Review: Metrico (PlayStation Vita)
Metrico: Official GBAtemp ReviewPlayStation Vita 1,726 view 2 likes 5 comments
- Release Date (NA): August 5, 2014
- Publisher: Digital Dreams Games
- Developer: Digital Dreams Games
- Genres: Puzzle
Single playerLocal MultiplayerOnline MultiplayerCo-operative
Normally with my reviews, I included various “sections” that I write an overview of, however Metrico is a bit different so I'm just going to keep it all in one long post.
Metrico isn't your average puzzle game; as you move through the environment, various objects are effected in some sort of way by each movement. An example, if you jump, a tower blocking your path may shrink or extend. At the end of each level, you're also given a “choice” to go into 2 sets of doors, one of the left and on the right. Each end level has it's own pie chart showing the percentage of which door was chosen. This is all well and good, and it starts out pretty simple, but as you continue the game introduces tons of control modifiers that can overwhelm players. Tapping the touchscreen shoots a ball of energy that activates various platforms, using the back touchpad to aim your balls of energy, using the camera to detect various colors that will help you continue on with the game, etc etc.
Unfortunately, some of these unique control methods are quite flawed. As you play Metrico, you will reach a point where you are required to use the Vita's camera to continue on with the game. Using the camera, you need to find an object of a certain color (green, blue, or red) in order to get passed various obstacles. While this is a unique and interesting way to continue on with the game, this then requires gamers to find and have constant access to these various colors. Those playing at home may not have any issues with this (I just used my laptop and MS Paint for each color), players on the go may struggle when reaching these parts of the game.
Metrico also faces a plethora of glitches that can impede progress as well. During some of the later levels I was constantly killed for no reason, and some of the puzzles didn't respond to any of the control methods provided. I had to continually close out and restart the game in order to get it to work properly, and this on it's own frustrated me to the point where I gave up on the game for some hours. Along with these glitches, I've faced tons of framerate drops throughout the game, which is inexcusable for a game with the simplistic graphical style that Metrico uses. I can only assume Metrico was poorly coded/optimized, and I hope the devs will release a patch in the future to help fix all of these issues.
Metrico has it's own unique style of environments, with various charts and shapes that populate the background paired with an atmospheric soundtrack that the game urges you to listen to on startup. Both of these are quite nice; the minimalistic-styled backgrounds are enjoyable to me and the audio gives off an excellent atmosphere for the art-style of Metrico, however the lackluster and flawed gameplay quickly turns the game into a frustrating experience that you just want to mute and get over with.
+ Great art style
+ Great Soundtrack
+ Attempts to use all of the Vita's features for controls
- Terrible execution control-wise
- Framerate issues
- Glitches that force you to close and reopen game
- Glitches that kill you for no reason
- Long load times for a simple game
Metrico is poorly presented altogether; the environments look beautiful and the audio really gives you an interesting feel, but the framerate drops and glitches will irritate even the most patient player.
Initially, the game starts out really well and is easy to get into, however the overwhelming control schemes that were poorly designed along with the aforementioned glitches really kill the experience
The game features a lot trophy-hunter content. Towards the end, I noticed that if you position some of the objects in the game in a precise way you unlock little “dots” that you can collect that will give you various trophies.
out of 10
(not an average)
Metrico looks like a great puzzle game and is unique on it's own, but the game was poorly executed by the developers and needs a lot more work before I would ever recommend the game to anyone.