Review: FIGMA Samus Aran (Figurines)

FIGMA Samus Aran: Official GBAtemp Review

Figurines 2,526 views 5 likes 14 comments
Reviewed by Austin Trujillo, posted Oct 28, 2014
Oct 28, 2014
  • Release Date (NA): October 1, 2012
  • Publisher: GoodSmile Company
  • Single player
    Local Multiplayer
    Online Multiplayer
Samus Aran, the galaxy's greatest bounty hunter, has arrived in full articulating glory to our shelves and desks alike. With over 50 points of articulation, five alternate hand parts, two beam effects, missile effects, posing stand, and one sweet little morph-ball, let's take a look at what sets the Figma Samus figure above all other Metroid figures out there.
Austin Trujillo

Who Needs Stock Images???


The purpose of this review is not to shove a bunch of stock photos at you that you could find anywhere on Google images. Every photo included will be pictures of the figure I have taken myself in order to demonstrate how good the articulation quality is, and to assure that replication of the stock images is possible.

Paint and Aesthetics 


The paint quality of the Figma Samus is astounding. Gloss finish coupled with sleek, smooth plastic joints makes the figure really stand out without having to show ugly articulation points. Every point of bending is well hidden to make it look like it is a part of the armor, and gives the figure a much cleaner and natural look. Not to mention, just look at that shine! It really brings out the vibrancy of Samus's armor, and even serves to give off a perfect reflection of the Visor Paint, as seen in the games. Every aesthetic property of the figure is beautiful.

Articulation and Accessories


Let's overview what comes out of the box. As shown in the middle picture, the Samus Figure comes fully assembled already, with optional removable accessories for use. Five different left hand accessories, ordered how they appear in the above picture, (thumbs up, closed fist, clenched fist, open hand, action open hand), the Missile Launcher opening for the blaster, two different beam effects (single beam, rapid beam), the Morph Ball, and the Figma Stand for holding posing. Also included is the Figma Accessory Bag, so you can keep all your little pieces together and not have to worry about losing them. 

I've evidenced the use of most the accessories above, but to go over using them, it's quite simple. The hand parts all have little pegs that you insert into the arm joint of the figure, shown here. Beam Effects can be inserted into the blaster joint, shown here. The Figma Stand, which holds the figure in place and supports it for endless posing, (even being able to suspend Samus in the air) inserts into her back slot here, and inserts into the morph ball in this little slot here, keeping it nice and hidden to show off the Morph Ball's features. 

Next, we can take a look at articulation (points of movement). The head sits on a rotating peg that restricts movement a bit so it can only be moved up, down, left, or right. This is done to keep the head cuff from snapping off, and it would be best not to force too much turn on her head, lest you snap the neck joint. 

The shoulder joints have 360° rotation, joined on a ball and socket point on either side. They have free range to move in and out relatively far and safely. Do not worry if the joint accidentally comes off, you are able to gently snap it right back into place if it comes off. The elbows are on hinge joints, joined by a peg on the forearm, which allows you to slightly rotate the forearm of the figure. The same applies to the arm blaster joint, allowing for slight rotation of the blaster. The blaster itself has no articulation however, which makes sense as it is a solid entity. It is not removable however, so there is no way to replace it with a separate arm joint to show Samus without her Blaster. The right wrist joint is joined by the peg of whatever hand accessory you have inserted into the figure, so this allows 360° rotation of the hand. 

Samus's chest joint is also joined by a ball and socket, and allows for 360° rotation, so her body can be turned completely around. There is also enough leeway to slightly bend the chest joint upward or downward. 

The leg joints are joined by ball and socket, but are less tight than the other points of the figure, so the legs tend to come off easier. You can always reattach the leg, but it becomes frustrating when trying to create certain poses that require severe leg rotation, such as outward leg bends for crouch poses, or running poses. The knees are connected by hinge joints, also giving enough leeway to slightly turn them left or right.

The boots are connected to hinge joints, but are much tighter and give room to turn left or right. The boots themselves have hinge joints at the toes, only allowing for upward bend in order to simulate walking/running/crouching poses. 

Most of these joints are tight and responsive, with the only real problematic ones being the legs. All in all, this makes for fantastic quality and allows you to really make your figure unique. 

+ Fantastic paint job
+ Endless articulation
+ Durable build quality
- Loose leg joints
out of 10
The Samus Aran Figma stands as one of the most high quality Metroid figures available for an affordable price. Nintendo fans of any age will enjoy the quality offered by this figure, and collectors alike can attest to the wonderful addition to Nintendo memorabilia this figure is. While the figure was released back in 2012, it has had re-releases in 2013, and will have another re-release this November, 2014. Pricing starts around $40 and upwards depending on retailer, more info can be found on the main Goodsmile webpage.

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