Review: King's Quest: A Knight to Remember (Computer)
- Release Date (NA): July 28, 2015
- Publisher: Sierra Entertainment
- Developer: The Odd Gentlemen
- Genres: Adventure, Puzzle
- Also For: PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Single playerLocal MultiplayerOnline MultiplayerCo-operative
King's Quest: A Nostalgia to Nostalgia <3
King’s Quest: A Knight to Remember starts out with a classic retelling of the famous “Dragon in the Well” scene from the first King’s Quest game in a gorgeous cel-shaded world. Playing as Graham, of course, you’ll notice that as you begin the game most of your actions are narrated by what should be a very familiar voice...As you continue through the introduction you’re greeted by various simple puzzles that are meant to ease you into the style of puzzles that are available in the game that range from basic “which lever kills me, which doesn’t” to pulling multiple levels in a specific order. As you continue through the level, eventually you come across a scaaary dragon! Shit! The intro then transforms into a short run sequence, throws in some QTEs, and even has a little on-rails portion where you ride a boat and shoot at some ropes to avoid obstacles. Shit! After all is done, you exit the cave, and you feel totally safe...until you face what will be the first major choice; what to do about the dragon. You make your choice, exit the cave, and your adventure truly begins!
Initially, I was a bit disappointed with this introduction. The game started out in a super linear fashion, there weren’t any branching paths or anything in that first 20 minute session. I even replayed it quickly, just to be sure I didn’t miss any small items or something, but nope. And it made me worry. But thankfully this only accounts for the introduction, as soon as it’s over A Knight to Remember really shows it’s true to its roots.
The game plays in a similar fashion to point-and-click style classics like the previous King’s Quest games, but is given a more modern, updated feel. Instead of relying on spam clicking every pixel of the environment to check if you can interact with it, the developers went with a more “one button does all” formula. As you go about the world, you have the option to interact with an object on it’s own, or use an object you’ve picked up on it as per usual. The story takes place in a narrative fashion, featuring Christopher Lloyd (yes, “Roads? Where we're going, we don't need roads.” Christopher Lloyd) as old King Graham telling his little granddaughter Gwendolyn all about his old adventures before he was king. Going through the game, Christopher Lloyd narrates nearly every move you make, from trying to use the hatchet on everything in sight to trying to catch frogs for funsies, and it is glorious. The writing for King’s Quest is incredibly witty at most times, and at others can be a Gahar’s wet dream with all the puns.
A Knight to Remember’s story begins as Graham first enters the kingdom of Daventry, and follows his initial quest to earn his knighthood. You must venture your way through Daventry, completing various tasks in order to get compete in a “knighthood tournament”, with the Duel of Strength, Duel of Speed, and the championship Duel of Wits. Of course, nothing is ever simple, and you’ll find yourself in a couple...million puzzles and side puzzles to get your way through the tournament. Which is great for the first couple of hours, but gets a little slow as you work your way through the end of the first chapter.
+ Pretty good writing that really captures the "King's Quest" experience.
+ Paired with the writing is the great voice acting, Christopher Lloyd really brings a certain something to the story that just works.
+ Game stays true to the King's Quest roots.
- Slows way down towards the end of the game and gets to be a bit of a chore to play.
The game presents itself quite well in a cel-shaded, cartoon-y styled world that simply fits well with the world of King's Quest. Christopher Lloyd's narration gives the game that special something, and Josh Keaton's voice acting as Young Graham complements the world.
A Knight to Remember stays true to the classic point and click style, while also staying modern enough to appeal to just about any gamer, hardcore or casual. While the puzzles get annoying after a couple hours in, you'll be too glued to the game to really stop playing.
This first chapter is a bit short as it's own game. My initial story playthrough took me about 5 hours to complete, which for an episodic game is pretty good, but on it's own can be a bit slow. But luckily a majority of the bigger puzzles in the game feature multiple ways to complete them, and there are quite a few branching paths throughout the game that can warrant multiple playthroughs for those in love with the series.
out of 10
(not an average)
King’s Quest: A Knight to Remember is the first part of a five part re-imagining of the original King’s Quest games, and boy what a fun re-imagining this first episode turned out to be. While not technically a classic point-and-click styled game like the original series, A Knight to Remember manages to keep that same feel of exploration and adventure like the original games before it, and Christopher Lloyd’s narration and witty banter throughout the game is like icing on the cake. For fans of the series, I'd strongly recommend you pick this up, and for those unfamiliar this makes an excellent introductory game to the series.