Review cover Generation Zero GBAtemp review
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Product Information:

  • Release Date (NA): March 26, 2019
  • Release Date (EU): March 26, 2019
  • Release Date (JP): March 26, 2019
  • Publisher: Avalanche Publishing, THQ Nordic
  • Developer: Avalanche Studios
  • Genres: Action, Adventure
  • Also For: PlayStation 4

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

I was given a Steam key for Generation Zero to review on behalf of GBAtemp. My computer is decent - a GTX 960 and an i5, for the curious - so I played it at a mix of settings mostly in the region of high at 1080p and 30FPS.
Does Avalanche's ambitious rural 80s adventure live up to its promise?

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Generation Zero is one of those games that grabs your attention from the get-go. It's an open-world action-adventure game set in rural Sweden in the 1980s with beautiful, lush environments and faithfully created fishing villages. Immediately, I was excited; the game was beautiful and had a very unique, distinctive setting with exciting combat against mechs. Unfortunately, Generation Zero fails to keep your captivation in its surface-level beauty - and that's a real shame, because the game has so much to offer, so why does it fall short?

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You are dropped straight onto an island off the coast of Sweden. You've woken up and you have no idea what happened; where is everyone? What's going on? You search the first house in front of you for clues and answers, but you find a weapon and vague information that something wrong has transpired. You run up the road to an abandoned police car and dispatch a wandering hostile mech. This is effectively all you need to play of Generation Zero to get the feel of the game. As you traverse the colossal map and environment, a few things become very apparent. For one, the game is beautiful; there was a passionate art team behind this game and it shows as the game hooks you in with stunning scenery. The bad news is, this is the extent of the game's depth. What it offers in presentation it lacks in substance, and for all its beauty Generation Zero feels very empty.

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There is a certain parallel to be drawn here with Shadow of the Colossus. The world is empty in both Shadow of the Colossus and Generation Zero, and hypnotically beautiful in two different ways. To continue the comparison, Shadow of the Colossus also has no interactive NPCs with the exception of enemies. So what gives? Why is Shadow of the Colossus massively more interesting? Well, Shadow of the Colossus has a purpose - you have your mysterious girl's life to save (or revive). Generation Zero has no NPCs and no drive; your purpose is to complete hollow objectives which only exist to keep you playing. In reality, they are repetitive, menial and useless objectives that do little to engage the player at all.

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Generation Zero has no depth as a single player game. There is nobody to interact with; your only task is to move forward and shoot mechs indiscriminately. And frankly, as a multiplayer game, it hardly improves. There is more fun to be had if you throw together a squad, but nobody in the squad feels particularly motivated to do anything. On top of this, multiplayer outside of private co-op is poor too; there's no server list and I've only had one person randomly join my game, only to leave because they spawned 4km away from me at the original spawn point.

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The gameplay itself is actually quite alright; the combat is hardly frenetic, but it has its moments that gets your adrenaline going. The weapons are reasonably varied and the ability to pick your battles is nice as well. The mechs have different parts that will get damaged independently (with a very convenient gas canister on most of them), and if you destroy a mech's shell it will still be destroyed if you return to the area later. Unfortunately, mechs become sparse in many areas and outside of mechs, there is absolutely nothing. Regularly while I was walking through the dense fields I wondered "Why am I doing this?" because my objective was to move to another objective, and no doubt that was going to become my next objective as well. The tasks become incredibly mundane and combat is the only thing that occasionally gives the game life.

It's a shame I have to slam Generation Zero like this, because it had potential and most people really wanted the game to be good, myself included. The environments are some of the most beautiful I've seen in any video game, the combat feels decent, the atmosphere is thick and the sound design is well executed. Unfortunately, the game just doesn't offer the player enough to do to justify playing it, save for pretty scenery.

Verdict

What We Liked ...
  • Beautiful visuals
  • Enjoyable combat
  • Unique setting
What We Didn't Like ...
  • Empty world
  • No purpose or drive
  • Sparse story
7
Gameplay
The combat is engaging enough and offers a varied amount of weapons with the interesting mechanics of mechs and their degradable armour and parts.
9
Presentation
Definitely one of the most visually distinctive and beautiful games I've played. The art direction is a labour of love from the team, many of which are Scandinavian, and the weapons are meticulously designed.
2
Lasting Appeal
The game utterly fails to provide any substance or meaning and you'll quickly find that the initial sense of awe dissipates very quickly.
6
out of 10

Overall

Generation Zero is a tragic story of mislaid potential and promise. The setting is unique and the game had potential to be a very memorable game, but unfortunately it fails to deliver anything meaningful.
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Cons
- Empty world
- No purpose or drive
- Sparse story

sounds like gta actually. Techically gta ain't empty, but there is no real purpose in exploring anything
 
Cons
- Empty world
- No purpose or drive
- Sparse story

sounds like gta actually. Techically gta ain't empty, but there is no real purpose in exploring anything
The thing is, GTA has a cohesive story and things to do in the world. Generation Zero's story is just "Lmao we gone bruh" and the purpose is to find out people are gone.
 
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Reactions: MicmasH_Wii
what is the story to it then? its looks like a nice game, hopefully they can just reuse a lot of the assets and just make another game from it, a complete game.
 
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Reactions: MicmasH_Wii
@gameboy Better late than never - the story is you spent a while in isolation and return to an offshore Swedish island where everyone is gone and the place is overrun with robots. You are on a carrot-on-a-stick quest to find any survivors. That's the basis, pretty much. I thought the gameplay was actually quite good; the gunplay was decent, the way mechs had different pieces of armour that could be shot off or targeted was nice and you could even do some primitive stealth by teetering outside their field of vision. Unfortunately it became very demotivating to play as the few objectives it did give you only served the purpose to say "Oh, wow, there aren't any survivors here either, let's keep going".
 
@gameboy Better late than never - the story is you spent a while in isolation and return to an offshore Swedish island where everyone is gone and the place is overrun with robots. You are on a carrot-on-a-stick quest to find any survivors. That's the basis, pretty much. I thought the gameplay was actually quite good; the gunplay was decent, the way mechs had different pieces of armour that could be shot off or targeted was nice and you could even do some primitive stealth by teetering outside their field of vision. Unfortunately it became very demotivating to play as the few objectives it did give you only served the purpose to say "Oh, wow, there aren't any survivors here either, let's keep going".

its looks good, but it sounds like the same quest times 100
 
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Reactions: TheMrIron2
I'm really late, but I've been diving back into this game recently and I've really been enjoying it. Many of the issues have been fixed and the game is constantly updated, and while the objectives are not hugely varied the diverse range of environments and tons of side-quests give you plenty to do. If I were to re-review, I'd probably give this an 8/10. Just in case anyone is reading this after my initial review :)
 
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Review cover
Product Information:
  • Release Date (NA): March 26, 2019
  • Release Date (EU): March 26, 2019
  • Release Date (JP): March 26, 2019
  • Publisher: Avalanche Publishing, THQ Nordic
  • Developer: Avalanche Studios
  • Genres: Action, Adventure
  • Also For: PlayStation 4
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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