very abrupt "tells"
9
Gameplay
Although perhaps not as "crisp" as a game like Dark Souls, Code Vein's combat still holds its own. Code Vein brings enough new ideas to the table to create a truly fun and interesting experience that allows for fun character building on the fly. You're able to really customize your playstyle to fit your own, while also giving you the freedom to explore new styles as well. AI partners create an interesting dynamic in combat, and they rarely get in the way.
9
Presentation
Code Vein's anime-inspired graphics are fantastic for anyone who enjoys such a thing. Characters all look very unique and interesting, especially your own hand crafted character thanks to the wonderful and in-depth character creator. It's sometimes hard to create distinct environments within the context of a desolate post-apocalyptic city, however Code Vein manages to have a fair number of beautiful looking areas.
9
out of 10

Overall

Code Vein is a brilliant evolution of the soulslike style. With fun combat, a well done AI partner system and a wealth of build options. Each area permeates that distinct desolate feeling, while still managing to remain unique. Even the story manages to keep being interesting enough to continually draw the player forward to discover more, with an elegant system to experience memories of past events to flesh out the story. Anyone who enjoys both anime style games, and soulslike games has plenty to enjoy in Code Vein.
A pretty good game that unfortunately a lot of ppl bash saying that it was weeb Dark Souls.
While it have it's flaw (not a lot of sensation during battle), I'm having a blast with it (near the end) and I really like the artstyle, story and gameplay that focus a lot about customizing your build.
Without saying that's it's better or not that the Souls game (I have a friend that hate Dark Souls and absolutely love Code Vein, while I like both), it's a great game on it's own. Not perfect (I would have gave more an 8 than 9) but still really great :)
 
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(I have a friend that hate Dark Souls and absolutely love Code Vein, while I like both), it's a great game on it's own. Not perfect (I would have gave more an 8 than 9) but still really great :)
If that's true, maybe I will try it when i can find a sale. I don't hate dark souls, but I don't love it either. I just want something not related to the meme or "legacy" it has brought upon pop culture. :ninja:
 
If that's true, maybe I will try it when i can find a sale. I don't hate dark souls, but I don't love it either. I just want something not related to the meme or "legacy" it has brought upon pop culture. :ninja:
Well Code Vein is a lot less archaïque than DS's (much more nervous) and the story and lore are not as cryptic than DS's and are told directly to the player with a lot of exposure to characters.
Some will prefer the cryptic way of DS, some will prefer the more direct way of CV.

Difficulty wise, I find CV a little more easy while still being hard. Keep in mind that the game are made to be play with a companion (human or NPC) and that it can be a loooot harder without one.
 
Well Code Vein is a lot less archaïque than DS's (much more speedy or whatever it's called in English) and the story and lore are not as cryptic than DS's and are told directly to the player with a lot of exposure to characters.
Some will prefer the cryptic way of DS, some will prefer the more direct way of CV.

Difficulty wise, I find CV a little more easy while still being hard. Keep in mind that the game are made to be play with a companion (human or NPC) and that it can be a loooot harder without one.
No idea what archaïque means. :blink:

But if the game wants me to understand what is going on, then I'm willing to participate. Though I much prefer they show me what is going on than just plot dump exposition on me. Still the effort is acknowledge. As long as I don't have to use bumper or trigger buttons to attack. :blink:

I'm much more of a platformer kind of guy, and fighting in 2D, but I suppose it just take some getting used to. Honestly I dislike games being hard for the sake of being hard. I just want the game to be fun and satisfying. Being hard isn't satisfying for me. What is satisfying is the actions I can do and how I can use them. Not "You managed to beat this monster 3 hours later after you encountered him" :blink:

Still I think the problem I have is playing the game alone. I'm not usually one who has luxury of playing with other people. So i have to play alone. I think games designed to be played with others, should be put in disclaimer or have that limited mode. Like overwatch, you can't play alone so there is no point to having if you don't play with people. But games like this and dark souls. Even if it was designed to be played with others, you can play alone, and should have proper adjustments since you allowed it. That's just my opinion on that matter. :ninja:
 
No idea what archaïque means. :blink:
By that I mean that's DS are more or less slow and less flexible? Sorry, hard to say what I mean ^^"

But if the game wants me to understand what is going on, then I'm willing to participate. Though I much prefer they show me what is going on than just plot dump exposition on me. Still the effort is acknowledge. As long as I don't have to use bumper or trigger buttons to attack. :blink:
I see what you mean here xD

I'm much more of a platformer kind of guy, and fighting in 2D, but I suppose it just take some getting used to. Honestly I dislike games being hard for the sake of being hard. I just want the game to be fun and satisfying. Being hard isn't satisfying for me. What is satisfying is the actions I can do and how I can use them. Not "You managed to beat this monster 3 hours later after you encountered him" :blink:
I would say that CV is more challenging than overly hard (except for some part and first dungeon)

Still I think the problem I have is playing the game alone. I'm not usually one who has luxury of playing with other people. So i have to play alone. I think games designed to be played with others, should be put in disclaimer or have that limited mode. Like overwatch, you can't play alone so there is no point to having if you don't play with people. But games like this and dark souls. Even if it was designed to be played with others, you can play alone, and should have proper adjustments since you allowed it. That's just my opinion on that matter. :ninja:
You should not have issue with CV then since the NPC/AI partner are more than enough to play the game (and more coherent since they're part of the story). Only the first dungeon don't give you one for the entirety of the dungeon and therefor can be quite hard. But nothing impossible once you remember you get some new weapon there.

Tbh if you're not sure, there a demo on ps4 and one if you want to try it :)
 
Tbh if you're not sure, there a demo on ps4 and one if you want to try it :)
There is a demo!? :blink:

Okay I didn't know that. There wasn't one on steam and I check it quite often since I do use my pc every day unlike my ps4.

By that I mean that's DS are more or less slow and less flexible? Sorry, hard to say what I mean ^^" I would say that CV is more challenging than overly hard (except for some part and first dungeon)
Well, I don't know how to explain. I don't have a problem with challenging games or challenge in games. I just have a problem with games being hard. Even though people will say that both means the same thing, I interpret that differently. A challenge is something like super bosses in RPG games, where it's basically the strongest of the enemies you faced in the game, obviously there is no equal and provides a completely different experience when opposed. Hard is just being difficult for the sake of "that's the point"

A good example of challenge is playing a game where you constantly improve not only in development as a player, but as a character in the game with expanding what you can do from start to finish. Kingdom Hearts games is a good example. Fighting Sephiroth who is a super boss is a challenge that is fun and satisfying when you beat them.

The example of hard I will pick is Ninja gaiden on NES. (Probably over 50% of the games on that console) The game has obvious flaws and problems that just frustrate anyone who isn't knowledgeable and even if you are or slowly become more susceptible to learning how to deal with it, it's not a positive result. There is so many unfair moments where you are constantly bombarded by enemies attacking from all directions and your character isn't feasible able to do much about with so much limitation. It just comes off as unfair, frustrating and even less people will find satisfaction in trying to win. Not even playing is fun cause you're stuck with the same thing the entire game while everything around you change and gets better.

In one example, Kingdom Hearts is fun to play from start to finish with the extravagant move set you can acquire by end game. Adding a super boss as challenge is still fun because of this even if you could lose a few times. On the other hand, Ninja gaiden gives the player the basics and you're stuck with it and expect you to just win. By having the enemies you face gain more extravagant actions than you do, it feels like the game is against you from the very start.

Some people can like both or one or not like either. I'm one who likes the first example. I want a good time for the whole game, not only from victories of something that comes off as unfair or impossible because it doesn't feel constructed to be fun. It's not fun to be stuck in one place for hours when there is more game ahead of me. Just feels like a way to hold the player back longer to keep them playing for some reason.

Hope that makes more sense because I doubt this could be easily explained with less words. :blink:
 
Ninja gaiden gives the player the basics and you're stuck with it and expect you to just win. By having the enemies you face gain more extravagant actions than you do, it feels like the game is against you from the very start.

unless you only played the NES ones or the 3rd on Wii, ALL of the modern Ninja Gaiden games had progression where you learned new moves and new skill ...
 
is there online play? and is such thing any good? if not ill just pirate it in a few years when i finally have time to remember to download it and to play it
 
is there online play? and is such thing any good? if not ill just pirate it in a few years when i finally have time to remember to download it and to play it
Yes to the first question, debateable to the second. Some people have had some horrible experience with the game's online, having input lag and desync problems. Others, though, seem to be fine with it.
 
Really like the game!! But yes the sound is short. Not in an endless loop it sometimes stops and than plays the same song again. It’s like someone is clicking the play .wav file very fast again. But overall the gameplay is difficult as hell. But enjoyable!!
 
I had this pre-ordered for over a year. It was so worth it...

I usually end up disappointed with my own hype towards pre-orders, this one did not disappoint me at all, quite the contrary.

Not to mention that Mia's figurine is quite the sexy beast (and huge, not the figurine size, but the tail was damn big, quite a fun assembly).

If the review was anything under an 8, as I've seen in plenty of places, I was ready to moan about it. :P
 
You should not have issue with CV then since the NPC/AI partner are more than enough to play the game (and more coherent since they're part of the story). Only the first dungeon don't give you one for the entirety of the dungeon and therefor can be quite hard. But nothing impossible once you remember you get some new weapon there.

Tbh if you're not sure, there a demo on ps4 and one if you want to try it :)

You actually have a partner for most of the first dungeon, unless you reject a certain offer which you get during the dungeon. You leave NPC1 behind, as soon as you kill around 5 or 7 lost, depending on the path you take, NPC2 asks to join you. All of this takes less than 4 minutes.
 
You actually have a partner for most of the first dungeon, unless you reject a certain offer which you get during the dungeon. You leave NPC1 behind, as soon as you kill around 5 or 7 lost, depending on the path you take, NPC2 asks to join you. All of this takes less than 4 minutes.
Ahah well I admit I stay a lot to farm haze to upgrades the skills:lol:But I had trouble right after the first npc leave me... Until I found out I had new weapon hehe:gun:
 
Review cover
Product Information:
  • Release Date (NA): September 27, 2019
  • Publisher: Bandai Namco
  • Genres: Action RPG/Soulslike
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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