Review cover Mobapad N1 HD GBAtemp review
Hardware

The Mobapad N1 aims to shake up the third-party Nintendo Switch Pro controller market with NFC and HD rumble!

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Mobapad is typically not the first name I think of when it comes to peripherals for any console, but could this item change that?

The Mobapad N1 is a new Nintendo Switch, Android/iOS, and PC controller that is upping the ante by adding premium features rarely seen in a third-party controller. These features include liquid silicone buttons, hall effect sticks, ALPS 3D vibration technology, and they're even putting NFC back into unlicensed input devices for all your Amiibo needs!

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Super Light, Wonderfully Solid


When unboxing the N1, I first noticed how light it was. Given that it has a built-in battery of undisclosed mAh (yes I could not find this information anywhere online, but contacting the company I found that it is rated for 30+ hours!) it felt featherlight in hand. The obvious addition of the Xbox-style faceted D-Pad elevates your initial assumptions about the controller too, it is something not seen too often on third-party peripherals.

The controller feels rock solid with no bend or play in the seems, and the tactile grip effect on the rear brings the device to life under your fingertips. The triggers feel very "digital", they have no springloaded analogue abilities, and thus no features like lockout positions, or the ability to perform analogue trigger tasks in emulated games, like Super Mario Sunshine, for example.

Connecting the device is a cinch. Using the supplied USB dongle, you can connect it directly to your Switch or PC with ease. Simply plug it in and go; it's pre-paired. Should the device need repairing, hold the button on the dongle for 2 seconds and hold up + the home button on the controller. It's so simple.

Connecting to Bluetooth is equally as straightforward. Holding the button on the top of the controller goes into pairing mode. Open the Bluetooth settings on your chosen devices (I chose my iPad and iPhone, as well as an Android phone), and the Mobpad N1 is ready to go.

There is a companion app for this device, but it is more of a gimmick than a utility, and it has a whopping 2.5 out of 5 stars on the app store. I found it useful for updating the firmware (which took a lengthy 25+ minutes per attempt to get to 66% and crash repeatedly) to improve x-input and vibration, for example in V1.23.

Further examples include customising the layout for specific games, programming game-specific macros, and modifying the controller's startup and shutdown sounds.

I used the app to edit each stick's dead zones, configure turbo and remapping, alter vibration intensity and set the power saving time until the pad turned off. I also modified the controller to make the "Super Mario" jingle, and it sounded strangely elongated, tacky, and very badly made. The app features a few useful features that are bookended with weird valueless fluff.

You have several sounds preset that you can apply, including some bizarre options like "Wukong", "Peppa Pig" and "Xiaomi Power On". You can even edit these using a built-in editor that reminded me of the cobweb-coated olden days of polyphonic ringtone editors. They sounded horrible back then and this sounds equally as bad, if not worse in 2024!

Some people may enjoy the possibility of this aspect because "customization is king," but honestly, who cares about a frankly awful sound that plays when it starts up or powers down? Also, did it even need a sound? Thankfully you can turn them off altogether in the app anyway.

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Handles Well, Good Battery Life


Testing the controller on the Nintendo Switch, I found that the N1 HD was fantastic. Every button clicks nicely and promptly, with very little notable input lag. All face buttons feel nice and punchy, and the sticks are as smooth as you like with zero notable issues in 2D or 3D platformers, after hours of testing in games like Super Mario Bros Wonder, and Pumpkin Jack.

The concave faceted d-pad is an interesting addition, though I think it's more form over function for the majority of users, but in fighting games it certainly takes the edge off getting a blistered thumb when throwing fireballs in Ultra Street Fighter II: The Final Challengers for example. You get a standard d-pad with it too if you want to swap it out.

The gyro functions work as well as the official Pro controller, and the NFC feature, though nice, I feel has come way too late in the Nintendo Switch's ecosystem. Amiibo is now celebrating its 10th year, and yet it's only now that we get a third-party controller of this quality that can also include NFC alongside HD rumble and gyro aiming.

Perhaps that feature has become too niche for many in this day and age, and I also couldn't figure out if it was possible to use the NFC reader function on a PC to back up Amiibo, for example, as an additional use-case scenario.

I own every commercially available Amiibo in existence, and though they are all boxed, my Amiiqo and a selection of NFC cards worked just fine on the Mobapad N1, scanning them into Breath of the Wild.

The battery life is great, with plenty of juice for playtime per charge, and the Hall effect sticks are sensationally accurate, and grant you the peace of mind that they will never drift or go nuts after a huge Smash Bros, Fortnite or EAFC session. I have to say that Mobapad's implementation of Rumble is easily the best third-party rumble I have felt on the Nintendo Switch. Usually, it's a noisy and rattly affair, but this is as legitimately as smooth as silk!

Occasionally, I noticed the pad lagged a few times in Delta for iOS. Most notably in the NES emulator, which I believe to be a fault of the emulator rather than the controller, because I subsequently used screen mirroring to cast my iPhone to my TV, and was able to play Diddy Kong Racing via Delta.

I would recommend the Mobapad N1 HD to those who are looking for a reasonable facsimile of the official pro controller, but who would like to also use it effortlessly on a PC or mobile device. It's a definite competitor to the official controller, with 30hr battery life, 99% of the rock-solid feel and authentic features but the trashy app and crappy sound effects take a bit of the shine off of the product.

Use the app to update your pad, turn the sounds off and then delete the app: now it's a great controller!

Verdict

What We Liked ...
  • A solid controller for Switch, PC or Mobile
  • Hall Effect sticks are excellent
  • The faceted d-pad is a nice touch
  • Lightweight and 30hr battery life
  • Gyro/NFC and HD rumble are nice additions
  • Most functions can be set without the app
What We Didn't Like ...
  • Gimmicky sound effects
  • Lacklustre companion app
  • No analog/lockout triggers
8
out of 10

Overall

Gimmicks aside, the Mobapad N1 HD is a solid choice for Mobile, iOS or Android, and offers 99% of the features a genuine Switch Pro controller does too. It's also £10 cheaper than an official controller and has Hall Effect sticks too!
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That's too short for the battery life.

Also does this have gyro latency like other 3rd party controllers that features gyro aiming?
Easiest way to find out is to use Splatoon 3 and do fast flicks in all four directions.
 
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"The battery life is great, with easily 5 hours of play per charge"
That's TERRIBLE.

I love the Wii U/Switch Pro Controllers for the 40h+ duration.
A 5h charge pad might as well go to the bin.
At the very least is should last 8-10h.
Man I feel that. I really loved the KK3 Pro from Gulikit but damn I had to charge it after every session. I agree with the 8-10 benchmark as a good target. I’d say that many hours with a dock is ideal since you’re naturally charging the controller after each session. Ideally 20+ hours with no dock, but hey ho you take what you can get.
 
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Thanks for the comments.

I will put the battery to the test.

I only played with it for a few (roughly) 5hr sessions (before/lunch/after work) and then recharged it.

I’ll push it to the limit and update this.

Edit: according to the manufacturer the battery lasts 30hrs.

I have edited the review accordingly.

@AlexMCS @emmanu888

Regarding the gyro: it feels great, I didn’t notice any input lag compared to the pro controller.
 
Are there a lot of games that use the trigger sensitivity as a gameplay tool, because I've been wanting to replace some of my official controllers because of the drift problems, but I don't want to lock myself from some games because of that
 
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Thanks for the comments.

I will put the battery to the test.

I only played with it for a few (roughly) 5hr sessions (before/lunch/after work) and then recharged it.

I’ll push it to the limit and update this.

Edit: according to the manufacturer the battery lasts 30hrs.

I have edited the review accordingly.

@AlexMCS @emmanu888

Regarding the gyro: it feels great, I didn’t notice any input lag compared to the pro controller.
NOW we're talking, and I might get it after all.
 
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Oh yeah another question about this controller. Does the rumble affect gyro?

Seems stupid but other controllers i've tried, including the KK3 Pro throws the gyro out of whack whenever it rumbles.
 
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Reactions: Blythe93
the price is a joke for this controller they are trying to charge as much as the real nintendo switch controller when its not on sale. the sale price is what it should regullarly be and a sale price should but $29-$35

this is not a controller that i would ever buy.
 
the price is a joke for this controller they are trying to charge as much as the real nintendo switch controller when its not on sale. the sale price is what it should regullarly be and a sale price should but $29-$35

this is not a controller that i would ever buy.
This is a premium third party controller. The real switch pro controller does not have hall effect sticks. If you buy a $30 controller you get poor battery life (or wired only), cheap sticks, no NFC, and probably other missing features too. Personally I'll still take the official pro controller over this because I like the design and comfort, but having more actually good options is never a bad thing.
 
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"The battery life is great, with easily 5 hours of play per charge"
That's TERRIBLE.

I love the Wii U/Switch Pro Controllers for the 40h+ duration.
A 5h charge pad might as well go to the bin.
At the very least it should last 8-10h.
I'm new here and I wanted to like the reviews section, but it's always a fucking miss every single time. I think i'll just avoid the articles on this site altogether.
 
Thats too bad it doesnt have analog triggers like XBOX or PS trigger. They need to focus on old Gabmecube Trigger also the Wii classic controller without grip it have Gamecube Trigger
 
Thats too bad it doesnt have analog triggers like XBOX or PS trigger. They need to focus on old Gabmecube Trigger also the Wii classic controller without grip it have Gamecube Trigger
For Switch, you can have EITHER analog triggers XOR a bunch of newer buttons / features, depending on what type of controller it reports to the system as. Controllers like the RetroFighters BattlerGC will miss out on gyro, second left shoulder button, -, Home, Screenshot. Maybe Nintendo will make the Switch2 controller a superset of all the older controllers' features?
 
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