Review cover Oceanhorn: Monster of Uncharted Seas (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): September 7, 2016
  • Publisher: Cornfox and Bros.
  • Developer: Cornfox and Bros.
  • Genres: Action Adventure
  • Also For: Android, Computer, Nintendo Switch, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

I'm a fan of the Zelda franchise, I wouldn’t bring that up but Oceanhorn is heavily inspired by it.
Initially released on iOS in 2013 and ported to PC in 2015, Oceanhorn finds its way to consoles. Set sail in search of your missing father and to hunt down the ancient Oceanhorn.
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Emblem of Earth

Developed by Finnish indie studio Cornfox and Bros., Oceanhorn drifts you into a colorful ocean world in search of three sacred emblems to discover the truth behind the Oceanhorn and why your father disappeared.
Aesthetically, there has been quite a visual improvement over its iOS counterpart as would be expected in porting to consoles (or indeed PC). Lighting and other effects work nicely to enhance the simplistic visuals and overall gives off an eerily reminiscent look to the likes of The Legend of Zelda Wind Waker. But that sets the tone for what Oceanhorn is, a heavily and unapologetically Zelda inspired game.​

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Emblem of Ocean

That inspiration carries most heavily into the gameplay formula, ranging from collecting four heart pieces to increase maximum health, to similar dungeon mechanics, or even overzealously wreaking havoc on innocent item-containing pottery.
Not to say it doesn’t have its own twists, the most notable of which is “Adventure Level”, which is increased with “Explorer Crystals” obtainable from chests, enemies and completing challenges. Each island you come across has three challenges, however, if you complete one on a different island you’ll still be rewarded. Raising your “Adventure Level” will increase the carry size of consumables, and decreases stamina and mana use. Early on, it upgrades ocean travel between islands into a rail shooter, which, while not very deep nor difficult, helps ease the monotony of frequent travel.​

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For land combat, using your sword for harder enemies tends to be more trouble than it’s worth, as they block your strikes when they attack. The expectation seems to be to block with the shield (which eats through your stamina super quickly) however, as your ranged weapons and magic cannot be guarded against, they easily (with bosses as exceptions) overshadow your swordplay. Speaking of the shield, it aligns towards the closest enemy, yet puzzlingly often reflects projectiles at an angle, though walking in the direction of an enemy as the projectile hits seems to help. Stamina is drained when blocking attacks, running, swimming and jumping. While there’s something amusing about running straight into an ocean only to instantly drown, slow recovery speed ends up being an arbitrary limit to movement and breaks the flow of gameplay.
Puzzles for the most part are intuitive and leave a sense of satisfaction, but there’s a few that are very counter-intuitive. One such puzzle requires you to drop a boulder atop a lever switch, another has you walk across a gap that on sight would seem impossible.​

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Emblem of Sun

Sound is without a doubt the highlight of the game, hiring Kenji Ito (known for Seiken Densetsu/Mana series music) and perhaps even more surprising, Nobuo Uematsu (known for Final Fantasy music) to compose a select few tracks makes for an auditory treat. Main composer Kalle Ylitalo does a wonderful job of capturing the atmosphere.
A contrasting low point comes in the sparingly used voice acting, as performances often come across as flat and dull.

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Verdict

What We Liked ...
  • Captures the essence of adventure
  • Great Music
What We Didn't Like ...
  • Clunky gameplay
  • Camera controls when on land
  • Stiff animation
7
Gameplay
Oceanhorn is Let down by the stamina system, flimsy swordplay, and the occasional awkward puzzle. Despite that it’s still a fairly competent action adventure game.
7
Presentation
Visuals are rather simplistic but charming while animations tend to be stiff. Story can be quite awkward in the way it’s conveyed. Music shines through, fits really well and sets the mood nicely. Voice acting is a tad dull.
5
Lasting Appeal
Main story takes about 10 hours to finish, although completing all optional islands and challenges will take a little longer.
7.1
out of 10

Overall

Cornfox's attempt at taking on the Zelda formula makes for a neat but flawed little adventure. While not as polished, it’s worth taking a look if you’re a fan of Legend of Zelda style gameplay.
This seems like zelda.but the thing is for xbox and pc.I like the graphics.It seems good.

Interesting
 
this is a straight up clone and it makes me furious...
Why? Game ideas are tricky to protect (the tetris people try but that is about it) and more games that could be good is not a bad thing, unless you meant the gameplay makes you furious through difficulty or something and in that case carry on.
 
  • Like
Reactions: FrozenIndignatio
I like this game a lot! It feels like a Zelda Light. Perfect for those times you want to play a Zelda game, but don't have a lot of time.
 
  • Like
Reactions: Cyan
L
I gave this game a shot on my phone earlier but never really got into it. I'd play it then forget about it for a week and play again. By that point I'd forget where I was meant to go. It's probably is better on consoles. A real controller feels way better than touchscreen controls in most cases.

With that said Kudos to Cornfox for trying and for updating the mobile game over the years.
 
Review cover
Product Information:
  • Release Date (NA): September 7, 2016
  • Publisher: Cornfox and Bros.
  • Developer: Cornfox and Bros.
  • Genres: Action Adventure
  • Also For: Android, Computer, Nintendo Switch, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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  • Skelletonike @ Skelletonike:
    3h left until work finishes, bah
  • Skelletonike @ Skelletonike:
    link doesn't work
    +2
  • Skelletonike @ Skelletonike:
    1H left, such a slow week.
  • Sonic Angel Knight @ Sonic Angel Knight:
    Okay, I had spaghetti :P
  • SylverReZ @ SylverReZ:
    Hope they made lots of spaget
  • K3N1 @ K3N1:
    Chill dog
  • SylverReZ @ SylverReZ:
    Chilli dog
  • Skelletonike @ Skelletonike:
    Damn, I'm loving the new zelda.
  • xtremegamer @ xtremegamer:
    loving the new zelda, i started a game, it was so fucking good, so i
    am waiting on my friend to get home so we can start a new one together
  • Skelletonike @ Skelletonike:
    I just dislike that they don't let me choose the voices before the game starts. Happened with botw as well, had to change to japanese and restart.
  • K3N1 @ K3N1:
    But the important question is can you choose gender
  • Skelletonike @ Skelletonike:
    Same way you can choose Gerald's gender.
  • Skelletonike @ Skelletonike:
    *Geralt, damn autocorrect.
  • Psionic Roshambo @ Psionic Roshambo:
    But can he be trans? Lol
  • K3N1 @ K3N1:
    Zelda transforms into link
  • Psionic Roshambo @ Psionic Roshambo:
    Link I'm not the princess your looking for.... *Pulls a crying game*
  • K3N1 @ K3N1:
    *skirt up* it's exactly what I always wanted
  • Skelletonike @ Skelletonike:
    Just scanned all my zelda amiibos, took a while but didn't get anything that cool, did get the lon lon ranch hylian fabrics though.
  • Skelletonike @ Skelletonike:
    It was pretty funny when I scanned wolf link and got a shit load of meat.
  • K3N1 @ K3N1:
    @Skelletonike, btw I ran that custom for mgs4 on the deck I'm amazed it got that far in game
  • K3N1 @ K3N1:
    Plug in*
    K3N1 @ K3N1: Plug in*