- Release Date (NA): August 26, 2003
- Publisher: Crave
- Developer: FarSight
- Genres: Puzzle
- ESRB Rating: Everyone
Single playerLocal MultiplayerOnline MultiplayerCo-operative
Mojo is not one of those games that I would have gone and said "I want this." But it seemed a bit intriguing, so when I saw it at a local game shop for about $1 complete, I said, "why not, seems like it'd be fun." But I don't think I was prepared for what I was getting into.
|What I Liked . . . Fairly simple concept, meaning that it's not hard to actually know what to do. The game has some decent length. The addition of a stage builder and a multiplayer mode is a nice bonus.||What I Didn't Like . . . Slippery and "heavy" controls that make controlling the ball a bit of a chore. The game is very ugly, both in graphics and in sound. The level design is quite infuriating.|
The game itself has extremely dated visuals, even for 2003 standards. Everything looks generic, repetitive and boring. It's almost sickening to look at after some time.
The gameplay style is fairly interesting and very easy to understand, but the slippery controls and egregious level design makes playing levels more of a task than a fun experience.
The game is essentially the same throughout the whole thing; there's no real story or interesting aspects about the levels, it's just the same thing over the span of 8 worlds. I'd imagine playing through the whole thing would be difficult and it doesn't seem like the kind of game you'd want to go back to.
out of 10
(not an average)
It's an interesting concept and had a lot of potential to be something notable, but it has too many setbacks to make it a worthwhile purchase. Don't let the game's average resale price deceive you; Save your money and get something else instead.