Review: Night in The Woods (Computer)
Night in The Woods: Official GBAtemp Review
Side scrolling text adventures certainly aren’t new, nor have they felt like the same game to too many a person. Initially, this was the impression I had when I was about to delve into the world of Night in The Woods.
Your journey will take Mae, a sardonic, angsty college dropout who happens to also be a cartoon cat, back home to Possum Springs after unfortunate circumstances I’ll elaborate on shortly.
What I was greeted with after I was thrown off the last bus into Possum Springs was an air of sarcasm, realism, humor, and a terrible sense of loss. When you start taking your first steps into the game, you can explore the set pieces around you with the tap of a button which will garner little quips or memories from Mae. Right from the get go Mae holds nothing back regarding her distaste with her past here or how seemingly nothing has changed at all.
Night in the Woods relies heavily on interaction with the other characters of Possum Springs to garner information about Mae’s past, as well as redevelop lost bonds after being away from home for so long. Upon Mae’s return home, she finds so much has remained the same yet many things have moved on from her as well. Your main friend group consists of a Punk-Rock fox named Gregg who always has time for mischief and illegal activities, a Dapper Bear named Angus who also happens to be Gregg’s boyfriend, and an incredibly emo/goth alligator named Bea. You can choose who to focus your interactions with more on learning more about that character as well as your relationship with them in the past. From long lost memories of the good times to the present made memories of goofy antics and shockingly sad realization.
The beauty of Night in the Woods is its ability to bring incredibly real adult themes to such a cartoony atmosphere. Mae is hilariously contrite in some situations and yet scarily relatable in other examples of her past and present dealings. Issues of anxiety, depression, loss, and more, all blend in the deepest roots of Possum Springs and bring the small town to the real world.
In some moments, the game will have you laughing and enjoying your time with little minigames like rhythm games at band practice or shoplifting at the local mall for giggles. And yet the very next moment can have you tearing up as you learn of Mae’s darker past and why she is the way she is, or why some people have grown to despise you for the things your character is to blind to see right in front of them.
These choices are entirely up to you as well. As you wake up every morning, you get to decide the kind of day Mae will have. You can check your laptop for messages from friends and run around the town to determine who and what you will interact with that given day.
Everything that you do in Possum Springs is chronicled in Mae’s Journal which made for a cute way of looking back at all the things you had been doing as you played the game. The entries are so personable and yet as you progress you’ll find some of them becoming more heartfelt, darker, and haunting in the way Night in the Woods is so good at doing.
Various other characters around the town have their little stories and quirks to them that can be completely missed or spread out into their own wacky and endearing tales. On some days, I went stargazing with my old elementary school teacher, and on others, I consorted with the creepy goth kids near the edge of town.
Sometimes I’d start my day by talking with my tired mother just to put a smile on her face, and other days’ I'd run out to meet up with Gregg and smash up old cars with a baseball bat. The freedom is somewhat linear in nature but unique enough and split up enough that you cannot do everything in a single playthrough, making the game more enticing for various experiences.
The game isn’t without its shortcomings of course. Running into areas then needing to move back prompts a long wait time in loading screens. Actions can get slightly repetitive over time as you regularly revisit areas for the chance of one to two new lines for the day. The story itself centres on the central mystery but as you approach the latter half of the game it all beings to get a little loose and harder to follow.
But these are only small shortcomings for a game that is so wonderfully artistic and narrative. The music is endearing and chilling at just the right moments. The writing is tongue in cheek yet hits the nail on the head in its darkest and lightest instances. Through its simple interactions, to its overall mystery of just what in the world is going on in this little town, Night in the Woods captivates you wholeheartedly.
+ Fantastic Writing
+ Great Soundtrack
+ Well Rounded
- Loose towards the end
- Slightly repetitive towards the end
This game's presentation is its shining factor. All of its themes are presented beautifully and executed with incredible thought and depth.
The funny thing about this game is aside from the minute platforming; there is not a huge amount of game here. But any fan of old text adventures can sympathize with this style of game, so I don't knock the score too hard for this.
You can play through this game multiple times to see different interactions and stories as you play which should offer lasting appeal to those that desire it. But if you're looking for a one and done playthrough this game is going to take you about 10 hours which may be a turn-off to some.
out of 10
(not an average)
Night in the Woods is about growing up in a world that doesn’t seem to give a damn about you, something so many of us can almost relate to today. It’s about growing up when you thought you were already grown up. It’s about embracing your emotions and coming to terms with your failures. It’s about cherishing the past but also learning to let it go. And it’s one of the nicest indie games I’ve had the pleasure of playing in recent memory.