1. AkiraKurusu
    AkiraKurusu
    Like, take Ghost of Tsushima - there's plenty of markers on the map, showing the locations of enemy forts and villages, shrines, and side quests (among others). I actually LIKE this, since I can decide what I want to tackle next and how much is left to do.
    Scott_pilgrim likes this.
    Jan 10, 2021
  2. AkiraKurusu
    AkiraKurusu
    Compare this to, say, Breath of the Wild, which makes the player climb towers and find and pin things themselves - which means it's easy to miss stuff, and gives me no motivation to continue exploring the desolate wasteland version of Hyrule, since I can't just look at my map and decide what I want to do next at any time.
    Scott_pilgrim and smileyhead like this.
    Jan 10, 2021
  3. AkiraKurusu
    AkiraKurusu
    However, if there's too many map markers (Ubisoft's bad at this, as is Bethesda), that's also a negative, since it means there's a ton of repeated missions. Yawn.
    The two extremes - flooding the map with markers, or none whatsoever - are both awful. The middle ground's ideal.
    Scott_pilgrim likes this.
    Jan 10, 2021
  4. AkiraKurusu
    AkiraKurusu
    Another game that does this well is Marvel's Spider-Man; New York's never crowded with markers, and almost all of the missions are fun to do (except Screwball and Taskmaster).
    Scott_pilgrim likes this.
    Jan 10, 2021
  5. smileyhead
    smileyhead
    Now that I think about it, yeah. Some more automation in BotW would've been nice. For example, the towers have map data, so why shouldn't they give you the locations of shrines in the area? Or have the sensor mark shrines you get in the vicinity of, instead of just beeping annoyingly.
    Also, there could've been a counter for stables and towns to tell you how many side quests there are in the vicinity.
    Scott_pilgrim, AkiraKurusu and Seriel like this.
    Jan 10, 2021
  6. Scott_pilgrim
    Scott_pilgrim
    I hate map markers, makes me feel like I’m not discovering anything
    Jan 12, 2021
  7. Scott_pilgrim
    Scott_pilgrim
    Well, not always, they can be done well, like in spider man ps4
    AkiraKurusu likes this.
    Jan 12, 2021
  8. Scott_pilgrim
    Scott_pilgrim
    But that game was set in a city, and I don’t wanna find shit in a city
    AkiraKurusu likes this.
    Jan 13, 2021
  9. AkiraKurusu
    AkiraKurusu
    Making some (but not all) markers question marks, instead of just outright describing what's there, could be a nice compromise - I think.
    I dunno, I just love map markers, and hate empty maps.
    Scott_pilgrim likes this.
    Jan 13, 2021
  10. Scott_pilgrim
    Scott_pilgrim
    Another compromise could be giving the ability to turn markers off
    AkiraKurusu likes this.
    Jan 13, 2021
  11. AkiraKurusu
    AkiraKurusu
    ...And the ability to turn them *on* in games that otherwise lack them.
    I wonder if someone could hack that into Breath of the Wild, alongside disabling stamina and fragility? So I don't have to check an online, external, map in order to find things.
    Scott_pilgrim likes this.
    Jan 14, 2021
  12. Scott_pilgrim
    Scott_pilgrim
    Since most people don’t like map markers, why put in the effort?
    BlazeMasterBM likes this.
    Jan 14, 2021
  13. AkiraKurusu
    AkiraKurusu
    To cater to everyone, instead of just one group.
    BlazeMasterBM and Scott_pilgrim like this.
    Jan 14, 2021
  14. Scott_pilgrim
    Scott_pilgrim
    Well I think I did find a mod that got rid of fragility, but it was for cemu
    BlazeMasterBM likes this.
    Jan 14, 2021
  15. BlazeMasterBM
    BlazeMasterBM
    Wait, people hate map markers? Why??? They're helpful.
    Feb 5, 2021
  16. Scott_pilgrim
    Scott_pilgrim
    I want to discover things, not have the game tell me where they are
    BlazeMasterBM likes this.
    Feb 5, 2021
  17. AkiraKurusu
    AkiraKurusu
    In Ghost of Tsushima, you could discover collectibles like Mongol artefacts and graveyard crickets and logs and stuff; the major things, like locations and quests and quest objectives (the stuff that's actually important, giving the player motivation to continue playing) got markers.
    Scott_pilgrim likes this.
    Feb 5, 2021
  18. Scott_pilgrim
    Scott_pilgrim
    Eh, that's the kinda stuff I wanna find tho
    Feb 5, 2021
  19. BlazeMasterBM
    BlazeMasterBM
    Usually the discovering part IS left up to you. But if you need to remember where a certain location is, map markers come in handy. But hey, to each his own.
    AkiraKurusu and Scott_pilgrim like this.
    Feb 5, 2021
  20. Scott_pilgrim
    Scott_pilgrim
    their*
    Feb 5, 2021
  21. AkiraKurusu
    AkiraKurusu
    BlazeMasterBM likes this.
    Feb 5, 2021
  22. Scott_pilgrim
    BlazeMasterBM likes this.
    Feb 5, 2021
  23. BlazeMasterBM
    BlazeMasterBM
    @Scott_pilgrim oh sorry I didn't mean it to you specifically, but "to each his own" is just a saying lol. Basically saying do whatever you want, regardless of anyone else.
    Feb 6, 2021