Review: Superhot (Computer)

Superhot: Member Review

Computer 1,170 view 3 likes 4 comments
Reviewed by Devin, posted Mar 2, 2016, last updated Jul 15, 2017
Mar 2, 2016
  • Release Date (NA): February 25, 2016
  • Release Date (EU): February 25, 2016
  • Release Date (JP): February 25, 2016
  • Publisher: SUPERHOT Team
  • Developer: SUPERHOT Team
  • Genres: Action, Indie.
  • ESRB Rating: Teen
  • PEGI Rating: Twelve years and older
  • Also For: PlayStation 4, Xbox One
  • Single player
    Local Multiplayer
    Online Multiplayer
    Co-operative
Superhot is an independently developed first-person shooter video game, created by Superhot Team. Though the game follows traditional FPS gameplay mechanics, with the player attempting to take out enemy targets using guns and other weapons, time within the game only progresses when the player moves; this creates the opportunity for the player to assess their situation and respond appropriately, making the gameplay similar to strategy-based games.
Devin
The Objective and Backstory

You have no name, no purpose, no background. One day you receive an IM from a friend telling you about this new crack for a game called Superhot that's hosted on a private companies server. Without much more words exchanged with your friend you receive a file called superhot.exe that once launched teleports you into a world where time moves only when you do. What is the purpose of this "game" and why does it feel so real? Who knows. All you know is that you can't stop playing. This isn't a game, it's an addiction.

Controls
The controls for Superhot are the same as your typical first person shooters. WASD moves your character around, right click throws your weapon, left click shoots your weapon, E allows you to hotswap bodies, and finally space allows your character to jump. I've attempted to play Superhot using all current methods of controlling the game and I have to say that keyboard and mouse is definitely preferred for it's fluidity. When using an Xbox 360 controller looking around felt like a chore. I'd either look too far in one direction completely missing the enemy or I'd look too high up. By the time I've corrected my mistake time has already moved forward enough for my to get a bullet in the head. (Note: The Superhot Team has mentioned adding in VR support in the future. I'll be sure to add an amendment to this review once that feature is released.)

Gameplay
There's only one type of enemy in the game that you'll be facing in the game and that's the red guys. They have no name, or any identifying features but what sets them apart is the initial weapon they spawn with. Which adds much needed variety in the levels. The NPCs spawn with the following weapons.

Pistol- Fires one bullet at a time.

[​IMG]

Shotgun- Sprays a mist of bullets which are somewhat difficult to dodge.

[​IMG]

Rifle- Shoots 4 bullets continuously in a single burst.


[​IMG]

Katana- Melee weapon which slices enemies in half. Only is destroyed when shot after throwing it.

[​IMG]

There are a few more weapons that spawn in the levels but I've yet to see NPCs grab them. Bottles, pipes, billiards, etc. The main character is the only one that can use a weapon called "hotswap" which allows you to switch bodies with an enemy without time moving. Moving on from that we've got the different zones you'll be fighting the red guys in. Every few levels the scene changes. One moment you'll be fighting in an abandoned warehouse and another on a crowded subway. At first the scenes don't make much sense and just consist of you trying to take down the red guys until the game says "SUPER HOT. SUPER, HOT." many times but eventually you'll see that they're slowly stringing along a story that once started envelops you. You not only feel like you must complete the game but you feel like you. The player are actually a part of the game itself. There are going to be times where you're pulling your hair out in frustration due to the level being hard but once completed you feel like you actually accomplished something. You further progress in the story that is Superhot and try to figure out what the hell is going on in the story.


Once you've completed the story you'll unlock a couple modes which are quite difficult and honestly feel like they were just put there to add a bit of weight to the game. The modes are Endless mode which makes it so you fight an endless horde of the red guys to see how long you'll make it before dying. Which is fun for a few goes but then just start to become repetitive and you'll want to move onto the next mode which is Challenge mode. Challenge mode is a series of challenges each with their own unique twist. In one challenge you're restricted to only using a Katana and cannot pick up any weapons. Only the Katana. In another you're only allowed to punch the enemies but you get unlimited hotswaps and your punches are one hit kills.

Graphics

[​IMG]
The graphics in Superhot aren't exactly up to today's standard with high definition textures but at the same time I believe that it's a part of the games charm. All of the scenes in the game are set in a black and white background with the only contrast being the red guys. The game's minimalist art style only compliments the game's story or lack thereof. (At least in the beginning.) The lack of detail in the scenery leads your focus more towards what's contrasting with it which is the red guys. Now the red guys themselves as I mentioned before have no defining features. They're simply there and all you know is that in order to go onto the next stage you must defeat them. You feel no remorse for killing a featureless red silhouette like you would if they were a full blown textured human model.

Overall
Overall Superhot is a must have game but the mechanics really sell it and if you're not a fan of them then it won't interest you. Allowing time to move only when you do allows you to plan your actions wisely in order to get out of the level unscathed and in most cases you can look pretty sick doing it. It does have a story albeit a incredibly short one but I believe that challenge mode is a nice addition to get a few more hours out of the game. The game's minimalist art style fits the game's style perfectly as well as adds onto the suspense. (When you see a black bullet with a red trail slowly inching it's way to your skull you have a moment of panic.) In conclusion I wholeheartedly recommend Superhot, however what I don't recommend is to buy it now. The price for the game is by default $25 and I wouldn't say it's a $25 game. I'd wait for a sale where it drops to $15 or less as that feels like more of the sweet spot with a game like this. If you're interested in giving the game a shot they have a demo on their website to see if it's your cup of tea.
Verdict
Pros
+ Fun Game Mechanic
+ Fluid KB+M Controls
+ Interesting Story
+ 60 FPS
Cons
- Short Story (2 Hours)
- Terrible Controller Controls
- Not much weapon variety
- Pricing
10 Presentation
The way Superhot presents itself is a bit different from most games. They throw you straight into a world that not only the character doesn't know but that you don't know as well. You're learning along with your virtual self in Superhot which I find to be quite interesting. In the game you don't feel like a spectator, you feel as though you're you. Trapped inside of a reality where you haven't a clue what's going on and all you know is that you want out.
8 Gameplay
The time moves only when you move mechanic isn't a new concept but it feels like it is when implemented the way it was in Superhot. Encountering enemies and slowly avoiding bullets while attempting to kill them makes your heart be a bit faster. There are some tricky parts in the game where you'll get frustrated and start yelling at the red guys (No? Maybe that's just me.) but once you finally get past that level you feel a sense of accomplishment. Each level you find yourself on will be different from that last and hold new surprises. Will there be six guys with shotguns across the room in this new stage? Or perhaps a guy with a pistol that spawns right beside you pointing his gun at your temple? Guess we'll find out.
7 Lasting Appeal
Here's really the only part Superhot really falls short on. The story mode itself is great for what it is however the length of it isn't very long at all. Most people new to the game were able to beat it in 2 hours while the world record for completing the game is 29 minutes. That doesn't add much to the lasting appeal but thankfully they have the challenge/endless mode with multiple variations of requirements/stages for you to plan on. Some are incredibly easy and other are incredibly hard. (I'm looking at you Katana challenge.) Overall though they'll add a couple of hours to the game.
8
out of 10
Overall (not an average)
Overall Superhot is a must have game but the mechanics really sell it and if you're not a fan of them then it won't interest you. Allowing time to move only when you do allows you to plan your actions wisely in order to get out of the level unscathed and in most cases you can look pretty sick doing it. It does have a story albeit a incredibly short one but I believe that challenge mode is a nice addition to get a few more hours out of the game. The game's minimalist art style fits the game's style perfectly as well as adds onto the suspense. (When you see a black bullet with a red trail slowly inching it's way to your skull you have a moment of panic.) In conclusion I wholeheartedly recommend Superhot, however what I don't recommend is to buy it now. The price for the game is by default $25 and I wouldn't say it's a $25 game. I'd wait for a sale where it drops to $15 or less as that feels like more of the sweet spot with a game like this.
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