Review cover Danganronpa 2: Goodbye Despair (PlayStation Vita)
Official GBAtemp Review

Product Information:

  • Release Date (NA): September 2, 2014
  • Release Date (EU): September 5, 2014
  • Publisher: NIS America
  • Developer: Spike Chunsoft
  • Genres: Adventure/Visual Novel

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

The sequel to my personal GOTY 2014 is here! I finally get to play the follow up title that everyone and their mothers claim is much better than the original. How is that possible? I thought the first game was amazing. So how does this game top that!? I quickly grabbed my Vita and dived right in so I could see if the game really does improve on the original.
Danganronpa 2: Goodbye Despair is a murder mystery visual novel developed by Spike Chunsoft and released for the PlayStation Vita. The game is a remastered version of a PSP game released exclusively in Japan back in 2011.
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Despair

Jabberwock, a remote tropical island that is the setting for Hope's Peak Academy students field trip. The point of the field trip is for the academies fifteen students to collect hope fragments and grow everlasting bonds with each other. The students aren't just normal high school students though, each of them are worthy of being called an Ultimate. An Ultimate is a high school student that is number one in their special talent. The talent ranges from Ultimate Gamer, Chef, Photographer, Musician, and more.
Players take control of Hajime Hinata, a boy with amnesia who has recently been accepted into Hope's Peak Academy, a school he has always admired. Unsure of his situation, Hajime is suspicious of his surroundings. Eventually he settles down after seeing all of his classmates having fun.

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But before Hajime even gets the chance to enjoy his field trip with his new friends, the series fluffy antagonist Monokuma appears! He cancels their trip and decides to trap the students on Jabberwock telling them that if they want to leave the island they will have to graduate, and in order to do that, one student must kill another student and get away with it. From that point on, the students lives all take a turn for the worst.

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Players are treated to the students daily lives on the island as each of them try to figure out what is happening, who is Monokuma, and how do they escape the island? The game also offers Free Time sections. During free time, players are given the chance to search for Monokuma figures which earns Monokuma Medals that can be used to buy presents for the other students. Players also get a chance to hang out with the other students to increase their bonds similar to the Social Link system found in Persona 4. Doing so, you will learn a bit more about that characters back-story and receive Hope Shards which can be used as skills during class trials. Players are also given a virtual pet which grows with every step that is taken in the game. The pet requires minimal input from the player but it is a nice little diversion to check in on now and then.

Daily life continues until a shocking murder is discovered turning their daily lives into deadly lives!

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Murder

Once a murder occurs, students must take the opportunity to gather evidence on the case and present it in a Class Trial similar to the Ace Attorney series. Throughout the trial, the students participate in a Nonstop Debate which will have all of the characters talking at once until the player uses the right evidence to shoot down a contradiction, lie, or misinformation using a Truth Bullet and thus making your own argument. Truth bullets are the evidence and statements that are collected during the investigation stage.

As the game progresses, more features are added to the Nonstop Debate such as the ability to agree with a fellow classmate, something that is new to the series.

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Nonstop Debate isn't the only mini-game featured in the title. Hangman's Gambit returns in this game, although it's not the same as the first game's gambit, it retains the basics found in that game which has Hajime putting letters together in his head to form a word. Another feature that returns from the original game is Bullet Time Battle, now known as Panic Talk Action, which has players pushing a button to shoot down an argument in a musical beat to form a new sentence to use at the end of the mini-game. Finally, the Closing Argument makes a return which has players piecing together the case in a comic book-style slide-show, mostly unchanged from the original game.

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Various new mini-games were also included in the sequel. Rebuttal Showdown, for example, is a new gameplay element that occurs when one student doesn't agree with another students logic. During this section, players have to cut down the students argument gaining dominance in the conversation. Once the player finds a weak point in the conversation, the Truth Sword can be used to cut down that person's argument. Spot Selection has players spotting out something that is wrong or important with a certain image. Finally, Logic Dive is a type of snowboarding mini-game that has players steering down a tube avoiding hazards and falls while also trying to answer questions whenever they appear.

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After the trial ends, the students must vote on who they think the killer is. If the students somehow manages to find the killer and vote for that person, that person would receive a cruel punishment. However, if the students choose the wrong person, everyone besides the killer would receive a punishment. The killer on the other hand, graduates and finally leaves the school. It's up to you to find the killer using your logic and prevent anymore murders from happening on the island.

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Thoughts

Overall I thought the game was stunning. Somehow the writers managed to make the game very humorous (I laughed at loud several times at the dialogue) while also making the game very dark at the same time.

Each trial managed to surpass the last in some way. I was excited for each chapter because I never knew what to expect within them and I genuinely loved the colorful cast of characters. I thought the first game was great, but this game... it's just perfection.

I may even go as far as to say that this is probably one of my favorite games of all time.

If you enjoy visual novels such as the Zero Escape series or the Ace Attorney series, then you would probably have no trouble getting into this series at all.
It's wacky, hilarious, dark, creepy, sad, and just really amazing.

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Verdict

What We Liked ...
  • Fun characters
  • Exciting story
  • Returning mini-games are improved over the first game
  • Amazing soundtrack
  • Loads of content even after the main game is beaten
What We Didn't Like ...
  • Not a lot to do during your free time
  • There's a good chance you will miss out on Monokuma figures because of the story
  • Some of the mini-games can feel unfair
8
Gameplay
The returning mini-games are improved over the first game while the newer mini-games fit right in. Although, some mini-games can feel a bit unfair. The game also includes a pet simulator, while not incredibly deep, it's a nice little distraction.
9
Presentation
The game looks amazing on Vita. Everything is colorful, from the characters to the many different locations that you will be visiting throughout the main story.
9
Lasting Appeal
I've clocked a bit over 40hrs into the main story. If that's not enough, the game includes various new features once the main story is cleared once; For example, 'Island Mode', which is a twist on the main story.
9.5
out of 10

Overall

If you were a fan of the original title, BUY THIS GAME. This game is just perfection, it takes everything from the original and brings it up a notch. The class trials are amazing and filled with suspense, the characters are all unique, and the story just keeps getting better with each passing chapter. I loved it.
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Reactions: Icealote and T-hug
Still need to finish the first game before I get this one. I am enjoying it, however there are too many amazing games and not enough time to play them all.
 
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Reactions: T-hug
I feel your pain on the time situation! It only gets worse as life goes on unfortunately!
This game definitely is a 9.5, absolutely fantastic!
 
I played the psp version of this in chinese. Though, I still hate reading in that language myself due to the eyesore it caused, the translation team did a good job at that.

Personally, I find this game another masterpiece by Spike chunsoft. This game manage to shed more lights on what happened to the survivors in the first game while using this sequel to explain more on what actually happened to the academy and its world. Monokuma, the mascot is back with more upupuS, punishments and crazy ideas. Trials are improved compare to the first episode which include mini games while retaining the original mechanic. The characters are not disappointing either but I personally find the characters in the first episode to be the better group.

Looking forward to "Another Episode" which features Naeghi 's sister~! :lol:
 
I've seen a playthrough on youtube because the fan translation got canceled but damn, it is way better than the first game. Chapter 5 is a complete masterpiece too.
 
The only problem I have with this game is this "Improved" Hangman Gambit. The original one in the prequel was perfectly fine. This "Improved" version is a two steps backward version (especially on later chapter). Plus there is no difficulty changes on this particular mini game, so even on Easy this mini game can throw people off.

Other than that a fantastic game. If you have Vita TV you must play this on the big screen. Vita TV makes this game gorgeous on the big screen.
 
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Reactions: GameWinner
Review cover
Product Information:
  • Release Date (NA): September 2, 2014
  • Release Date (EU): September 5, 2014
  • Publisher: NIS America
  • Developer: Spike Chunsoft
  • Genres: Adventure/Visual Novel
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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  • Psionic Roshambo @ Psionic Roshambo:
    I had a girlfriend who had a twin sister and they would mess with me constantly.... Until one chipped a tooth then finally I could tell them apart.... Lol
  • Psionic Roshambo @ Psionic Roshambo:
    They would have the same hair style the same clothes everything... Really messed with my head lol
  • Psionic Roshambo @ Psionic Roshambo:
    @The Real Jdbye, I could see AMD trying to pull off the CPU GPU tandem thing, would be a way to maybe close the gap a bit with Nvidia. Plus it would kinda put Nvidia at a future disadvantage since Nvidia can't make X86/64 CPUs? Intel and AMD licensing issues... I wonder how much that has held back innovation.
  • The Real Jdbye @ The Real Jdbye:
    i don't think nvidia wants to get in the x64 cpu market anyways
  • The Real Jdbye @ The Real Jdbye:
    you've seen how much intel is struggling getting into the gpu market
  • The Real Jdbye @ The Real Jdbye:
    and nvidia is already doing ARM
  • The Real Jdbye @ The Real Jdbye:
    i don't think they want to take more focus away from their gpus
  • Psionic Roshambo @ Psionic Roshambo:
    Yeah I think Nvidia s future lays in AI GPU acceleration stuff if they can get that going it's going to be super interesting in the long term
  • Psionic Roshambo @ Psionic Roshambo:
    AI assisted game creation might become a thing
  • Psionic Roshambo @ Psionic Roshambo:
    At least that's something I think would be pretty cool.
  • Psionic Roshambo @ Psionic Roshambo:
    Don some VR glasses and gloves and talk to the computer and paint entire worlds
  • Psionic Roshambo @ Psionic Roshambo:
    "OK Cortana I want that mountain a little taller and more snow on top, and I would like some random ancient pine forest around the bottom"
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    "Now we need a spring fed river flowing down the north side and add some wild life appropriate for the biome"
  • Psionic Roshambo @ Psionic Roshambo:
    Many TBs of assets and the programming of something like that is going to be tough but I think it's something we might see in 20 years maybe sooner
  • The Real Jdbye @ The Real Jdbye:
    @Psionic Roshambo AI assisted game creation is kinda already here, there was recently that AI that can turn any 2D image into a fully modeled 3D object, it's not perfect, but it's a starting point, beats starting from zero
    +1
  • The Real Jdbye @ The Real Jdbye:
    before that there was one to generate a fully modeled scene from a 2D image
    +1
  • The Real Jdbye @ The Real Jdbye:
    but most recently, there was one that actually generates a working unity scene with terrain and textures already set up that you can import right into unity, that's a huge time saver right there
    +1
  • The Real Jdbye @ The Real Jdbye:
    and using LLMs to generate NPC dialogue and even dynamically generated quests is something i'm sure is already happening
    +1
  • The Real Jdbye @ The Real Jdbye:
    will just take some time for games made using those things to be completed and released
    +1
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    @The Real Jdbye, it's bed bath and beyond you nitwit
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    @K3Nv2 you said instructions with pictures, same difference
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    Lol now with 32GBs of VRAM Ken?
    Psionic Roshambo @ Psionic Roshambo: Lol now with 32GBs of VRAM Ken?