Review cover Game Boy: The Box Art Collection (Merch)
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Let’s take a trip down memory lane again with Bitmap Books! This time it’ll be with some of the Game Boy’s most striking box arts with Game Boy: The Box Art Collection.

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The legacy of Nintendo’s Game Boy as a handheld cannot be highlighted enough. The portable console essentially set the pace for the handheld gaming market as we know it today. The Game Boy launched with a killer app, packed a minimalist hardware design that works and followed up with a strong lineup of first and third party games to appeal to kids and adults alike. It’s no exaggeration to compare its impact on the handheld gaming industry to that of the iPhone in the smartphone industry.

Bitmap Books’ Game Boy: The Box Art Collection is a visual celebration of the console's legacy. Before treating your eyes with a colorful set of box arts, the book begins with a foreword from Jean-Jacques Calbayrac  (aka Gameboycameraman) who shares how taking shots with the low-res, yet unique and iconic Game Boy Camera turned into a hobby for him. This is followed by a  feature on the history of the Game Boy and an interview with two of Europe’s leading Game Boy collectors (Vincent Haucourt and Michael Lynch). Each of these sections share the influence of the handheld on those individuals and on the gaming landscape as a whole that further highlights its cultural impact.

By reading those anecdotes, anyone who gamed on the system will recall fond memories of the times spent with it. Reading those lines took myself back to the time I used to take turns playing Super Mario Land and Tetris when my brother got his Game Boy Pocket. The games played so fluidly and had a console-like appeal to them that we depleted batteries after batteries as we got hooked to those titles and more that we borrowed and traded with our cousins and friends. 

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I particularly enjoyed the 10-page long segment about the history of the handheld. It shares some interesting tidbits like how Gunpei Yokoi, the designer of the Game Boy and its predecessor, the Game & Watch, was inspired to create the latter by observing bored salarymen absent-mindedly tapping on a pocket LCD calculator while riding a train. I also learnt for the first time that while Western packaging for Game Boy games were rather standardized, Japanese publishers were more keen to experiment with the box artwork and design; resulting in colorful packages and of varied dimensions.

It’s not just in these initial pages that you will find such curious facts but across the whole collection. Following the history and interview section are 347 illustrated pages where each includes a high resolution image of the game’s front box art, an overview of the game, some commentary on the box art and a couple of in-game screenshots. The overview is where you’ll find more of such interesting background like how The Real Ghostbusters was attached to different franchises in different regions (Mickey Mouse in Japan, Garfield in Europe and Real Ghostbusters in North America; same game, different protagonist!). I also really appreciated that Bitmap Books included screenshots on every page to give readers an idea as to how the game in question looks like on the console. 

It should be noted that Game Boy: The Box Art Collection does not cover the best Game Boy games but focuses on some of the console’s best box art. So you might not find your favorite game here but find some mediocre games instead. However, I found it interesting to learn what makes the box art standout. And the included commentary on each box art enabled me to view those that I’ve come across or owned with a new perspective. The titles included are North America, European and Japanese cover artwork releases, listed in a chronological order, with Japanese games’ titles having been professionally translated into Romaji.

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Also professional is the usual premium Bitmap Books craftsmanship. Each page is printed lithographically on high quality paper that maintains the fidelity of each art work’s details. The pages are also thread sewn bound together for enhanced durability. The hardcover also adds to the enduring quality of the book and it features a metallic silver textured cover with metallic blue foil blocked logo. I wondered why they went with this color scheme and thought at first that it might refer to the Game Boy’s hardware. But I think it looks closer to the cartridges’ color than anything else; making the book somewhat akin to a giant cartridge. And giant it is at a dimension of  250mm × 250mm. That’s not really your typical book size, so it might not perfectly fit your bookshelf, but the extra real estate helps accommodate the colorful contents. And if you’d prefer to carry it around, you can do so with the PDF version that comes with each purchase.

However, as with the The Unofficial SNES Pixel Book, Bitmap Books did not include a bookmark ribbon in Game Boy: The Box Art Collection. While not a deal breaker, including one would make getting back to where you reached easier as bookmarks for traditional books can get lost in this collection’s dimension. 

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Another omission is a sleeve/ card box to house the book in. Bitmap Books’ other collections do come in one but the standard version of Game Boy: The Box Art Collection does not. Even with all the precaution they took to package my copy (and they do cushion it well), I found a little dent on the right side of the cover. It’s no biggie and I could manually fix it so that it’s barely noticeable but a sleeve would have avoided this issue altogether. There is a ‘Silver version’ of this collection that comes housed in a card box but it’s a pricier, limited run version (£50, but it comes with some additional goodies).

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Nevertheless, at £30 on the official Bitmap Books store, Game Boy: The Box Art Collection is a great addition to your bookshelf to learn more about the beloved handheld and (re)discover titles from an artistic point of view.

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Verdict

What We Liked ...
  • Informative content about Game Boy games and the console's legacy
  • Gorgeous box art images
  • In-game screenshots for every game included
  • Great overall quality of the book
What We Didn't Like ...
  • No sleeve/card box in standard version
  • No bookmark ribbon
8.5
out of 10

Overall

Game Boy: The Box Art Collection is a true love letter to the Game Boy that has been beautifully put together with rich and informative content to relive the legacy of the iconic handheld.
T
I believe the Review gave a fair Score, although personally I would give it a 7.5, and solely based on Build Quality.

When one's trying to bring back a once-common Media Format, the hook would be to make it Artisanal.
As the Review points out, the quality of Printing, Binding and Paper seem to be up there, but there aren't any Quality of Life updates; unfortunately this is one of those times you can't actually buy a Figurine nor DLC for an Upgrade.

So I would have liked, more than a Bookmark Ribbon, a form of Thumb Index, preferably Alphabetical.
I would assume the point of printing this would be to make it easier to find your beloved Box Art or explore them easily based on their names.

I also would have preferred Ring Binding inside the Hard Cover, but I understand that the Aesthetic isn't one many would enjoy.
 
So basically... something I can get online for free instead of buying the book?

I am more interested in the manuals for Gameboy Color and Gameboy Advance games, some like the Wario Ware GBA game manual, were fantastic.
 
So basically... something I can get online for free instead of buying the book?

I am more interested in the manuals for Gameboy Color and Gameboy Advance games, some like the Wario Ware GBA game manual, were fantastic.
They could put out a single hardback full color book about each and every Gameboy game manual individually, and I'd still want them all. Art books are fantastic to own and appreciate. Paid $40 for my Serial Experiments: Lain artbook, and I have no regrets!
 
They could put out a single hardback full color book about each and every Gameboy game manual individually, and I'd still want them all. Art books are fantastic to own and appreciate. Paid $40 for my Serial Experiments: Lain artbook, and I have no regrets!

The thing is, I bought a few useless Gameboy games just baited by the boxart so really I am not gonna buy this book even if I had the money.

Maybe one about Gameboy Color Boxart, that one was slightly more honest.
 
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The thing is, I bought a few useless Gameboy games just baited by the boxart so really I am not gonna buy this book even if I had the money.

Maybe one about Gameboy Color Boxart, that one was slightly more honest.
Even then, a lot of the Gameboy Color box art was dishonest too. *Glares at Conker's Pocket Tales*
 
Even then, a lot of the Gameboy Color box art was dishonest too. *Glares at Conker's Pocket Tales*

Gameboy Color games box art at least usually included some screenshots of the actual game.

Also by the time I got a Gameboy Color it was like 1999 and I bought games magazines so I had that and internet forums to know if a game was any good before buying.

Plus Pokemon Gold and Silver are my favorite Pokemon games after USA Blue, that I mostly loved due to the bugs, so I am a bit biased.

That and Wario 3 that I liked way more that Wario 4.
 
Does this not include pictures of the backs of the boxes? Looks like an epic piece of memorabilia either way!
no its just the front unfortunately. I would also have liked if the back of the boxes were included but the per page content might looked a bit crammed then, unless they put it as a thumbnail like the in-game screenshots.
 
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It should be noted that Game Boy: The Box Art Collection does not cover the best Game Boy games but focuses on some of the console’s best box art. So you might not find your favorite game here but find some mediocre games instead.

That's my only, but imho major complaint

I got the book myself a few weeks back and was disappointed about what i found at "F like Final Fantasy".
Final Fantasy Legend 2
not Legend 1 or Legend 3, nor Final Fantasy Adventure
also no references at that point to Makai Toushi SaGa or SaGa 3 (FFL1 and 3, resp.), or Seiken Densetsu (FFA).
My missing 3 games are all have their japanese variants shown.

I know these 4 games had pretty identical box art, and the book isn't called THE COMPLETE BOX ART COLLECTION.
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no its just the front unfortunately. I would also have liked if the back of the boxes were included but the per page content might looked a bit crammed then, unless they put it as a thumbnail like the in-game screenshots.
I feel like they could have managed to fit it, especially since they bothered putting useless screenshots of the game at the bottom to fill in empty space. There's just so much empty space on the pages. As it stands I see absolutely no reason to get this because the front covers are already very widely available on the internet, and often look the same as the sticker on the gamepaks themselves. It's the back covers that most people have never seen, and it would have made so much sense for them to have been chronicled.

I do appreciate the square shape of the book, though. Very Game Boy-esque.

EDIT: "The Cover Project" is a site that has scans of countless game boxes, including the back+front scans of Game Boy box arts (plus multiple regions/versions).
 
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I feel like they could have managed to fit it, especially since they bothered putting useless screenshots of the game at the bottom to fill in empty space. There's just so much empty space on the pages. As it stands I see absolutely no reason to get this because the front covers are already very widely available on the internet, and often look the same as the sticker on the gamepaks themselves. It's the back covers that most people have never seen, and it would have made so much sense for them to have been chronicled.

I do appreciate the square shape of the book, though. Very Game Boy-esque.

EDIT: "The Cover Project" is a site that has scans of countless game boxes, including the back+front scans of Game Boy box arts (plus multiple regions/versions).
I think having them as a thumbnail next to the screenshots would have been a good idea. However, I don't think that the screenshots are useless as they give the reader an idea about the gameplay as it's very tough to do so from the front cover alone (the back cover might include this but then again the screenshots would be very tiny).
 
I think having them as a thumbnail next to the screenshots would have been a good idea. However, I don't think that the screenshots are useless as they give the reader an idea about the gameplay as it's very tough to do so from the front cover alone (the back cover might include this but then again the screenshots would be very tiny).
From what I've seen, all games include screenshots of the game on the back cover already.
Just look at how much better something like this would look, even if they decided not to crop out the spine and move the back cover to the right of the front cover.

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Seeing the back of the box is the entire charm of games whose cartridges already have the front cover on their labels. I want to read how the game was pitched to customers browsing them on the shelf. What are the standout features? I already know what the fronts look like but finding images of the backs are harder. I'd have easily bought this if the backs were included, even though the only Game Boy games I've played are Pokemon and 2 others.
 
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