Review cover VA-11 HALL-A: Cyberpunk Bartender Action (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): April 2, 2019
  • Publisher: Ysbryd Games
  • Developer: Sukeban Games
  • Genres: Simulation, Visual Novel
  • Also For: Computer, PlayStation 4, PlayStation Vita

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
VA-11 HALL-A (or Valhalla) is a critically acclaimed indie game originally released in 2016, but now it's on Switch. Can it serve up a decent story?

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Story

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Valhalla is set in a dystopian future. It's a cyberpunk environment occupied by talking dogs, synthetic life-forms, and, of course, humans. This fascinating world is gradually built up over the course of the game, with new characters and events popping up every-so-often. This focus on world-building is one of the great parts of Valhalla, and it's all done from the confines of a single setting—a run-down bar in a quiet part of Glitch City. Here, you work as a bartender, interacting with clients by conjuring up different cocktails for them. As the story continues, you get to know the quirks and preferences of each character, allowing you to feel a deeper connection to them.

The story itself focuses on Jill, the bartender of VA-11 HALL-A. As Jill, you simply have to listen to your patrons, and give them the correct drinks. However, behind the scenes, Jill suffers through loss and anxiety over regrettable decisions she's made in the past. This game doesn't seem to have too much of a diverging storyline, but multiple pathways are possible. These are achieved by a variety of means, such as serving certain drinks to the right customers, or by going bankrupt and becoming homeless. I managed to keep my balance high enough throughout the game to pay all my bills, but I'd like to see what happens if you fail.

While the story does focus on Jill, the game does a great job at building stories around other characters, too. There's Gillian, the mysterious co-worker that you slowly learn more about, and Sei, part of a division of 'White Knights', presumed dead after a rebellion against the authorities creates chaos in the streets. Each character has their own story, building a genuinely interesting world. There's even apps on your phone, where you can gauge public opinion of what's going on, and read the news, to provide more context for the state of the world.

Gameplay

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The gameplay here is really quite simple. You have to make the correct drink for the person you're serving. This is done by looking the drink up in a recipe book, and combining the correct ingredients to create the right cocktail. Depending on how much you've picked up the habits of your customers, you may think you know better, and provide a different drink than they ordered. This is about all of the depth the gameplay has, with a few minor exceptions. Overall, this part isn't very exciting, but it's not obnoxious either. The real joy of Valhalla comes from the personalities and reactions of the characters you're serving, rather than the action of serving them.

Throughout the game, you earn money depending on your performance in the bar. You collect a small percentage of the profit, tips, and a bonus depending on if you made your patrons happy. There are a few times in the game where you need a large amount of cash in your account to pay off rent or bills, changing the story depending on whether you reach those goals. Otherwise, you can buy wallpapers for your room, and certain objects from the shop, that help to keep Jill focused throughout the day. If Jill is distracted, she will have trouble remembering what drinks to serve. If you're close to paying bills, you have to make a choice between saving money, and buying the object so that you can perform better. I didn't have too much of a problem, as paying attention to the dialogue is usually good enough to let you know what the customer ordered. There are situations, though, where Jill will drop a hint about serving a different drink, which can only happen when you're focused.

Graphics & Music

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Graphically, Valhalla uses beautifully detailed pixel art. It seems simple, but it works so effectively, and the subdued art-style fits the mood of the game to a T. I'm often turned off by a lot of visual novels' art styles, but, if anything, Valhalla drew me in. Not a single part of this game seems lazily or sloppily put together. The smaller, less detailed art used in certain situations such as before work are also really cute, and I appreciate the ability to customise my room with a variety of wallpapers. 

The music fits the game just as well as the art, and is absolutely stunning. I never got bored listening to the futuristic sounding music, either in the bar, or in other situations. Before each bar-tending session, you're asked to set music in the jukebox. This is a neat feature, but I was really disappointed there wasn't a 'randomise' or 'shuffle' option. Selecting a ton of music tracks isn't easy, especially at the beginning when you don't know any of them. That said, no matter what I decided to stack up in the playlist, I was not once disappointed.

Verdict

What We Liked ...
  • Set in an interesting world
  • Tons of likeable characters
  • Emotional story
  • Stunning art & music
What We Didn't Like ...
  • A little short
8
Gameplay
The gameplay isn't the star of the show here, with the focus being on the story. That said, it's fine for the purpose it serves, and is easy to get the hang of quickly.
10
Presentation
This is a simple but beautiful looking game. The characters are expressive, the spritework is wonderful, and everything fits together incredibly well. This includes the music, which is a delight to listen to.
7
Lasting Appeal
This game has multiple endings, which could give you tons of replay time. That said, my initial play-through only took around 5 hours, and I don't feel particularly compelled to give it another play; I'm just not the sort of person to play through the same story right after finishing it. I loved every second of it, but it's a little short.
9
out of 10

Overall

Overall, I enjoyed VA-11 HALL-A way more than I'd anticipated. It's a visual novel with a lot of heart, a heartwarming and emotional story, and some great aesthetics. It's also super cheap, so the relatively short play-time isn't so bad. I'd recommend giving it a go, even if you're not usually into VNs.
I'd say it's a good game and the characters and world are quite interesting, but there isn't really a traditional overarching plot as far as I could tell. It's characters coming in, talking to you, and then it just sort of ends. If that's a deal breaker, just be aware of it. The soundtrack has some absolute bangers though.
 
I'd say it's a good game and the characters and world are quite interesting, but there isn't really a traditional overarching plot as far as I could tell. It's characters coming in, talking to you, and then it just sort of ends. If that's a deal breaker, just be aware of it. The soundtrack has some absolute bangers though.
It doesn't seem like a traditional VN from what I can tell, but I still feel like there's a coherent story overarching it, even if it's kinda slice-of-lifey.
 
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I saw this game on nintendo eshop and instantly reminded of 2064 Read Only Memories. I didn't know anything about the "ROM" game until I played it which I did because it was %50 off a few months ago. Then when I see this one, I thought it would be related but I guess not. :ninja:

Anyway, I considered trying this game after a discount, but if there was a gameplay portion of the game, I wasn't sure what the challenge will be. I don't usually associate "Challenge" or "Gameplay" with visual novels unless it's directly based on "What are the correct choices to make to get _____ ending" Most of them seem like just a book with pictures, animation, voices and more than one ending. So in short, a experience rather than a game. :creep:

The part in the review about the money management, that's something I always worry about in games since playing RPG games that demand the player to work way too much for hardly any payout. I always dislike the idea of stuff being way too expensive and your gains is way too low essentially prologing progress. But you made it seem like it wasn't a big deal. Still nice review. I look forward to trying this sometime. :)

Does this game have voice acting like 2064 Read only Memories? :unsure:
 
I saw this game on nintendo eshop and instantly reminded of 2064 Read Only Memories. I didn't know anything about the "ROM" game until I played it which I did because it was %50 off a few months ago. Then when I see this one, I thought it would be related but I guess not. :ninja:

Anyway, I considered trying this game after a discount, but if there was a gameplay portion of the game, I wasn't sure what the challenge will be. I don't usually associate "Challenge" or "Gameplay" with visual novels unless it's directly based on "What are the correct choices to make to get _____ ending" Most of them seem like just a book with pictures, animation, voices and more than one ending. So in short, a experience rather than a game. :creep:

The part in the review about the money management, that's something I always worry about in games since playing RPG games that demand the player to work way too much for hardly any payout. I always dislike the idea of stuff being way too expensive and your gains is way too low essentially prologing progress. But you made it seem like it wasn't a big deal. Still nice review. I look forward to trying this sometime. :)

Does this game have voice acting like 2064 Read only Memories? :unsure:

I think if you don't have enough money, the story just changes, rather than the game ending or anything.

No voice acting.
 
I think if you don't have enough money, the story just changes, rather than the game ending or anything.
Fair enough, multiple endings are always incentive to play the game multiple times. Just worried that with the management system, if the player isn't able to get that right it would just mean they can't get to better endings. Unlike visual novel games which just requires you to pick the right option throughout the game to achieve specific endings, it's not really a skill a player needs to master but a game of memorization. :ninja:
 
You won me at ".. a cyberpunk environment occupied by talking dogs, synthetic life-forms, and, of course, humans" :)

Thanks for the review. Never heard of it before but something I see myself getting into.
 
va-11-hall-a is a great game to sit down and play on a comfortable seat, especially with a nice drink. Highly recommend it, especially for people who love cyberpunk, good writing/characters or people who always wanted to be a bartender.
 
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My personal gripes with the game mainly come from lack of quality-of-life features that are a given for almost every other VN - no text speed/size options, no autoread mode, and mainly no quicksaves (only 1-2 checkpoints in the middle of the shift). The latter is especially annoying since it's the kind of genre that many people enjoy in "coffee break" kind of way, and it can be 15-30 minutes of text before you reach the next opportunity to save your progress. It's an unique and neat game, but for the kind of flow and gameplay it offers, it's just not as comfortable to play as it probably could.
 
My personal gripes with the game mainly come from lack of quality-of-life features that are a given for almost every other VN - no text speed/size options, no autoread mode, and mainly no quicksaves (only 1-2 checkpoints in the middle of the shift). The latter is especially annoying since it's the kind of genre that many people enjoy in "coffee break" kind of way, and it can be 15-30 minutes of text before you reach the next opportunity to save your progress. It's an unique and neat game, but for the kind of flow and gameplay it offers, it's just not as comfortable to play as it probably could.

Interesting points.

I'm not too familiar with VNs, and therefore not familiar with the QOL features present in them. They sound like they'd be useful, though, especially if it's standard. I still enjoyed it myself, though, although I tended to take a break after each day.
 
Review cover
Product Information:
  • Release Date (NA): April 2, 2019
  • Publisher: Ysbryd Games
  • Developer: Sukeban Games
  • Genres: Simulation, Visual Novel
  • Also For: Computer, PlayStation 4, PlayStation Vita
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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