Review cover GameSir G4 Pro Controller (Hardware)
Official GBAtemp Review

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GameSir are a peripheral company that actively tracks down and fills niches, but does the G4 Pro out-niche every other option?

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GameSir is a peripheral manufacturer with a mission: to equip every gamer with an appropriately badass accessory to facilitate and enhance their gameplay style, no matter which platform or environment. After iOS 13.4 dropped, GameSir has been pioneering new methods to circumvent Apple's product-breaking update. Fortunately, they came up with a way to re-enable the G-Crux software via the 1.24 update on their site (users under 13.4 didn't need this update to re-enable the feature) utilising the assistive touch feature to mitigate the problem for my much loved G6 Touchroller. Regardless of this, Apple and Android have both now fully engaged the Bluetooth controller community by allowing Dual Shock controllers, Xbox One pads, and more to connect natively on their own stacks, and as a result, GameSir has brought forth a fresh new option to run alongside them: The G4 Pro Controller.

Tech Specs:
  • Model: G4 pro
  • In the Box: Gamepad / 2.4G Receiver / Type-C USB Cable 1 Meter
  • Working Platform: Wired: PC / 2.4G: PC, Android / Bluetooth: Android, iOS, Switch
  • Working Protocol: PC: X-input / Android HID-Gamepad / iOS: Apple Arcade, MFi / Switch: Origin Bluetooth, Gyro Supported
  • ABXY Buttons: Magnetic
  • Screenshot Button: PC / Android / Nintendo Switch
  • Battery Capacity: 800 mAh
  • Charging Method: Type-C USB 5V

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With a form factor bordering unashamedly close to the Xbox One controller, GameSir has provided us with a controller that can be used on mobile in both native Bluetooth and MFI modes, plus it includes connectivity to gaming systems including the Nintendo Switch and PC. There is a heft to this pad, a solid quality that is normally lacking in third-party peripherals. The plastic is solid, nothing is thin and bendy, nothing is weirdly clicky or spongy, and everything screams premium. The buttons and sticks all click in a satisfying, almost ASMR kind of way, and the stick's range of rotation and dead zoning is as spot-on as you would expect from an Xbox controller. The triggers are positioned ergonomically underneath your fingers, and if I had one niggle it would be that the bumper buttons were a little shorter than I expected, but it is definitely something you get used to very quickly.

The D-Pad is probably the cheapest-feeling region of the otherwise well-endowed controller. Sure, there is an eight-way smooth rocking action directional pad, but the definition or the bevel into the pad doesn't seem to be as chiselled as I feel it needs to be. Don't get me wrong, it works fantastically and it doesn't exhibit any mushiness or weird dead zones. It just doesn't have much tactile definition. The central concave portion of it sits under your thumb succinctly and works for rocking your thumb around in circles very comfortably, but I felt a little like my thumb was constantly in danger of sliding off it and I was using the ball of my thumb more than the tip to control things. Perhaps if the detail on the D-Pad was a little more defined and raised, or even based on the new heavily concaved octagonal designs of the new improved Xbox controllers, this would be a non-issue altogether.

The rubberised grips give you absolute security when using on the move. The textured rubber definitely prevents it slipping out of your hands during play, and this is a great thing especially when you have several hundred-pound phones attached to it. Flipping up the springloaded phone holder, you just stretch it apart and clamp it down, spring-loaded, around your device. There are two positions you can put your phone into once it's seated in securely, one at around 100-degrees to the face buttons, and one around 160-degrees, almost fully recumbent. The pop-up phone holder is super handy in general, but not exactly perfect for larger phones. I have an iPhone 8 Plus and the combination of the phone and the controller is quite a hefty load to manage. The roughly 300g of the controller and the 202g of the iPhone 8 Plus is a monstrous weight to comfortably use portably, but that is no fault of the GameSir G4 Pro. When using my wife's iPhone 6S the combination is perfect. The weight is distributed finely and the flip-up spring-loaded holder easily grips the phone symbiotically into an AIO portable gaming device akin to the Nvidia Shield Portable device. Using my iPhone 8 Plus on it, though, the holder struggled to stay locked into its lower position and constantly fell back into its upper locked position, leaning back for use just fine, but causing the balance to be thrown out when set down on the side to rest between games.

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I was avidly hoping this device would also fit my Nintendo Switch tablet for on-the-go gaming with its snazzy 6-axis gyroscope built-in too, but unfortunately, the phone holder would not stretch to its 4-inch body width. The description of the device is a little confusing as it states "3.5 to 6-inch phone holder", which I assume is the diagonal, not the actual width, so realistically the maximum phone width is 1.9-inches to just 3.3-inches stretched out, as I measured it to confirm these specs. Had it held the Nintendo Switch tablet I would also assume that the 297g weightiness of the tablet would way overbalance it and make it significantly less stable than it is with smaller phones like the iPhone 6S/7/8/X etc. If your phone happens to slide around in the spring-loaded holder, there is also a nifty adaptor supplied to enhance the lower lipped edge and really hold on to those trickier to grip devices.

Using this controller on consoles is just as simple. Just hold down the Gamesir Rooster (Chicken) button and the A, B, X or Y depending on the console to get the corresponding colour flashing to denote pairing mode is active. For Nintendo Switch you hold Home + Y and the light flashes red, for Generic Bluetooth modes a green light strobes when holding Home + X, and for Mobile its either Home + A with a blue flashing light, or Home + B for MFI compatibility mode and a snazzy purple flashing light. Pairing to each device is as simple as entering into the device's pairing screens and waiting for it to discover. With mobile games, you have to remember that iPhone uses both MFI and Mobile modes depending on the requirements of the game. For example, I could connect to the phone as a generic Xbox controller and run a button test sample, however, this mode wouldn't work in Call of Duty Mobile. For that I had to put the pad into MFI mode pairing and then we were in business. For any PC buffs out there who may say "well I don't have a Bluetooth adaptor on my laptop/PC", fear not! The G4 Pro has a 2.4ghz USB dongle snuggly hidden away inside itself ready for you to play on any format that supports it. This kind of attention to detail is above and beyond what I expected to find included and, in my humble opinion, GameSir really has taken this device to the next level. If you really don't want to use Bluetooth, then just plug it in via the supplied USB to play and charge--though the supplied cable is roughly 1 meter in length, so it's not really adequate for wired TV gaming on a console.

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Functionality is also incredibly well fleshed out. Taking screenshots and recording clips is done by tapping or holding the S button and alternate functions, such as system volume control on PC/Android or LED brightness on the pad, is done by holding G button and either of the D-Pad directions. Turbo mode is as simple as holding a button and tapping the turbo button to initiate a flurry of punches or to unload your magazine ever quicker in-game. There is also a battery indicator with four LEDs indicating 25% battery power per light, and an 800mAh battery packing up to an incredible 20hr battery life. Another note I would like to make is that though there are numerous button combinations to initialize the pad in its various different modes, they are all visible on the rear sticker of the device as a handy cheat sheet. Incredible thoughtfulness and forward-thinking: this is the GameSir way!

The G4 Pro controller is yet another high-quality product that comes from a fantastic lineage of peripherals thanks to GameSir's unwavering need to equip us with the best of the best. Their dedication to the cause is incredibly technical and it shows in their feature-packed, gadget-rich offerings that quite literally elevate them well above any third-party controllers out there. GameSir notes that Xbox, PS4, Windows tablet, MacBook, Apple TV, iOS devices are not supported with the G4, so it is no one for all solution to replace every pad you own, but it goes a long way to appease mobile and casual gamers with their portable gaming. Though, in testing on my iPhone, it was identified as an Xbox wireless controller. I could not test the connectivity to an Xbox as I currently don't have one, but it's an interesting detail that it identifies itself this way and paired to my phone as such. Going forward I would love to see GameSir utilising and reimagining other features such as paddles on the rear, a charging dock, haptic feedback and onboard memory for profiles to make an even more elevated, dare I say it, "Elite" version of this controller. However, as the G4 Pro sits before me today, it's a rock-solid product well worth the £49.99 price tag, and more than worthy of joining you on your gaming endeavours.

Verdict

What We Liked ...
  • Easy to pair and as versatile as you like, with modes for every platform
  • Intuitive turbo modes and screenshot buttons
  • Magnetic Key-Caps are genius
  • The rubberised body is a nice grippy touch
  • USB-C charging is perfection alongside existing devices
What We Didn't Like ...
  • Magnetic Key-Caps are difficult to get out, but they're in solid
  • MFI mode vs BT controller mode is annoying
  • Larger phones cause it to topple over when sat down
  • Missed opportunity for paddles on the rear
8.5
out of 10

Overall

As third-party controllers go this is a stonker. Its rugged good looks and solid construction is enough to earn it a place amongst the first party pads regardless of system. The ability to use it as a mobile grip is all the more welcome with Remote Play and XCloud for the upcoming console launches and game services.
More negatives:
- Lettered button placement doesn't match Nintendo's layout, making this an inferior choice for Switch players (and those who grew up with Nintendo handhelds since the DS)
- Unaligned analog sticks are uncomfortable for those who grew up with PlayStation, Wii Classic Controller, or Wii U

7.5 out of 10
 
More negatives:
- Lettered button placement doesn't match Nintendo's layout, making this an inferior choice for Switch players (and those who grew up with Nintendo handhelds since the DS)
- Unaligned analog sticks are uncomfortable for those who grew up with PlayStation, Wii Classic Controller, or Wii U

7.5 out of 10

Hmm well the button caps are magnetic, you can change the lay out to make it work for your console set up.. Perhaps I didn’t make that clear enough..

The analog stick thing is a personal preference. PS1/2/3/4/5 have in-line sticks, Xbox/360/one/XSX etc have unaligned.

I don’t mind either way TBH.
 
More negatives:
- Lettered button placement doesn't match Nintendo's layout, making this an inferior choice for Switch players (and those who grew up with Nintendo handhelds since the DS)
- Unaligned analog sticks are uncomfortable for those who grew up with PlayStation, Wii Classic Controller, or Wii U

7.5 out of 10
thats it???? the fuck?
The second point is completely subjective but im pretty sure the majority of people would rather have them unaligned since having the analog stick closer to your thumbs is a good thing???
And he did say there were magnetic key caps so you could change the button layouts.... if you want to be a petty nitpicker at least get good at it!
 
Looks like a good alternative an the price seems to be neat. It may be a good companion for the 8bitdo SN30 pro plus.
 
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Sony just isn't what it used to be. Anti Consumerism is their moto now, and yet it won't help em stop bleeding munny.

Not entirely anti-consumer but yeah, right now they're in Arrogant Sony mode, wich means they won't budge an inch in favor of their consumers. I just got a PS4 on april this year and it surprises me how much exclusive stuff there is, some of it makes no fucking sense.

Like the headsets. Why there are PS4 versions of most wireless headsets is something my mind can't comprehend, the only advantage that has is that almost every PS4 exclusive wireless headset is, by default, Switch compatible. They seem to be using the same sound coding standards (or something like that)
 
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Sony just isn't what it used to be. Anti Consumerism is their moto now, and yet it won't help em stop bleeding munny.
I mean yeah that could be the case.... or maybe the ps4 just uses some proprietary controller connection technology that is non compatible with the setups the switch and pc use, and purchasing that technology is too expensive for companies to bother.
Also sony is anything but bleeding money.
 
I mean yeah that could be the case.... or maybe the ps4 just uses some proprietary controller connection technology that is non compatible with the setups the switch and pc use, and purchasing that technology is too expensive for companies to bother.
Also sony is anything but bleeding money.
Gaming division in the only profitable one. They subsiding movie and mobile division, and other divisions is mostly sold my now.
 
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thats it???? the fuck?
The second point is completely subjective but im pretty sure the majority of people would rather have them unaligned since having the analog stick closer to your thumbs is a good thing???
And he did say there were magnetic key caps so you could change the button layouts.... if you want to be a petty nitpicker at least get good at it!
Absolutely wrong, having the analog stick way up in the corner is bad, Dualshock does it right, symmetrical analog sticks are the way to go, good luck playing Katamari on any controller with asymmetrical sticks
 
Absolutely wrong, having the analog stick way up in the corner is bad, Dualshock does it right, symmetrical analog sticks are the way to go, good luck playing Katamari on any controller with asymmetrical sticks
1. i don't play katamari
2. having the analog stick way up in the corner is good for me especially for 3d games where analog movement takes priority over digital. Maybe you play more 2d games than i do but it just makes more sense to have a controller where the sticks are in the corner. Good luck playing any first person shooter with symmetrical sticks
 
Absolutely wrong, having the analog stick way up in the corner is bad, Dualshock does it right, symmetrical analog sticks are the way to go, good luck playing Katamari on any controller with asymmetrical sticks

I play Katamari on my Switch perfectly right. Any problem with that?

Symmetrical stick layout users sometimes feel like a goddamn cult. Stick to whatever you like and let people enjoy what they enjoy. It's not that hard
 
I play Katamari on my Switch perfectly right. Any problem with that?

Symmetrical stick layout users sometimes feel like a goddamn cult. Stick to whatever you like and let people enjoy what they enjoy. It's not that hard
no, I will never let people enjoy what they enjoy, not on my watch :whip:
 
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