Review cover Bravely Default 2 (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): February 26, 2021
  • Publisher: Nintendo
  • Developer: Claytechworks
  • Genres: JRPG

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Is this a brave new entry in Square Enix's fledgling JRPG series, or is it just another default turn-based experience?

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Bravely Default 2 sets off on a brand new adventure in a different universe featuring an entirely new cast of characters, but it still retains the essence of what made the original such a classic. It’s clear from the outset that much care and attention was put into preserving a lot of the series’ former glory whilst also injecting fresh ideas and improvements.

It wouldn’t be Bravely Default without the beloved Brave and Default system, which functions exactly as it did in the original. You’re able to Brave up to 3 times in a turn to perform 4 actions, or Default to store your turn and defend. Unlike the original however, Bravely Default 2 decided to disconnect each character’s turn. Now instead of choosing all four of your character’s actions and then executing them in sequence, each character acts independently. This seemingly small change significantly increases the usefulness of the speed stat, as your fastest character could easily perform three actions by the time your slowest performs one. It also means you have much more control over the flow of battle. The old system used to feel somewhat inconsistent at times so this is a marked improvement.

Asterisks also make a return, imparting unique jobs onto your characters and allowing for a fairly generous medley of team compositions. Especially given there are a whopping 24 jobs this time. Each character can choose a main job and a sub job, allowing you to use the main job’s unique special abilities as well as both job’s set of skills. From the get-go you’re able to further enhance each character by equipping passives earned by leveling each job. Such a variety of customization is quite fun, but of course it also makes balancing the game a bit of a nightmare. Combined with the fact you can no longer simply turn off experience gain to farm job points, anyone wishing to keep their new jobs maxed out will find themselves overleveled for a significant portion of the game.

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Even on hard mode it wasn’t difficult to overwhelmingly decimate a majority of story bosses, most of which are asterisk users. Luckily, the game does sprinkle a good number of ‘rare’ monsters around the map which are incredibly strong monsters, typically with a fun type of gimmick to overcome. These fights were always fun and interesting, not to mention quite rewarding, often giving equipment that ended up further trivializing mandatory story content. Some balance exists for your gear, luckily, with the introduction of a weight system. Each piece of gear has a weight and the stronger it is, the more weight it has. This can mean great compromise to use that powerful new sword you got from a suspicious looking Mudkip-like monster on a beach.

Despite the balance issues, combat is still almost always fun and based on your team compositions, it’s very possible the game will throw a boss at you that requires much more effort than usual to overcome. You can choose to employ brute force, or even entirely change your team composition on a whim. Getting each job to the max level of 12 is surprisingly easy (in stark contrast to Bravely Default 1), though as I’ve said, keeping your jobs all leveled tends to rocket your character level well above story content until the last couple chapters depending on how you grind. Since JP gain was fairly consistent throughout the entire game, I chose to return to the same early game area for fast JP and low character experience gains. This actually put me behind in levels as I'd often avoid non-mandatory fights. And yet, I still obliterated most story bosses. The final chapter adds a significant amount of fun and challenging content, so despite the wafflings of the previous chapters, you can really let loose and find fun and effective builds to use at that point.

The rest of the game delivers a much more consistently solid experience with a fun narrative taking you from kingdom to kingdom in search of those darn elemental crystals. With plenty of twists and turns along the way, in typical Bravely Default fashion. Seth and company are all interesting characters with great dialogue and voice acting; each of them has a personality, a history and a conviction which comes out in both the main story as well as side-stories/quests. Elvis is an incredibly charming and hilarious character, and honestly compared to the Bravely Default 1 cast, they all definitely seem like an upgrade.

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Side-quests in this game struggle a bit. Some offer charming and interesting dialogue or scenes, but most devolve into simple fetch quests, playing telephone, or killing x amount of monsters. As a result, I honestly couldn’t bring myself to continue doing them unless the reward was decent, and it rarely ever was. I also wish there was a fun mechanic like rebuilding Norende in Bravely Default 1, but alas, all we really get is a sailing mechanic to passively gain a small handful of supplies while your Switch system sleeps. Of which is made mostly irrelevant by being able to just forage indefinitely with all characters against a weak enemy to stockpile 99 of the majority of useful items.

Art and music and exactly what you’d expect from a prominent AAA jRPG, solid all around. Every character has a unique outfit for all of the 24 jobs, and they look fantastic in them. I genuinely built my team composition around how cool some of the characters looked in a costume. Adelle being the queen of outfits for sure--she looks good in everything.

The battle music will hype you up whilst cities and other areas will convey the mood appropriately with a catchy tune. All music direction in the game felt natural and blended perfectly into the background, as it should. Character models take some getting used to compared to the original, but after getting over that they too seem natural and nicely done. Cities in Bravely Default 2 are truly the highlight just as in Bravely Default 1, where they’re incredibly unique and absolutely gorgeous. I’m thankful you’re still able to zoom out and take in the entire scope of the city at once. It’s also useful for finding your way around thanks to the unobtrusive markers showing you where shops and sidequests are in town. My only real issue with the game is mostly Switch-related, in that some areas have nauseating FPS drops, combined with motion blur, which made me a bit motion sick. It’s unfortunate, but not unbearable, and only a few areas are a big issue.

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Despite squabbles over inconsistent story difficulty, Bravely Default 2 is absolutely a worthy successor and offers a wonderful level of character customization to allow you to shape your team exactly how you want to. New Game + allows you to bring over what you choose to, making challenge runs fairly simple to set up. The final chapter adds an explosive injection of content to finish out the game and challenge a majority of players with fun and interesting fights. I have nothing but good things to say about this game and only fairly minor complaints. Though, I really wish they had added a way to save character/team compositions; it’s a pain in the butt re-working your passive tree from a thief build, to a leveling build, to a progression build, etc. I didn’t even bother changing my gear in most cases, solely because it was too much of a hassle. But again, these are only minor issues in a vast ocean of fun and interesting content. This was truly a journey worth Braving and I certainly wouldn’t Default on it if you have the chance to play.

Verdict

What We Liked ...
  • Immense party customization options to allow for lots of fun playstyles
  • A well-done modernization of the iconic Bravely Default art style
  • Solid and diverse voice acting
  • A story that keeps you interested throughout the journey
  • Enjoyable soundtrack that always fits the mood
  • New Game + is very customizable for those interested in challenge runs
What We Didn't Like ...
  • The game is quite easy until the final chapter
  • No simple way to disable EXP, JP or Pg gain like the original games
  • Really inconsistent framerate and motion blur in some areas
9
Gameplay
With an insane amount of jobs, each with a unique set of skills, specialties and passives you're able to fit your team to basically any sort of playstyle or strategy you wish. This does, unfortunately, lead to the game being easily broken at times, at least until the final chapter. Still it's a ton of fun playing and experimenting, especially when adding equipment and the new weight system into the mix.
9
Presentation
Bravely Default II offers plenty of beautiful backdrops, and the towns are especially gorgeous to look at. The soundtrack is on par with the original games. Each character has a unique variation for each and every asterisk obtained, and they all look extremely well done.
9.2
out of 10

Overall

There is a ton to see and do in Bravely Default II, and it definitely lives up to the original games in all aspects. Things really open up in the final chapter and that's when the variety really shines brightest. Without a doubt, fans of jRPGs will find plenty to enjoy. Performance issues will pop up now and again, in both handheld and docked, however they're not glaringly prohibitive due to the turn-based nature of the game. More a minor annoyance on the eyes. Still the pros far outweigh the cons to create a genuinely fun overall experience suitable for a great range of people.
There is absolutely nothing wrong with the combat system, really. But for whatever reason I got tired of it super fast, and quit playing.

Before I go I must say that I didn't even reached 4 hours on this game so please don't take my opinion as definitive.
 
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I heard that Bravely Default is really good, but I couldn't get into it. Can I give it another chance by playing this one, or does one need to play the first one to appreciate this one?
 
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H
There is inconsistent performance in THIS game? It looks like it released 10 years ago!
 
H
No, I take that back. 20 years ago! Some of the texturework looks like it's from an early PS2 title.
 
Do I need to play other Bravely games?

Entirely new universe. It just has similar themes but nothing connecting it with the old games story wise.

No, I take that back. 20 years ago! Some of the texturework looks like it's from an early PS2 title.

Switch screenshots are complete shit. It looks a lot better than the screenshots convey.
But yeah it doesn't really look like it should get the performance it does. Probably trying to do too many effects at once.

I heard that Bravely Default is really good, but I couldn't get into it. Can I give it another chance by playing this one, or does one need to play the first one to appreciate this one?

You don't need to play the originals. BD2 picks up a lot faster than BD1. BD1 also pretty much requires some amount of grinding whereas BD2 is fairly optional and fast even if you do.
 
Great review once again @Chary rather jealous as I would have bitten your hand off to review this one what with it being a JRPG and the fact I totally love the first 3. Oh well perhaps one day I will get to do a review of a game from my favourite genre.

Side note to all. No its not an error there really has been 3 Bravely Defaults.

Bravely Default 3DS
Bravely Second 3DS
Bravely Archive Android (Yes a dreaded phone game but still rather good)
 
Great review once again @Chary rather jealous as I would have bitten your hand off to review this one what with it being a JRPG and the fact I totally love the first 3. Oh well perhaps one day I will get to review my absolute favourite genre of games.

Side note to all. No its not an error there really has been 3 Bravely Defaults.

Bravely Default 3DS
Bravely Second 3DS
Bravely Archive Android (Yes a dreaded phone game but still rather good)

Do you find that playing Bravely Second makes you appreciate Bravely Default more (a lot or a little?). Is it enough to grind through the first one to get to and appreciate the second, or would you say that if you can't get into the first, then to leave it alone?
 
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The screenshots also accidentally got pretty crunched through Telegram, because I don't have a current method of easily downloading things and posting a review from my phone since I don't have a PC atm. They're like, compressed from crappy Switch capture and then compressed again through Telegram's awful image system. That being said...unless there's sharp SEGA Saturn tier polygons going on...graphics are pretty low on the rung of things that matter in a game, to me.
 
Exactly as Chary said its an old school JRPG. Die hard JRPG fans like myself don't give a f**k about fancy looking graphics. It's all about the story and the gameplay.
 
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I've been playing this game. it actually got me back into new games. I wrote a blog about it too. the game is amazing. I got killed by an optional boss a few days ago, but I think I've figured out his pattern. bought some new equipment, and I plan to buy some bomb fragments from the shop. that seemed to do pretty good damage. two white mages in my team, and they can't deal shit. I'm going to have them use those with them. I also have monster hunter rise preloaded, so I may try that when it's released in a few days. however, bravely default 2 is a must get for anyone who likes jrpgs. average difficulty for the normal enemies, but be very careful with the bosses. :D
 
Great review once again @Chary rather jealous as I would have bitten your hand off to review this one what with it being a JRPG and the fact I totally love the first 3. Oh well perhaps one day I will get to do a review of a game from my favourite genre.

Side note to all. No its not an error there really has been 3 Bravely Defaults.

Bravely Default 3DS
Bravely Second 3DS
Bravely Archive Android (Yes a dreaded phone game but still rather good)

There's also Final Fantasy: The 4 Heroes of Light which was what the series was based upon.
 
I take it from lack of of response that you need to be able to appreciate Bravely Default in order to appreciate Bravely Second, as in it was only a sequel made in response to initial popularity, and not a work created out of true inspiration. I might give Bravely Second a try, but MHR is going to take my attention starting tomorrow.
 
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I take it from lack of of response that you need to be able to appreciate Bravely Default in order to appreciate Bravely Second, as in it was only a sequel made in response to initial popularity, and not a work created out of true inspiration. I might give Bravely Second a try, but MHR is going to take my attention starting tomorrow.
Sorry, yeah, you'd want to play Second after Default, but the second Bravely Default game is--...wait now I've confused myself ;O;

But yes, you'd either want to play Bravely Default, then Bravely Second, or you could just skip to BD2 and not mind it. Wouldn't recommend jumping into Second without finshing Default.
 
Sorry, yeah, you'd want to play Second after Default, but the second Bravely Default game is--...wait now I've confused myself ;O;

But yes, you'd either want to play Bravely Default, then Bravely Second, or you could just skip to BD2 and not mind it. Wouldn't recommend jumping into Second without finshing Default.

It's rare, but in some series, the sequel actually justifies the patience of enduring the first itineration. If that was the case with Bravely Default and Bravely Second, I might exercise the patience to go through with it.
 
It seems like nobody is heads over heals about Bravely Second, so I will probably just skip the first batch before trying Bravely Default 2. Bravely Default might share the same trait as the Final Fantasy franchise in being totally unrelated with each itineration.
 
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It's rare, but in some series, the sequel actually justifies the patience of enduring the first itineration. If that was the case with Bravely Default and Bravely Second, I might exercise the patience to go through with it.
Yeah. Honestly, if I pretended I hadn't played any of them and knew 0 about the series, I'd probably jump into BD1, and if I didn't like it, I'd just skip BS:EL and go right to BD2 tbh. But then theoretically, I could be missing out on a great game. But at the same time, there's so many good games, that you might as well hop into one and enjoy it without waffling around with play orders--a mistake I've made a lot tbh
 
Sequential/chronological ordering is important for aesthetics, but in story-telling, diversifying it could have a wild variety of gratification. If I like BD2 so much, it might make me want to play the first.
 
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>A story that keeps you interested throughout the journey

For realz? It's as bland and clichéd as possible and a huge step-down from earlier games that had more fleshed out chars and funny 4th wall stuff. And this is DQ11 level of genericness
 
>game is easy

what? this game kicked my ass on hard for the first few chapters (and then got easier toward the end). it was one of the most difficult JRPGs i've played recently and i loved it

unless you just spammed godspeed strike lol
 
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I played the entire game and realized all the classes are useless except for 3:

Freelancer, Beastmaster, and White Mage.

Max out everybody as Freelancer and equip the JP UP abilities, then swap to Beastmaster (You should already have it around the time you hit max Freelancer). Everybody Brave twice and then use Body Slam on round 1 for ez wins. Swap the princess to White Mage after she learns the % chance to capture on kill skill from Beastmaster (you should be 1 rounding battles by Brave'ing everyone on round 1, so just top up with items between fights) to heal everyone and everyone else stay Beastmaster. Every battle you should capture at least 1 creature (since everyone has the % capture on kill equipped) which means everyone will get +1% stats at the minimum. 100 battles = 100% stat boost (roughly) and this stacks forever.

Since Body Slam doesn't use a weapon, it has no resistances from any creature, and it's based on your equipment weight, so stack up all the heavy armor and hitpoints pieces on your characters. Black Magic is useless and does so little damage it's not worth it.

Later in the game (no spoilers) you can get a skill that saves 1BP on moves, take turns learning that on everyone and now you can Body Slam 4x at the start of battle for 9999x4 damage from each character on the first round way before the end half of the game (even by your healer). Bosses will melt.

The story was pretty crap, very basic JRPG/crystal heroes trope, but I still had fun grinding the game out.
 
I've thrown myself into it some weeks ago and I'm trying to give it some of my free time when I can and when I'm not playing online with friends, as far as I can tell, I really appreciate that they kept the cities with the original drawn art style. It also makes me regret that they missed the opportunity to include a 3D mode, I really loved how the first games on 3DS were giving me this "pop-up book" feel when exploring and even if it's gimmicky, I'm sure those having bought Switch lenses would love to give it a try.

On the downsides, it's true that the game is lacking of hardware optimisation, I found it quite frustrating to be often caught by enemies popping and rushing at me too quickly for the framerate to follow and let me some time to give them a slash after closing the items' menu...
Also, I was really waiting for the story teased at the end of Bravely Second (space chapter incoming), and I don't feel it's tied to this so far.
Bravely Archive Android (Yes a dreaded phone game but still rather good)
If you can tell me what happened to what they teased, I'm up to know. :lol:

In the end, quite an enjoyable game despite its lack of optimisation, but I feel that the release of MH: Rise will put it aside for a few weeks before I could get back to it.:unsure:
 
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From what I (don't) hear, the Sword of the Brave and the Dimensionguards (or whatever they're called) don't reappear here...which is incredibly disappointing, since that means Bravely Second had a sequel-hook ending for NO REASON.

Bloody hell.
 
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"The game is quite easy until the final chapter"

Because of this it should get a 6, tired of babified games that hold your hand entire game. Splash you with effects and achievements all over the place so you feel like you're good at something.

Either make the game with multiple levels of difficulty for all classes of gamers from beginners to veterans or just don't make it at all, so disappointing, i knew its gonna turn out this way.
 
@tabzer , I had no experience with bravely default or bravely second, but they're both pirated on my 3ds. I pirated a lot of games, but I've played next to none of them. I feel a little more obligated to play bravely default 2, because I bought it. one of the characters near the beginning mentions being a member of the heroes of light, so I wasn't sure if he was from one of the earlier games or not. that's like at the beginning of the game or so. however, afaik, you don't have to have played any previous game. I haven't encountered any confusing story elements so far, but I'm still fairly early (still in chapter 1). I'd say get the game if you like jrpgs. one of the things that I sometimes don't like is when a game is too text heavy like some of the tales of games. this isn't so much really. it might get that way later in the game when the story ramps up, but it's currently not that way.
 
I really enjoyed bravely default/second on the 3ds and I had great expectations for this bravely default 2. Unfortunately it is just the same thing of the previous chapters, nothing new and i got bored at It. Dragon Quest XI better so far
 
I have dragon quest xi. I originally bought it for the pc, but my system can't run it, and at the time, I didn't know about steam's return policy. anyway, I bought it for the switch, but I've only completed the first dungeon. I can't believe looking forward to the game as much as I was, and I still haven't really played it.

I beat that optional boss in bravely default 2. got killed the first time, because I had no phoenix downs. anyway, he got slaughtered the second time. :D
 
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Bravely default 2 is a good game if you didn't play the first two chapters on the 3ds. But after more than 300 hours on those games i get bored to play the exactly same thing, graphic and gameplay
 
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Good review! I loved the first Bravely Default but never got to finish Second, it became too repetitive for me with almost the exact same battle system though the story was rather interesting.
Bravely Default 2 felt like a huge step up with the addition of sub-jobs and passives so I jumped in and also loved it.
To be honest though I didn't find the game that easy, it's actually pretty balanced unless you overgrind your job levels (which I did not), and some story bosses are very challenging and require a change in my overall strategy (Beastmaster, Swordmaster + Spiritmaster, Phantom, just to name a few).
 
Good review! I loved the first Bravely Default but never got to finish Second, it became too repetitive for me with almost the exact same battle system though the story was rather interesting.
Bravely Default 2 felt like a huge step up with the addition of sub-jobs and passives so I jumped in and also loved it.
To be honest though I didn't find the game that easy, it's actually pretty balanced unless you overgrind your job levels (which I did not), and some story bosses are very challenging and require a change in my overall strategy (Beastmaster, Swordmaster + Spiritmaster, Phantom, just to name a few).
Sub Jobs and passives aren't an addition in bd2. They was already in BD and BS
 
Sub Jobs and passives aren't an addition in bd2. They was already in BD and BS
I honestly don't remember that, but you're probably right. It was one of the very first games I played on the 3DS like 5 years ago, and I didn't pay much attention to battle systems back them, I was in for the story. Either way with BD2 this feature drew my attention from the start when I saw the trailers and since I had a hard time with the battles this time around I had to tinker with my skill setups more often, which I found really entertaining, so it stuck.
 
I honestly don't remember that, but you're probably right. It was one of the very first games I played on the 3DS like 5 years ago, and I didn't pay much attention to battle systems back them, I was in for the story. Either way with BD2 this feature drew my attention from the start when I saw the trailers and since I had a hard time with the battles this time around I had to tinker with my skill setups more often, which I found really entertaining, so it stuck.
Try to re play bravely default/second. It's 100% the same game except for the story
 
I'm still mad that they seem to have abandoned the story that Bravely Default/Second were doing, I want my fucking closure.
Also, I thought that they were gonna actually have games with continuity between them, instead of a bunch of sequels that have no direct connection between them like THEIR ALREADY-EXISTING, WILDLY SUCCESSFUL FRANCHISES OF FINAL FANTASY AND DRAGON QUEST
 
Review cover
Product Information:
  • Release Date (NA): February 26, 2021
  • Publisher: Nintendo
  • Developer: Claytechworks
  • Genres: JRPG
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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