Review cover Xenoblade Chronicles: Definitive Edition (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): May 29, 2020
  • Release Date (EU): May 29, 2020
  • Publisher: Nintendo
  • Developer: Monolith Soft
  • Genres: JRPG

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Xenoblade Chronicles is back in its third iteration with enhanced visuals, remastered music tracks and new content. Is this Definitive Edition the definitive way to play this decade-old game?

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You probably know of Xenoblade Chronicles by now, given the fact that the game was released twice already: first on the Wii in 2010 and then in 2015 as one of the few exclusives for the New Nintendo 3DS. If you didn’t have the chance to play it, then brace yourself for a tale of Titianesque proportion, quite literally. Indeed, Xenoblade Chronicles tells the story of a band of revenge-seekers as they venture across the bodies of the two frozen battling titans. The latter, the Bionis and the Mechonis, are home to living entities who are at war against each other. 

Led by Shulk, the wielder of the legendary sword Monado, or the only effective weapon against their Mechon enemies, our diverse cast venture forth across the Bionis’ surface to seek revenge against the new faced Mechon that took the life of his childhood friend. However, their quest for payback takes surprising turns along their eventful journey.

On their way, they’ll make new friends who join their mission, and you’ll experience how each character and their relationships evolve. We get to witness Shulk’s gradual progress from a frail weapons researcher to a hero wielding the Monado. Then, there’s the never-ending bromance between Shulk and his bestie Reyn. You’ll even get to peek into the soft side of the stoic Dunban. Like this, the main characters’ arc progresses alongside the game's narrative and ultimately comes full circle. More than just revenge, Xenoblade Chronicles portrays a tale of friendship, duty, and romance in a world with flying beasts, mechs, giants, and more, all worthy of your wildest sci-fi fantasy dreams.

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Even if it’s a slow start, the story picks up the pace after a couple of chapters and will keep you hooked with its numerous unexpected (and sometimes expected) twists. Even in 2020, Xenoblade Chronicles’ plot aged well enough to make for a memorable one.

What you might not be familiar with is the Epilogue chapter that Xenoblade Chronicles: Definitive Edition adds. Titled “Future Connected”, this brand-new addition takes place one year after the events of the main game and follows a new adventure starring Shulk,  Melia, and a few new characters. It’s a less technical approach compared to the main game, making for a more streamlined addition. It adds about 10 hours of new content which might feel somewhat disconnected to the main game and more lighthearted, but still offers its fair share of fun. With Future Connected, Monolith Soft might be giving a glimpse of the direction the Xenoblade series could take with upcoming titles.

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But for the main campaign, more than the plot, the gameplay can get tricky to translate to "new-gen" and a new audience especially when it comes to JRPGs. On that front too, Xenoblade Chronicles makes a rather good impression with its tactical, real-time combat mechanic and revamped UI. For the uninitiated, your party of three’s basic attacks are performed automatically, while the special ones (Arts) of your party leader are up to you to manage. Engaging in an offense does involve some skill in optimizing attacks as some are more effective when dealt from the side or back, or need to be followed up by an ally’s attack to topple an enemy and deal devastating blows.

There’s quite an initial learning curve to get a grasp of all the mechanics involved. You’ll have to manage your party members’ individual skills trees, their Arts and optimize their equipment. There’s also a crafting mechanic for gems that can provide additional buffs to characters. Successful handling of these features will ensure that you have the upper hand in combat. 

It’s all quite hefty to take at once, especially if you’re a newcomer. At times it even feels like a chore to regularly handle the individual skill trees and Arts of separate character, especially as the game forces you to control specific characters at certain points other than those you’re used to and will require that you acclimatize to the new party members. There’s also the need to grind at certain points and reach a desired level to defeat certain opponents and progress. These are the remnants of a decade-old JRPG which haven’t aged that well.

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If these elements sound like too much, the Definitive Edition features a “Casual Mode” with easier battles, giving you time to acclimatize to this whole gamut. This new re-release also adds a feature that indicates when certain arts are most effective, which can be particularly handy when you’re lost in the chaotic frenzy that the battles often turn out to be. 

Hardcore JRPG fans looking for a challenge will be enticed by the new “Expert Mode” that gives you control over the XP gained and allows you to manually distribute them. Whichever mode you pick up, once you get a hold of the combat mechanic and strategize your battles, the latter feel satisfying and flow fluidly. After all, who wouldn’t feel some sense of pride after beating towering mechas or flying Telethias up to no good?

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Additionally, unlike most JRPGs, there aren’t any items to use in Xenoblade’s combat, so you’ll have to rely on your own abilities and that of your team members when it comes to healing and temporary advantageous effects. Fortunately, Xenoblade Chronicles does offer quite a healthy cast of characters to choose from, each with their own unique abilities and combat styles. Shulk is a rather balanced choice who is indispensable when fighting against Mechon enemies thanks to the Monado’s ability. Reyn leans more on the aggro side of the spectrum while Sharla can offer a more supportive role with healing rounds or long-distance shots. At times, there are up to 7 characters to choose from in order to form your main party.

Indeed, Xenoblade Chronicles does not lack in variety. More than getting you to play with different characters with their own combat styles, the landscapes vary as you travel from one titan to another as Shulk & co. seek revenge against those who hurt their loved ones. Sceneries vary from lush green valleys to steampunk-ish cities to sandy beaches to snowy mountains. These immensely vast and diverse areas also hold flora and fauna of their own; fauna that will often attack you as you intrude their natural habitat. 

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Exploring these sprawling, open-world areas can reward you with side quest items, level up by engaging in combat or simply allow you to take in the view. However, it’s not as open-world as Breath of the Wild, but more of a free-roaming kind as your actions are limited to running around and fighting. In fact most of the roaming could have been condensed because there’s so much grass or snow or sand you can or want to see before reaching your desired spot. But it’s proportional to the titans along which you travel (yes, you do venture across both titans). Thankfully Xenoblade Chronicles features a fast travel option and instantly teleports you to a landmark in an area you’ve been before. But it would still help to venture forth into uncharted areas with some sort of vehicle or flying a Telethia to cut down on the endless rote roaming sessions.

As for the side quests, Xenoblade Chronicles: Definitive Edition brings back the whole lot from the original. You’ll find a ton of them available in almost every scene ranging from finding a lost wedding ring to helping soldiers fight monsters to finding people’s stolen clothes. They are insanely abundant and most are still the basic fetch quests with no real implications and are rather nice-to-haves. The addition of an actually useful map in the Definitive Edition is useful in completing quests with their locations visible with exclamation marks. It also clearly shows you the path to your objective so that you don’t get lost in the open areas you’ll often find yourself in.

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When it comes to (good) remasters, the new visuals always seem like how the original version of a game looked in my mind. However, when doing a side-by-side comparison, the differences can be striking. For both remasters that I recently reviewed, Saints Row The Third and Xenoblade Chronicles, you just have to see any such comparison to attest to the effort made to revamp the game.

Indeed, Xenoblade Chronicles’ vast areas never looked better in crisp HD, and neither have the characters. Their models look different, with a more cel-shaded approach than the original but the backdrop, even with enhanced textures, often reiterates that this is still a remaster of a 10-year old game. Nevertheless, they are much more pleasing to the eye than the original version which I wouldn’t think of getting back to. Along with the graphics, the audio score has also been reworked and together, they make the game feel more contemporary.

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Comparison shots source

However, Xenoblade Chronicles: Definitive Edition’s HD visuals are best savored in docked mode rather than in handheld. The latter offers a stark contrast to the former. Textures look a little rough around the edges, with the character models and environment not as crisp and the visual enhancements are mostly apparent in cutscenes while in handheld. Additionally, regarding cutscenes, the issue of mismatch between the dubbing and lip sync did bug me throughout the game. Though, even with the visual downgrade, the game plays fluidly when going portable and is somewhat redeeming.

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Handheld screenshots

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Docked screenshots

Despite the visual hiccup in handheld mode, the lingering absurd amount of inconsequential side quests and the occasional grind, Xenoblade Chronicles: Definitive Edition remains an enjoyable experience thanks to its satisfying combat, intriguing plot and improved UI that makes for a more approachable and fluid experience. If you haven’t joined Shulk and his friends’ adventure across the Bionis and Mechonis, now is the time to pick up the Monado and sink in endless hours. If you did play it before and wish to relive it, this is, hands down, the version to get.

Xenoblade Chronicles: Definitive Edition - Launch Trailer

 

Verdict

What We Liked ...
  • Tactical, real-time combat mechanic plays fluidly
  • New epilogue chapter add-on
  • Improved UI
  • Enhanced visuals
What We Didn't Like ...
  • Learning curve to mechanics
  • Occasional need to grind
  • Side quest mostly inconsequential fillers
  • Significant visual downgrade in handheld mode
8
Gameplay
While the combat mechanics have a learning curve, battles do feel satisfying and flow fluidly once you get a hold of it. However, the need to individually manage Arts and skill trees can feel like a chore in the long run.
8
Presentation
The remastered visuals are mostly apparent in docked mode while the handheld mode doesn’t do it justice; however, the game as a whole does hold up well a decade later.
9
Lasting Appeal
Given that you literally explore two whole titans from head to toe, there are several dozens of hours to sink into this title. Add to that the side quests and the new Epilogue chapter, you’ll be here for the long haul.
8.3
out of 10

Overall

Despite being a decade-old game, the UI tweaks, visual upgrade and new content makes Xenoblade Chronicles: Definitive Edition as memorable as the original one, even if certain aspects of its mechanic haven’t aged that well.
K
This seems to be a game best played in handheld mode with docked flags enabled and overclocking. This should keep a reasonably steady 720p 30fps. It is frustrating to see a game in 2020 struggle to maintain 720p 30fps.
 
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The [improved] map system for quests and guides to your next phase/step makes it hard to get lost, in comparison to the 3ds version. I find the skill tree more chaotic and discombobulated than needed for what it does.
 
Started playing this a few days ago and the amount of fetch sidequests right from the start is absolutely a bright red filler flag, holy balls
 
dolphin + graphics packs way much better :) and its free :)
But why can't you have it in dolphin + packs, on the Wii/U, 3DS and Switch also? The more the merrier /s, and then you can also experience the unique blurriness of the 3DS version, the upscaled 4K polygon lacking features of dolphin, the 720p visuals of the Switch with new models and quality of life changes, and also future connected.

PS: also if you mean that "dolphin + graphic packs" is free because you can pirate the original, I don't see how that is different than "pirating the definitive edition for free".
 
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K
But why can't you have it in dolphin + packs, on the Wii/U, 3DS and Switch also? The more the merrier /s, and then you can also experience the unique blurriness of the 3DS version, the upscaled 4K polygon lacking features of dolphin, the 720p visuals of the Switch with new models and quality of life changes, and also future connected.

PS: also if you mean that "dolphin + graphic packs" is free because you can pirate the original, I don't see how that is different than "pirating the definitive edition for free".
I think he means that Dolphin + graphics pack is currently the best way to play and being free is an added bonus. This will remain true for a few years. When Switch emulation gets better then the Switch version emulated at 4k will become the best.
 
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Probably best to play in a couple years on yuzu with Hi-rez settings.

That, or on Dolphin with the 4K texture pack!

No, for reals, there's a complete (at least, I remember it being complete) texture pack that redoes all of the textures of the OG version of this game and makes them look better when upscaling! ;)
 
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The [improved] map system for quests and guides to your next phase/step makes it hard to get lost, in comparison to the 3ds version. I find the skill tree more chaotic and discombobulated than needed for what it does.

Shit, I forgot that version of the game existed! That's like, one of a whopping 3 games that ABSOLUTELY need the *New* Nintendo 3DS for, right?

Inb4 Xenoblade Chronicles becomes Nintendo's Resident Evil 4 in terms of ports!
 
Started playing this a few days ago and the amount of fetch sidequests right from the start is absolutely a bright red filler flag, holy balls

Not even that, the game assaults you with tutorials for every small little thing that are like a fucking one-page document from what I remember.

I'm sure this game is a masterpiece, but kind of like at most new jobs nowadays; don't make me sit there and learn about all of the "No Shit, Sherlock" stuff on how to play a game unless if I either go to the thing for the first time!
 
This is another game like Hyrule Warriors where it's starting to get annoying with how many "definitive" versions and ports come out. First there's the original version. Then there's the 3DS version where you figure "Okay, the original was pretty hard to get without pirating it. Plus, they're adding a few new bells and whistles to make it worth the new version." Finally, the new-new version comes out and you feel punished for having bought the earlier release or earlier re-release. At this point, I'm not even sure if I want to get it in case a new-new-new version comes out and I'm the idiot who bought this inferior version.
 
This is another game like Hyrule Warriors where it's starting to get annoying with how many "definitive" versions and ports come out. First there's the original version. Then there's the 3DS version where you figure "Okay, the original was pretty hard to get without pirating it. Plus, they're adding a few new bells and whistles to make it worth the new version." Finally, the new-new version comes out and you feel punished for having bought the earlier release or earlier re-release. At this point, I'm not even sure if I want to get it in case a new-new-new version comes out and I'm the idiot who bought this inferior version.
Nobody holds a gun to your head to buy these games.

Also, not everyone who had a 3DS had a Wii/Wi U or not everyone who has a Switch had a 3DS or Wii/Wii U.

Wii version was the original game.
3DS version was nice for portability and 3D.
Switch is the superior version with extra content.

In my opinion there is nothing wrong with this.
 
I tried both of the previous versions and never really got into it, but after becoming super consumed with XC2 when that released, it's finally coming together pretty good with this Definitive Edition.

I'll probably have to give XCX another shot after this.
 
Nobody holds a gun to your head to buy these games.

But keep in mind these games are usually over fifty dollars. Not everybody has enough money that buying a new game like this is a spur-of-the-moment easy purchase. I'm a college student, and it's rare for me to have that much extra money just laying around. I only end up getting a new game on special occasions.

The way I see it, the second release of a game is just fine. You want to make the game available to more people, and make a few adjustments to make the game work better, all the power to you. It's when you do this AGAIN, when the game is already easily available with your previous release (eShop is still available for the 3DS), and you release additional canon content with no intention of making it equally available as DLC to people who bought your previous release, that makes this a terrible practice.
 
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But keep in mind these games are usually over fifty dollars. Not everybody has enough money that buying a new game like this is a spur-of-the-moment easy purchase. I'm a college student, and it's rare for me to have that much extra money just laying around. I only end up getting a new game on special occasions.

The way I see it, the second release of a game is just fine. You want to make the game available to more people, and make a few adjustments to make the game work better, all the power to you. It's when you do this AGAIN, when the game is already easily available with your previous release (eShop is still available for the 3DS), and you release additional canon content with no intention of making it equally available as DLC to people who bought your previous release, that makes this a terrible practice.

Welcome to the modern gaming industry - games so expensive to make, they have to sell DLC, MTXs, and re-sell old games to circumvent the lack of native BC for old games on modern (soon to become previous-gen) consoles and fund paying off debts a company owes or to fund new projects that may not need as much as they like to portray! Did I mention Day 1 DLC, pre-order bonuses, and day 1 updates for games that couldn't afford to have major issues upon launch back in the day! *coughs in Bloodstained ROTN on Switch*
 
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Welcome to the modern gaming industry - games so expensive to make, they have to sell DLC, MTXs, and re-sell old games to circumvent the lack of native BC for old games on modern (soon to become previous-gen) consoles and fund paying off debts a company owes or to fund new projects that may not need as much as they like to portray! Did I mention Day 1 DLC, pre-order bonuses, and day 1 updates for games that couldn't afford to have major issues upon launch back in the day! *coughs in Bloodstained ROTN on Switch*
Yeah, and I don't have an issue with DLC most of the time. Updates aren't too annoying, although the Day-1 updates seem like they really shouldn't be a thing. I mean, I've got older games with glitches in them that I can understand wanting to go back and take care of, and now that's something that can be done. It's just making "enhanced ports" when you've already got the original on a currently-available system. If the 3DS eShop was already discontinued and you couldn't get the game anymore, then I can understand releasing a new version like this. It's releasing further "enhanced" versions, with no intentions of letting people who bought the previous "enhanced" version a chance to easily make up the difference via DLC, that annoys me. Really, if there was DLC for the 3DS version that made up the difference content-wise (obviously you can't do it graphics-wise), then I'd have absolutely no issue with this being a thing.

I do miss classic gaming, though. I have some pretty fond memories of borrowing my cousin's copy of "Final Fantasy VII" and sitting down with an also-borrowed copy of the player's guide open right next to me, and alternating my attention between both. Yeah, I could do the same thing with my laptop and a GameFAQs guide, but the older player's guides had extra stuff in them that a text walkthrough didn't. Anybody remember the official guide for "Star Fox 64", and all of the background information included for each planet, it's atmospheric make-up, and bits about the cultures on various planets? Completely useless as far as actually playing the game, but damn if it didn't make each planet you flew through feel that much more interesting as you played.
 
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dolphin + graphics packs way much better :) and its free :)
God no
I played XC1 the first time on Dolphin with the HD textures patch and seriously they are way way worse than the ones in this Definitive Edition.
This one also has many QoL that make the original completely useless. Quests are now finally doable without too much tedium.
 
So the misses has bought me this for my birthday! I got two days to wait ..... it’s my first game in the series am I going to be disappointed ? I’m old school ff7 usually lol
 
Can't say... it is the one I like the most in the series... but I didn't play X enough.
The battle system seems divisive, I do like it.
Music is IMHO great, and you know music makes or breaks a game.
 
Can't say... it is the one I like the most in the series... but I didn't play X enough.
The battle system seems divisive, I do like it.
Music is IMHO great, and you know music makes or breaks a game.

will have to see I spose
I have a month with lockdown before I go back to work! I’m bored of BOTW so let’s see :)
I normally play my switch games on mute so music isn’t an issue
 
God no
I played XC1 the first time on Dolphin with the HD textures patch and seriously they are way way worse than the ones in this Definitive Edition.
This one also has many QoL that make the original completely useless. Quests are now finally doable without too much tedium.
This !

Seriously, aside from resolution which is obviously better with Dolphin, I can't understand how someone can say that the HD textures patch are better than DE. DE is way better (aside from the resolution that are meh but still perfectly playable). And there's a lot of other things aside from visual that are better in DE + a new chapter that seems quite long.
And I won't mention the side quest. I abandonned them quickly in the original, now I'm doing all of them and while it's still the same bland quest, at least they're a lot less hell to do.
 
At least they didn't put giant black squares on the body textures and make all the women have B cups lol. Although the more stylized anime aesthetic means that certain umm...elements are now less pronounced.
 
K
Perhaps the low quality side quests are something best done on the bus in handheld mode. Presentation is less important when your experiencing the most boring part of the game.
 
Review cover
Product Information:
  • Release Date (NA): May 29, 2020
  • Release Date (EU): May 29, 2020
  • Publisher: Nintendo
  • Developer: Monolith Soft
  • Genres: JRPG
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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  • Psionic Roshambo @ Psionic Roshambo:
    Year not yard lol
  • The Real Jdbye @ The Real Jdbye:
    the vram is one advantage when it comes to AI but ends up being slower even with that and really AI is the only use case that needs more than 12gb vram right now
  • Psionic Roshambo @ Psionic Roshambo:
    Interesting lol
  • Psionic Roshambo @ Psionic Roshambo:
    I think I watched a video where two games at 4K where eating just over 16GB of RAM and it's the one case where the 7900XT and XTX pulled ahead (minus RTX of course)
  • Psionic Roshambo @ Psionic Roshambo:
    So my opinion is that they could age a bit better in the future, and maybe AMD will continue improving them via drivers like they tend to do. No guarantee there but they have done it in the past. Just a feeling I have.
  • The Real Jdbye @ The Real Jdbye:
    cyberpunk at 4k without DLSS/fidelityfx *might* exceed 12gb
    +1
  • The Real Jdbye @ The Real Jdbye:
    but that game barely runs at native 4k
  • Psionic Roshambo @ Psionic Roshambo:
    I think it was some newer games and probably poorly optimized PS4 or PS5 ports
  • The Real Jdbye @ The Real Jdbye:
    they definitely will age better but i feel dlss might outweigh that since it looks about as good as native resolution and much less demanding
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    When I played Cyberpunk on my old 2080 Ti it sucked lol
  • The Real Jdbye @ The Real Jdbye:
    AMD could introduce something comparable to DLSS but nvidia's got a lot more experience with that
  • The Real Jdbye @ The Real Jdbye:
    least amd 7xxx has tensor cores which the previous generations didn't so there is the potential for AI upscaling
  • Psionic Roshambo @ Psionic Roshambo:
    They have FSR or whatever it's called and yeah it's still not great
  • The Real Jdbye @ The Real Jdbye:
    so AMD seem to finally be starting to take AI seriously
  • Psionic Roshambo @ Psionic Roshambo:
    Oh yeah those new 8000 CPUs have AI cores built in that's interesting
  • Psionic Roshambo @ Psionic Roshambo:
    Maybe they plan on offloading to the CPU?
  • Psionic Roshambo @ Psionic Roshambo:
    Would be kinda cool to have the CPU and GPU working in random more
  • Psionic Roshambo @ Psionic Roshambo:
    Tandem even
  • The Real Jdbye @ The Real Jdbye:
    i think i heard of that, it's a good idea, shouldn't need a dedicated GPU just to run a LLM or video upscaling
  • The Real Jdbye @ The Real Jdbye:
    even the nvidia shield tv has AI video upscaling
  • The Real Jdbye @ The Real Jdbye:
    LLMs can be run on cpu anyway but it's quite slow
  • BakerMan @ BakerMan:
    Have you ever been beaten by a wet spaghetti noodle by your girlfriend because she has a twin sister, and you got confused and fucked her dad?
  • Psionic Roshambo @ Psionic Roshambo:
    I had a girlfriend who had a twin sister and they would mess with me constantly.... Until one chipped a tooth then finally I could tell them apart.... Lol
    Psionic Roshambo @ Psionic Roshambo: I had a girlfriend who had a twin sister and they would mess with me constantly.... Until one...