Review cover Under Night In-Birth Exe:Late[st] (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): February 9, 2018
  • Release Date (EU): February 9, 2018
  • Release Date (JP): July 20, 2017
  • Publisher: Aksys
  • Developer: Arc System Works, French Bread
  • Genres: Fighting, Visual Novel
  • Also For: PlayStation 3, PlayStation Vita

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
This newest revision of the confusingly titled series retains the simple 4-button controls that produce a button-smasher's dream fighting game.

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Smash the Competition!

Under Night In-Birth Exe:Late[st] (whatever the heck that means!) is an immediately accessible game that will appeal to most fans of the fighting game genre. If a player has even a minimal knowledge of holding away to block and basic Street Fighter combos they will instantly be able to look like a pro thanks to the intuitive and flashy combat system.

 

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Light/Fast/Short, Medium, and Heavy/Slow/Far attacks comprise your 3 main buttons, followed by a 4th that does a combination of things including grabs, special gauge charging, and ultimate moves. Each fighter has their own unique style and flourish that looks great in the classic 2D spirit of smoothly animated sprites. Combos are easy to pull off by chaining the 3 attack buttons and pressing them in any order but not repeating the same direction+input twice. It's very easy to pull off impressively long air juggles and combos, even on accident, making it a great title to play locally with friends as a loser hot-seat game that is sure to get your friends shouting and smack-talking.

The game, for better or worse, also has an equalizer that can shift the power of your attacks in your favor depending on how the match plays out, and a super-ultimate move that can be unleashed on any character when you are critically low on health with a full special bar. Since the input for every fighter to do this consists of pressing all 4 buttons at once, it again can turn into a devastating come-back move even to the flailing newbie masses.

Should you ever wish to become a true master of this game, there is also huge assortment of training mode settings and input/combo challenges for each of the characters to learn from, but I feel that a vast majority of players will be plenty happy to just play with the combos and characters they discover and learn on their own from simply playing the game.

Additionally, players can spend points they accumulate during play to unlock art galleries, fighter costumes, nameplate accessories that can be used in online play for ranked or casual mode, and a few other goodies. Points can be earned for just about everything you do and there is a ton of items available for purchase from the in-game store.

 

Learning to Read

The main arcade mode has classic mini cut-scenes that set up each of the characters and their reason for conflict, but the game is also packed with a full-length visual novel if you wish to dive deeper into the title's lore and universe.

Let me preface this next part by saying we received our copy way ahead of release, and the publisher has stated that they intend to fix the many localization errors

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With that said, it is now 2 days from launch and I checked for any game patches or updates, but none were pushed so far, and the visual novel is a horrible mess of typos, grammatical errors, and words that simply seem to be missing-- In fact, halfway through chapter 2, I honestly got tired of taking screenshots of all the mistakes and just accepted my fate.

The plot is a fairly generic story of all female school girls with dark pasts fighting supernatural bad guys. Nothing special here, but it is a very nice and lengthy addition to go along with the purchase of a solid fighting game. The throw-away story still offers plenty of backstory into all the fighters and is at least worth checking out, even if you got the game solely for the fighting modes.

Hopefully, given more time for QA and reviewer feedback, they can polish the script and have it ready for launch so it isn't such a large distraction for people overly-sensitive to grammar and spelling mistakes. (inb4 user corrections in the comment section.)

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Trailer

Verdict

What We Liked ...
  • Tight Input Controls
  • Tons of Extra Challenge Modes
  • Lengthy (Optional) Visual Novel
What We Didn't Like ...
  • Localization\Translation (Pre-Release Copy)
7
Gameplay
A great button smasher that promises a deeper combo/cancel system that frankly falls second to the pick-up-and-play style it delivers for amateurs and first-timers.
6
Presentation
A few points lost for the mountain of missing words and spelling errors in the localization, which will most likely (read: hopefully) be fixed with a launch-day or later patch. Sprites and animations are super clean and fun to watch in the fighting sections.
7
Lasting Appeal
A huge visual novel and tons of game modes and challenges to conquer, with a large roster of unique fighters to do it with, means there is plenty to do to mix it up and keep things interesting.
7
out of 10

Overall

The generic and fairly uninteresting plot doesn't do much to drive the player to read the entire visual novel section, but the button smashing frenzy of the fighting portions and various game modes will keep you coming back for more.
S
Good reveiw. Can't wait for this. Really like blazeblu so this is right up my ally.
 
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Button Smasher or "Masher" Also how come the screen shots don't match with the publisher info? Also wonder how it plans to sell when Dragonball fighterz been released recently. :unsure:
 
Button Smasher or "Masher" Also how come the screen shots don't match with the publisher info? Also wonder how it plans to sell when Dragonball fighterz been released recently. :unsure:

You would not believe how many different publishers were listed for this game depending on which site you were looking at x_x I just went with what they said the publisher was on their company website and left it. PQube probably did minimal work state-side and got to slap their watermark on the screenshots... but I dunno...
 
You would not believe how many different publishers were listed for this game depending on which site you were looking at x_x I just went with what they said the publisher was on their company website and left it. PQube probably did minimal work state-side and got to slap their watermark on the screenshots... but I dunno...
I mean maybe. Just that Isn't French Bread a primary developer? This is the one from their website. I guess because it has the PEGI rating, is for PAL regions, so I guess they published it there. I mean even if Aksys was the one who was involved in it, should least put their name in the screenshot watermark to make it official. Maybe in the update you was talking about will fix it, though they don't even have the game listed on the aksys website. :unsure:

under-night-in-birth-packshot.jpg
 
I mean maybe. Just that Isn't French Bread a primary developer? This is the one from their website. I guess because it has the PEGI rating, is for PAL regions, so I guess they published it there. I mean even if Aksys was the one who was involved in it, should least put their name in the screenshot watermark to make it official. Maybe in the update you was talking about will fix it, though they don't even have the game listed on the aksys website. :unsure:

http://aksysgames.com/unist/wp-content/uploads/2018/01/UNI-wallpaper-boxfront.png

Aksys site ^
And zero mention of PQube

welcome to my confusing predicament lol...
 
Review cover
Product Information:
  • Release Date (NA): February 9, 2018
  • Release Date (EU): February 9, 2018
  • Release Date (JP): July 20, 2017
  • Publisher: Aksys
  • Developer: Arc System Works, French Bread
  • Genres: Fighting, Visual Novel
  • Also For: PlayStation 3, PlayStation Vita
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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