Review cover Temtem (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): January 21, 2020
  • Release Date (EU): January 21, 2020
  • Publisher: Humble Bundle
  • Developer: Crema
  • Genres: MMORPG

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Released in Early Access in late January, Temtem, the Pokémon clone with the MMO sauce, already has lots to offer. But what exactly does it deliver and how does it integrate those MMO aspects?

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Imagine you’re playing a game where, after customizing your character, you’re awakened by your mother in your room because it’s your big day to finally leave your hometown for the grandest adventure of your life. You go meet the esteemed professor who lets you choose your companion creature while also becoming acquainted with your frenemy, Max. However, after these short introductory scenes, characters with names like Pochinator, Qhanris and Speric hovering above their heads appear on-screen. No, these are not the names of the game’s creatures, but that of other players who are also playing in real-time.

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Yes, Temtem looks, feels and plays like a Pokémon game but with the bonus of MMO elements. The game has Pokémon plastered all over the place from random encounters with Temtem creatures to dojos to items that all bear a counterpart from the Pokemon world (Temporium? That’s a Pokémon Center! Tempedia? A Pokédex! Temtem card? Definitely a Pokéball!). Even the story bears numerous resemblance to a classic Pokémon title, like the need to catch Temtems, clear dojos while countering the plans of the Team Rocket-like baddies and be the very best, like no one ever was. Nevertheless, Temtem does bring some of its own flair with diverse Temtem designs (even if they feel generic), more NPC interactions, a different battle mechanic and integrating MMO elements.

Most noticeable is the battle system. Firstly, each Temtem has a set amount of PPs that it can spend in a battle to use its abilities. Using an ability that consumes more than the available PP will cause the Temtem to injure itself while still performing the selected ability. On the flip side, the Temtem will have to rest the next turn, leaving it open to an opponent’s offense. Secondly, from encounters with wild Temtems to battles with fellow tamers, battles are mostly a 2v2 affair. Sometimes you’ll even be at an advantage with 2v1 battles so you’ll own your opponent but those 2v2 ones are what populate the battle landscape. This formula does offer an interesting take on strategizing combat by pairing the most effective Temtem types against the opponent’s ones. It also adds a layer of challenge to the traditional 1-on-1 combat and it’s a welcome change. Third, the Synergy mechanic plays well into the 2-on-2 battles since this allows for some Temtem types to supplement others for more effective damage.

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However, determining a creature’s type can prove to be tricky. Looks can be deceptive and I’ve mostly been able to determine the type of an opponent’s Temtem through trial and error. With time you’ll probably get used to it, but be prepared to be deceived when your strongest Temtem’s attack does only ¼ of the normal damage to some newly discovered Temtem.

Unfortunately, Temtem’s MMO feature mostly serves as a nice gimmick. Although you can trade Temtems and battle with other players (both of which I haven’t been able to do during my playthrough up to now, for some unknown reason), what the MMO aspect mostly means is that you’ll see fellow players’ avatars running along the same path as you do throughout the game. It’s cool to see that you aren’t the only one running around catching Temtems and clearing dojos, but it doesn’t change much to the gameplay or the story itself. You can’t really interact with other players other than sharing emotes. It feels like a missed opportunity at this time but developer Crema might be holding these features post-Early Access, I hope…

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Nevertheless, as an Early Access title, Temtem plays out fluidly. The animations are crisp and the combat delivers nice visuals. There are some WIP areas which are marked in-game and a few areas where the developers could improve on. For one, I found the map to be quite inconvenient since it is not properly marked even after I’ve explored every nook and cranny of an area. Having key locations like Temporiums explicitly marked would really aid players (there are some logos but they can easily be missed, and explicitly written locations would go a long way). Other issues I’ve come across were minor like the info of challengers appearing only for a split second, giving me barely enough time to read anything. Since I’ve first started the game, the developers have pushed some updates and I haven’t come across framerate issues that were present in the Alpha version. It’s clear that they are still fine-tuning the game and I hope that post-Early Access, Temtem will stand out more as an MMORPG monster-catching title than a Pokémon-clone with some MMO features.

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If you’ve played a Pokémon game before, you aren’t missing much with Temtem. Sure it has appealing graphics, varied landscapes and a whole lot of Temtem to discover which serve as eye candies but other than that, the game feels like fan service for diehard PC gamers who have resisted the need to get a Nintendo console to catch ‘em all. But with Temtem, you’ll finally realize your dream to subjugate cute creatures and force them to battle each other on a PC!

On a more serious note, it’s worth keeping Temtem on your radar to see how it evolves with time. Right now in Early Access, there's no need to jump on the game if you already own a Nintendo console but as the developers (hopefully) include more features in future updates, Temtem might offer more of what it promises. This review's score might not reflect what the final version of the game will offer, and as such, I'll omit more detailed scores like on Gameplay, Presentation and Lasting Appeal but in its current state, it's worth a buy only if you're itching for catching adorable-looking monsters on your PC.

Temtem - Gameplay Overview & Early Access Announcement

 

Verdict

What We Liked ...
  • 2v2 battles offer interesting take on developing strategies
  • Plays well for being in Early Access
What We Didn't Like ...
  • Not much use of MMO aspect
  • Figuring out which types Temtems are can get tricky
  • Some fine-tuning still
7
out of 10

Overall

In its Early Access state, Temtem is a decent Pokémon clone for PC gamers with the nice-to-have gimmick of MMO elements, which are ultimately only gimmicks.
Welp, it fits pretty much everything I said after gameplay trailer came up - that it borrows from Pokemon a little too much, doesn't seem to utilize MMO elements in significant ways, and its only legit selling point compared to bigger counterparts is being a PC title. Nutarally, I was blasted by some weirdos who expected a "Pokemon killer that will change it all", but at least as of early access, my predictions turn out to be right :/
 
There's very little to do in the game. Only the first 4 dojos (gyms) are i it, and Temtems cap at Lv 50 or so.

The quests are pretty crappy too. It's basically just "show me this Temtem" or "bring me these items".
 
Maybe change the name to Temtem (early access) since it's very early in the development if I understood the devs correct. Of couse if they sell it, they're open to be criticized.
 
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Maybe change the name to Temtem (early access) since it's very early in the development if I understood the devs correct. Of couse if they sell it, they're open to be criticized.
They've been pretty good at fixing most bugs, but the game is pretty unfinished, next to no quests (it is an MMO first and foremost), no group content, and only 4 dojos, a relatively low level cap, and a small amount of tameable Temtems.
 
This is a misleading and shallow review. It reads more like a Pokemon ad rather than a sincere attempt to address Temtem's strength's and weaknesses. I've been playing Pokemon since I was 10yr old and as a longtime Pokemon fan I can say that Temtem drastically improves on Pokemon's two decade old formula.

"The game has Pokémon plastered all over the place from random encounters with Temtem creatures"

Did you just give Pokemon credit for inventing random encounters. Pokemon doesn't deserve credit for stuff they didn't even create.

"Firstly, each Temtem has a set amount of PPs that it can spend in a battle to use its abilities."

Why are you using Pokemon terminology to describe features that don't even exist in Pokemon. Pokemon's terrible PP system is nothing like Temtems stamina system. Temtem's stamina system is self replenishing and doesn't break the flow of gameplay. It's nothing like Pokemon's PP system which applies a hard limit to how often you can use a move in battle without having to use ethers which are expensive and hard to come buy.

"feels like fan service for die hard PC gamers who have resisted the need to get a Nintendo console to catch ‘em all."

How dare people not want to wast their money on a console for one game

Since this review just wants to pretend Pokemon invented monster collecting games(it didn't). I'm going to list the differences in features between Pokemon and Temtem.

-Challenging story mode possibly the biggest change. Playing through the story actually requires strategy and skill unlike Pokemon were you can just grind your creature to a higher level than your opponents and breeze your way past most opponents

-Temtem don't forget moves you can rearrange your creatures skills on the fly

-Type weaknesses aren't overpowered. Type weaknesses exist in Temtem but you can't one shot every enemy based on type advantage alone

- No randomness you win and lose based on skill rather than luck

-Smooth streamlined combat. Combat moves faster and feels smoother

- Challenging co-op the difficulty adjusts itself for co-op mode

- MMO feature enables to battle, trade and co-op with other players anytime you can also ask for heals and trade items

-Synergy techniques make certain Temtem work better with other Temtem based on type and skills

- Hold techniques encourage switching creatures in battle

-EV's and IV's are no longer hidden values.

- Money can be earned through gameplay besides fighting trainers and using items

- Items replace HM's meaning you are no longer forced to use HM slaves to traverse the game

- One game with all creatures in it. *Instead of multiple incomplete games that force you to buy both in order receive all content.

These are just a few of the improvements Temtem makes of the Pokemon formula. There is also a list of features planned to be added in the future. These should have been included in the review

  • 161+ Temtem
  • 6 unique islands + 1 mini-island with end-game activities
  • Ranked matchmaking
  • Auction / Trading House
  • Clubs (our take on clans, including weekly Dojo wars)
  • Housing
  • Arcade Bar
  • Nuzlocke game mode
  • Three mythical Temtem
  • In-game tournaments
  • Steam Achievements and Cards
 
Maybe change the name to Temtem (early access) since it's very early in the development if I understood the devs correct. Of couse if they sell it, they're open to be criticized.
It costs $30. I'd say it's fair game. We will of course write another review when it launches, or come back and update this review, but for now, this is Temtem in its playable state that you can buy.
 
It costs $30. I'd say it's fair game. We will of course write another review when it launches, or come back and update this review, but for now, this is Temtem in its playable state that you can buy.
Early Access isn't an excuse for something to be lackluster anymore, especially when it's an MMO that costs $30. Not quite full game price, but a decent cost for an indie game (considering they also got almost $600K in crowdfunding, as well as another $8,000,000 or so in sales), that's still missing like half the gyms, low level cap, very few and also generic quests, few obtainable Temtems, no group content yet, multiplayer battles punish you with reduced exp, Temtem designs are pretty mediocre overall, one of the best ones, Platypet, was an existing Fakemon that Crema bought the rights to (hopefully they'll let players and fans submit Temtem ideas), and the evolution system is infinitely worse than Pokémon. Temtem evolve after leveling up a certain amount of times after being caught rather than the fixed levels in Pokémon. Because the level cap is something like 45 this creates issues with some Temtems that are caught at higher levels and need 20 levels to evolve.

This isn't some random crafting survival early access title, this is a Pokémon competitor, and it really should've had all the main story content done. At the very least all 8 dojos.

I'm really hoping they'll let fans pitch item ideas, Temtem ideas, and quest ideas. They already have threads to pitch Trait (ability) and Technique (moves) ideas.

I hope Temtem devs realize that an MMO is never really complete. They're going to need to add new regions and Temtems as time goes on, whether it's through periodic small free updates, or paid expansions. Otherwise the game will die once new stuff stops coming out.
 
How is the co-op? Can you play through the entire story with 2 players (what's there of it)?
Not entirely certain. The game punishes you for playing together by giving you halved exp, so a lot of people won't play co-op. I think the co-op really only applies to battles though.
 
Its definitely more difficult than pokemon the first dojo(gym) can make you very salty with a couple re-battles. $30 is pretty fair for an incomplete game. I mean lets not compare to pkmn b/c damage control is bound to happen. Your comparing a WIP mmo to a $60 game thats incomplete based on pokedex content which requires an additional $30 to make your game somewhat whole. Hell you can buy temtem for $20 on ebay if you want to be super cheap. Its early access and doesn't have much compared to a full game, but its coming, not to mention they have better security in terms of hacking so competitive play will be as legit as the term itself.
 
You need to stop lying. You dont need to pay for the expansions to get the Pokemon.
No, people can trade them but that's really inefficient. Especially when you need a specific ability. Every dumbass on Reddit, Serebii, and Showdown thinks their 2 IV random crapmon is worth gold.

So it's buy the expansions, pray people are generous enough to give you the new mons you want, or hack them in. Or hope that they'll give hidden ability versions of new mons sporadically through mystery gift.

GameFreak is trying to nickel and dime us for every cent they can the past couple generations. The only benefit of it being a DLC is that it won't break game compatibility like some of the ORAS and USUM introduced formes and mons.
 
Its definitely more difficult than pokemon the first dojo(gym) can make you very salty with a couple re-battles. $30 is pretty fair for an incomplete game. I mean lets not compare to pkmn b/c damage control is bound to happen. Your comparing a WIP mmo to a $60 game thats incomplete based on pokedex content which requires an additional $30 to make your game somewhat whole. Hell you can buy temtem for $20 on ebay if you want to be super cheap. Its early access and doesn't have much compared to a full game, but its coming, not to mention they have better security in terms of hacking so competitive play will be as legit as the term itself.
Yeah, they banned like 1000 players, though some of them were just abusing exploits in the game.
 
I think the game is fine and all but when i read that they planned on increasing the price as they added content i kinda gave a mocking expression at the screen out of impulse ngl, if this ends up being 60 i know for a fact i wont be able to recommend it anymore lol
 
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Without players feeling any strong connection to the creatures, most people wont even consider playing it, especially if it gets a score lower than 9.5. On the other hand Pokemon games can be rushed out the door and everyone will buy it anyway.
 
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I think the game is fine and all but when i read that they planned on increasing the price as they added content i kinda gave a mocking expression at the screen out of impulse ngl, if this ends up being 60 i know for a fact i wont be able to recommend it anymore lol
Same here. Maybe $45-50 if they actually add a lot more Temtems and the player base stays steady and they add more archipelagos/regions. Otherwise people might as well just play romhacks.

If the player numbers are indicative of sales, they made $8 million in a few days, on top of like $600K from Kickstarter. That's certainly enough for them to add a lot of new stuff without a price increase for a while. Even if they add stuff like a few new Temtems and a new Archipelago every couple months (that's pretty slow in terms of updates if they're gonna be increasing price).

They're also adding cosmetic items that can be purchased with real money. That stuff certainly doesn't take too much effort, and if a lot of people buy it should be able to pay for a couple small updates and maintenance.

Or they could make relatively cheap expansions (I mean like $10), and let us trade new Temtems and items to people who don't buy the expansions.
 
I have to say I really enjoy the game and it actually is a challenge. Pokemon has been downgrading since gen 5. With each iteration with fewer features and now even without a way to disable experience share a toddler can play it without effort.

And luckily after all the (deserved) backlash for how mediocre sword and shield are we finally get more pokemon. (Although this is a classic lets release a 0.5 version of a game to sell more DLC afterward).

This really shows the evolution Pokémon could have taken and give something worthy for long time players. I can't wait to see how this will develop. And maybe if Gamefreak would listen to fans we hopefully get a better Pokémon too.
 
This is a misleading and shallow review. It reads more like a Pokemon ad rather than a sincere attempt to address Temtem's strength's and weaknesses.
Your post reads more like a spontaneous rant on why Pokemon is bad rather than a sincere attempt to address Temtem's review.

Also, I think we should stop pretending that Pokemon didn't invent monster collecting games. Sure, Megaten technically had some mechanics first, but it was much more of "monster recruiting" game where you compile/fuse party on the go, and actual collecting elements didn't appear in SMT until Nocturne - crucial fundamentals of mon genre as we know it (catching, trading, collecting, breeding, etc.) were mostly invented by Pokemon. And I'm saying that as a huge Megaten fan.
 
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the game feels like fan service for diehard PC gamers who have resisted the need to get a Nintendo console to catch ‘em all.
It's one thing to compare a game to another when they're very similar, but there's really no need to be pedantic about it. I can easily name dozens of platformers on PC, but that doesn't somehow make me a "diehard PC gamer" who has "resisted the need" to play a Mario game.

And while I actually haven't played a pokemon game (okay: perhaps twenty minutes of pokémon go), I gotta say that you're all but unbiassed in this. I mean...if you're going to minimalise or ignore everything different from pokémon it's not hard to say they're the same. But that says more about you than about the game. Going by @BlitzGreymon's remarks, I'd say you missed out quite a bit.

I also don't see why this should be an early access review. Sure, I can name quite a few early access titles where the game is practically feature complete, and it's just a matter of working out smaller bugs and adding in "more of the same" (e.g. more levels). But from the review I take that that isn't the case, so why bother with a review at this point?
 
Review cover
Product Information:
  • Release Date (NA): January 21, 2020
  • Release Date (EU): January 21, 2020
  • Publisher: Humble Bundle
  • Developer: Crema
  • Genres: MMORPG
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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