Review: #KillallZombies (PlayStation 4)
- Release Date (NA): October 28, 2014
- Release Date (EU): October 28, 2014
- Release Date (JP): October 28, 2014
- Publisher: BeatShapers
- Developer: BeatShapers
- Genres: Topdown twin-stick shooter, Arcade
- ESRB Rating: Adults Only
- PEGI Rating: Eighteen years and older
Single playerLocal MultiplayerOnline MultiplayerCo-operative
I took on this game because I reviewed a previous game from BeatShapers and it was an atrocity. They redeem themselves here though.
Leave me comments pls ;O;
+ Fast, fun arcade action
+ Loads of zombies to shoot
+ Powerups and interactive map keeps the game moving along
- Very limited in terms of a console game
- Shipped with only one of three promised game modes.
Pretty good, they make good use of the cell shading and bright colors.
Fast paced, interactive, and brutal. Twin shooters are hard to do wrong, and even Beatshapers got this one right.
High, because you basically keep coming back to get a higher score.
out of 10
(not an average)
The only thing holding this game back is how limited it feels. Only one game mode and only being able to go for about 5 minutes at a time makes the game feel like a low interest game. This would probably work better on a Vita or even a phone, where you can whip out your handheld while you wait in the bank line or something. But thats really it. The game is fun and challenging. Always a different game because of the cool powerups. Check out the video. If you like what you see, get it.