Review cover Dark Souls: Remastered Edition (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): May 25, 2018
  • Release Date (EU): May 25, 2018
  • Publisher: Bandai Namco
  • Developer: From Software, QLOC
  • Genres: Action, RPG, Adventure
  • Also For: Nintendo Switch, PlayStation 4, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Dark Souls: Remastered Edition is a remaster of the now 7 year old game Dark Souls, developed by From Software and Remastered by QLOC. Featuring 4k textures, native 60fps, and various other improvements, is this remaster worth the $40 price tag?

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Dark Souls Remastered: $40 DSFix

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Dark Souls is an action roleplaying game, created by From Software in 2011 as a spiritual successor to Demon’s Souls (which also needs a remaster, wink wink nudge nudge Sony ;)). A year later, the game was treated to an absolute subpar PC port, featuring the same 30fps and 1024x720 resolution that the Xbox 360/PS3 versions had, despite the more powerful hardware that PCs had at that time. After approximately half an hour of it’s rushed PC port, Durante released the ever popular mod called DSFix, which allowed higher internal resolutions, unlockable framerate, and even custom textures after some additional work, allowing PC players to take the beauty Lordran to a whole new level. Unfortunately, some of these fixes resulted in some bizarre bugs, like falling through the floor while sliding down ladders or the decreased jumping distance (as some physics were tied to the framerate)

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And then, in the beginning of January, Namco announced the Dark Souls: Remastered Edition, featuring all those improvements DSFix offered and more! Online Co-op and PVP limits were increased from 4 to 6, dedicated servers are being used for online connections, Password matchmaking was added for easy co-op and other additional quality of life additions. This all sounds great, yes? I mean, this is the Dark Souls that we should’ve gotten 6 years ago! But, unfortunately, it’s not all that simple. While the remaster offers some excellent improvements over the stock console versions, the PC modding community has been hard are work to offer those same fixes...for free. But before I go into any more detail as to why I’m disappointed here, let’s start with just the game itself, Dark Souls.

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As mentioned, Dark Souls is an action RPG that takes place in the world of Lordran. You play as the Chosen Undead, a character out of prophecy who was chosen to “Ring the Bells of Awakening”, to awaken Frampt who will tell you of your destiny to retrieve the Lordvessel and link the First Flame to continue the Age of Fire! Of course, this is easier said than done, as you must make your way through poisonous swamps, lava-filled caverns, a ghost of a city, facing hard-hitting enemies and unforgiving boss battles that will test the patience of any player. Of course, you’re not in this alone! You have helpful NPCs like Solaire of Astora or Maneater Mildred that you can summon to help you fight those unforgiving bosses, or Siegmeyer of Catarina or the Crestfallen Knight that will help you figure out where to go next. But be warned, while there may be a few helpful NPCs around the world of Lordran, there’s more who’s sole intent is to stop you. Not only does that apply to NPCs, but also to other players. While you’re trying to battle it out with regular enemies, players can drop in or out of your world whose only purpose is to kill you dead and Well What Is It in your face when their twink build kills you. But we know this, the game is 7 years old after all. So what does this remaster do that’s new?

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Gameplay wise? Almost not a damn thing. If you’ve decided to read or watch anything about the remaster lately, you probably already know this. There were no balance updates, no game mechanic glitches fixed (like lagstabs, or chain backstabs), or any of the various glitch skips that exist in the game were fixed. As far as I can tell, the only truly massive glitch they’ve fixed in this remaster is Blighttown, which now runs at a buttery smooth 60fps all the way through. The only new content added is a Bonfire, that is now located next to Vamos the Blacksmith before the Pinwheel fight. So what did this remaster really do, then? For one, the textures have now been upgraded to a native 4k, and the framerate cap has been lifted from 30 fps to 60 fps without any of the aforementioned issues DSFix added to the game. The engine now has new lighting effects, that provides a better dynamic lighting, but this also massively improve particle effects as well. One of the most welcome changes, in my mind, is how sorceries and pyromancy and miracles of all look compared to the original version of the game. Beforehand, most spells were merely blue blobs, whereas now they have more definition to them, and in some cases an actual “shape” beyond random blob. There were also a fair few quality of life additions, such as the ability to use multiple items at once, the ability to change covenants at any time at a bonfire, being able to quick change your item slot to your first item (which is usually the Estus Flask) as added in later sequels to the franchise.

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“But Tom! That doesn’t sound so bad! So why are you disappointed?” As noted above, Durante released a mod called DSFix for the original PC version of Dark Souls. This mod allowed users to create custom textures, increase the internal texture resolution to essentially as high as they like, and uncap the FPS to 60 (or, again, as high as they like). Once modders got a handle on the texture structure of Dark Souls, and how to replace them, we’ve seen quite a huge number of high quality texture replacement mods. Eventually, anyone playing Dark Souls 1 on PC was also using DSFix and these improved textures, all for free, for at least the last 5 years. So why am I disappointed? Because this Remaster’s new textures and framerate limit offer virtually no improvement over simple DSFix and custom textures that are already available now, for free. I will concede that the remaster’s textures at times can be slightly more clear and more crisp than mods, but it is virtually unnoticeable versus custom textures unless you have two screenshots in front of you at the same time. Not only are these textures barely as good as the free alternatives, but QLOC didn’t even replace some low res textures at all, nor did they even fix any of the graphical glitches present in the original version of the game. Virtually no care or love was put into this remaster whatsoever, something that From Software has always tried to incorporate since the fiasco that was the original PC release. QLOC spruced up the engine and multiple, added a bonfire, and then haphazardly slapped on some high quality textures and pushed it out the door.

Verdict

What We Liked ...
  • New lighting and particle effects greatly improve the look of spells and areas in the game.
  • Online multiplayer improvements, including password match making, dedicated servers and increased number of participants, work really well.
  • Official 60FPS without the DSFix problems.
  • Blighttown no longer runs at 10-15fps.
What We Didn't Like ...
  • HD Textures are barely any better than free mods, and not even replaced in some areas.
  • Graphical glitches are still present in this remaster.
  • Excluding Blighttown, no major glitches were fixed.
  • High price tag for what is essentially a minor update.
9
Gameplay
5
Presentation
10
Lasting Appeal
6.5
out of 10

Overall

Overall, I think QLOC dropped the ball here. I love Dark Souls, and Dark Souls 1 will always be my favorite of the all the games in the series, but there was simply no love put into this remaster. However, if you've never played the game, or if you've only ever played the console versions, then I would highly recommend picking up Dark Souls Remastered Edition, as it fixes a lot of issues that were present and unfix-able in the original console version of the game and still plays just as well now as it did in the past. But if you own the original Dark Souls 1 for PC, and you have no desire to PvP, don't even bother buying the remaster. Even with the $20 discount, it's not remotely worth the price tag when you consider you already get all these improvements (even if slightly buggy) for free.
Careful Tom people with dig out the pitch forks if you don't give it a 11 out 10 review!!! lol

I would play this but I feel like the original was already "HD enough" for me and what it was.
 
a little disappointing that such a beloved game gets a quick and relatively lazy port, but still hopeful they are still planning for a proper remaster in a generation or two that will rework the second half of the game properly, plus demon souls'
 
I'm a huge souls fan (even non souls games like Nioh, Salt and Sanctuary, and The Surge) but even I agree. I mean its just a remake, don't think its any different than what we've had before. The only thing that catches my eye is that its being re-released on Xbox/PS4/Switch(later) so at least the PvP scene wont be so full of cheaters like on the PC...at least not as much
 
wow, even qloc wasn't able to make this parody of a game better.
So you must be pretty bad at Souls games, eh?

90% of the people who play this game will stop at Ornstein and Smough anyway.
Really? I thought there were harder bosses in DS1, those two always seemed fairly easy if your build was solid enough to get you to them in the first place.
 
>Calling DSfix slightly buggy
>it literally breaks gravity because being locked to 30 FPS was tied to physics

I'mma call the remaster worth it just because they fixed what dsfix couldn't, the 30 FPS lock. Which ironically is all it set out to do.
Sure it unlocked the framerate and put it at 60, but it didn't fix the problems that came with it. It's basically unplayable, especially if you're new to the game and don't understand exactly what it fucked up.

The remaster was basically an excuse to fix this issue. Sure I guess they could've done it for free, but eh. It's pretty cheap if you own it already. I'll call it worth it if $20 can motivate companies to fix something like that when they really didn't need to.

Oh and just a note but it's pretty dishonest to call the remaster a $40 DSfix when previous owners get 50% off an already cheaper than typical game.

90% of the people who play this game will stop at Ornstein and Smough anyway.

Most intelligent people will just look up that you can regain your humanity, summon an NPC, and win one of the easiest fights in the game. (or hell stumble upon it, it's pretty iconic to be able to summon NPCs to help with tricky bosses). They're braindead simple 1v1.

Honestly i'd be amazed if most players actually got that far. I think it's like halfway, and it ain't easy even getting that far.
 
>Calling DSfix slightly buggy
>it literally breaks gravity because being locked to 30 FPS was tied to physics

I'mma call the remaster worth it just because they fixed what dsfix couldn't, the 30 FPS lock. Which ironically is all it set out to do.
Sure it unlocked the framerate and put it at 60, but it didn't fix the problems that came with it. It's basically unplayable, especially if you're new to the game and don't understand exactly what it fucked up.

The remaster was basically an excuse to fix this issue. Sure I guess they could've done it for free, but eh. It's pretty cheap if you own it already. I'll call it worth it if $20 can motivate companies to fix something like that when they really didn't need to.

Oh and just a note but it's pretty dishonest to call the remaster a $40 DSfix when previous owners get 50% off an already cheaper than typical game.
The fuck are you talking about "basically unplayable"? There are literally 3 main bugs, and not a single one breaks gameplay to a significant point that a new player "wouldn't understand what it fucked up". I've only ever come across one ladder you fall through the world in (which you shouldn't even slide down to begin with), all jumps required (aka literally 1) to beat the game can be made with DSFix enabled (and pretty much all the extra ones, too, sans perhaps the one in Blighttown where you jump to get the Iaito), and getting stuck at a bonfire just requires you to restart the game. If you think that's "unplayable" maybe you should lower your expectations a little bit. :rolleyes: I've got easily over a thousand hours in the base game, with every single one using DSFix and I've never come across any major problems that made the game "basically unplayable".
 
>Calling DSfix slightly buggy
>it literally breaks gravity because being locked to 30 FPS was tied to physics

I'mma call the remaster worth it just because they fixed what dsfix couldn't, the 30 FPS lock. Which ironically is all it set out to do.
Sure it unlocked the framerate and put it at 60, but it didn't fix the problems that came with it. It's basically unplayable, especially if you're new to the game and don't understand exactly what it fucked up.
...
Siding with @Tom Bombadildo on this one.
My first ever run with Dark Souls 1 (also my introduction to souls games in general) was only tolerable with DSFix.
The only problem I knew that it implemented was sliding down ladders, which by default it disallows you to do anyway.
 
Meh, we all know the Switch version will be the way to go. Because that's the version you'll be able to indeed go somewhere with.

Also, I've never played Dark Souls, Demon Souls, Bloodborne, none of those games. This review is really not a review of the game, only of the remastering. Which is fine, but not exactly catering to newcomers...
 
Makes me sad that the only "huge" difference is the doubled framerate. Even the image when downloading was half assed.. Ran through the first part of the game and I'm halfway disappointed. Good thing I only spent $20... Which is what it should have been imo.
 
A bit disappointing it's more of just a bundled semi-bug fixes. I'll wait until most of the mods can be applied to this version and play it then.
 
I fell in love with Bloodborne and thus the Souls games in general.
I will be picking up this mostly because I have never played Dark Souls, I did try out the Network Test ver. of this game and tho players were being as cheap with their repetitive back stabs (visceral attacks), the game still looks gorgeous even in 60fps/1080p.
On one hand, this opens up the door for people who never played Dark Souls, on another hand it doesn't appeal people who already played the whole game and/or franchise already.
 
Anyone saying the remaster is garbage and adds nothing are just wrong. At the same time, most of what it adds should have been in the original as a free patch. Worth 20 bucks if you own the original? If you like the small additions and want 60 fps without the gravity being thrown off then yeah, otherwise not really. Worth 40 if you dont? for sure, one of the best games of the decade hands down.
 
This remaster basically unlocks features that should've been present in the original product out of the box, besides those the changes are minor and amount to what should've been a patch. From the perspective of a PC gamer this release is essentially worthless, and that's the review angle. The re-release is worthwhile for console owners, but as a PC add-on it's hard to justify.
 
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90% of the people who play this game will stop at Ornstein and Smough anyway.
Nah, Bed of Chaos... Always Bed of Chaos.

O&S is the first major difficulty roadblock, sure, but you can eventually overcome this by just having a friend come in and help. Bed of Chaos however is a jumping puzzle in a game where jumping is awkward as fuck.
 
It definitely sounds like it is very playable Tom, c'mon 6.5? My only concern is the lava. Can anyone tell me if the lava is still crazy bright in the chaos areas? I know he said certain spells and areas were greatly improved so I'm curious.
 
even i supported FROM for nearly decade, I'M TOTALLY AGREED with this youtuber. i'm pass this time.
 
Review cover
Product Information:
  • Release Date (NA): May 25, 2018
  • Release Date (EU): May 25, 2018
  • Publisher: Bandai Namco
  • Developer: From Software, QLOC
  • Genres: Action, RPG, Adventure
  • Also For: Nintendo Switch, PlayStation 4, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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