Review: The Last Tinker: City of Colors (PlayStation 4)

Reviewed by Derek Bortz, posted Sep 5, 2014
Sep 5, 2014
  • Release Date (NA): September 19, 2014
  • Release Date (EU): September 20, 2014
  • Publisher: Unity Games
  • Developer: Mimimi Productions
  • Genres: Adventure/Platformer (3D)
  • ESRB Rating: Everyone 10 and up
  • PEGI Rating: Twelve years and older
  • Also For: Computer, Xbox One
  • Single player
    Local Multiplayer
    Online Multiplayer
The Last Tinker tries its hand at being a throw back to the the days of colorful 3D platformers, but does it stand up the its ancestors glory?
Derek Bortz

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+ Beautiful bright world
+ Music is passable
+ Immersive world
- Screen tearing
- No designated free jump button
- "Hold R2 to win" gameplay
- Boring fighting mechanics
10 Presentation
The game looks, feels, and sounds great! The environments are made out of what looks like elementary school art supplies including cardboard, clay and paint.
4 Gameplay
The gameplay almost feel like it was put together by the same elementary art class. The TLT calls itself a platformer, but has no jumping outside of designated jump spots. No map or free roaming, all confined to "point A to point B" objective hunting. Also, normally I don't really care about frame rates and things, but this one gets pretty signification screen tearing and frame spikes in open areas. Pretty noticeable too.
3 Lasting Appeal
Almost none, if you can even muster up the courage to finish this ironically bland title.
out of 10
Overall (not an average)
What looks like a fun and beautiful spiritual sequel to the DKC64, SM64 and other bright colorful platformers of old, is more of a bland waterings down of an "adventure".

Densetsu and T-hug like this.

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