Mar 10, 2021
- Release Date (NA): August 26, 2003
- Publisher: Crave
- Developer: FarSight
- Genres: Puzzle
- ESRB Rating: Everyone
-
Single playerLocal MultiplayerOnline MultiplayerCo-operative
Mojo is not one of those games that I would have gone and said "I want this." But it seemed a bit intriguing, so when I saw it at a local game shop for about $1 complete, I said, "why not, seems like it'd be fun." But I don't think I was prepared for what I was getting into.
Verdict
What I Liked . . . Fairly simple concept, meaning that it's not hard to actually know what to do. The game has some decent length. The addition of a stage builder and a multiplayer mode is a nice bonus. | What I Didn't Like . . . Slippery and "heavy" controls that make controlling the ball a bit of a chore. The game is very ugly, both in graphics and in sound. The level design is quite infuriating. |
1 |
Presentation The game itself has extremely dated visuals, even for 2003 standards. Everything looks generic, repetitive and boring. It's almost sickening to look at after some time. |
3 |
Gameplay The gameplay style is fairly interesting and very easy to understand, but the slippery controls and egregious level design makes playing levels more of a task than a fun experience. |
2 |
Lasting Appeal The game is essentially the same throughout the whole thing; there's no real story or interesting aspects about the levels, it's just the same thing over the span of 8 worlds. I'd imagine playing through the whole thing would be difficult and it doesn't seem like the kind of game you'd want to go back to. |
3
out of 10
|
Overall
(not an average)
It's an interesting concept and had a lot of potential to be something notable, but it has too many setbacks to make it a worthwhile purchase. Don't let the game's average resale price deceive you; Save your money and get something else instead. |
alexander1970 and HylianBran like this.