Review cover The Legend of Zelda: Link's Awakening (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): September 20, 2019
  • Release Date (EU): September 20, 2019
  • Publisher: Nintendo
  • Developer: Nintendo
  • Genres: Adventure, Action

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Everybody’s favorite pot breaker is back, this time in a revisited title brought to the Nintendo Switch! Is a revamped The Legend of Zelda: Link’s Awakening worth playing 26 years after its initial release on the Game Boy?

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While to other gamers it might have been eclipsed by bigger and newer entries in the series, The Legend of Zelda: Link’s Awakening is quite a special title to me. It was actually the first game to introduce me to the Zelda series, and to the wonder of exploring dungeons, cutting grass, and breaking pots in random people’s houses. I recall taking turns playing it on my brother’s Game Boy Pocket back in the ‘90s and the game’s cartridge still survives with our saves! So of course, I was really curious to experience this remake of a once-forgotten Zelda game on a current-gen console.

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The game survives... but the Game Boy Pocket did not...

For those who haven’t played the Game Boy version, Link’s Awakening follows the story of Link as he... awakens on the peculiar Koholint Island following a shipwreck. As the eternal amnesiac that he is, Link has to find a way out of the island and the only way to do so, according to the helpful owl, is to wake up the Wind Fish. This can be achieved by finding eight instruments, each hidden in separate treacherous dungeons. And so begins the adventure for our hero clad in green as he sets out on this quest which will see him travel all around the island, befriending interesting characters from the kids in Mabe village to the all-knowing Old Man Ulria, to talking animals and explore eight puzzle-filled dungeons each with a unique boss to defeat.

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Of course to aid him in this endeavor, Link will have at his disposal a plethora of weapons to fight off the innumerable creatures and dungeon bosses that he will come across. From the boomerang to bows and arrows to the hookshot and more, Link’s Awakening packs classic Zelda weapons, even if some will require unconventional yet interesting ways to acquire. Most notably is the boomerang which can only be obtained at the end of a series of items trading with the island’s inhabitants and involves a mermaid scale, a Yoshi doll, a catfish love letter (!), among many other bonkers items which gives Link’s Awakening its signature lighthearted and friendly feel.

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This has been accentuated by a new art style to adorn a Zelda series. While the toy-like visuals might be divisive, I personally didn't mind it and actually found it to be pretty cute and vibrant, and even found it to be adequate for this title. Every scene and sprite has been re-imagined and remade in 3D from a top-down perspective à la classic Zelda titles, but it has been faithfully remade. If you’ve played the original game, you will recognize every scene and character but just in color, 3D, and HD. We’ve had Toon Link and Realistic Link before, so I’m sure we can get used to Cute Link!

What I did mind with this version’s visuals was the blur around the edges of most scenes throughout the game. While it might have been done to focus the player's attention to the center of the screen or to prevent drops in frame rates in handheld mode, the blur is quite noticeable and doesn't do justice to the bright and attractive landscape adorning the game.

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Nevertheless the Switch remake is true to its source and will evoke many nostalgic memories among those who played the original version. Getting the ability to jump after obtaining Roc’s Feather or rescuing Madam MeowMeow’s BowWow or the Mario-themed areas are some of the many, many events that brought me back to decades before when I first accomplished the same feats on a black and white screen. Even the music, which has been remade, follows the original one's tune. In fact, this game is an almost exact replica of the original with the exception of a few additions, which we'll get into later, that don't alter the game’s progression or plot.

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However, new memories will also be forged for new and returning players alike. Despite being an old title, the remake has been adapted to make it play like a current-gen title. On top of its audiovisual overhaul, players will find new and welcome features like the auto-save and more accessible fast travels. Of note, the Nintendo Switch’s full-fledged controller does not restrict the gameplay as with the Game Boy’s limited A and B buttons. For example, you will always have the shield at the ready with R/ZR and won’t have to map it to A/B. These buttons can be assigned to other items that are more adapted to the current situation like the hookshot or the magic powder. You will also find some items like the Power Bracelet (to lift heavy objects) whose powers are automatically conferred to Link once obtained. In this way, the Switch version makes for a more seamless experience.

A totally new feature in the Switch version is the addition of the Chamber Dungeons in Dampé’s Shack. Here, Dampé will allow you to create your very own dungeons using rooms from those dungeons you’ve already completed, and rearrange them to your liking. While it sounds interesting in theory, in practice it’s mostly a time-consuming affair which will yield simplistic custom dungeons where you’ll come across the same rooms on loop.

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Unfortunately there are some performance issues in the form of drops in framerate when transitioning to another area, mostly noticeable in handheld mode. Nevertheless, these were not game-breaking and the game, with its vibrant and peculiar inhabitants, colorful areas and unique plot, make up for these issues.

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Link’s Awakening is a classic Zelda title far from Breath of the Wild’s open-world level of ambition, but reminiscent of the older titles. There’s still a sequential flow of tackling dungeons and obtaining items that will allow you to progress (for example, you can’t initially enter the Mysterious Woods because of a bush blocking your way and you’ll first have to find your sword to progress). The puzzles and obstacles you will encounter aren’t particularly challenging but satisfying nonetheless once completed. These aspects might entice new and/or younger audiences unfamiliar or intimidated by the scope of other Zelda titles. More seasoned players might be looking for more challenge but it’s still a title worth revisiting, especially if it’s been decades since you played it and barely remember the ending. Link's Awakening also serves as a reminder as to what makes Zelda games enjoyable; it's not the open-world or countless of side quests, but the universe, the characters, the plot, and also the fluid gameplay.

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The Legend of Zelda: Link’s Awakening - E3 2019 Trailer

Verdict

What We Liked ...
  • True to original game
  • Seamless gameplay with modern controls
  • Classic Zelda formula still proves to be fun
What We Didn't Like ...
  • Blurred edges in most scenes
  • Underwhelming Chamber Dungeons addition
  • Dips in framerate
9
Gameplay
A significant and largely welcome tweak to this remake is its control which makes this decades-old title play and feel like a new Zelda game.
8
Presentation
Even if the new art direction might be divisive, it has been masterfully crafted while keeping the original game’s charm.
7
Lasting Appeal
While the addition of the Chamber Dungeons is supposed to add replay value to this title, they aren’t really reasons to stick to the game once its average 10 hours of playthrough is completed.
8
out of 10

Overall

The Nintendo Switch version of The Legend of Zelda: Link's Awakening is a great way to (re)discover a once-forgotten Zelda game with a refined gameplay and an audiovisual overhaul, even if its most notable new feature is underwhelming.
I just got to the fourth dungeon yesterday. this is the way I like zelda. I've been hesitant about playing breath of the wild, because I'm afraid that they may have changed so much that it doesn't really feel like a zelda game. though, I felt the same about odyssey before I played it, and that's probably the best 3d mario game I've played.
 
Someone call me when this game is %50 discounted. (Yeah I know nintendo games don't get discounts) Rather had paid $40 for this instead of $60. Pretty graphics, music and improved gameplay isn't going to make me want to pay that price for a game that's two decades old without the increased content to match the price. :blink:

I'm not trying to sound like a jerk, I acknowledge that there was effort put into the game. But I feel the effort put into adding content isn't as noticeable. Some new side quest, story elements, mini games, or secrets (dare I say voice acting?) or even new game modes would have been nice. The original cramed a SNES style game into a gameboy cart which was ambitious. This game makes it play better because of having more buttons and bigger screen. That combined with everything else isn't worth the asking price in my opinion. :ninja:
 
Someone call me when this game is %50 discounted. (Yeah I know nintendo games don't get discounts) Rather had paid $40 for this instead of $60. Pretty graphics, music and improved gameplay isn't going to make me want to pay that price for a game that's two decades old without the increased content to match the price. :blink:

I'm not trying to sound like a jerk, I acknowledge that there was effort put into the game. But I feel the effort put into adding content isn't as noticeable. Some new side quest, story elements, mini games, or secrets (dare I say voice acting?) or even new game modes would have been nice. The original cramed a SNES style game into a gameboy cart which was ambitious. This game makes it play better because of having more buttons and bigger screen. That combined with everything else isn't worth the asking price in my opinion. :ninja:

haven't beaten it yet to say whether I think it should have been at a different price point. the one nintendo game I've thought should've been lower is kirby. the game is 4-6hours (possibly 10 if you go for everything in the regular story), and it was priced at $60. at least captain toad was priced at $40. lol :)
 
Hmmm rather try out the GBC version for the first time (never got around to it all those years ago when I got my first flashcard on DS) than bother with this lagfest of a game. Not to mention it's $90 in Canada.
 
Those blured edge are what is called a "Tilt Shift" effect. It's well known from photographer. It's what give a diorama kind of look to the game.

I don't think an artistic choice should be judge. We can like it or not, it's really a matter of personnal taste. And that one is actually well done so if it was to be judge, it should be in the + section.
 
haven't beaten it yet to say whether I think it should have been at a different price point. the one nintendo game I've thought should've been lower is kirby. the game is 4-6hours (possibly 10 if you go for everything in the regular story), and it was priced at $60. at least captain toad was priced at $40. lol :)
I haven't played a kirby game in some years (last one was super star on ds) but there is no way any kirby game should be selling for $60 especially if it's short and lacking content. :blink:
 
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I haven't played a kirby game in some years (last one was super star on ds) but there is no way any kirby game should be selling for $60 especially if it's short and lacking content. :blink:

kirby games are fun, but it shouldn't be priced like that. I was hoping they'd add some dlc or something like they did with captain toad. I'm still going through that. there are a few stages in book 3 where I can't get all of the diamonds. I think I missed most of the diamonds in the dlc. there's one stage based on the metro kingdom of odyssey. that has a lot of cheap death traps in it.
 
The length of the game is not a con? $60 for 10 hours seems too much, others have completed it for less as well.
 
The length of the game is not a con? $60 for 10 hours seems too much, others have completed it for less as well.
it could be considered as one but I did not because those 10h were very entertaining and it did not deviate from the original title, which might have happened if they added new areas or what not.
 
I would say the average 10h complete time is partly due to this being a remake many are familiar with in the first place: if it's your first playthrough I'd add a few hours to that one.
The blurred edges are intentional (I think this was mentioned in an interview with the team) and are possibly as divisive as the actual art style itself: I like the effect myself.
Good review, and a bang on rating in my opinion!
 
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M
As in they take less? What do you mean? Are they from quality franchises and big games such as this, also priced at $60?
Most of the Metal Gear Solid games take about 10 - 15 hours to beat and they retailed for 60 bucks.
 
You forgot to put "Overly shiny graphics" and "Link looks like a Playmobil toy" under cons. There are a lot of aspects of the graphics that I like, but I just can't get over how weird and ugly Link's face looks. There is zero charm to that.
 
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You forgot to put "Overly shiny graphics" and "Link looks like a Playmobil toy" under cons. There are a lot of aspects of the graphics that I like, but I just can't get over how weird and ugly Link's face looks. There is zero charm to that.
It makes sense with the theme of the game.
 
It makes sense with the theme of the game.
It's not a very good theme. Pokemon Rumble's excuse of using "toys" was because the graphics were very low quality that the pokemon looked like toys. It's 2019 and the Switch is capable of more; why do the characters look like toys? Were they trying to give people nostalgia trips from Nintendoland's Link minigame or something?
 
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It's not a very good theme. Pokemon Rumble's excuse of using "toys" was because the graphics were very low quality that the pokemon looked like toys. It's 2019 and the Switch is capable of more; why do the characters look like toys? Were they trying to give people nostalgia trips from Nintendoland's Link minigame or something?

^This!

Sold my Switch 3 weeks ago and am back to playin on pc. Screw ninty. :( (not BigN hate, since id say screw Sony and MS also :P)
 
It's not a very good theme. Pokemon Rumble's excuse of using "toys" was because the graphics were very low quality that the pokemon looked like toys. It's 2019 and the Switch is capable of more; why do the characters look like toys? Were they trying to give people nostalgia trips from Nintendoland's Link minigame or something?
It's all a fucking dream. Of course the shiny dreamy graphics make sense.
 
@Enryx25
No, it really doesn't. It's supposed to be a dream but there is nothing dreamlike about a toy world. In the context of the game Link is a real person dreaming so it doesn't make sense why he would look like a Playmobil toy in his own dream.
 
This game has a strong sentimental value to me, I have very special memories playing
it with someone who passed away long ago, and the way the game symbolized every stage of what happened to her, really hits me deeply each time I play this game, is like it has been made bassed on what was happening back then.

I still have the old copy that person gave me (The GBC DX version), it was my first Zelda game ever, and now is my most valuable treasure since then, so you can imagine that I was eagerly waiting to play this remake.

Have been playing it at slow pace, enjoying every bit from it, leaving the dungeons and overwolrd music playing for long periods to enojy the amazing work they did with it, exploring every knock and cranny of the overworld and keeping strong attention to every detail.

This game's remaster is a trully love letter from the team who made it, you can feel it in from the start with the opening cinematic, to the ending credits, specially in the part when the music shifts to 8 bit.

I could go further, but I'll better write a blog of this haha, but for me, this game is one of a kind, a master piece that involves one of the darkest and deep stories in the Zelda series, and for me, represents an important part of my life, a part I lived with a beloved one that is no longer with us, but I keep her in my memory forever, like Marin and her Ballad of the Wind Fish.
 
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I believe the graphic style makes perfect sense and fits the game perfectly, if you don't YOU are wrong. Because I say so.

Sincerely yours,
Grumpy SarkW

PS: matter of taste
 
The whole toy-like aesthetic is a design choice by the devs. Also, it's a fantasy game. What makes no sense is people are talking about fantasy games need to make sense. (╯°Д°)╯︵/(.□ . \)
 
Someone call me when this game is %50 discounted. (Yeah I know nintendo games don't get discounts) Rather had paid $40 for this instead of $60. Pretty graphics, music and improved gameplay isn't going to make me want to pay that price for a game that's two decades old without the increased content to match the price. :blink:

I'm not trying to sound like a jerk, I acknowledge that there was effort put into the game. But I feel the effort put into adding content isn't as noticeable. Some new side quest, story elements, mini games, or secrets (dare I say voice acting?) or even new game modes would have been nice. The original cramed a SNES style game into a gameboy cart which was ambitious. This game makes it play better because of having more buttons and bigger screen. That combined with everything else isn't worth the asking price in my opinion. :ninja:

You know, it's kind of like with the Resident Evil 2 Remake: sure, they could have just straight ported the OG RE2 Police Station, Sewers, Factory, and Lab (in retrospect, that's a part of the game that I feel seems to resemble the original closely, which also resembled it's 1.5 counterpart) and called it a day. But instead, they essentially took the spirit of what was being done before and gave it the REMake treatment, except with the OTS perspective since, as far as I'm concerned, fixed camera angles aren't ever going to come back. But then, they added on to it, making Mr. X...less of a pushover than he was in the original (but still easier to dodge and deal with than everyone online made him out to be IMO), changing up the mechanics of getting a zombie/dog/whatever enemy off of you, and just modernizing things in the game and re-exploring ideas that the original dev team may not have been able to fully flesh out in 1998, along with room designs/additions that really look a lot like some of the 1.5-exclusive rooms *coughs in Shooting Range and the Streets*. It's more than just being what Hollywood refers to as a "Shot-For-Shot Remake."

Zelda OOT 3D made the original run better and play more smoothly, but it doesn't necessarily replace the OG. This, on the other hand, is an improvement in much the same way, except unlike with OOT 3D having something compelling like reversed dungeons, this has...Prototype Zelda Maker. And really, at the rate they're going, what's next? Metroid Maker? F-Zero Maker? Star Fox Maker? Are they just going to give everyone the tools to make the games they want to make for whatever franchise they feel Nintendo is leaving out at this rate? I think people would have liked more new content to justify paying $60 for a remake.

Metroid Zero Mission was a remake that added new areas, improved the graphics, added some semblance of a storyline in the game proper that wasn't some throwaway explanation in a manual, and improved upon the original Metroid. We need more MZMs and less...remasters with better controls which is an improvement, but there needs to be more in the day and age of romhacks, fangames, fan remakes *coughs in AM2R*, etc..
 
M

Most of the Metal Gear Solid games take about 10 - 15 hours to beat and they retailed for 60 bucks.

I think you forgot about cutscenes and codec conversations like the following:



Mind you, this conversation is after a whole bunch of long scenes!
 
You know, it's kind of like with the Metroid Zero Mission was a remake that added new areas, improved the graphics, added some semblance of a storyline in the game proper that wasn't some throwaway explanation in a manual, and improved upon the original Metroid. We need more MZMs and less...remasters with better controls which is an improvement, but there needs to be more in the day and age of romhacks, fangames, fan remakes *coughs in AM2R*, etc..

Metroid Zero mission did have newly added content, but it also had improved gameplay. I'm all for improving the gameplay of a outdated game (which in my opinion, the original metroid on nes desperately needed) With a map system and better graphics that was the cause of being lost in the original game. But adding the same kind of features from the SNES game (Or previous game, AKA Metroid Fusion) that make playing the game more fun than it was before. Wall jumping, power bombs, speed boosting, super missiles, space jump, etc.

Link's awakening was a Gameboy game. It was basically trying to replicate what the snes game has done on inferior hardware. Snes has 6 buttons and larger screen, while gameboy only has two (not including start or select for both) To be technical, the snes game didn't even use L or R From what I know, and X was only the map button. Having more buttons to equip more items to (Like later games in the series) would be ideal.

That's what the Gameboy game lacked and this switch remake provided. On gameboy, you constantly had to pause the game to swap the two buttons to do various things. Use shield, use sword, use pegasus boots, use power bracelet. Snes game didn't need to pause and equip most of those things that was possible in the gameboy game. It's just a pace breaker. Having more buttons so you can reduce the time spent managing your inventory was ideal to future zelda game improvements or any game obviously.

At the end of the day, it is clear the switch game is an improvement. There is more going for it to make it appealing to play on than the gameboy game. Unless someone never played it before, that would be the ideal choice. For those who had played it, they would tell you why it plays better. But some nostalgia players may find the charm of the original more appealing with the pixel sprite graphics, chiptune music, and sense of ambition it did for trying to replicate snes gameplay on gameboy.
 
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And really, at the rate they're going, what's next? Metroid Maker? F-Zero Maker? Star Fox Maker? Are they just going to give everyone the tools to make the games they want to make for whatever franchise they feel Nintendo is leaving out at this rate?

Oh come'on! Mario maker is a great idea.
And you know what came before Mario Maker 2?.. Super Mario Odyssey! A maker franchise doesn't mean Nintendo giving up on a game.
And it's certainly not a high rate when you try the maker idea on a second game 4 years later.
 
Oh come'on! Mario maker is a great idea.
And you know what came before Mario Maker 2?.. Super Mario Odyssey! A maker franchise doesn't mean Nintendo giving up on a game.
And it's certainly not a high rate when you try the maker idea on a second game 4 years later.

I'm more referring how Nintendo hasn't made a new sidescrolling Mario game in a brand new style other than the now ironic "New Super Mario Bros." style that's really not "New" anymore with it being 13-14 years old if you're starting with the OG DS release. Maybe do a 2.5D style with Arc System Works' help to make everything look bright and fresh in a style that won't age so poorly?

Not to mention, this is just a remake of an old 2D GB game with the overhead view of the classic Zelda games. Not a new game, or a sequel sharing a lot of similarities with a previous game like Link Between Worlds. As in, a brand new Zelda game with original assets, an original story, (maybe an original setting?) etc.. What's to say Nintendo has any intention to do the latter now that they have the Switch to make new Elder Scrolls Arkham Zelda Souls entries without the limitations of handheld hardware holding them back from delivering a console game experience? Unless, of course, they intend to fill that niche by developing a Zelda Maker of some kind? It's just a personal pet theory of mine...

...of what? No, I'm not a fan of MatPat and his BS!
 
...a catfish love letter (!)...

Heh...how could I forget? This game is even older than the term 'catfish' nowadays. :P

... especially if it’s been decades since you played it and barely remember the ending.

Erm...I'm sure that some details will be blurred if you haven't played the game since then, but I'm worried if you can't remember the ending:

Link awakens.
 
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I played the original one in green on my gameboy. After many years I am retaking it.
So boring, this games had its stage in the early 90s, today it's nothing special. It's a bait for old gamers.
 
Had a fun time playing this with my little guy, short but sweet and good for younger Zelda fans to keep their attention spans going . I stole the shovel in the beginning not remembering the Thief branding, boy was my guy not happy :rofl: Going to do a second playthrough .I enjoyed the art work reminded me a lot like clay animation which was used a lot in kids dream stories when I was a kid so must have some connection to my age bracket . Anyway hoping to see Nintendo use this engine on a few more quick Zelda games or on another remake like Minish Cap but with Toon Link

I see this game has a similar slow down issue like BOTW when loading new areas ,wonder if they are using the over clocking feature.

Price point is the only negative 49.99 to 39.99 for a short game would have been more ideal but it looks to be selling well, hopefully they can add dlc to the dungeon maker to give it that full game feel
 
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just got my switch back since April... The added dungeon game probably made this game worse because you have to complete it to get some items for the main quest. The mouse with the camera was better, and it was really cool with gameboy printer back in the day. I agree with your score of 8 but Everything else should be a 10 imo, even though it dips in frames its a lot better than a lot of games out there. Again dampe dungeon is boring and it makes the game worse.

And its definitely not a 10hr game. Try to 100% it without looking at guides. Or just complete it with no help, it takes longer than 10hr on the very first run, blind.
 
This game IS the definitive Switch Legend of Zelda experience; unlike Breath of the Wild (3/10), Link's Awakening has focus, knows what it wants to present to the player, and allows the player to have a fantastic time going through it. There's no bullshit mechanics like weapon/shield fragility or limited stamina here, and I personally always knew what I wanted to do next, unlike in Breath of the Wild.

I just hope Nintendo plans on making another closed-world Legend of Zelda game after BotW 2, since those tend to know what they're doing a lot more than Breath of the Wild did - the last brand-new closed-world experience was 2013's A Link Between Worlds, and I'm starved for another game.
 
@AkiraKurusu , that's how I feel as well. I haven't even started breath of the wild, but I bought it a few months after getting the switch. however, I thought link's awakening to be too short. I would've lowered the price to $40. I don't have 100% with those shells and hearts, so that might take me a little while more. I do think the map is very detailed, which makes the game fairly easy to navigate through. I don't mind puzzles, but I do hate getting lost in the game with no direction whatsoever like bloodstained and axiom verge.
 
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Review cover
Product Information:
  • Release Date (NA): September 20, 2019
  • Release Date (EU): September 20, 2019
  • Publisher: Nintendo
  • Developer: Nintendo
  • Genres: Adventure, Action
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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