Review cover Retro-bit Tribute64 2.4GHz Wireless Controller GBAtemp review
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N64 is my jam, so adding wireless controllers to the mix has been a dream of mine for a while!

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As many of you know, the Nintendo 64 marked a huge turning point in gaming and hardware. Ushering in a new era of three-dimensional analog control, hot-swappable peripherals, and three ways to hold it. Nintendo's "trident" controller for the N64 was about the most alien design you could have imagined for a controller back in the mid-to-late '90s.

Because of this, third-party peripheral manufacturers had a field day producing some of the whackiest, most outlandish and bizarre controllers of any console. You had such memorable devices as Interact's MakoPad 64, the Arcade Shark Stick, and Mad Cats Arcade Flight Stick to name but a few. Yes, Google them; they're weird!

At the time, Hori took a more refined approach. With just a few tweaks to button placement, the Hori Mini Pad 64 scaled-down and revolutionised the Nintendo 64's first-party trident, giving it a more modern compact and minimalist twist that gamers never even knew they wanted back then. Since its release, the Hori Mini has become one of the best and most sought-after controllers for the N64, however, due to the sheer age of the hardware, it has become a combination of hard-to-find and becoming increasingly overpriced for the average gamer to comfortably obtain.

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Retro-bit has taken Hori's formula and gone one better by making the aptly named Tribute64 entirely wireless, and with an off-centre D-Pad. Gone are the 6ft restrictions of yore and incomes 2.4GHz of freedom, USB-C recharging (2hrs full charge), and built-in macros so you can now play at a comfortable distance to your TV, whilst still having the ability to use rumble and/or memory paks!

The off-centre D-Pad also fixes an issue with the initial batch of wired pads that meant that the A button was too close to the right D-Pad button causing unwanted presses during fighting games. Thankfully, this D-Pad is concave and positioned perfectly for your left thumb to take advantage of. This pad also features a dual trigger set-up that houses L and R in their traditional places but adds a ZL and ZR underneath each respectively so you can pull the Z-Trigger from either side. The pad feels great in hand with the triggers sitting comfortably under your index fingers, and the D-Pad/Stick on the left is situated perfectly anthropometrically under your left thumb.

Above the face buttons, which feel perfectly clicky and incredibly tactile, you will see two further non-descript buttons that essentially act as home and select buttons when in use on another system such as the Nintendo Switch. When in use on PC or Switch, you can adjust the buttons via preset macro combinations (shown on the rear of the pad) to swap AB/XY, swap triggers, or put the pad into Legacy or All-Star configurations that suit themselves better for fighting or shooters and mirror the stick movement to the C-Buttons for dual analog games, however, most of these do not work on the N64 itself, just on the PC/Switch side of usage.

The main reason I wanted a controller such as this so badly was to replay titles such as Goldeneye and Perfect Dark on real hardware with a more modern loadout. Firing the Tribute64 up you can feel the quality boost versus my OG green N64 controller, the analog stick is chunkier and more akin to that of the GameCube, and has some burley grippy grooves which feel fantastic and won't slip even with sweaty mitts. The Analog range itself is far more sensitive than a stock N64 pad, and this is proven if you run Sanni's controller test homebrew via an N64 flash cart, such as Krikzz amazing Everdrive 64 X7. Regular pads hit the high 80s whereas this pad hits the high 90s, which isn't terrible because the first wired versions of this pad used to hit around 110 per direction, and often got stuck on the right-hand side.

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Running my OG Gold NTSC console, with Everdrive 64 X7 (OS V3.07), the EON Super 64 for HDMI connectivity and the Retro-bit Tribute64 wireless controller, I can honestly say that this is my favourite set up to date. To use the Retro-bit Tribute64 you simply plug in the supplied N64 connector with the memory card socket on your N64, select the mode you want to use it on (memory card/rumble), and hit start twice on the controller. You could technically use four of these on one console, with four memory cards too!

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Playing Goldeneye again I could feel the enhanced comfort of the grip style, the way less grinding-sounding floppy sticks, and the freedom to sit over 6ft away from my TV! I had wanted to attempt to speed run Goldeneye again, having seen Karl Jobst smash the world record recently, so I was inspired, and easing into it I tried with my old controller hitting a consistent 1:03 on the Dam on Agent difficulty. Let's be clear that I'm currently using no strategy, without particularly using any methods I've seen speedrunners employ, I just wanted to strafe and run it as fast as possible, for now. Swapping over to the Tribute64 I hit 1:05 initially but within a couple of tries, I learned the feel and nuances of the alternate stick and managed to hit a 1:03 within my first sitting. Coming back for another few goes I scored a 1:03 doing nothing particularly differently but feeling more comfortable with this more updated pad layout. Pushing on I hit a 1:01, then a 1:00, then 0:59, and finally a 0:58 by simply hammering it over and over and trying to get faster and faster with no major strategy. Looking on the speedrun.com forums anything 0:57 and under is worthy of the top 15, so I will endeavor to push for sub 0:57 times in the near future (I understand that flashcart runs are not allowed, however, if I really want to proceed I do have the carts and the consoles in storage to transfer to).

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Testing out other games including Majora's Mask, World Driver Championship, Wave Race, and even prototypes such as Dinosaur Planet and Die Hard: the Tribute64 feels incredible across them all. The sensitivity is a little more than you would expect, but the learning curve to balance those nuances is a relatively minor incline, which takes just minutes to adjust to. Shooters feel refined with the second set of shoulder buttons for triggers, platformers feel more precise, and turning in racing games feels better on the whole thanks to the improved stick ruggedness and the increased sensitivity, though it would have been cool to have some analog calibration to style it exactly how you want it.

The Tribute also comes with a USB dongle for use on Nintendo Switch or PC/Mac etc, and no, it doesn't work on PS5--I tried that straight away! Using the Tribute64 on Switch is fantastic for Switch gaming, and NSO N64 gaming too, giving you the ability to use this rather svelt £28 pad instead of a £60 Pro controller or the £90 official Bluetooth N64 controller. The memory pak adaptor can also be used to transfer saves from real pak to PC via a USB micro cable, which while great is just a little odd that it cannot be used with the supplied USB-C cable, a small grumble but this should have been a no-brainer.

Verdict

What We Liked ...
  • Effortless plug-and-play
  • Works on every single game
  • Ability to use memory packs
  • 30hr battery life without rumble (20hr with rumble)
  • USB dongle for PC/Mac/Switch
  • Backup memory pak saves via USB micro
What We Didn't Like ...
  • No adjustable Analog sensitivity
  • No included micro USB
9.5
out of 10

Overall

An absolute banger of a product, which gives a modern-yet-classic feel to hardware old and new. Switch and PC gamers getting into N64 emulation can also benefit from this pad thanks to its versatile compatibility!
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Why not replace the camera buttons for a second analog stick? It would be more convenient and comfortable when playing games that require it.

Sorta like PSP on Vita, the camera buttons can be controlled with the second analog stick.
 
This controller seems great and all but what maddens me a little is that somehow, nobody has the controller in stock right now.

I really want to try this one to see how it compared to my wired Brawler64 but also because i want to have wireless controllers for all of my retro consoles.
 
This controller seems great and all but what maddens me a little is that somehow, nobody has the controller in stock right now.

I really want to try this one to see how it compared to my wired Brawler64 but also because i want to have wireless controllers for all of my retro consoles.
PNPGames in Canada has the Ultra-64 inspired version of it.
 
Why not replace the camera buttons for a second analog stick? It would be more convenient and comfortable when playing games that require it.

Sorta like PSP on Vita, the camera buttons can be controlled with the second analog stick.
Because a lot of games use the camera buttons for button purposes. Konami tended to use the N64 controller as a 6 button controller

Also, for authenticity reasons. If you take the N64 controller and make the c buttons into a joystick, then you're better grabbing a Xbox or a Gamecube controller. At that point it's not a N64 controller anymore.

EDIT: That said, this is indeed an amazing controller.

A bit problematic with Retroarch, but if you use it with a standalone emulator it works like a charm. Also, after updating the firmware and performing the button combination for the NSO macro, it plays amazing on the Switch.
 
Why not replace the camera buttons for a second analog stick? It would be more convenient and comfortable when playing games that require it.

Sorta like PSP on Vita, the camera buttons can be controlled with the second analog stick.
Might work, but it’s not exactly as intended. The controller was built to be mirrored for lefties as a D-Pad.
 
Nope, I'm not gonna buy that controller. I already have two of those and I'm not gonna buy a third one now that they decided to make a wireless version, which they could have done in the first place.
 
Even though I don't own an N64 anymore, I've created an Amazon alert so when it's in stock I'll buy one.

I always wanted this controller, looks so cute and identical to Hori's. Also, whatever happened to Hori's quality control? Their controllers don't seem to be as good as they once were in the past.

My Hori Pokken controller (the white one) is still going strong. Perfect for retro arcade/16bit games. :)
 
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Why not replace the camera buttons for a second analog stick? It would be more convenient and comfortable when playing games that require it.

Sorta like PSP on Vita, the camera buttons can be controlled with the second analog stick.
That would be awful. Have you tried playing Zelda with a conventional gamepad and mapping the C-buttons to the right stick? Those games really need the C-buttons.
Also, it would just be a conventional gamepad at that point. There are already plenty of those, but there is a lack of gamepads with 6 face buttons.
 
With the USB dongle and the ability to transfer mempak data to a PC this really seems like nearly the perfect N64 controller. But I'm one of those weirdos who actually liked the N64 controller and I just couldn't play N64 with a controller like this, it needs to have the traditional 3-prong design to feel authentic.
It's pretty cheap, too. Though I worry about the long term durability, Retro-Bit doesn't strike me as a company that makes high quality products.
 
Why not replace the camera buttons for a second analog stick? It would be more convenient and comfortable when playing games that require it.

Sorta like PSP on Vita, the camera buttons can be controlled with the second analog stick.
Gross, I've played N64 VC games using a right analog stick for the C-buttons, and I absolutely hate it. The games were simply never built for a right stick in that way and you never stop feeling it.
 
This controller seems great and all but what maddens me a little is that somehow, nobody has the controller in stock right now.

I really want to try this one to see how it compared to my wired Brawler64 but also because i want to have wireless controllers for all of my retro consoles.
Have the wireless Brawler64 and the Tribute...

The real question is what do you think of your brawler?
 
Well, the design is based on the Hori pad from way back when. It's just a bit bigger than the wired Tribute... It really is comfy and great to use.
While I like the Hori design over the original N64 controller, I do believe that the Retro Fighters N64 controller is by far the most comfortable feeling and most resembles a modern controller at that. What I like about this though is that it wireless and still offers rumble, none of the modern wireless solutions have thus far offered rumble, so this is exciting to me. Still I wish we got this nice feature with the form factor and design of the wireless Retro Fighters N64 controller.
 
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While I like the Hori design over the original N64 controller, I do believe that the Retro Fighters N64 controller is by far the most comfortable feeling and most resembles a modern controller at that. What I like about this though is that it wireless and still offers rumble, none of the modern wireless solutions have thus far offered rumble, so this is exciting to me. Still I wish we got this nice feature with the form factor and design of the wireless Retro Fighters N64 controller.
Yeah was frustrating the Brawler64 didn't have rumble. They've apparently finally made (or are making) a controller with rumble in the form of the Defender PS1/PS2/PS3 controller.
 
I have one of these and it's pretty good, but my main complaint is the rumble feels relatively weak.
More than weak, i would say tinny. Feels like the motors are too small and not well attached to the plastic. Feels strange.

What about one that's actually shaped like a N64 controller?
Well, you can blame that on the three hands lolololol crowd. Stupid people push manufacturers to make stupid decisions.
Ugly, very ugly. And it looks very smal.
It really isnt. I have big hands, and they feel full and comfortable with the controller.
 
They're available for purchase, but people prefer more traditional controllers than alien-ish.
I wouldn't call the My Nintendo store availabilty "available for purchase" though.

It isn't even active here in Europe.

Also alien-ish? Jesus F. Christ
 
I wouldn't call the My Nintendo store availabilty "available for purchase" though.

It isn't even active here in Europe.

Also alien-ish? Jesus F. Christ
That's Nintendo and their artificial scarcity bullshit. Complain to them about it and see if they care, but they don't, they know their fans like scarcity so it's where we are.

They even made digital Mario 3D All-Stars sold for a limited time only. Nintendo truly is the Apple of gaming.

Anyway, calling it alien made you a bit unpleasant? Come on, don't get offended.
 
A wireless one?
Yes, Nintendo sells a Bluetooth N64 console through the My Nintendo Store. I think you need to be subscribed to NSO though.

That's Nintendo and their artificial scarcity bullshit. Complain to them about it and see if they care, but they don't, they know their fans like scarcity so it's where we are.

They even made digital Mario 3D All-Stars sold for a limited time only. Nintendo truly is the Apple of gaming.

Anyway, calling it alien made you a bit unpleasant? Come on, don't get offended.
Artifical scarcity only helps if the company takes advantage of it through means aside of FOMO. Honestly, i don't think that retro controllers are such a sought item, and Nintendo knows it.

Yeah yeah, i know about the SM3DAS thingie. You know what? I still can found a physical copy. In spades.

It doesn't offend me personally to call the N64 controller alien-ish, but i find it utterly stupid. It was the 90s, 3D on console was still controlled through a D-Pad, the N64 controller was the first serious attempt to develop an main 3D controller (that is, not an accessory like the Saturn one, wich was more oriented to offer smooth analog controls on Nights) and the main intention was clearly to create a controller that didn't phase out any input method.

3D analog controls weren't magically solved when the PS Dual Analog released. That whole console generation was dedicated to experimentation in the 3D space, both in game development and controller desing.

This

R.193dee61e0393d42a8b03f592f48d1d4


Is alien-ish.

And i would still say it's a perfectly valid controller for the time.
 
Why not replace the camera buttons for a second analog stick? It would be more convenient and comfortable when playing games that require it.

Sorta like PSP on Vita, the camera buttons can be controlled with the second analog stick.
That would re-create one of the issues that N64 games have with the second analog stick - they were designed with buttons rather than a stick in mind. To use Ocarina of Time as an example, with buttons I can hammer out the various ocarina songs very quickly, while with an analog stick I have to both make sure I hit the right direction exactly on (OoT conversions are wonky about C-Diagonals) and be careful not to let the stick bounce (which would send even more wrong notes).
 
I'm pretty happy with the retro-bit Sega-licensed wireless Saturn controllers I bought earlier this summer so I really want to get a couple of these. But then again, I've got all these never-opened OEM N64 joystick replacement modules, so it's pretty unlikely my original controllers will ever "wear out." Decisions, decisions ...

HrtISTz.jpg
 
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what's so hard about replicating the original analog calibration? i've already tested replacement gc type controllers. very bad. As long as this is not achieved, I will stay with the original.
 
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what's so hard about replicating the original analog calibration? i've already tested replacement gc type controllers. very bad. As long as this is not achieved, I will stay with the original.
The original stick were mechanical and everything is measured in a way that potentiometers cant really replicate.

When It comes to 3rd party N64 controllers, this one may be the closest to the original.
 
The original stick were mechanical and everything is measured in a way that potentiometers cant really replicate.

When It comes to 3rd party N64 controllers, this one may be the closest to the original.
Isn't a proper lookup table all we need?
 
Correct me if I’m wrong, but I thought they had a wired version and a wireless version, and only the wired version worked with rumble paks.
 
I'm pretty happy with the retro-bit Sega-licensed wireless Saturn controllers I bought earlier this summer so I really want to get a couple of these. But then again, I've got all these never-opened OEM N64 joystick replacement modules, so it's pretty unlikely my original controllers will ever "wear out." Decisions, decisions ...

HrtISTz.jpg
Is that an Adaptoid I see in your pic 😁... If you know you know 😂
 
Is that an Adaptoid I see in your pic 😁... If you know you know 😂

Yes, it is. I bought it around 2002 or 2003 I guess, $25. I know at one point they were selling online for $$$, but I don't know if they're still sought after. I do know I got way more than $25 worth of use out of it.
 
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Correct me if I’m wrong, but I thought they had a wired version and a wireless version, and only the wired version worked with rumble paks.
This wireless one has built in rumble, while the reciever connected to the N64 has the expansion slot that would normally be on the back of the controller. There is a switch you toggle where you tell the setup that a rumble pack is "connected" which then ignores the expansion slot connected to the system and activates the built in rumble where applicable. Or you toggle the other way and the rumble is deactivated and it instead reads whatever (if anything) that is connected to the expansion slot connected to the system.
 
Your review made me actually buy it (the only other solution I've seen to get that throw range on a 3rd party solution was the raphnet adapter and that one doesn't support rumble), however I have to say the inability to disable the macros is god awful. I played through the forest temple in OoT and blocking while Z-targetting swaps the damn shoulder buttons constantly and that is grating. Though so far that's my one and only complaint and I usually don't block anyway so it could be worse. Still, being unable to disable those at all is a problem in my opinion and I hope they can do something about that in an update. Maybe have more firmware versions where some of those combinations are removed entirely.
 
Yes, it is. I bought it around 2002 or 2003 I guess, $25. I know at one point they were selling online for $$$, but I don't know if they're still sought after. I do know I got way more than $25 worth of use out of it.
I wish I still had mine. I bought 2x of them during 2 different waves the "manufacturer" (ZTNet) had them in production only for them to be stolen during a home burglary many years ago. I've since replaced the Adaptoids w/ somewhat comparable alternatives, but they don't equate to ingenuity, quality, and breadth of functionality, etc. that the Adaptoids offered. I really wish someone had the blueprints/designs available in order to produce a whole new batch of them and at a reasonable cost w/o the high markup that one of those Adaptoids would cost you today by a scalper taking advantage of the scarcity situation.
 
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Dragonboxshop.de has the atomic purple one still in stock, 10 of them to be precise.

https://dragonbox.de/en/with-blueto...-24ghz-wireless-controller-atomic-purple.html

They ship worldwide but it'll get expensive fast if you want to have it delivered outside of Germany:
https://dragonbox.de/en/content/payment-and-shipping.html

Thanks!!!

I went ahead and bought one. It wasn't that much extra. Total was $62 shipped, which is about $12 more than I'd like to be paying (I think they were $45 before tax?), but I think I'd have more than $12 of regret if I didn't. It seems to be absolutely unobtainable everywhere else. And my N64 is Funtastic Purple, which was all the more reason I had to buy one while I still could.
 
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Thanks!!!

I went ahead and bought one. It wasn't that much extra. Total was $62 shipped, which is about $12 more than I'd like to be paying (I think they were $45 before tax?), but I think I'd have more than $12 of regret if I didn't. It seems to be absolutely unobtainable everywhere else. And my N64 is Funtastic Purple, which was all the more reason I had to buy one while I still could.
Always glad to help, and I know that feel, I wanted an 8bitdo N30 with the original NES receiver and the damn thing wasn't in stock anywhere in Europe for months so I eventually just sucked it up and imported one myself from the US. God damn chip shortages for wireless components can't end soon enough.
 
I got mine just today. So far in feels quite good. Much better than expected. The only thing I would like to know is, how to transfer Memory Pack Data to my PC.
If I connect the N64 Adapter via Micro USB to my PC there is just a flasing light but lsusb shows no new device.
 
I got mine just today. So far in feels quite good. Much better than expected. The only thing I would like to know is, how to transfer Memory Pack Data to my PC.
If I connect the N64 Adapter via Micro USB to my PC there is just a flasing light but lsusb shows no new device.
The receiver has a small button in the front. keep it pressed while connecting it to your PC
 
Your review made me actually buy it (the only other solution I've seen to get that throw range on a 3rd party solution was the raphnet adapter and that one doesn't support rumble), however I have to say the inability to disable the macros is god awful. I played through the forest temple in OoT and blocking while Z-targetting swaps the damn shoulder buttons constantly and that is grating.
Yikes. I haven´t played OoT on NSO so this went over my head. It looks like a HUGE oversight.
 
Yikes. I haven´t played OoT on NSO so this went over my head. It looks like a HUGE oversight.
I have found a workaround since then: use ZL to target instead of ZR. Though personally I prefer ZR as if reminds me of the GameCube controller so that's what my muscle memory wants me to do.
 
Updated: Originally my post had issue with the controller adapter for the N64 causing my console to reboot. It wasn't the adapter. That was an issue with one or more connections such as the power supply or the cartridge just made more apparent by the adapter. Reseating these components worked and I probably need to check those connections further for anything getting lose/needing replacement.

Once I dealt with my console troubles, the controller so far is working as expected. I wish it was a little heavier in the hands as it is quite light and I agree that the plastic has a cheap feel to it although not as cheap as it could be. I look forward to playing a few of my favorites with this and seeing how it stands up as well as comparing stick input via homebrew with the review. I just played a quick bit of Super Mario 64 and can't say I had any problems popping through a bowser stage on quick order.
 
Let me know how it goes :)
actually, it runs very well. i'll have to borrow a gamebit. the next logical step is to integrate everything inside of the n64 and connect all 4 ports.

edit: haha, thanks to the „hot pen“ method I was able to open my N64.
I am impressed that it still works with wired controllers in parallel.
 
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