Review cover Beyerdynamic MMX300 (2nd Gen) (Hardware)
Official GBAtemp Review

Product Information:

Review Approach:

Comparisons to the cheaper headsets I have experienced already.
Premium gaming headsets are by definition above and beyond the standard gaming headset, but what really makes a headset "premium"?

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Beyerdynamic is a German-based audio specialist who primarily manufacture microphones, headphones, and conference technology. They were established 1924 in Berlin and today stand proud with with nearly 400 employees in their family. They live by their mission statement, which reads: "To design, engineer and manufacture superior quality professional audio products", and they certainly deliver in upholding those values.

Technical Specifications:
  • 32 ohms impedance.
  • 96 dB nominal sound pressure level.
  • 5 - 35,000 Hz frequency response.
  • Polar pattern cardioid condenser microphone.
  • Inline cable remote (2.5m and 1.2m cables included)

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Immediately as you open the box you are greeted by both sets of cables, a 1/4 adapter and more importantly a travel case. I don't know too many headsets that come equipped with a complimentary travel case, and I appreciated this feature hugely as I quite often travel a couple of hours each way by train for various family and work related meetings or events.

Having produced music in the past I know that a decent set of headphones can be critical in allowing you to easily distinguish ranges of tones, underlying noises and any audible annoyances you may have inadvertently created. Sennheiser were always my go-to weapon of choice for sound deign, delivering loud crisp sound with virtually no interference and a pumping bass reflex for a relatively low price. In recent years I have become more a listener than a producer, and as such my demand for quality went out the window a little, with me being happy with something understated and not so bulky—after all, it was just for listening.

Putting on the MMX300 headset made me instantly re-appreciate the quality difference between £80-100 head sets and the £200+ upper eschelon; there is a huge range of tones and levels of sound that you just cannot achieve using cheaper speakers. Sure you get the gist of the song at hand, but you don't feel the subtleties and nuances in warmth and clarity that higher-end speakers would, and the MMX300 gen 2s certainly deliver in terms of warmth, richness and depth of sound that I had been ignorantly missing out on for a long time. Technically speaking a 5-35000khz (30ohms) range with 96dB pressure and 32 ohms impedance means you are guaranteed loud and expansive audio without losing any details at the upper or lower end of the spectrum, and with the incredible speakers used by Beyerdynamic you are in for an audible sensory treat. Everything is finely tuned and balanced to deliver a warmth that most headsets don't deliver, the majority of these sounding dulled down or cold in their tone, while this one is engineered to give warm and smooth-sounding audio. It was incredibly good to listen to sound tests and spacial effects to test it out, and I quite often found myself drifting away into the soundscapes and focusing on individual sounds to see if they would sound clipped out or crackly and to my surprise, not a single one failed to live up to my expectations—and for the princely £349 SRP, I had extremely high expectations regarding quality.

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As mentioned before these are simply superb for a range of activities, including but not limited to gaming, music, and broadcast quality recording or streaming. The cardioid microphone is of special note here as it is a condenser microphone with higher sensitivity and lower noise than most other types of microphones, meaning that it is incredibly responsive in converting sound into electrical signal thanks to a wide frequency response and high transient response. Broadcasters could easily plug this in and start streaming without the need for bulky independent microphones, and even a studio at hand; this could be used on the go and still provide you with excellent quality regardless.

Using this headset for gaming, music, and movies, I found that my ears got very hot while encapsulated in their velour cups. Normally I find it takes a long time to have to adjust my headsets due to heat retention, but I found these very warm indeed. When considering the lack of inner or outer noise cancelling, the apparent lack of dampening or cooling for the ears feels like a missed opportunity. When it comes to comfort and seclusion, neither really hit the heights they could have. 

One other small oddity I found was that the inline controller never truly 100% mutes the sound, it merely dwindles it down to say 1% of the volume. Fiddling around with the wheel I thought perhaps a satisfying click would signify muted volume or something, however this was not the case.

The Beyerdynamic MMX300 second generation gaming headset is a truly standout piece of kit for gamer, streamers and broadcasters. During the entire period I spent reviewing them I didn't experience any clicking, clipping, hissing or crackling, which I think truly reinforces the high build quality and technical finesse that Beyerdynamic have engineered into their products. Baring a couple of very minor things I would consider these as near perfect as I could imagine a headset needing to be. Beyerdynamic's website for the MMX300 series also features a section which allows for graphical customization of the cups, this means that if you are in a squad, team, clan, or gaming group and want to have your gaming handle and an image professionally inlaid into the headset's very material, you totally can!

Links:

Official Store Page

Verdict

What We Liked ...
  • Sturdy build quality, yet not too heavy which is good for extended periods of time
  • Range of cables included for all possible needs
  • Superior broadcast ready microphone and speaker quality
What We Didn't Like ...
  • Lack of noise cancelling or airflow
9
out of 10

Overall

Technically superior in every way, this gaming headset is more than meets the eyes with its understated appearance and truly incredible sound fidelity. I feel there is still a little room for improvement in the user-friendliness department, but minor niggles aside, this headset has proven itself to be an uncompromisingly outstanding piece of kit for a multitude of reasons.
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I didn't know Beyerdynamic made gaming headsets. :o
Their headphones are great, but the problem with all of them is too much treble/sibilance.
 
I didn't know Beyerdynamic made gaming headsets. :o
Their headphones are great, but the problem with all of them is too much treble/sibilance.
That seems to be a problem with a lot upper end headphones I hear. You can equalize the sibilance out, especially if you follow something like the Harman Curve, raising it in the low end and lowering it in the high end.


Some gamer headphones lets you create equalize presets, I'm not sure if these do. If not then a portable amp/equalizer can help, like the DSP Headphone Amp. That'll set you back around $300 though. Or computer software which is free but you're tied to your computer though.


I think a lot of headphones try to target the diffuse field curve. I know some of the Sennheiser's open back headphones do. The diffuse field is just not something you would hear in a studio room with a good pair of studio monitors because of the acoustics of the room. So headphones that follow the Diffuse Field curve are just more sibilant and lacking in the bass area.
 
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That seems to be a problem with a lot upper end headphones I hear. You can equalize the sibilance out, especially if you follow something like the Harman Curve, raising it in the low end and lowering it in the high end.


Some gamer headphones lets you create equalize presets, I'm not sure if these do. If not then a portable amp/equalizer can help, like the DSP Headphone Amp. That'll set you back around $300 though. Or computer software which is free but you're tied to your computer though.


I think a lot of headphones try to target the diffuse field curve. I know some of the Sennheiser's open back headphones do. The diffuse field is just not something you would hear in a studio room with a good pair of studio monitors because of the acoustics of the room. So headphones that follow the Diffuse Field curve are just more sibilant and lacking in the bass area.

I actually don't mind sibilance, as long as it doesn't sound like a radio or a 128kbps mp3. I use a DAP that has a good amplifier, and it really helps with clarity on the sharp sounds.

One can mistake heavy sibilance by listening to the wrong music as well. Most music aren't well mastered as they're made for the common public to be used by low end headphones. I have a list of songs that are well mastered though, so if anyone wants a go, hit me up.

Also there are plenty of high end headphones that don't have this issue as well, you just need to find the right one.
 
I actually don't mind sibilance, as long as it doesn't sound like a radio or a 128kbps mp3. I use a DAP that has a good amplifier, and it really helps with clarity on the sharp sounds.

One can mistake heavy sibilance by listening to the wrong music as well. Most music aren't well mastered as they're made for the common public to be used by low end headphones. I have a list of songs that are well mastered though, so if anyone wants a go, hit me up.

Also there are plenty of high end headphones that don't have this issue as well, you just need to find the right one.
I don't know. My headphones are equalized to the Harman curve and music doesn't sound bad to me at all. Even lower quality audio. You would need good audio frequency measuring equipment to properly equalize to the curve you want. Probably you are talking about the loudness wars? Them killing dynamic range so they can have in your face music that stands out above the others.

Usually when people mix audio its done on good quality studio monitors. And Headphones are used with it to check. Hardly the good advice is just to use headphones by themselves. Always use them with loud speakers.

And I know people that like to use sibilant headphones that is harsh to bring out the nastiness in audio. If you can make you music sound good on them then it'll sound good on anything.




It also depends on what the headphones are intended for. Monitor headphones are used to track vocals and instrumentation, they are more neutral then lower end brands but slightly colored for monitor purposes to bring out those sounds. Reference headphones are much closer to neutral and useful for mixing audio. But people might think it's plain sounding and like color in their sound so they'll go for bass heavy headphones. I'm not sure if the public likes studio headphones because of their neutral sound but the Audio Technika's ATH series are very popular so maybe there's a market for it. In comparison Beats by Dre destroys them in sales.
 
I don't know. My headphones are equalized to the Harman curve and music doesn't sound bad to me at all. Even lower quality audio. You would need good audio frequency measuring equipment to properly equalize to the curve you want. Probably you are talking about the loudness wars? Them killing dynamic range so they can have in your face music that stands out above the others.

Usually when people mix audio its done on good quality studio monitors. And Headphones are used with it to check. Hardly the good advice is just to use headphones by themselves. Always use them with loud speakers.

And I know people that like to use sibilant headphones that is harsh to bring out the nastiness in audio. If you can make you music sound good on them then it'll sound good on anything.




It also depends on what the headphones are intended for. Monitor headphones are used to track vocals and instrumentation, they are more neutral then lower end brands but slightly colored for monitor purposes to bring out those sounds. Reference headphones are much closer to neutral and useful for mixing audio. But people might think it's plain sounding and like color in their sound so they'll go for bass heavy headphones. I'm not sure if the public likes studio headphones because of their neutral sound but the Audio Technika's ATH series are very popular so maybe there's a market for it. In comparison Beats by Dre destroys them in sales.

Using EQ is beside the point, it's an adjustment above the standard default of how your equipment originally sounds, I'm not talking about that.

Most music made these days are made through studio equipment yes, but they also have low budget shitty speakers and headphones with them to test their music on those as well to make sure they sound good, as that's where the majority lies.

The idea that if something is made on high end headphones and it will sound great will everything else is completely wrong. There are frequencies and sounds that a high end pair of headphones can produce well that a low budget pair cannot, so when you go back to shitty audio equipment, a lot of the "music" and elements are lost. It's kind of like some instruments would not be heard well at all there.

And that's the issue with most 21st century music, the music engineers just don't care anymore to put work into mastering, they just want their song to sound listenable and good in terms of a song/melody. Back then, audio quality was more of a priority. Though not all new music sounds bad, you just have to know where to look. Deadmau5 for example is a pioneer with mastering new music.

As for EQ, it's a great solution. But personally I have flat sounding headphones and I want it to stay that way as I want to hear what it originally sounds like. It's a preference.

That's why there are songs where it sounds shittier when you take a good pair of headphones, but when you go back down to lower end, at one point it sounds "good", as you can't hear the imperfections.
 
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Using EQ is beside the point, it's an adjustment above the standard default of how your equipment originally sounds, I'm not talking about that.

Most music made these days are made through studio equipment yes, but they also have low budget shitty speakers and headphones with them to test their music on those as well to make sure they sound good, as that's where the majority lies.

The idea that if something is made on high end headphones and it will sound great will everything else is completely wrong. There are frequencies and sounds that a high end pair of headphones can produce well that a low budget pair cannot, so when you go back to shitty audio equipment, a lot of the "music" and elements are lost. It's kind of like some instruments would not be heard well at all there.

And that's the issue with most 21st century music, the music engineers just don't care anymore to put work into mastering, they just want their song to sound listenable and good in terms of a song/melody. Back then, audio quality was more of a priority. Though not all new music sounds bad, you just have to know where to look. Deadmau5 for example is a pioneer with mastering new music.

As for EQ, it's a great solution. But personally I have flat sounding headphones and I want it to stay that way as I want to hear what it originally sounds like. It's a preference.

That's why there are songs where it sounds shittier when you take a good pair of headphones, but when you go back down to lower end, at one point it sounds "good", as you can't hear the imperfections.
What I'm saying is that it might sound sharp and sibilant due to headphones following the diffuse field curve. It might not be the music but the headphones. Not that the headphones sound bad especially if you have a good pair. And major studios get the best equipment they can get, unless maybe they are a small upcoming. Not sure if that's true that they don't care. I'm sure they want the best sound possible and will hire people that are in the know about speakers.


The Standard Default would be what music was mastered on which is a pair of loud speakers. And if you want to hear the original intended sound then Headphones would need to match those loud speakers. That's where the Harman Curve comes in. Which matches that.


There's decades of research on what good pair of loud speakers should sound like which is flat in an Anechoic Room. But master studios are not an Anechoic room they are slightly reverberant, place those same flat speakers from an Anechoic Room to a Master studio and the sound is a little tilted about 4 db higher in the bass and 2 db less in treble. A flat headphone will sound sharp without taking these conditions into consideration. The Harman Curve does, so if you want to hear the same sound artists and engineers hear then that's what the Harman Curve is for.


Most Headphones will sound better with EQ, not that they were horrible before. Headphone Engineers are limited during the tuning process to acoustic and mechanical means, there's only so much they can do to get the headphones to sound how they want. So EQ will help with getting closer to the curve you want.
 
What I'm saying is that it might sound sharp and sibilant due to headphones following the diffuse field curve. It might not be the music but the headphones. Not that the headphones sound bad especially if you have a good pair. And major studios get the best equipment they can get, unless maybe they are a small upcoming. Not sure if that's true that they don't care. I'm sure they want the best sound possible and will hire people that are in the know about speakers.


The Standard Default would be what music was mastered on which is a pair of loud speakers. And if you want to hear the original intended sound then Headphones would need to match those loud speakers. That's where the Harman Curve comes in. Which matches that.


There's decades of research on what good pair of loud speakers should sound like which is flat in an Anechoic Room. But master studios are not an Anechoic room they are slightly reverberant, place those same flat speakers from an Anechoic Room to a Master studio and the sound is a little tilted about 4 db higher in the bass and 2 db less in treble. A flat headphone will sound sharp without taking these conditions into consideration. The Harman Curve does, so if you want to hear the same sound artists and engineers hear then that's what the Harman Curve is for.


Most Headphones will sound better with EQ, not that they were horrible before. Headphone Engineers are limited during the tuning process to acoustic and mechanical means, there's only so much they can do to get the headphones to sound how they want. So EQ will help with getting closer to the curve you want.

That's what I'm saying, they don't care too much about it these days. Most of these studios just have headphones that are "professional" by title, but they're low end compared to headphones higher the price. For example, a lot of studios just use an ATH-M50x or an HD600. There's much better equipment than this. Like I said, all they care about is if it sounds good enough in the lowest common denominator, the regular public, while there's exceptions.

Harman Curve is actually a series of tests done to check what most people's preferences are with how music should sound, and they're mostly tied to speakers. If a headphone is built flat sounding, you will hear what the producer produced in the end almost exactly how it is, that's why I don't want EQ. EQ may get you to hear what the producer heard when he made it, possible, but personally I don't want that. I just want what's there in the end and what the producer ended up with.

When you go with high end headphones, it's almost always the music's fault. EQ as I've said is a solution. You will hear the mistakes of producers, that's that sadly. This is why you may say "most headphones will sound better with EQ". Just listen to some very well mastered tracks with a high end pair of headphones and you won't even think of EQ.
 
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