Review cover SUPERHOT: MIND CONTROL DELETE (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): July 16, 2020
  • Publisher: SUPERHOT Team
  • Developer: SUPERHOT Team
  • Genres: Action
  • Also For: PlayStation 4, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
SUPERHOT and SUPERHOT VR took the indie scene by storm when they officially released in 2016 and 2017, respectively. Now, the hotly anticipated standalone add-on SUPERHOT: MIND CONTROL DELETE is finally available. Does the latest entry simply rehash the existing formula, or does it truly offer MORE?

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SUPERHOT: MIND CONTROL DELETE has been in development since 2017, and is the third installment in the SUPERHOT series of games. The primary promise of the expansion can be described simply as “MORE.” More levels, more intense gameplay, and generally, more fun. The developers knew they had a solid base, and rather than try to shake up their formula too much, they decided to keep what works, and add on to make more out of it. It’s a theme that’s present as you go through the game, and as both a theme and a promise, it delivers in the most entertaining way.

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Abiding by the mantra “if it ain’t broke, don’t fix it,” the core gameplay of MIND CONTROL DELETE hasn’t changed from previous entries. Time only moves when you do, and you’re given limited resources to defend yourself against an onslaught of enemies. Anything that’s blue, you can pick up and use as a weapon. This ranges from guns, blades, cans, fish, glasses… if it can be picked up, it can be used as a weapon. And when all else fails, you always have your trusty fists. It’s amazing how much fun can be had with this system, as you’re forced to constantly be thinking on your feet and ready to improvise at a moments notice. Some limitations are implemented along with the freezing of time, including gun reloading and blade swinging. If you’re standing still, your gun can’t be fired again, or your sword can’t be swiped. You have to move to get access to these weapons again. This led to a lot of me throwing my gun at an enemy so I could rush them and punch them to death before they had a chance to take a shot at me. I also love the feature at the end of each level, where your slow motion gameplay gets sped up to real time, showing you the fast paced action in full. It feels a lot like something out of a John Wick or Matrix movie, and it made completing each level super satisfying. It’s, truly, some of the most fun I’ve had playing a first-person shooter in years.

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Let’s address the elephant in the room; MIND CONTROL DELETE is not VR compatible. A surprise, to be sure, given the popularity and success of 2017's SUPERHOT VR. I tend to try and focus on what games are, rather than dwelling on what they aren’t. In this case, though, I really can’t ignore the missed opportunity. Don’t get me wrong, it's still outrageously fun, and I hardly tore myself away from it to even write this review. But every time I start playing it, I’m overcome with thoughts of how much more fun this would be in VR. The minimalist aesthetic and unique gameplay proved to make an excellent VR experience, and it’s just crazy to me that SUPERHOT Team wouldn’t make VR a feature in this updated experience, and as of right now they’ve said they have no plans to make it so. It’s definitely a nitpick, and it doesn’t detract from what the game is. Rather, it just has me lamenting what could’ve been.

The aesthetic is the same great minimalism that SUPERHOT fans have come to know and love. Each level is pure white, with a theme that dictates the set pieces and terrain. Usable items are highlighted in blue, while your enemies starkly contrast with their red coloring. Everything has the same polygonal design that the series is known for, and fits well in uniform with each other. That said, I will admit, nothing here looks drastically different from SUPERHOT or VR. But I don’t really think it needs to. There’s an established aesthetic that fits the tone and themes in the game. When enemies are destroyed, they explode in a hail of red shards that is so satisfying to see. Senseless violence has never looked so good.

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The levels of MIND CONTROL DELETE are something of a marathon run. You have a selection map of nodes to choose from, entering a node will put you into a sequence of levels you have to complete to conquer the node. The amount of levels in each node varies, but generally you have to beat more levels in each node the further along you get. Each level map has a few different spawn spots that you’re dropped in on, and the enemies don’t have set patterns, which both help to keep things from getting too stale. That said though, the game’s promise of MORE sort of falls short here, since there’s only a handful of maps that get cycled through constantly. It’s a bit disappointing, but the small amount of RNG that occurs each time you enter a level does keep it fresh enough that it’s just a small complaint.

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While MIND CONTROL DELETE is happy to keep the things that work the same, it does add its own spin to complement and expand on the already great gameplay. The first, most noticeable change is the introduction of a small health system. While there’s still not necessarily a health bar, you’re no longer limited to taking a single hit in each level. You start with, at minimum, two hearts, that have to get you through the entire run of levels in each node. If you lose all your hearts, your cycle restarts, you lose any hacks you might have had, and you go back to square one. On some of the longer runs of levels, this can be incredibly frustrating, and make it feel like the node you’re on is never ending. That said, restarting your run is the only consequence to death. You don’t get kicked to the start menu, or lose anything for your efforts. The multi-heart system, while limited, helps alleviate the frustration of getting sent back to the start, and encourages you to try out new methods and strategies as you dance through the ballet of death.

Cores and hacks are the biggest addition to the base gameplay. Cores are different abilities that you start your run with, like more hearts at the start or the ability to return a thrown katana to your hands. Hacks, meanwhile, are different upgrades that you can pick up as you progress through the node, such as making you faster, starting with a random gun, and being able to shoot faster just to name a few. As you conquer nodes and unlock new areas of the maps, you’re given the opportunity to find and obtain different hacks and cores. Once you complete a short tutorial on how each one works, it gets added to your hack pool or core selection and becomes available for you to use. You can only choose your core once, at the start of each node, and you get a set amount of hacks per level, being randomly offered one of two hacks from your pool at each opportunity. I like this system a lot, especially the hacks. They offer some really useful and fun abilities that don’t make the game “too easy,” while allowing you to customize your gameplay and try new things. It’s also completely random which two hacks you’ll be offered at any given time, so the gameplay stays fresh as you can’t always get your favorite selection of hacks. 

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Changes like these really highlight the theme of MIND CONTROL DELETE: MORE. Nowhere does the game try to reinvent itself, or try to change what people liked about the predecessors. It’s an expansion in the truest sense of the word; adding to the game, and creating a new experience by expanding upon the base that already exists. Some things work better than others, that’s for sure. But there’s nothing here I can truly qualify as “bad.” On the contrary, I’d classify just about everything in this game as pure fun, and at the end of the day, that’s what’s important.

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SUPERHOT: MIND CONTROL DELETE - Trailer

Verdict

What We Liked ...
  • MORE amazing gameplay
  • MORE great looking minimalist design
  • Cores and hacks add a new way to customize how you play
What We Didn't Like ...
  • Reused levels get a bit old
  • Lack of VR support
9
Gameplay
There's no better word to describe the gameplay than "fun." It's pure, addictive enjoyment from start to finish, and no matter how long I play it, I'm always itching for more.
9
Presentation
The minimalist aesthetic and polygonal design not only make MIND CONTROL DELETE stand out, but they offer some incredible visuals amongst the marathon of violence.
7
Lasting Appeal
The reuse of levels keeps me from being able to play the game for hours on end, but despite that, the addictive nature of the gameplay keeps me wanting to come back every time I sit down at my PC.
9
out of 10

Overall

SUPERHOT: MIND CONTROL DELETE truly does live up to its own promise of MORE. The additions to gameplay take the already winning formula and expand upon it, without taking away from what made the first two entries so memorable. It’s some of the most fun I’ve had playing a game, and it’s a game that will definitely have me coming back for MORE.
Nice! Just got my free steam download. Only had to wait 3 years lol.

I know tons of people wish this had VR, but right from the beginning these devs said this game would not have VR.

Hopefully now that this is released they will begin working on a new VR game based on MCD at some point. But it will be it's own game (like SuperHot vs SuperHotVR), there is no way they will give that away free. Especially considering the amount of work it took to make SuperHot VR, they had to basically start from scratch.

It was funny seeing all the discussions on steam complaining about no VR support, then looking at VR games like Alyx and seeing all the complaints about it only being VR. Can never please everyone!

Found this quote from their FAQ regarding this: ( https://superhotgame.com/mcd-faq/#mind-control-delete-vr)
We don’t have any plans at the moment to re-create the MCD experience for VR. It’s important to remember that VR is not only a different platform – it’s an entirely different way of interacting with games and it comes with its own design and hardware challenges. SUPERHOT VR was created from scratch as an entirely separate game to emulate the SUPERHOT experience in VR, and it was a BIG undertaking. We aren’t starting any BIG undertakings right now. Should this change, we’ll let you guys know.

So.. maybe in a few years. Hopefully.
 
Nice! Just got my free steam download. Only had to wait 3 years lol.

I know tons of people wish this had VR, but right from the beginning these devs said this game would not have VR.

Hopefully now that this is released they will begin working on a new VR game based on MCD at some point. But it will be it's own game (like SuperHot vs SuperHotVR), there is no way they will give that away free. Especially considering the amount of work it took to make SuperHot VR, they had to basically start from scratch.

It was funny seeing all the discussions on steam complaining about no VR support, then looking at VR games like Alyx and seeing all the complaints about it only being VR. Can never please everyone!

Found this quote from their FAQ regarding this: ( https://superhotgame.com/mcd-faq/#mind-control-delete-vr)


So.. maybe in a few years. Hopefully.

You’re definitely right, and ultimately I respect the dev team for going with what they thought would make the best game. It worked out very well, but I’ll keep hoping that the MCD experience will make its way to VR someday!
 
You’re definitely right, and ultimately I respect the dev team for going with what they thought would make the best game. It worked out very well, but I’ll keep hoping that the MCD experience will make its way to VR someday!
I was just thinking about this and I'd be happy if they put out some more levels in the VR version. They could make it DLC and get some easy money that way.

They wouldn't have to build a whole new game, just build more levels. Maybe port some of the maps from MCD. The only bad part of SuperHot VR is that it is so short. Could certainly benefit from an expansion pack.

They did say "no BIG undertakings", and this would be a relatively small undertaking.. So maybe it will happen!
 
The lack of VR support is a huge WTF!? lol
Oh well, gonna skip this one.
Eventually there might be a definitive edition that includes everything from all the games so far and will obviously be in VR :P
 
Nice! Just got my free steam download. Only had to wait 3 years lol.

I know tons of people wish this had VR, but right from the beginning these devs said this game would not have VR.

Hopefully now that this is released they will begin working on a new VR game based on MCD at some point. But it will be it's own game (like SuperHot vs SuperHotVR), there is no way they will give that away free. Especially considering the amount of work it took to make SuperHot VR, they had to basically start from scratch.

It was funny seeing all the discussions on steam complaining about no VR support, then looking at VR games like Alyx and seeing all the complaints about it only being VR. Can never please everyone!

Found this quote from their FAQ regarding this: ( https://superhotgame.com/mcd-faq/#mind-control-delete-vr)


So.. maybe in a few years. Hopefully.

Thing is, wasn't Resident Evil 7 (and let's be real here, probably what they're also doing with Resident Evil 8) developed as both a VR and a regular FPS game at the same time?
 
I was just thinking about this and I'd be happy if they put out some more levels in the VR version. They could make it DLC and get some easy money that way.

They wouldn't have to build a whole new game, just build more levels. Maybe port some of the maps from MCD. The only bad part of SuperHot VR is that it is so short. Could certainly benefit from an expansion pack.

They did say "no BIG undertakings", and this would be a relatively small undertaking.. So maybe it will happen!

Or they could let the PC modding community do its magic as its known to do... *coughs in all the content made for Source engine games over the years*
 
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Or they could let the PC modding community do its magic as its known to do... *coughs in all the content made for Source engine games over the years*
Yes I was looking into the modding scene for the games and it is basically dead. Found 1 discord server. Looks like no one has figured out how to make/port maps yet, just some simple weapon replacements.

I figured since its a source engine game, it would have been easier.. Maybe if the devs put out some mod tools, or even write up something about how to create maps. But as it is now, there's nothing. :(

I agree they could have worked on both flat and VR versions at the same time, but this team is so much smaller than Crapcom. And from researching how they made the VR version, it was a lot more difficult than RE7. Does RE7 VR even have free hand movement? (Don't have PSVR)
 
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Yes I was looking into the modding scene for the games and it is basically dead. Found 1 discord server. Looks like no one has figured out how to make/port maps yet, just some simple weapon replacements.

I figured since its a source engine game, it would have been easier.. Maybe if the devs put out some mod tools, or even write up something about how to create maps. But as it is now, there's nothing. :(

I agree they could have worked on both flat and VR versions at the same time, but this team is so much smaller than Crapcom. And from researching how they made the VR version, it was a lot more difficult than RE7. Does RE7 VR even have free hand movement? (Don't have PSVR)

I think it does...? Capcom kind of screwed the pooch on the whole ordeal because, last I heard, the VR in RE7 was limited only to PSVR on PS4, with no options for it in the PC version. Since I personally don't own a VR headset at this point in time, I couldn't tell you for sure. Hence, why I'm kind of apathetic towards the game; like, it's neat that they're FINALLY making a new character who isn't Chris punching boulders, Jill making sandwiches, or Leon trying to outdo Milla Jovovich, and the fact that this isn't just another Outlast clone, but the fact that the main selling point of a new game is tied to a feature that only sells to a segment of an existing market is what kills what I'm going to assume is this trilogy of games that Capcom's planned out revolving around Ethan.
 
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I thought this was also supposed to be free to owners of the PS4 version?
I can't find anyway of getting it without paying for it even though I bought the original years ago and still have it installed.
 
I thought this was also supposed to be free to owners of the PS4 version?
I can't find anyway of getting it without paying for it even though I bought the original years ago and still have it installed.

The FAQ on their website said it would take them a week before they figured out the logistics of making it work, and I wouldn't be surprised if it took a little longer, as these things usually seem to end up more complicated than expected. We're only six days from release here now.
 
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I really love the game, but there is something about simplicity of the first that is better. But i really enjoy this new one!

P.S. I see ppl talk about VR...Idk why people freak for not being a VR game. Real gamers care for game not the VR.
Imo only thing that needs to be good in any game is fps so there is no stuttering not to ruin the experience, or at least stable fps.

I personally prefer stable 60FPS. But i played some games with 30 but stable and its ok, not my cup of tea but ok.
As for VR...idk how that became a thing among gamers tbh....
 
Review cover
Product Information:
  • Release Date (NA): July 16, 2020
  • Publisher: SUPERHOT Team
  • Developer: SUPERHOT Team
  • Genres: Action
  • Also For: PlayStation 4, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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