Review: The Last Tinker: City of Colors (PlayStation 4)
The Last Tinker: City of Colors: Official GBAtemp ReviewPlayStation 4 4,804 views 2 likes 10 comments
- Release Date (NA): September 19, 2014
- Release Date (EU): September 20, 2014
- Publisher: Unity Games
- Developer: Mimimi Productions
- Genres: Adventure/Platformer (3D)
- ESRB Rating: Everyone 10 and up
- PEGI Rating: Twelve years and older
- Also For: Computer, Xbox One
Single playerLocal MultiplayerOnline MultiplayerCo-operative
The Last Tinker tries its hand at being a throw back to the the days of colorful 3D platformers, but does it stand up the its ancestors glory?
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+ Beautiful bright world
+ Music is passable
+ Immersive world
- Screen tearing
- No designated free jump button
- "Hold R2 to win" gameplay
- Boring fighting mechanics
The game looks, feels, and sounds great! The environments are made out of what looks like elementary school art supplies including cardboard, clay and paint.
The gameplay almost feel like it was put together by the same elementary art class. The TLT calls itself a platformer, but has no jumping outside of designated jump spots. No map or free roaming, all confined to "point A to point B" objective hunting. Also, normally I don't really care about frame rates and things, but this one gets pretty signification screen tearing and frame spikes in open areas. Pretty noticeable too.
Almost none, if you can even muster up the courage to finish this ironically bland title.
out of 10
(not an average)
What looks like a fun and beautiful spiritual sequel to the DKC64, SM64 and other bright colorful platformers of old, is more of a bland waterings down of an "adventure".